JakeTG's Untitled Campaign

Game Master JakeTG


1 to 50 of 75 << first < prev | 1 | 2 | next > last >>

1 person marked this as a favorite.

I have been working on my own Pathfinder Scenario, given my own world with its own groups and factions. I am looking for a group of adventures who would be interested in helping me flesh out this world a bit, fill it with interesting NPCs, scenarios, encounters etc. Much of this run will be experimental and not as well crafted as some campaigns. I would plan to test-run this campaign starting around Dec 15th.

As a GM I favor RPing with a decent amount of encounters that flow with the setting and try to more story driven then random. (I've played too many campaigns where I was suddenly attack by Random Monster 17, even though random Monster 17 didn't fit with the area or have to do with the current job/quest)

Races to choose:
Core Races, Orc, Minotaur, Warforged, Kitsune, Lycanthrope, Elf-Orc (more details on this one later)

Classes:
Those available on the Paizo site, Tinker (more details on this one later, will be one of the things that needs play-testing and appropriate balancing) Any Divine Class will have limitations on race selection (more details later as well)

Stats:
Either 25 point buy or 6 sets of 4d6 dropping lowest dice.

World Details:
The setting is a small island country isolated from any other civilization.

The Northern region consists of heavy forests, controlled by an honor driven warrior faction. They seek death through battle, and view the concerns of other factions as petty and unimportant.

The Southern region mostly consists of an expansive desert known as the Deadlands. The weather is smoldering, reaching over 150 degrees in some places. The animals which inhabit the region are hunters by nature and kill on site. But the area truly gets its name from the inhabitants, for only the truly desperate and cutthroat would find comfort in this region.

The Central-Easterner and Westerner regions contain mostly war-torn plains and grasslands. Factions are at constant war for territory and supremacy. Several prominent factions find their home amongst the carnage, glory, and even profit that comes with war.

On the edge of the island, on the far East coast holds the Country's largest city, Permata. While the other regions are filled with blood and death, the city remains a place of safety, peace, and knowledge.

More details are to come, This is only an interest check so let me know how interested you guys would be.


I'd be curious to learn more about your plans for a "Tinker" class. In a local game I have a Human Psion who we've styled a "Gadgeteer." The GM has put together a set of "gadget making" criteria that we're testing. While it played well at lower levels, her weapon-based damage dealing is falling behind as the game develops thanks to the limitations opposed by the gadgeteering process. Depending on how you see your Tinker class, it might be more balanced.

(Note, not Gnomish inventions by any stretch; while his rules allow for that, I've been sticking to stuff that's justifiable and somewhat realistic. Things like a spear that masquerades as a staff for stealth ops, or a crossbow replacement that can also fire random ammunition thanks to dumping the bow for compression springs inside a "barrel.")

Anyway, consider this a dot for interest, if nothing else.

Dux


I'm piping in as well for interest.

The selection of playable races seem interesting enough, I'll be curious on how you'll blend them into the world. (I'm personally curious with the warforged race, would you happen to have an idea on how you'll be doing to their stats/conversion?)

I'm also surprised that you are being lenient with playable classes. Most campaigns I've seen on this site tend to clamp down on class choices to prevent players from accidentally breaking campaign paths, but I guess that's the point huh? To stress test the setting.

Hope to hear more details from you soon. Count me in.

Dark Archive

I am also interested. I look forward to hearing more about your world.

Sczarni

Please count me in as I am very interested.


chock me down as interested. id like to see more info the elf-orc combo...

Silver Crusade

I loved the forged ones. id be interested in one of them

Sovereign Court

Interested in playing a Lycanthrope.


Interested! :) I was thinking of a Kitsune Oracle with the Flame mystery, and the Haunted Oracle's Curse.


StephNyan, I'm running a Haunted Oracle variation in two different games; they can be a lot of fun!

I was also considering a Kitsune (though not an Oracle), but since you called it first I'll back away from that if Ronin Aoi Hasu wants to limit replication (which might be the case for play/stress-testing).

Though in rereading the initial post, I see that race selection will be limited for Divines, so it may be a moot point!

The Exchange

This seems interesting I wold probably play.

The Exchange

Is it too late to say that'd I'd be quite interested? Because I am!


4d6 ⇒ (5, 6, 2, 5) = 18
4d6 ⇒ (6, 4, 2, 4) = 16
4d6 ⇒ (4, 4, 6, 4) = 18
4d6 ⇒ (6, 3, 1, 3) = 13
4d6 ⇒ (4, 4, 5, 6) = 19
4d6 ⇒ (6, 2, 2, 3) = 13
4d6 ⇒ (5, 6,, 5) = 16
4d6 ⇒ (6, 4, 4) = 14
4d6 ⇒ (, 4, 6, 4) = 14
4d6 ⇒ (6, 3, 3) = 12
4d6 ⇒ ( 4, 5, 6) = 15
4d6 ⇒ (6,2, 3) = 11

Well that nice

Think I'll make an dwarf cleric


Willing to give it a try...

4d6 ⇒ (1, 6, 3, 4) = 146,4,3=13
4d6 ⇒ (6, 1, 6, 1) = 146,6,1=13
4d6 ⇒ (3, 1, 5, 4) = 135,4,3=12
4d6 ⇒ (3, 5, 5, 6) = 196,5,5=16
4d6 ⇒ (1, 6, 2, 3) = 126,2,3=11
4d6 ⇒ (5, 1, 3, 3) = 125,3,3=11

Will go with an Human, probably. As for the class...not sure yet.
Maybe I could do a basic Fighter with those stats.


ill jump in and make some rolls just to see what i like...

4d6 ⇒ (3, 6, 1, 5) = 15 14
4d6 ⇒ (6, 2, 4, 1) = 13 12
4d6 ⇒ (6, 1, 3, 5) = 15 14
4d6 ⇒ (3, 3, 1, 1) = 8 7
4d6 ⇒ (6, 5, 4, 6) = 21 17
4d6 ⇒ (6, 3, 5, 1) = 15 14

hmmmm..... a lot of choices are now available with this roll. I think ill either play a rogue or a cleric.
Ill make my decision after finding out the restrictions on the divine classes.

Silver Crusade

4d6 ⇒ (2, 1, 6, 4) = 13
4d6 ⇒ (5, 6, 5, 1) = 17
4d6 ⇒ (4, 4, 5, 4) = 17
4d6 ⇒ (6, 6, 5, 2) = 19
4d6 ⇒ (5, 6, 5, 5) = 21
4d6 ⇒ (2, 6, 6, 5) = 19

So lets see. I have 12, 13, 16, 16, 17, 17.
I can do pretty much whatever with them.
Tzizimine converted almost all the Eberron rules to pathfinder format. Walter here gave me that link for a game im running for him so I didn't have to do it myself.

That's some pretty decent ability rolls I will stick with them.
I will wait to hear more about your tinker class before deciding something.


I'd like to know what the cultures of each area are like. Are the European? Middle Eastern? Tropical? Once I have that information I could look at making a character.

The Exchange

Tried rolling failed so badly I deleted the post had two nines before taking the lowest die off.

The Exchange

lucky: 4d6 ⇒ (3, 1, 6, 6) = 16
lucky: 4d6 ⇒ (1, 6, 6, 1) = 14
lucky: 4d6 ⇒ (6, 6, 4, 1) = 17
lucky: 4d6 ⇒ (2, 2, 2, 3) = 9
lucky: 4d6 ⇒ (6, 3, 4, 5) = 18
lucky: 4d6 ⇒ (4, 1, 2, 1) = 8

Undeleted the dice roll. Hate having neg stats.

Uh, 16 15 15 13 7 7


Why not? I'm always interested in seeing a new world. Count me in for this little shin-dig.
Quick question: it's a 25 point build, but I presume we start at lvl 1 still, yes? (I prefer to pick my stat allocation; let's me tailor my character's a bit more.)

The Exchange

I will be building a Barbarian Minotaur with the race from herehere check it and tell me if that's ok.


Loving the Interest, alright so I'll answer a few questions you guys asked and go over a couple other things.

As said before I plan to start this around Dec 15th. I'll be able to post a reasonable 3-4 times a day on most days. I understand everyone has time constraints but if the other players are ready to progress and you haven't posted in a few days I may take an action for your character. Let me know if you need to drop, that's not a problem at all.

For those who would like to be included, I will make a note of your rolls. To start I will take the first 5 people who posted and make a campaign starting with them, if I feel I can support another group I will take the next set of 5, etc etc.

As noted above the world allows for a far amount of diversity in terms of your class/race. This is to test which elements fit into the world and which can be taken out so I encourage you to try whatever weird combination you see fit.

As far as the Tinker is concerned I am still working on the fine tuning of it, which should be done a good week before the campaign starts. To give a basic idea of the mechanics of Tinker here is a brief description:

To see things as they should be, not as they are, requires great insight. Few can take the simple and make it complex. To the Tinkers this skill is a necessity.
Day and night they toil in their workshops, constructing new inventions, designing vaster blueprints, and even creating life from the coldness of steel. They do this because they work to perfect what they know is an imperfect world. They are the makers, and with their calloused hands they grasp that which is unobtainable.

The Tinker uses his skills to create Contraptions, devices which can be used to assist both the Tinker and their allies. Some Tinkers choose to focus on what they have learned and apply it to their inventions. Most however choose to look forward thereby achieving great successes....and disastrous failure. (Basically: As you level you gain knowledge of new types of Contraptions and Contraption blueprints, however if you choose to create Contraptions outside your knowledge you may do so, but risk failure. How much of a failure depends on how risky you choose to be.)

I also plan to post a more detailed description of the factions, their relationships, and where you guys stand in the world, this may effect character choices. When I post the information about the Tinker I will also post the Elf-Orc information and the faction info.

I will stay in touch as things progress and expect to get a message from me around the 10th of December. Feel free to post any questions you have about the world and I would be happy to answer.


MPCampbell wrote:
I'd like to know what the cultures of each area are like. Are the European? Middle Eastern? Tropical? Once I have that information I could look at making a character.

Each of the regions in the OP have different feel to them (and thus why I divided them up in this fashion) I could give parallels for the cultures from other works of fiction, but I doubt it would be very helpful unless you know of the parallels. In terms of biomes and climate, South is desert, East is humid oceanfront and mountainous in parts, Mid-East and West is Grasslands with many hills, North is rain forest. (You will be starting in the campaign in the East area)

Feel free to ask specific questions so I can narrow down what exactly you wish to know.

Kpatrol88 wrote:

I'm personally curious with the warforged race, would you happen to have an idea on how you'll be doing to their stats/conversion?

Hope to hear more details from you soon. Count me in.

Another work in progress to be posted with the other info.

Walter Lindie wrote:
I will be building a Barbarian Minotaur with the race from herehere check it and tell me if that's ok.

Looks fine, only change is that +4 STR +4 CON -2 DEX -2 CHA -2 INT (it didn't have the -2 INT before)


Cool GM I'll make a simple cleric alt and go from there

Dark Archive

Since I have been selected, I guess I should go ahead and roll up some stats.

4d6 ⇒ (5, 1, 4, 1) = 11
4d6 ⇒ (1, 3, 3, 3) = 10
4d6 ⇒ (6, 1, 6, 5) = 18
4d6 ⇒ (5, 1, 5, 6) = 17
4d6 ⇒ (3, 5, 4, 3) = 15
4d6 ⇒ (4, 1, 2, 5) = 12

That would be 10, 9, 17, 16, 12, 11.

I am interested in playing a lycanthrope. Would you consider a jackalwere a lycanthrope for the purposes of your game?


Don Jon Dux wrote:

StephNyan, I'm running a Haunted Oracle variation in two different games; they can be a lot of fun!

I was also considering a Kitsune (though not an Oracle), but since you called it first I'll back away from that if Ronin Aoi Hasu wants to limit replication (which might be the case for play/stress-testing).

Though in rereading the initial post, I see that race selection will be limited for Divines, so it may be a moot point!

Well you're in the first set of 5 and I'm not, so there wouldn't be a second Kitsune in either group I guess :P

Question:
If I choose to roll dice, will that mean the first dice roll is tied to the first stat, etc?
Or do I get to assign the various dice rolls to the various stats?

I expect it's the latter, but thought I should ask to be sure.
Or else I might end up with something that wouldn't fit my Kitsune Oracle >.<


Ronin Aoi Hasu wrote:
I encourage you to try whatever weird combination you see fit.

Um... you really don't want to encourage me towards "weird"... I'm enough of a troublemaker as it is. (In fact I'm already thinking Burt Gummer with his massive overkill mentality would be a good fit for this PC. For those unfamiliar with the Tremors franchise, that bullet went right on through the wall and a number of other things before finally punching through the engine block of their only means of escape. A perfect match for how I interpret Aoi's description of a Tinker.)

Sounds like playing Tinker as a class with be very different from a "gadgeteer" add-on to an existing class (which is how the local game is structured).

Quote:
To see things as they should be, not as they are, requires great insight. Few can take the simple and make it complex. To the Tinkers this skill is a necessity.

Your overview reads as if Tinker is somewhat along the lines of the Artificer or Machinesmith but with a goodly dash of the old Dragonlance Tinker Gnome.

Thinking that might be before your time, Dux thusly wrote:
Rather than just making a simple invention, the gnome will add several thousand ropes, pulleys, levers, gadgets and a steam engine to it before it will be complete. Besides, what if the 'start' button were to fail? The gnome has installed about five fail safe systems in order to nullify that possibility.

If there's an existing class that uses similar mechanics (e.g. the same key ability, hit dice, general structure) I'll go ahead and build a "framework" for this PC so when more information's available I can quickly plug in the specifics and be ready to go.

And since this is a new/prototype class intended for testing, I'll do a point buy so as to have a bit more control over the ability distribution.


StephNyan wrote:

If I choose to roll dice, will that mean the first dice roll is tied to the first stat, etc?
Or do I get to assign the various dice rolls to the various stats?

You get to assign the dice rolls as you see fit, rolling dice is lucky enough as it is xD

drayen wrote:


I am interested in playing a lycanthrope. Would you consider a jackalwere a lycanthrope for the purposes of your game?

Yes thats fine

Don Jon Dux wrote:


If there's an existing class that uses similar mechanics (e.g. the same key ability, hit dice, general structure) I'll go ahead and build a "framework" for this PC so when more information's available I can quickly plug in the specifics and be ready to go.

The closest approximation to another class I could give you would be the bard. They share HD and # of skills, and fill a similar role (though in a vastly different way). Where the bard supports the team as a whole through performances, the Tinker is best used to augment the capabilities of 1 or 2 team members (including themselves). They do have a lot of the controller aspects which bards enjoy allowing them to disrupt their enemies with Contraptions. The Tinker also benefits from proper planning, and are less optimal in fights they didn't/couldn't prepare for.


Ronin Aoi Hasu wrote:
You get to assign the dice rolls as you see fit, rolling dice is lucky enough as it is xD

Indeed xD

Then I'll use this, if a second group starts:

4d6 ⇒ (3, 4, 2, 6) = 15
4d6 ⇒ (4, 3, 2, 1) = 10
4d6 ⇒ (5, 6, 3, 5) = 19
4d6 ⇒ (6, 6, 2, 1) = 15
4d6 ⇒ (2, 3, 5, 6) = 16
4d6 ⇒ (4, 1, 4, 2) = 11

Wow, I feel like I'm very lucky xD


Ronin Aoi Hasu wrote:
The closest approximation to another class I could give you would be the bard. They share HD and # of skills, and fill a similar role (though in a vastly different way).

Alright, thanks. I'll do some preliminary setup using Bard as a baseline and go from there when more details are available. Is a Tinker going to benefit from fairly even Ability distribution like a Bard as well, versus pumping up a single key attribute (e.g. CHA for an Oracle)?


Simple answer: Yes
Long answer: Still a work in progress, the Tinker will not depend solely on 1 skill so a spread is better, but its not as spread as a Bard. I'm also working on fine tuning it, so I don't have a complete answer, I will let you know more soon.


Like the idea of a Minotaur, just be plane fun and my rolls would work well,
Class wise thinking, thinking of a kind of summoner or samurai -> tajiya

if summoner
synthesist where the synthesist part is a now dead Honor bound ancienter spirit. It would act as Armor and also over see the young living Minotaurs honor, correcting him if he walks off the path of Honor, not coming from the calling if he brakes the honor code.

He would be from the The Northern region
consists of heavy forests, controlled by an honor driven warrior faction. They seek death through battle, and view the concerns of other factions as petty and unimportant.

I would like to go another way with him, that used most of the time.
Minotaur samurai clans of The Northern region.
Where honor is everything. He would use the Honor rules subset

That way Minotaur would be known and scary but it would also be known they value their Honor above all things. From individual to family to clan. There ranking in the line of ancestors depends on Honor. What grave goods will be sent to them when they enter the heavenly hosts, to wage forever war on the darkness from outside.

I would like to bring in the idea of a

Just wanted to know, as Minotaurs are CR4 who
how will you be setting them up as a PC race.

There is a good chat about it here.
The Runt Idea seems good but I like the idea hes large.

Race builder could be fun.

Whats your feelings GM


No worries, I'm just trying to get the general idea. Buy points can always be redistributed before he's finalized; knowing whether Tinker is a single-Ability or MAD class just helps me get started in the right direction.


Heya. Still room in that second group you might be launching? Sounds like it has the premises for a great setting.

4d6 ⇒ (3, 4, 4, 3) = 14->11
4d6 ⇒ (4, 6, 6, 1) = 17->16
4d6 ⇒ (6, 3, 1, 3) = 13->12
4d6 ⇒ (5, 1, 1, 5) = 12->11
4d6 ⇒ (2, 4, 6, 6) = 18->16
4d6 ⇒ (3, 3, 1, 3) = 10->9

Rolling, just in case there is in fact room in that second group.

I think that I'd roll a hunter or a barbarian if I get into this. Maybe something out of the ACG playtest, if that's allowed.

The Exchange

@Captain Wombat use tzizimine's ebbereon pathfinder conversion adding a -2 to int.


Will do


Finally got around to get a stat crunch together.

Statblock:
Ford Benett
Male Chaotic Neutral Human Sorceror, Level 1, Init +2, HP 11/11, Speed
AC 12, Touch 12, Flat-footed 10, CMD 14, Fort +0, Ref +2, Will +2, CMB +2, Base Attack Bonus 0
Claws +2 (1d4+2, 2x)
(+2 Dex)
Abilities Str 14, Dex 14, Con 13, Int 14, Wis 12, Cha 16
Condition None
Feats Eschew Materials; Combat Casting; Toughness
Languages Common; Draconic
Spell list
Cantrips- Jolt; Detect Magic; Read Magic; Spark
Lvl 1- Shocking Grasp; Shock Shield


Pathfinder Version

Monstrous Humanoid Type
Large Size (-1 to AC & Attack, +1 CMB & CMD)
Base Speed: 30'
Attribute Modifications:
+4 to Strength
+4 Constitution,
-2 to Dexterity
-2 Int Added
-2 Charisma

Natural Armor: +1 natural armor bonus to AC
Natural Attack: Gore (1d6, primary)
Reach: Minotaurs have +5' reach.

Automatic Languages: Giant. Bonus Languages: Common, Goblin, Orc, Undercommon

Favored Class Options:
Barbarian: Add +1 to the barbarian's total number of rage rounds per day.
Fighter: Add +2 to the fighter's Constitution score the purpose of determining when he dies from negative hit points.
Ranger: Add +1/4 to a single existing favored enemy bonus (maximum bonus +1 per favored enemy).
Witch: Add one spell from the witch spell list to the witch's familiar. This spell must be at least one level below the highest spell level he can cast. If the witch ever replaces her familiar, the new familiar knows these bonus spells.

This one

Add my state block

18 [14+4]
13 [15-2]
18 [14+4]
10 [12-2]
16 [16]
09 [11-2]

Kind of has to be a Cleric seems better then samurai -> tajiya.

Gods wise can I make my own or do you have a ref GM

Thinking Domains
‎Animal Domain‎ > ‎Fur
Destruction Domain > Rage

The Exchange

@ Wombat urazra, mazmezz, Ghlaunder all have both domains. All are CE though.


GM Capt Wombat wrote:


He would be from the The Northern region
consists of heavy forests, controlled by an honor driven warrior faction. They seek death through battle, and view the concerns of other factions as petty and unimportant.

That Northen faction is actualy the Elf-Orc nation, they have a culture, while not exclusionary, requires great dedication to be accepted in, as they are raised from birth with a set of very strict ideals. I wouldn't be opposed to a Minotaur who proved his worth amounst the populous if thats what you want, but it wouldn't be his homeland. Note that the Northern region is the only one with this race exclusive quality. On another note there are honor-driven tribes in the Western region. This however may be mute as it seems you've decided on a Cleric.

GM Capt Wombat wrote:


Just wanted to know, as Minotaurs are CR4 who
how will you be setting them up as a PC race.

A portion of the Minotaurs find themselves in the silver district of the main city (more information later) working as smiths to contruct the Warforged that keep the peace in the city. However they are a minority group within the city, thus those seeking a voice choose to join the city's military(lacking any strong political leaders) or leave the city entirely for the war-consumed lands of the West.

GM Capt Wombat wrote:
Gods wise can I make my own or do you have a ref GM

I have no setup for gods yet so go ahead and make your own if you'd like.


Sorry to say I am going to drop from this one,
just don't have the real life time guys,

All the best

Silver Crusade

With Captain Wombat bowing out, im assuming that moves me into the first group as i was the 6th response?

That's a nice twist on things that the Minotaurs are the ones making the Warforged. Does that mean we look like a minotaur?

Ill help test out that tinker class, so I wont do anything until you get that class ironed out far as creation.


Klokk, if you want to go Tinker there are other tempting classes I don't get to play in our local games, so that's fine by me. Still probably go with foxfolk though (also not available in the local games).

And that's kind of a cool idea, a machine itself being a Tinker. Recursion for the win! :o)

Ronin Aoi-Hasu, are Kitsune barred from being Divines?

Oh, wait... wasn't Captain Wombat in the second group of five? (Checking... actually, the third unless I miscounted.)

Silver Crusade

Then disrguard my post.. I just assumed that since Ronin said he was only taking the first five for now.. that Capt Wombat was in that batch as well. My apologies just got excited


guess i made the cut for the first 5...

@ronin, any more info about the orc-elf combo you spoke of in the first post?


Klokk wrote:
I just assumed that since Ronin said he was only taking the first five for now.. that Capt Wombat was in that batch as well.

Well, I could have screwed up while chasing aliases. Looks to me like the First Five (with hinted interests) are:

Don Jon Dux - Kitsune Tinker
Kpatrol88 - Warforged curious (one post)
drayen - Lycanthrope (jackalwere)
Jellyroll1970 (one post)
"Dirty" Harry Calahan - Elf-Orc Rogue or Cleric

Second Five:

Klokk - Warforged Tinker
Tarlas the Wizard - Lycanthrope (one post)
StephNyan - Kitsune Oracle
Walter Lindie
AlanM (one post)

Third Five:

GM Captain Wombat - Dwarf Cleric (withdrawn)
Escharid Blackrose - Human (possibly Fighter) (one post)
MPCampbell (query about scenario only)
Ford Benett - Human Sorcerer
The Dragon (one post)

Please speak up if I got any of that wrong (I didn't chase aliases for the second and third groups). Just trying to consolidate things a bit.


stats: 14,12,14,7,17,14

hmmm... i think ill be a rogue.


Over the next couple weeks I will be posting less and less until finals are over at my school, at which point I will post all the information on the campaign specific information (Tinker, Elf-Orc, etc.) and start messaging people to confirm interest. Next post might be a week from now so I'll answer a few more questions and wish you all a happy thanksgiving :)

@Don Jon Dux thank you for grouping people together so nicely. I will confirm that its correct but it looks good from a cursory glance. Also hes normaly Kitsune are barred from Divine classes, however they do have the Change Shape ability *wink wink*.

@Klokk Warforged have more of a neutral humanoid appearance to them, not much leaning toward any one race (and the Minotaurs simple do the bulk of the labor but they aren't the only ones that input on the design). This neutral look is designed because of the varying races in the city where the Warforged are primarily used.

@Harry There is one post that has some more information on the Elf-Orcs, it pertains to the Northern region which is Elf/Orc controlled.


Good to see that this thread has picked up in interest.

Anyway, I'll post my attribute spread (I'll be using 25pt buy, I never have good luck with stat rolls) as soon as I know what the stat adjustments and racial traits are for warforged.

Tentatively, I'm going for the gunslinger class, but if that doesn't fly I have a fighter/alchemist idea I wanted to try out as well.

Which leads me to a question I should have asked earlier about the setting: guns? And if yes, what level of availability are they at?


Kpatrol88 wrote:


Which leads me to a question I should have asked earlier about the setting: guns? And if yes, what level of availability are they at?

Emerging Guns: Firearms become more common. They are mass-produced by small guilds, lone gunsmiths, dwarven clans, or maybe even a nation or two—the secret is slipping out, and the occasional rare adventurer uses guns. The baseline gunslinger rules and the prices for ammunition given in this chapter are for this type of campaign. Early firearms are available, but are relatively rare. Adventurers who want to use guns must take the Craft Firearms feat just to make them feasible weapons. Advanced firearms may exist, but only as rare and wondrous items—the stuff of high-level treasure troves.

(direct quote from paizo)

1 to 50 of 75 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Custom Pathfinder Campaign Interest Check All Messageboards

Want to post a reply? Sign in.