rorek55
|
SO, I have decided to take on the task of DMing a PbP. I have a homebrew campaign plotted out. Note, there WILL be slight railroading if need be, but there are several different ways to go about doing several different things at different times. If you go somewhere out of your league, (possible >:3) you can most certainly go back, do other things, and return later. (usually, This won't happen alot if at all)
I want a good balance between Story "fluff" I would steer clear of min/maxing though. I prefer an even playing field when it comes to optimization, this way I can throw challenging encounters out without fear of TPK because I tried to give the one really optimized character a challenge.
This does not mean Crunch>fluff, I would pick someone with fluff, than someone with numbers on a sheet. The key thing here is a balance between the two. Also, I would like along the lines of 2 posts per day, though I am quite understanding when it comes to real life issues.
Looking to take 5-7 players.
The World-
SO, the world will be a mixture of Golarian, and my own insane one. There are 2 kingdoms in the old world (where you are at) The Kingdom of Azora, and the Kingdom of Gourua. The second kingdom is an Orc, goblin, etc. place. Neither kingdom is at war, so travelers between the two, while rare, are plausible. Azora is a strange kingdom, its laws are made and enforced by the Order of Dawn. An order of all followers of the goodly gods that came together to bring about peace and the betterment of all. While there are nobles, and even a king, the balance of power is held at around a 30/70, in favor of the order. Though lately there political power, and there power in general has begun to wane.
There are several smaller city states that have little relevance in the world, some are evil, most are neutral or good in general. A great Sea storm caused in the aftermath of the Great war (referenced later) keeps the new and old worlds separated.
.
The great war- countless centuries ago, a dread wizard by the name of Morzarath formed an army of undeath the likes of which had never been seen, or thought of. It marched across the old world, slaying anyone and anything in its path, growing ever more as it did so. The Order of Dawn was created to lead the fight against the Dread necromancer, now turned Dread Lich. As the war waged on, it appeared to become ever more hopeless, as each battle, the dead from the goodly folk were taken and added to the seemingly endless ranks of the undead horde, Champions of the people fell to the might of the Necromancers commands, powerful grave knights, death knights, even vampires older than the night. When hope seemed lost, a warrior arose, young, full of golden energy, he had the wings of an angel. It was behind this hero, and his compatriots that the order rallied, and in one final all or nothing assault against the Necromancers Castle. With arcane energy reaching epic scales, and deaths to numerous to count, the golden warrior slew the Lich in his own domain. without the Lich the horde splintered, and was hunted down piece by piece. Pockets of resistance remained for a while, lead by the generals of the Necromancer's army. In the aftermath of the great battle, a rift was torn across the sea, cutting off the old world from the new, and the Valiant hero was never seen again. Now, the Order has once again become pressed, the long peace lulling the people into security, will they discover the rising darkness in time? Or will the dawn finally fall, and the light fade away into dark?
Where you come in-
You have come from all corners of the kingdom of Azora, From many walks off life. Whether you came intentionally with pure intent and good heart, or found your calling along the way does not matter. You for some reason or another, joined the order of the new Dawn. An order of the goodly gods formed to combat the evils that would otherwise rule this land. Whether you joined because you have seen the hidden evils in the shadows of the land and wish to protect the people, for a profit for yourself, to atone for your past sins, or just to purely aid the good people of the land, is known only to you.
Yet, as of late fewer questing knights have returned from their missions, less and less come to join this noble cause each year. Dissent grows amidst the metropolis that is the city of Spero, A city that grew around the temple of the order in the years during and after the Great War. Whispers of evil powers growing in the mountains, and deep woods of the land spread. A rumor dismissed by many of the ranking knights and priestesses is that the evil cults are working in unison. They dismiss these partly in hopes that it is false, for the only reason the War was won is due to the divided nature of evil and chaos. You are one of the few who have answered the call of the order in these times. The tales of the war those many years ago are but that to most today, peace has brought about a false security to many and many believe that their lives will not be changed. It may be so, if the precious few who stand within the order against the gathering darkness can prevail. But hope is thin, the ancient powers of the great masters have withered with time, many weapons and relics of the war are lost or forgotten. The order is all that stands between the people, both good and bad, of the land and a fate worse than death.
SO! if you have read this far then you must be interested, now I will cut to the good stuff!
Character Creation-
Level 3, (I hate level 1 :/)
Pick one stat, give it an 18, pick another, give it an 8, purchase others with a 17pt buy.
OR, roll 4d6, 7 sets, drop the lowest, drop lowest d6 from each.
2 traits, drawbacks are allowed.
wealth- as per WBL
each player will receive a minor magic item gifted to them by the order. (my choice)
HP- max HD
NO EVIL. If you want to play Evil that much, better give a GOOD reason your not with the other side. (only lawful evil need apply)
NO CN. I have seen this to often deform into evil. NN-LG is A-ok.
I would as no necromancers or the like. (Although I am open to the undead bloodline sorcerer, as always, with a really good story, I am open to discussion on this.)
no stats below 7 after racials.
Any wishing to play a cleric/paladin please refer to the specific section listed below for additional rules on these classes.
3rd party stuff on case-by-case basis, playtest classes on a case by case basis.
Everyone gains one addition feat at level 1.
Any core race +aasimar teifling(there very few of these, I expect good things from one who wishes to play an aasimar or teifling)
I will look at other races on case by case, need a good reason why you are what you are though. (yes, goblins+orcs are open races... but need a good reason why you’re in the other kingdom and why you joined the order.)
(Seriously I am giving you nice stuff, don't min/max. I WILL kick your teeth in with that min area. Not all the time... but when it hurts, it HURTS. :3)
If you have any other questions concerning character creation just ask in the thread.
Paladin and clerics-
First, I will list the way I see paladins.
Paladins are divine followers of there god, they are the sword and hammer, the cleric is the healer. Paladins will always uphold good over law. (Though they do not break laws willy nilly).
If a paladins code comes into contradiction with a law, the paladins code comes first, A paladins code should be an almost perfect reflection of there gods tenants. I WILL want your paladins code with the submission of your paladin. I am a very lenient GM where paladins are concerned.
Clerics- Clerics must also submit there own code of conduct to me. They will not be held quite as strict as a paladin, but I wouldn't sway to far from it. This code, like the paladins must be in line with your deity.
also, paladins may select NG or LG. (I prefer LG paladins, as it DOES fit better though, codes still required for either.)
Thanks for looking in!
?
| Albion, The Eye |
Dotting, as I know exactly what I have in mind :D
Good thing that you hate level 1 Rorek, I am beginning to get somewhat tired of it also. One question regarding stats - are those 18 and 8 before racial adjustments?
I am planning on a Fighter/Ranger - yep, straight up martial, but I want ot give it a twist, and this is the perfect chance to see if it works.
rorek55
|
he headmaster of the order is a paladin named Cedric Rose. He is an elf that fought as a foot soldier during the Great war those few centuries ago. He has proven to be a great leader, though during his reign as headmaster much of the evil that had been was considered eliminated. bar the sparse reports of the odd cult he spends most of his time politicizing amidst the nobles and keeping order and peace within the kingdom.
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Ryuu Rosewell- Master of arms, oversees all trainees during there training and forsees the ending trail for them to become true knights of the order when there time arrives. 6'2", happy and excitable, comes off as very carefree, but has a serious side.
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Mai Silvia- head knight of the Pegasus knights, (knights in Silver). reserved but kind. half elf. 5'10",
Image-
Arrak Ravenmore- Ranger, lives out in the forest outside Spero, oversees all who train in ranged combat. Also is the head of the information division and oversees all reports from the informants throughout the kingdom. Friendly, but harsh. Extremely blunt with his thoughts.
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Aia Youichi- Head cleric of Sarenrea, oversees most clerics within the order as well as handling most missions to give aid to the people. Kind, Believes violence is wrong and believes that noone is beyond redemption. extremely diplomatic
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Daniel Rose- Son of the headmaster, a paladin in training. Strongheaded, good of heart, but prone to.. accidents.
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Nathan Rellin- Order Archmage, oversees all training of those dabbling in the arcane. Does all sorts of odd jobs for the Headmaster as well. Eccentric and sharp, sometimes seems a world away. disappears for days at a time.
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Synthia Aris- Sorcerer, holds no real position in the order, but helps the odd few individuals with innate power like her when and if she can. Does odd things and keeps the main temple tidy. Quiet and shy to most, but outgoing and friendly to those she knows.
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Ivan Ironmug- Dwarven warrior and old friend of the Headmaster. Designed most of the stonework of the Headquarters and oversees most training and events with Ryuu, brings quite a loud humor with him wherever he goes. Also will aid others in learning the arts of smithing and crafting. Even sometimes attempts to show recruits the proper dwarf way of "usin' yer ead'"
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rorek55
|
Ok, I think I will grab option 1 and run with it - I'm thinking to have some crunch and fluff in a couple of hours - gonna re-read your intro, and find where I want to fit. I'm getting a disillusioned, mercenary vibe for my character, though do you think it would fit with the Order of Dawn?
if your in it just for the money, they will take you, you may not get to partake of the high priority missions. but you will be readily used.
| yazo |
Hi Rorek, i'm interested in playing an Inquisitor, though my backstory might need to be cleared. I was formerly a Cultist of Asmodues but a paladin if Sarenrae came in and handed our asses to us. He then managed to convert me and i joined the Order of Dawn as an Inquisitor of Sarenrae, pledged to undo the evil that i have influenced.
| yazo |
Robert was born in poverty. At the age of 16 a Cultist of Asmodeus came to his town and started secretly recruiting. Robert was thoroughly entralled by the offers of power and wealth. He joined and did missions for 5 years, but on one fateful day a Paladin by the name of Alexander, he broke up the Cult and managed to convert a few of them, Robert included, upon noticing Roberts skill with a sword and Talent with stealth he encouraged Robert to join th Order of Dawn. He did and has been training and doing minor missions for about 18 months.
Also i've never been in a play by play so could you tell me how to roll the stats and create the profiles? Thanks.
rorek55
|
when you type up a post, look near the very bottom of your post box, under the submit button in the middle. it will say "How to format your text" click the show button/spoiler.
when you roll, [dice/=blah] 1d20 [/dice]
note the / in the first one should not be there, and avoid writing things in the middle part where the RNG action takes place, you may put 100d20, 100d10, 1d10 really, 1dX or XdX works fine, just replace the X with a number.
profiles are on your account main page, click the "create new alias button" name it and choose an image, then click the name of the alias on the account main page, click profile, click edit profile, and there ya go. I would copy and paste thins you write in it, or save it often as it has a tendency to time out on you. (thus you lose everything you just wrote). also dont be afraid to get deeper in that backstory, write some stuff up in a format where your character is telling it from. about how/ why he joined, when the paladin came in and knocked heads, maybe a missions he has done since joining. (also, I will go ahead and say, in most cases you would all be somewhat new recruits, just finishing the year mandatory training/evaluation, maybe having went on a quest or two, if you want to be a long standing member of the order, (like have a parent in it, or the like) feel free to talk to me about it.
| yazo |
Thanks, im writing a full page backstory with other stuff currently, its just taking some time
Also my stats are
stat: 4d6 ⇒ (4, 6, 1, 6) = 17
stat: 4d6 ⇒ (4, 2, 5, 4) = 15
stat: 4d6 ⇒ (4, 4, 4, 1) = 13
stat: 4d6 ⇒ (5, 2, 6, 5) = 18
stat: 4d6 ⇒ (5, 1, 2, 5) = 13
stat: 4d6 ⇒ (5, 4, 6, 3) = 18
stat: 4d6 ⇒ (5, 1, 1, 3) = 10
So 16, 13, 12, 16, 12, 15 since i drop the 9
| Theorythmus |
Sounds interesting, have some ideas floating around but nothing specific.
I have a few questions :
- Are there any half-orcs in the Kingdom of Azora? I ask because they are one of the core races but don't seem to fit very well with a person hailing from Azora.
- Any specific classes that don't (or shouldn't) exist in this world?
- Do Inquisitors and Warpriests fall under the same rules as a cleric (in the sense that they need a code of conduct, etc ...)?
| VinGoodman |
Many of the blood lines from the war have been lost due to time, perhaps an elf or half may claim a great grandfather from the war. The head master is descendant of the great hero, though that is not common knowledge. But it could work.
That is perfect, as I was thinking an elf. This means I get 3 generations of history to compete against, live up to and surpass, counting the original elf (minor) hero.
rorek55
|
Inquisitors are given leave to do what they deem best, so no, you only need to, whether in a weird crooked way or not, show that what you are doing is for the betterment of your deity's ideals. War priests...I am not so sure about. I would say no, but you must follow the ideals of the deity. (or your own) that being said, if you present a "code" with him, it will probably increase your chances.
half-orcs are there, more rare than the normal setting in golarian, but there. There is actually one working within the order that I seem to have forgotten to list.
classes- No psionics, sorry guys. I haven't used them before and it doesn't jibe with the idea I have. Guns are emerging. Witches are looked down on as evil due to the pacts with... otherworldy beings, though are not unheard of to work within the order from time to time. No samurai and no ninja, love the classes but they just don't fit :(. that is all off the top of my head for now.
| Theorythmus |
Thanks for the fast replies.
I'm currently thinking something in the direction of a human swashbuckler (inspiring blade archetype) right now, possibly a follower of the gods Shelyn & Cayden Cailean. (seeing as they don't give him powers, there's normally nothing against him following multiple gods if I'm not mistaken)
Was thinking of maybe buying some equipment made from special materials.
Are any of these not existant/to rare in your world?
Fire forged Steel
Living Steel
Mithral
| Albion, The Eye |
Ok, I've managed a first crunch - still on the fence about some things - namely if I am going to focus on UMD or not, the race, and a few other things. Posting so you you guys have something to look at :D
Aldaran
Male garuda-blooded aasimar (plumekith) barbarian (urban barbarian) 1/fighter (two-handed fighter) 1/diviner 1 (Pathfinder RPG Advanced Player's Guide 108, Pathfinder RPG Advanced Race Guide 84, Pathfinder RPG Ultimate Combat 31)
CG Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 16 (+6 armor, +2 Dex, +1 dodge)
hp 31 (3 HD; 1d6+1d10+1d12+9)
Fort +7, Ref +3, Will +4
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee earth breaker +6 (2d6+6/×3) or
. . falchion +6 (2d4+6/18-20) or
. . mwk cold iron bardiche +7 (1d10+6/19-20) or
. . scythe +6 (2d4+6/×4)
Special Attacks rage (6 rounds/day)
Spell-Like Abilities (CL 3rd; concentration +5)
. . 1/day—see invisibility
Arcane School Spell-Like Abilities (CL 3rd; concentration +5)
. . 5/day—diviner's fortune (+1)
Diviner Spells Prepared (CL 1st; concentration +3)
. . 1st—alarm, ant haul[APG] (DC 13), identify
. . 0 (at will)—arcane mark, mending, message
. . Opposition Schools Enchantment, Necromancy
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Statistics
--------------------
Str 18, Dex 14, Con 14, Int 14, Wis 10, Cha 14
Base Atk +2; CMB +6; CMD 19
Feats Alertness, Dodge, Mobility, Power Attack, Scribe Scroll, Toughness
Traits dangerously curious, indomitable faith
Skills Acrobatics +6 (+2 to jump), Climb +4, Diplomacy +6, Fly +0, Knowledge (local) +6, Knowledge (planes) +6, Perception +8, Sense Motive +2, Spellcraft +6, Survival +4, Use Magic Device +9; Racial Modifiers +2 Acrobatics, +2 Fly
Languages Celestial, Common, Draconic, Sylvan
SQ arcane bond (styx, scorpion, greensting), controlled rage, crowd control, forewarned
Combat Gear wand of shield (50 charges); Other Gear breastplate, earth breaker, falchion, mwk cold iron bardiche, scythe, cloak of resistance +1, hemp rope (50 ft.), masterwork backpack
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Special Abilities
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Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Diviner's Fortune +1 (5/day) (Sp) As a standard action, touch grants ally +1 insight bonus to many checks for 1 round.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Forewarned 1 (Su) Can always act in surprise rounds.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
The build may raise a few questions, so fire away ;)
| Gilthanis |
4d6 ⇒ (5, 3, 6, 1) = 15...14
4d6 ⇒ (5, 3, 1, 1) = 10...9
4d6 ⇒ (3, 4, 2, 4) = 13...11
4d6 ⇒ (5, 1, 3, 6) = 15...14
4d6 ⇒ (3, 4, 5, 4) = 16...13
4d6 ⇒ (4, 2, 5, 4) = 15...13
4d6 ⇒ (5, 1, 6, 2) = 14...13
So I am generacles!! Lol
14,14,13,13,13,11
Not sure quite yet in class/race. Hopefully something will strike me :)
| Theorythmus |
Again, thanks for the quick replies :)
Was looking into maybe getting a living steel buckler. I just like the property of it that if someone rolls a natural 1 while attacking someone who wears a living steel shield/armor that their weapon might gain the broken condition.
How much time do I have to make my character? Or better said, any idea till when recruitment stays open?
@Albion, I know I'm not the gm, but I have a few questions about your character concept.
- Any reason why you chose an Aasimar? From what the GM said, I got the idea that although they exist, there aren't that many around.
- What's your plan for higher levels? Seeing as you already have 3 classes right now, I'm not really seeing where it is going to go :)
- A bit further on the second question, what's the idea behind the diviner wizard combined with the barbarian & fighter? I assume you are aware of the 25% arcane spell failure chance for casting while wearing your breastplate? If it is there for the Forewarned (Su) ability, there are other class archetypes that give something similar (like the Divine Strategist cleric archetype)
Hope you don't mind the questions :) I'm just a curious person :)
| Albion, The Eye |
@Albion, I know I'm not the gm, but I have a few questions about your character concept.
- Any reason why you chose an Aasimar? From what the GM said, I got the idea that although they exist, there aren't that many around.
- What's your plan for higher levels? Seeing as you already have 3 classes right now, I'm not really seeing where it is going to go :)
- A bit further on the second question, what's the idea behind the diviner wizard combined with the barbarian & fighter? I assume you are aware of the 25% arcane spell failure chance for casting while wearing your breastplate? If it is there for the Forewarned (Su) ability, there are other class archetypes that give something similar (like the Divine Strategist cleric archetype)Hope you don't mind the questions :) I'm just a curious person :)
I don't mind the questions at all, as this type of character is somewhat of a pet project of mine. Basically I like fighters, preferably melee ones, so that is the backbone of the character - hitting hard and efficiently.
Over the course of playing I've come across a couple of different scenarios:
- Your group is the 'each man and woman for themselves' kind, so if you want to tackle a flying creature, you better get a pot with you because the wizard won't cast it on you. If you want to use Mirror Image, ditto, etc. You can pile on examples at will;
- Your group is highly cooperative, and makes sure that you can do your work in the best way possible, since if you hit the bad guys hard, and as many times as possible, it is good for everyone. I have had Sorcerers casting Dimension Door on me so I would be on the bad guy caster's face immediately, or making me fly so I could go up and after the Chimera, casting Protection from Evil to increase my saves, etc. I, on the other and, would do my best to make sure the bad guys want and chase me, then proceeding in hitting them as hard as I can;
- Then there are the balanced groups (which I believe make up most of the cases), when all of the above will happen once in a while in one or the other direction;
- Last but not least, sometimes there is no time to buff the fighter, and doing so would mean a loss of overall efficiency - cleric better off healing than casting Bull's Strength, wizard beter off casting Fireball than Mirror image on the fighter, and so on.
So, what I want to play is a strongly martial focused character that can buff himself with key spells in key situations - off the top of my head, and assuming a 2handed weapon combatant which drops ONE buff on himself before combat begins, I am looking at stuff like Shield, Mirror Image, Fly, Blur, Lead Blades, Bless Weapon, Weapon of Awe, Invisibility, Greater Invisibility, etc. The buff choice would depend on the situation at hand of course.
The Aasimar choice is actually a fluff perspective - I'm not a big fan of happy stories, so I have in mind a dramatic background for my character, one where he understood he was different from the constant, loving watch of his father, and the resentful look from his mother, and having been ran out of town whey they died, lest he would be put to the torch for being a bastard son - the halfbreed plays nicely into the character, as well as the stat adjustment, as well I am hoping his ancestry can be introduced in the story as we go. There is something I like about a descendant of an inherently 'good' creature having become somewhat cynical and disilusioned, and the chance to get back on track, if it ever happens ;)
Fighter is my base class, as I am planning on having him joined a mercenary band in his early teens, and how he will be developed in the future - I will be taking mostly, if not only, fighter levels from here onwards. Barbarian, apart from being a magnificent add to many martial builds (in my opinion), represents his early life in the big city - he was forced to survive, and in a metropolis it is not all about being able to kill or be killed. The wizard choice is actually the most 'mechanic' approach of all - I had the option of either focusing hard onn UMD, or take an arcane casting class, which should allow me access to the arcane spell trigger items. The main reason is related with scrolls, wands and rods, more than with the spellcasting itself.
Apologies about the wall of text, but since it is about the character (both crunch and fluff), I hope it is ok? I understand it is a mix and mash of a lot of things, probably far from optimized but... I want to give it a go.
I hope I answered your questions Theorythmus? :D
| VinGoodman |
Ok, I've got four ways to run the elf...
1) Paladin. The heritage just screams it. In fact, I've been doing my best to read up on code of honor, trying to build something appropriate for this (or some future occasion).
2) Bard Arcane Duelist. Another leader type, similar in feel to the paladin, but much more support based.
3) Monk/Unarmed Fighter. Martial skills distilled into a style unique to the house, passed down through the generations as a skill for battling evil. I grew up on Wuxia books (and manga), and there is always something about this I wanted to try to adapt into the fantasy setting.
4) Wizard archer. This archetype was one of the first I tried before I learned the system better. An elf wizard with a 20 INT can't possibly be ineffective, right? So, I should be able to blow just about everything else on the archery skills. Similar to 2, a buff/controller who guides the battle before adding his own damage dealing attacks.
One thing I do want - my character will take a liking to Aia. I think Pathfinder had a system for relationships (introduced in Jade Regeant? I saw a taste of it in a recruiting thread, and was intrigued). I would like something that helps keep this trait in my mind.
| Arven Moonleaf |
Divine Hunter archetype
4d6 ⇒ (4, 6, 2, 5) = 17=15
4d6 ⇒ (1, 2, 3, 5) = 11=10
4d6 ⇒ (2, 3, 2, 2) = 9-Drop
4d6 ⇒ (5, 5, 5, 2) = 17=15
4d6 ⇒ (3, 2, 2, 5) = 12=10
4d6 ⇒ (2, 6, 4, 2) = 14=12
4d6 ⇒ (6, 4, 3, 6) = 19=17
Just a random question, are you using any downtime rules from Ultimate Campaign or with the group be continuously on the go exploring?
rorek55
|
@arven, most of the time things will be on a tight schedule, however, there may be "missions" you can pass up for downtime. Whether its a good idea or not... Who knows. :P
This game will go all the way to level 20. With mythic levels coming in over time.
If we finish the intended main arc I havr a second arc going into another 20 levels. Or, extreme epic game play. In other word . But that is something to be thought about a long time from now.
| Theorythmus |
Seeing as most people are rolling, I'll join that bandwagon :)
4d6 ⇒ (6, 1, 5, 6) = 18 = 17
4d6 ⇒ (1, 1, 3, 6) = 11 = 10
4d6 ⇒ (5, 2, 6, 5) = 18 = 16
4d6 ⇒ (3, 2, 1, 3) = 9 = 8
4d6 ⇒ (1, 5, 1, 2) = 9 = 8 --> dropped
4d6 ⇒ (3, 6, 6, 1) = 16 = 15
4d6 ⇒ (6, 6, 4, 6) = 22 = 18
So 18,17,16,15,10,8. Probably going to put my +2 from racial into the 8 stat as I don't like dumping ^_^
@GM, you state that the idea is to get to lvl 20 at some point and into mythic tiers. Do you foresee us to be leveling fast or slow? I ask because I'm currently looking at where I want to go with this character and how fast I want to be able to do certain things.
@Albion, you answered most of my questions and I get the concept behind your character better now.
So if I get it right you took the spellcasting class purely for having all sorcerer/wizard spells available through scrolls & wands and not through UMD. And that you will only cast the spells you actually got from having a level in wizard sporadically, due to having to deal with a 25% chance that the spell fails as you are wearing breastplate.
If that is correct you might want to look into the arcanist as it uses the sorcerer/wizard spell list for its spells and gives you an arcane reservoir which you can use to do something depending on which arcane exploit you choose. You also get the power to convert your lvl 1 spell slots in to more arcane reservoir. And if you want some out of combat support capability the White Mage archetype fixes your choice of arcane exploit, which in this case allows you to cast Cure Light Wounds (using up 1 spell slot & 1 arcane reservoir point).
Now I'm off working some more on my human Inspired Blade Swashbuckler :)
[edit]Am I reading this trait right? Signature Moves. If I get it correctly it gives you a MW item costing 900 GP or less for free? Seemed like a nice fit for the character idea I'm going for. It would be his signature rapier. I'm asking just to know if I get some more gold to spend during character creation :).
[/edit]
rorek55
|
I prefer fast leveling, but to keep things simple I will be using a % leveling system. So say, you just finished bashing a minor BBEG brains out, you gain 10% exp. Once you hit 100% you gain a level. If I like the detail of your posts, and you do well to keep the game moving small exp bonuses will be given. However. I would like and will attempt to go at a pace of about 1 level a month,
Also, I have come across several games using a new idea for pbp. If there is a time that the selected members can all have free time we can do a 'flurry of posts" were we just check the forums religiously for a time. Would be used for jumping through "dungeons" that otherwise may bog down a game. It also helps scratch the itch and keep people interested.
| Gilthanis |
Questions my good DM:
Some DM put a limit on magic goods, such as now item about 900gp or other amount. Is there such a limit for character creation or can we go nuts with the 3K gold?
Any desired length for background?
Is it safe to presume: if it is on Nethys, then it is A-ok or should it still be cleared?
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I was thinking of going Dwarven Skald, 3rd level. Primary weapon is a dwarven longhammer. Back-up weapon is dwarven waraxe/quickdraw light steel shield?
| Theorythmus |
Well, let's see what we've got up to now :
- Dalrin Slowshield, dwarven cleric by Helix Moltaran --> melee/divine spellcasting
- elven character concepts by VinGoodman :
1) Paladin --> melee? / divine spellcasting
2) Bard Arcane Duelist --> melee / arcane spellcasting
3) Monk/Unarmed Fighter --> melee
4) Wizard archer. --> ranged / arcane spellcasting
- human swashbuckler by Theorythmus --> melee
- Robert, ? inquisitor by yazo --> melee or ranged? / divine spellcasting
- Dwarven Skald by Gilthanis --> melee / arcane spellcasting
- ? Sorcerer by Browman --> arcane spellcasting
- ? Divine Hunter (Paladin archetype) by Arven Moonleaf --> ranged / divine spellcasting
So yes, mostly melee concepts, although only you and Helix have submitted full character sheets right now.
My swashbuckler would try to be tank/melee damage dealer and have some out of combat utility through skills.
Concept is mostly done. Need to put in finishing touches.
| Browman |
Is anyone thinking of submitting anything other than a melee character? ;)
My Elven air elemental Sorceror is mostly done. Just need to get items and type the info in (currently everything is on paper.
Stats (using the modified Focus/ Foible option)
Str 10
Con 12
Dex 16
Int 15
Wis 12
Cha 18
rorek55
|
Ok, I've got four ways to run the elf...
1) Paladin. The heritage just screams it. In fact, I've been doing my best to read up on code of honor, trying to build something appropriate for this (or some future occasion).
2) Bard Arcane Duelist. Another leader type, similar in feel to the paladin, but much more support based.
3) Monk/Unarmed Fighter. Martial skills distilled into a style unique to the house, passed down through the generations as a skill for battling evil. I grew up on Wuxia books (and manga), and there is always something about this I wanted to try to adapt into the fantasy setting.
4) Wizard archer. This archetype was one of the first I tried before I learned the system better. An elf wizard with a 20 INT can't possibly be ineffective, right? So, I should be able to blow just about everything else on the archery skills. Similar to 2, a buff/controller who guides the battle before adding his own damage dealing attacks.
One thing I do want - my character will take a liking to Aia. I think Pathfinder had a system for relationships (introduced in Jade Regeant? I saw a taste of it in a recruiting thread, and was intrigued). I would like something that helps keep this trait in my mind.
I always love paladins, one of my top 3 fav classes, and fits really well here.
2. never played the arcane duelist, so not much to comment on here.
3. Seems pretty cool, however it seems we have an abundance of marital characters,
4. a classic, remember point blank shot works on rays as well. also haven't seen much arcane contemplation.