icehawk333 |
What really makes this hard is things like this, forcing the high cha characters into a dialog with the dm...
Witch woudl be ok, if the group had any form of leader assumed to talk most of the time.
But in a group without one, the problem comes that everyone expects everyone else to say something.
icehawk333 |
Yeah, I know. Usually, the assumptions on both side make sense, so neither end up being right.
Of all things, this is quite possibly the hardest thing for me to deal with as a dm.
Not rules, checking characters, twists of luck, making new places to go...
No, the hard part is stops caused by everyone assuming everyone else will talk, and I never have any clue how to handle these, causing the campaign to shut down for weeks, usually.
icehawk333 |
I just don't ever know what to do anymore in things like this...
It's frustrating.
Not to say I'm not enjoying this game.
I mean...
I made this for something you're never supposed to fight, just because I liked making it.
LN Tiny magical beast (lawful)
Init +2; Senses low-light vision, darkvison; Perception +5
DEFENSE
AC 17, touch 17, flat-footed 12 (+5 Dex, +2 size)
hp 6 (1d8+2)
Regeneration 1/water (see liquid form)
Immune- cold
Resist 10 sonic
Fort +4, Ref +7, Will +1
Dr 5 / bludgeoning.
N/A sanity- shadowbeast.
Liquid form
OFFENSE
Speed 10 ft., fly 60 ft. (Good)
Melee bite +4 (1d3–4+lawful shadow)
Space 2-1/2 ft.; Reach 0 ft.
Weaknesses-
Liquid form
Other-
Messenger
STATISTICS
Str 2, Dex 20, Con 14, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +1; CMD 10.
Feats Skill Focus (Perception), Weapon Finesse.
Understands alklo and either draconic or any one elemental language.
Skills Fly +14, Perception +3
Lawful shadow-
The ink raven deals +1d3 cold damage on it's natural attacks. In addition, against chaotic creatures, the raven deals another 1d3 untyped damage.
Liquid form-
As an amorphous being, the ink raven is capable of being struck and taking no damage, save from attacks that splatter it- the ink raven has dr 5/bludgeoning. The ink raven is immune to critical hits from weapons that do not deal bludgeoning damage. The ink raven has a +40 to escape artist checks to escape a grapple. The ink raven has 1 regeneration, negated when the ink raven has at least a gallon of water poured over it's body when below 0hp.
When the ink raven dies of bludgeoning or force damage, it's regeneration slows, restoring only 1 hp an hour until it returns to an amount of hp equal to it's negative con. It becomes immune to single-target damage during this time. If, during this time, it takes 10 or more damage from any one attack, it dies as if it had a gallon of water poured over it's corpse.
If gathered together into a small continer by an outside party,* the regelation speeds back up.
*(such as a bucket)
Messenger-
A ink raven can travel hundreds of miles to deliver a message.
A scroll can be attached to it's back as if it was wearing something to tie it on with, and the scroll will be magically protected from the effects of weather.
If you attach a scroll with a seal on it, a name, and a short description of the person the name belongs to, the raven will then, on command of the person who tied the message (unless it Is a familiar, at witch point it only responds to it's master), it flies to the person written on the scroll. This functions as animal messenger, but with no max range, as long as there is a route to the target.
The raven never tires when delivering a message, and is immune to fatigue and exhaustion caused by the environment, and can move at a run indefinitely with no penalty, total of about 27 miles per hour.
icehawk333 |
New spell to add to the roster.
SEE AURA
School- divination
Spell level 2
Sanity damage- 2d6
You can see magical auras after casting this spell. This lasts as long as you maintain foucs. While maintaining focus, you cannot regain sanity.
You can see many auras using this spell, each with their own color.
Anything with a strong or higher magic aura has concealment from you while you use this spell.
Anything with an overwhelming health aura has concealment from you when you use this spell.
Divination- silver
Necromancy- puce
Transmutation- green
Abjuration- deep purple
Evocation- orange
Illusion- yellow
Universalist- minor distortion.
Good- blue
Evil- red
Law- white
Chaos- black
Each alignment represents as a color of fire.
A chaotic evil fire is red with black spots blended In, and a lawful good is blue with white spots blended in.
Health- pink (no aura has dead condition or isn't alive, faint is 2 or less, weak is 10 or less, moderate is 50 or less, strong is 250 or less, overwhelming is 1000 or less, godly is 5000 or less*)
*and i do mean "godly". You know i often stat out things you'll never see.
Lord Foul II |
Embers might not do it
You get a clump of green grass and sparks could make them smoke and eventually catch
I know because I've done this personally
Unless I miss my mark embers are hotter and bigger
And normal canines eat grass in order to aid digestion.
Lord Foul II |
I woke up early
My alarm is set for 2.
I'm now listening to a comic (Jimmy Carr)
He asked for a superpower
First answer he got "Americia" next answer "rape" the next one "the ability to understand women" first actual answer was "mind reading" and he went with it
icehawk333 |
No way
I'd go for the ability to be in multiple places at once (favorite example: superhero: Harem (she could also teleport)
@ice: would any of those others have been a better choice though?
No.
But, honestly, the best power is plot demands power.
Lord Foul II |
Well, lucky for the forest these canines here don't sit still, isn't it?
(Checks what embers means)
*facepalm*When I say embers, what I actually meant was the red pieces of ash that fly out of a fire.
if I had known this the doc wouldn't have been nearly so incredulous
I'm fringe to reconcile what he said with the psodo-reality of the situation, to allow me/him to post...Lord Foul II |
Replace incredulous with surprised and mildly confused
Replace reconcile with... Make sense in context with each other (not a perfect fit but whatever)
Fringe is just a weird typo, should be "trying"
Psodo means imitation or false, referring to how the universe the characters are in is fictional from our perspective.