Истинные драконы Авессалома (Inactive)

Game Master Auke Teeninga

MAP!


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Phase 1,2
Engashez is digging a hole, but when the pit is almost finished it collapses in on itself. :-(

Want to try again in phase 3 and 4?

Phase 3
Athrax starts building a jabbing spear trap [2 phases]

Fazgyn creates a poisoned arrow trap that will only fire if enemies are retreating.

Phase 4
Athrax finished the jabbing speartrap.

All others are up!


Sure!

- Stupids longfans, stupid traditions.

Craft traps: 1d20 + 3 ⇒ (5) + 3 = 8

I hope, he doesn't hurt himself.


Engashez, the Dragon Speaker wrote:

Sure!

- Stupids longfans, stupid traditions.

I hope, he doesn't hurt himself.

Engashez continues with her pittrap, but when she is covering it she falls in!

Falling damage: 2d6 ⇒ (4, 1) = 5


hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft

Hattsss, dear. We appreciate you are here but if no help coming from you - better find place for hide for now. I am distracted a bit by your presense. Fly to help Engashes now, or mdo something useless not here.

Fazgyn came back with dummy and put it to the dark deadend just near the stairs. And then started to finalize the jabbing spear trap, afraid of fireball caused by the doll just near. He still listening to any sounds from the sewer to hide, if enemy coming, and leave no evidence of presense.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Craft: 1d20 + 17 ⇒ (2) + 17 = 19

What about light conditions here? Total darkness? If so we'll wait guys with sunrods and other light sourses, so they gonna be very obvious targets.


"We can hide in the lake!"

Hats dives under, leaving only a part of his eyed tentacle above water.

Stealth: 1d20 + 10 ⇒ (20) + 10 = 30


Fazgyn the trapper wrote:
What about light conditions here? Total darkness? If so we'll wait guys with sunrods and other light sourses, so they gonna be very obvious targets.

Light is indeed limited, so you are probably right to expect people with torches and other lightsources.

Grand Lodge

Equipped: Spear + Shield / Tail hp 28/34; AC 22, Touch 17, FF 20, CMD 18; Fort +5, Ref +3, Will +2 (+1 vs Fear); Init +2; Perception +7 (Darkvision 60ft.);

Pethjun resqued Engashez from his trap and start hiding somewhere near the lake. So she can assist Hats.


Petjun pulls Engashez out of the pit, tries to create an axe trap and goes to hide near the lake.

Craft traps: 1d20 + 8 ⇒ (18) + 8 = 26
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

- So rude of them, to keep us waiting. Let's prepare more gifts!

Athrax decides to build another arrow trap in the tunnel.

Craft traps: 1d20 + 14 ⇒ (1) + 14 = 15


Pethjun, Athrax, Fazgyn, Varanog and Engashez finish round 4.

Waiting for Skyrahk


While waiting for Skyrahk, everyone (except Athrax) can post their round 5 actions!

Grand Lodge

hp 29/29; AC 18, Touch 12, FF 17, CMD 12; Fort+6, Ref+4, Will+8; Ini+5; Perception +5, Darkvision(60ft.), Light sensitivity; Spells: 0-at will, 1st- 4+1, 2nd- 2+1, Channel Negative Energy 4/5, Destructive Smite 5/6; Conditions: None.

Skyrahk finished digging her 'perfect' pit and moved back to the portal room. And.. Something to finish! To curse their blood! Anyone got some bad smelly stuff?
Craft(Traps): 1d20 + 8 ⇒ (8) + 8 = 16
Last phase - poison dart trap. Want to use giant wasp if this is allowed. Other way any poison that she can make, will do.

Grand Lodge

Equipped: Spear + Shield / Tail hp 28/34; AC 22, Touch 17, FF 20, CMD 18; Fort +5, Ref +3, Will +2 (+1 vs Fear); Init +2; Perception +7 (Darkvision 60ft.);

Pethjun is trying to dig a hole in the wall, so she can better hide in the tunnel.

- Rolls up to GM


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog started working on arrow trap, hope to get it done in time.

Trap: 1d20 + 9 ⇒ (15) + 9 = 24


Fazgyn creates another speartrap in the westen tunnels.
Skyrahk creates an arrowtrap.
Varanog creates an arrow trap.
Athrax creates an arrow trap.
Pethjun digs a little niche in the wall to hide in.


- I gonna dig this hole, even if I bury myself in it!

1d20 + 3 ⇒ (18) + 3 = 21


Engashes finally manages to finish his pit trap!

Just in time as you hear footsteps coming from the South


5 humans come down the stairs.

One man carrying a hooded lantern, followed by three heavily armed man and a woman with arcane markings.


"There's something on the ground here! It looks like a silver crown of some sort. Must be worth something!"

The scout picks up the crown.


Fire: 7d6 ⇒ (5, 5, 4, 1, 2, 4, 4) = 25

Reflex
Scout: 1d20 + 5 ⇒ (16) + 5 = 21
Guard Red: 1d20 ⇒ 19
Guard Green: 1d20 ⇒ 4

The blast of the fireball trap severely hurts the scout, but he manages to keep standing. One guard gets burned a bit and one goes down!


Initiative
Athrax: 1d20 + 3 ⇒ (18) + 3 = 21
Engashez: 1d20 + 1 ⇒ (7) + 1 = 8
Fazgyn: 1d20 + 5 ⇒ (5) + 5 = 10
Pethjun: 1d20 + 2 ⇒ (4) + 2 = 6
Skyrahk: 1d20 + 5 ⇒ (19) + 5 = 24
Varanog: 1d20 + 3 ⇒ (2) + 3 = 5
Hats: 1d20 + 2 ⇒ (13) + 2 = 15
Scout: 1d20 + 2 ⇒ (7) + 2 = 9
Magician: 1d20 + 3 ⇒ (9) + 3 = 12
Guard R: 1d20 - 1 ⇒ (6) - 1 = 5
Guard G: 1d20 - 1 ⇒ (6) - 1 = 5
Guard B: 1d20 - 1 ⇒ (3) - 1 = 2

bold is up!

Skyrahk
Athrax
Hats
Magician
Fazgyn
Scout
Engashez
Pethjun
Varanog
Guard R
Guard G
Guard B

Grand Lodge

hp 29/29; AC 18, Touch 12, FF 17, CMD 12; Fort+6, Ref+4, Will+8; Ini+5; Perception +5, Darkvision(60ft.), Light sensitivity; Spells: 0-at will, 1st- 4+1, 2nd- 2+1, Channel Negative Energy 4/5, Destructive Smite 5/6; Conditions: None.

Skyrahk ran to the hole, where she thought Engashez was. Here they are..

Grand Lodge

Athrax jumped across the ditch to join Skyhark. He was trying to be as silent as he could.
Acrobatics: 1d20 + 3 ⇒ (6) + 3 = 9

Auke, could you please roll stealth for me.

On the other side of the ditch, Athrax doused an extract of Shield.


GM dice:
Stealth Athrax: 1d20 + 13 ⇒ (1) + 13 = 14


Hats swims towards the intuders and pops out of the fetid lake.

"THAT'S MY CROWN!" he shouts at the poor, very hurt, scout that picked it up.

Hats tries to bite the man.

Bite: 1d20 + 9 ⇒ (6) + 9 = 15 Hits the still surprised human.
Damage: 1d8 + 6 ⇒ (7) + 6 = 13 Hats bites off the mans head. The lifeless body and the crown drop to the ground.


The woman tries to cast a spell on the defensive.

Concentration: 1d20 + 4 + 4 ⇒ (1) + 4 + 4 = 9 and fails.

She then retreats into the little alcove.


Fazgyn
Engashez
Pethjun
Varanog
Guard R
Guard G
Guard B
End of round 1
Skyrahk
Athrax
Hats
Magician

Grand Lodge

Equipped: Spear + Shield / Tail hp 28/34; AC 22, Touch 17, FF 20, CMD 18; Fort +5, Ref +3, Will +2 (+1 vs Fear); Init +2; Perception +7 (Darkvision 60ft.);

Pethjun waits. All is going as planned...


hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft

Fazgyn comes closer to the source of loud noise and smoked smell. Sneaky, he is readying the shortbow and activating the closest speartrap swiftly.

stealth: 1d20 + 15 ⇒ (7) + 15 = 22


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

Varanog moved closer, in case his assistance is needed.


Engashez hid near the trap. So proud, so good!


The front guard (R) draws his longsword and swings at Hats!

longsword: 1d20 + 6 ⇒ (16) + 6 = 22 Hits!
Damage: 1d8 + 2 ⇒ (6) + 2 = 8 Deals quite a blow!
%: 1d100 ⇒ 2 which makes Hats drop the tricorn into the pool.

"Let's surround this monster!"

Then steps North! Where he triggers the speartrap.

Speartrap: 1d20 + 10 ⇒ (1) + 10 = 11 miss

Guard G: 1d20 ⇒ 14 stablizes

The other guard draws his guisarme and attacks!

Guard B: 1d20 + 7 ⇒ (12) + 7 = 19 Hits!
Damage: 2d4 + 3 ⇒ (3, 3) + 3 = 9 Damage
%: 1d100 ⇒ 49

"Let's kill this thing quickly!"


Skyrahk
Athrax
Hats
Magician
Fazgyn
Engashez
Pethjun
Varanog
Guard R
Guard G
Guard B
End of round 2


Hats looks at his bleeding tentacle and the tricorn which is slowly sinking.

"THEY KILLED TRICORN WILLY! WRAAAGAGHAHA"

His mouth starts foaming and unleashes his anger on the inturders.

RAGE!
Tentacle 1 vs R: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 Hits
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Grab: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26 Succes
Constrict: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
The Guard (R) goes limb.

Tentacle 2 vs B: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 Hits
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Grab: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26 Succes
Constrict: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
The guard (B) gets grabbed, but is still moving!

Tentacle 3 vs Magician: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 Hits
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Grab: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35 Succes
Constrict: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
The Magician gets squeezed to pulp.

Bite vs B: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20 Hits
Damage: 1d8 + 6 + 2 ⇒ (8) + 6 + 2 = 16
The blue guard is down as well.

Hats is violently swinging the lifeless bodies of the three mercenaries through the air!

"WRAAAGAGHAHA"

sense motive DC10:
Hats is currently raging and will attack the closest creature making no distinction between friend or foe. The rage will probably last a few more rounds.


Skyrahk
Athrax
Fazgyn
Engashez
Pethjun
Varanog
End of round 2
Hats


hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft

Fazgyn see no alive enemys, seems as Hatts started to be useful. So he decided ot sit at his very place, still sneaky. So trapper is waiting, hope. Bigfoots are in troubles. And slowfang is Fazgyns main weapon.

sense motive: 1d20 + 0 ⇒ (4) + 0 = 4


About half a minute later Hats seems to calm down.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

After Hats calmed down, Varanog spoke to him:
- Mr. Hats, don't be sorry about Tricorn Willy! He fought like a hero, he always been. Let me search the bodies for hidden headbands and other stuff they might brought with them. Than, of course, will hide them in this lake and you can meet Melisandre, the Lady of Fiery Wave, - he pointed to the crown.

Diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23


Hats listens to Varanog.

"Yeah, you are right. Tricorn Willy died with honor!"

Hats puts on the crown.

"We welcome Melisandre, but we will never forget Tricorn Willy and the sacrifice he made."


potion of cure light wounds, scrolls of disguise self (2), scrolls of shield (2), wand of shocking grasp (11 charges), alchemist’s fire (2), chain shirt (3), javelins (12), masterwork guisarme (4), masterwork longsword(4), manacles(4)

You also find a note from which you can conclude this is only an advance party and that you can expect more to arrive soon!

Grand Lodge

- More tallfolk are coming. Can we reload that flashy longfang?


You've got around a minute of time!


- Skyrakh, could you also heal our friend, Mr Hat, here?
He picks up the tricorn hat.

- We will bury Tricorn Willy with all the honors he deserves! But later.


Varanog the Majestic hp 26/26; AC 16, Touch 15, FF 12, CMD 12/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 7/7, 2nd: 2/4; Trap Runes: 6/6; Conditions: magic armor, mirror image (5)

- Too bad, but that was one time thing, anyway, we can wait for others to get the other troubles, - answered Varanog, picking some loot in his bag.

Took scroll of disguise selfx2, scroll of shieldx2, wand of shocking grasp


Hats picks up the bodies and hides them in the lake.


hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft

- Was Willy proud to fall in glorious battle or not - doesnt matter untill we all under danger of reinforcements arrival. Let me take some bigfoots stuff to make more fun.

Fazgyn took manacles, and buttoned up one of its part on the dummy. Let bigfoot think more about it, if find.
He also grab one alchemist fire and activated axe trap. Then he looked around to find out if any one of scaly mates or Hatts can be found with ease. If everything is ok - leave to position.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Stealth: 1d20 + 15 ⇒ (18) + 15 = 33


Ghosting a bit to fast forward to the next wave of opponents!

Skyrahk will use his wand multiple times to heal up Hats. (3 charges)
Engashez will tell Hats to hide again and wait for his signal.

Stealth Hats: 1d20 + 10 ⇒ (17) + 10 = 27


The second wave arrives!

It's a larger group led by a mean looking half orc.

"Scouts! Beware, this used to be Kobold territory so look out for traps!" he bellows.

GM Dice:
Perception
Scout 1, trap 1: 1d20 + 10 ⇒ (6) + 10 = 16
Scout 1, trap 2: 1d20 + 10 ⇒ (9) + 10 = 19
Scout 2, trap 1: 1d20 + 10 ⇒ (6) + 10 = 16

The front scout replies "You are right, Raegrath! There's one right here! Seems to be an axe trap!"

He tries to trip the trap while taking defensive measures.

Disable: 1d20 + 3 ⇒ (4) + 3 = 7 failure
To Hit: 1d20 + 10 ⇒ (6) + 10 = 16 misses as the scout jumps away just in time!

GM Dice:
Perception
Scout 3, trap 1: 1d20 + 10 ⇒ (20) + 10 = 30

The last scout also calls out
"Ah! There's a very well made trap here! Seems to trigger only when you go up!"


"Ah! It seems something is afoot! Good! Prepare for combat!" the halforc says while he takes a potion from his belt and drinks it!


The middle scout also notices something!

"There is some small creature over here in the niche. It is holding very still, but I can see his eyes reflecting the light!"

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