| GM Auke |
Phase 1,2
Engashez is digging a hole, but when the pit is almost finished it collapses in on itself. :-(
Want to try again in phase 3 and 4?
Phase 3
Athrax starts building a jabbing spear trap [2 phases]
Fazgyn creates a poisoned arrow trap that will only fire if enemies are retreating.
Phase 4
Athrax finished the jabbing speartrap.
All others are up!
| Fazgyn the trapper |
Hattsss, dear. We appreciate you are here but if no help coming from you - better find place for hide for now. I am distracted a bit by your presense. Fly to help Engashes now, or mdo something useless not here.
Fazgyn came back with dummy and put it to the dark deadend just near the stairs. And then started to finalize the jabbing spear trap, afraid of fireball caused by the doll just near. He still listening to any sounds from the sewer to hide, if enemy coming, and leave no evidence of presense.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Craft: 1d20 + 17 ⇒ (2) + 17 = 19
What about light conditions here? Total darkness? If so we'll wait guys with sunrods and other light sourses, so they gonna be very obvious targets.
Skyrahk the Sorrow
|
Skyrahk finished digging her 'perfect' pit and moved back to the portal room. And.. Something to finish! To curse their blood! Anyone got some bad smelly stuff?
Craft(Traps): 1d20 + 8 ⇒ (8) + 8 = 16
Last phase - poison dart trap. Want to use giant wasp if this is allowed. Other way any poison that she can make, will do.
| Mystic Seeker |
Varanog started working on arrow trap, hope to get it done in time.
Trap: 1d20 + 9 ⇒ (15) + 9 = 24
| GM Auke |
Initiative
Athrax: 1d20 + 3 ⇒ (18) + 3 = 21
Engashez: 1d20 + 1 ⇒ (7) + 1 = 8
Fazgyn: 1d20 + 5 ⇒ (5) + 5 = 10
Pethjun: 1d20 + 2 ⇒ (4) + 2 = 6
Skyrahk: 1d20 + 5 ⇒ (19) + 5 = 24
Varanog: 1d20 + 3 ⇒ (2) + 3 = 5
Hats: 1d20 + 2 ⇒ (13) + 2 = 15
Scout: 1d20 + 2 ⇒ (7) + 2 = 9
Magician: 1d20 + 3 ⇒ (9) + 3 = 12
Guard R: 1d20 - 1 ⇒ (6) - 1 = 5
Guard G: 1d20 - 1 ⇒ (6) - 1 = 5
Guard B: 1d20 - 1 ⇒ (3) - 1 = 2
bold is up!
Skyrahk
Athrax
Hats
Magician
Fazgyn
Scout
Engashez
Pethjun
Varanog
Guard R
Guard G
Guard B
Skyrahk the Sorrow
|
Skyrahk ran to the hole, where she thought Engashez was. Here they are..
| GM Auke |
Hats swims towards the intuders and pops out of the fetid lake.
"THAT'S MY CROWN!" he shouts at the poor, very hurt, scout that picked it up.
Hats tries to bite the man.
Bite: 1d20 + 9 ⇒ (6) + 9 = 15 Hits the still surprised human.
Damage: 1d8 + 6 ⇒ (7) + 6 = 13 Hats bites off the mans head. The lifeless body and the crown drop to the ground.
| Fazgyn the trapper |
Fazgyn comes closer to the source of loud noise and smoked smell. Sneaky, he is readying the shortbow and activating the closest speartrap swiftly.
stealth: 1d20 + 15 ⇒ (7) + 15 = 22
| GM Auke |
The front guard (R) draws his longsword and swings at Hats!
longsword: 1d20 + 6 ⇒ (16) + 6 = 22 Hits!
Damage: 1d8 + 2 ⇒ (6) + 2 = 8 Deals quite a blow!
%: 1d100 ⇒ 2 which makes Hats drop the tricorn into the pool.
"Let's surround this monster!"
Then steps North! Where he triggers the speartrap.
Speartrap: 1d20 + 10 ⇒ (1) + 10 = 11 miss
Guard G: 1d20 ⇒ 14 stablizes
The other guard draws his guisarme and attacks!
Guard B: 1d20 + 7 ⇒ (12) + 7 = 19 Hits!
Damage: 2d4 + 3 ⇒ (3, 3) + 3 = 9 Damage
%: 1d100 ⇒ 49
"Let's kill this thing quickly!"
| GM Auke |
Hats looks at his bleeding tentacle and the tricorn which is slowly sinking.
"THEY KILLED TRICORN WILLY! WRAAAGAGHAHA"
His mouth starts foaming and unleashes his anger on the inturders.
RAGE!
Tentacle 1 vs R: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 Hits
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Grab: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26 Succes
Constrict: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
The Guard (R) goes limb.
Tentacle 2 vs B: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 Hits
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Grab: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26 Succes
Constrict: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
The guard (B) gets grabbed, but is still moving!
Tentacle 3 vs Magician: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 Hits
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Grab: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35 Succes
Constrict: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
The Magician gets squeezed to pulp.
Bite vs B: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20 Hits
Damage: 1d8 + 6 + 2 ⇒ (8) + 6 + 2 = 16
The blue guard is down as well.
Hats is violently swinging the lifeless bodies of the three mercenaries through the air!
"WRAAAGAGHAHA"
| Fazgyn the trapper |
Fazgyn see no alive enemys, seems as Hatts started to be useful. So he decided ot sit at his very place, still sneaky. So trapper is waiting, hope. Bigfoots are in troubles. And slowfang is Fazgyns main weapon.
sense motive: 1d20 + 0 ⇒ (4) + 0 = 4
| Mystic Seeker |
After Hats calmed down, Varanog spoke to him:
- Mr. Hats, don't be sorry about Tricorn Willy! He fought like a hero, he always been. Let me search the bodies for hidden headbands and other stuff they might brought with them. Than, of course, will hide them in this lake and you can meet Melisandre, the Lady of Fiery Wave, - he pointed to the crown.
Diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23
| GM Auke |
potion of cure light wounds, scrolls of disguise self (2), scrolls of shield (2), wand of shocking grasp (11 charges), alchemist’s fire (2), chain shirt (3), javelins (12), masterwork guisarme (4), masterwork longsword(4), manacles(4)
You also find a note from which you can conclude this is only an advance party and that you can expect more to arrive soon!
| Mystic Seeker |
- Too bad, but that was one time thing, anyway, we can wait for others to get the other troubles, - answered Varanog, picking some loot in his bag.
Took scroll of disguise selfx2, scroll of shieldx2, wand of shocking grasp
| Fazgyn the trapper |
- Was Willy proud to fall in glorious battle or not - doesnt matter untill we all under danger of reinforcements arrival. Let me take some bigfoots stuff to make more fun.
Fazgyn took manacles, and buttoned up one of its part on the dummy. Let bigfoot think more about it, if find.
He also grab one alchemist fire and activated axe trap. Then he looked around to find out if any one of scaly mates or Hatts can be found with ease. If everything is ok - leave to position.
Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Stealth: 1d20 + 15 ⇒ (18) + 15 = 33
| GM Auke |
The second wave arrives!
It's a larger group led by a mean looking half orc.
"Scouts! Beware, this used to be Kobold territory so look out for traps!" he bellows.
Scout 1, trap 1: 1d20 + 10 ⇒ (6) + 10 = 16
Scout 1, trap 2: 1d20 + 10 ⇒ (9) + 10 = 19
Scout 2, trap 1: 1d20 + 10 ⇒ (6) + 10 = 16
The front scout replies "You are right, Raegrath! There's one right here! Seems to be an axe trap!"
He tries to trip the trap while taking defensive measures.
Disable: 1d20 + 3 ⇒ (4) + 3 = 7 failure
To Hit: 1d20 + 10 ⇒ (6) + 10 = 16 misses as the scout jumps away just in time!
Scout 3, trap 1: 1d20 + 10 ⇒ (20) + 10 = 30
The last scout also calls out
"Ah! There's a very well made trap here! Seems to trigger only when you go up!"