Sai Ling's Untitled Campaign (Inactive)

Game Master Sai Ling


51 to 100 of 129 << first < prev | 1 | 2 | 3 | next > last >>

Havok Fingerburst wrote:
Yeah, I will go with terrible hygiene, it fits the character with his slightly posionous mucus

Do you want to try to express that in game-mechanical terms, or do you want to see how I mishandle it?


DM Nerk wrote:
Fen Tova wrote:
Fen is hopelessly naive, believing that life at sea is wonderful, and pirates more exciting than dangerous....not sure how that might work mechanically as a flaw. Ideas?

I'd almost say it's the same as Lorelei being so trusting, but that's no fun.

hmmmmm....
Is a -1 to all saves to resist spells and spell-like abilities cast by humanoids on ships too heavy-handed? "A pirate wouldn't really try to set me on fire, would he?"

What about -1 to Sense Motive checks, -2 to Sense Motive checks against pirates?


Well technically a severly unwashed person could be a carrier of flith fever. But I would love to hear your thoughts on the idea


Quote:
@ Lorelei again, for gaming purposes, I'm calling your flaw a -1 to save against charms, figments and glamers, and to sense motive checks to know you're being lied to.

Sounds reasonable to me. I'd even suggest a -2 to the sense motive checks if the talker is a handsome young male. ;)


Lorelei wrote:
Quote:
@ Lorelei again, for gaming purposes, I'm calling your flaw a -1 to save against charms, figments and glamers, and to sense motive checks to know you're being lied to.
Sounds reasonable to me. I'd even suggest a -2 to the sense motive checks if the talker is a handsome young male. ;)

I'll let their CHA bonus handle that.

Besides, isn't using sense motive on a handsome young male like using detect evil on a demon?


True enough.


Zack Muad'Dweeb wrote:
DM Nerk wrote:
Fen Tova wrote:
Fen is hopelessly naive, believing that life at sea is wonderful, and pirates more exciting than dangerous....not sure how that might work mechanically as a flaw. Ideas?

I'd almost say it's the same as Lorelei being so trusting, but that's no fun.

hmmmmm....
Is a -1 to all saves to resist spells and spell-like abilities cast by humanoids on ships too heavy-handed? "A pirate wouldn't really try to set me on fire, would he?"

What about -1 to Sense Motive checks, -2 to Sense Motive checks against pirates?

In theory, that makes sense.

In practice, using Bluff against PCs is pretty much against the player's sense motive, not the character's, except feinting.
Which is why I extended it to charms, figments and glamers for Lorelei. Lots of chances for her to be suckered.
I could slap Fen with the same thing at -2, but only against pirates.
I went with the -1 to saves because it seems balanced with a trait. Instead of to one save always, it's to all saves with three parameters.


Lorelei wrote:
True enough.

Unless you really WANT that -2 vs handsome young men.

I'd hate to stop you from taking a penalty that you had your heart set on. And there are plenty of dashing young pirates to be bamboozled by.

Grand Lodge

Fixed the trait problem, a better will save is never a bad thing. Also, your ok with the lore warden right GM? I have it worked into my backstory, but i can change if you would like


Maybe just add a circumstance penalty later on if she actually thinks she's falling in love with the dashing young pirate in question.


Havok Fingerburst wrote:
Well technically a severly unwashed person could be a carrier of flith fever. But I would love to hear your thoughts on the idea

Been thinking this over.

I was thinking of making any humanoid or animal next to you make a (very low DC) Fort save or be nauseated, but that seems more like an opportunity than a penalty.
Making you a disease carrier is purely a benefit (though a suitable one) especially when you decide to start biting people.

Giving you an incurable strain of filth fever, on the other hand....
It's a DC 12 save, so you'll get it about half the time, less frequently as you level.
And you can spread it (the ordinary, 2 consecutive saves to cure, variety) by grappling, when you're suffering the effects.


Lorelei wrote:
Maybe just add a circumstance penalty later on if she actually thinks she's falling in love with the dashing young pirate in question.

A penalty ranging from -1 to -10, depending on how disgustingly, sweetly, besottedly you're playing her?


Felix Tahrhal wrote:
Fixed the trait problem, a better will save is never a bad thing. Also, your ok with the lore warden right GM? I have it worked into my backstory, but i can change if you would like

I quite like the archetype. and I misread the other thing.


DM Nerk wrote:
Havok Fingerburst wrote:
Well technically a severly unwashed person could be a carrier of flith fever. But I would love to hear your thoughts on the idea

Been thinking this over.

I was thinking of making any humanoid or animal next to you make a (very low DC) Fort save or be nauseated, but that seems more like an opportunity than a penalty.
Making you a disease carrier is purely a benefit (though a suitable one) especially when you decide to start biting people.

Giving you an incurable strain of filth fever, on the other hand....
It's a DC 12 save, so you'll get it about half the time, less frequently as you level.
And you can spread it (the ordinary, 2 consecutive saves to cure, variety) by grappling, when you're suffering the effects.

Only issue I have with the flith fever is that depending on the frequency of saves, my character might end up dead rather quickly.

As for the nausseated idea, how about just a negative to charisma based skills, diplomacy, sense motive, bluff. Who's going to want to sit around and listen to what a stinky goblin has to say? That makes it a flaw instead of a flaw with a benefit


If she could send a diabetic into shock then you know she is in love.


i am thinking of a - 1 or so to stealth, outside of the peg leg(thought i dont take anything bad for having that it seems) he is used to being seen often and has a way about him that draws the eye, he has also seen what has happens to those that hid from there work, and does not wish to have such replenishment on himself.

what do you think Dm Nerk


I'm thinking about a character to submit for this. Is recruitment still open?

Liberty's Edge

May I recommend drawbacks for use as our character flaw? They're 3rd party, but at least available on the SRD and they've been more or less balanced.


Havok Fingerburst wrote:
DM Nerk wrote:
Havok Fingerburst wrote:
Well technically a severly unwashed person could be a carrier of flith fever. But I would love to hear your thoughts on the idea

Been thinking this over.

I was thinking of making any humanoid or animal next to you make a (very low DC) Fort save or be nauseated, but that seems more like an opportunity than a penalty.
Making you a disease carrier is purely a benefit (though a suitable one) especially when you decide to start biting people.

Giving you an incurable strain of filth fever, on the other hand....
It's a DC 12 save, so you'll get it about half the time, less frequently as you level.
And you can spread it (the ordinary, 2 consecutive saves to cure, variety) by grappling, when you're suffering the effects.

Only issue I have with the flith fever is that depending on the frequency of saves, my character might end up dead rather quickly.

As for the nausseated idea, how about just a negative to charisma based skills, diplomacy, sense motive, bluff. Who's going to want to sit around and listen to what a stinky goblin has to say? That makes it a flaw instead of a flaw with a benefit

Ah, the frequency of the saves would be daily. Since the ability damage is 1-3 per failed check, and you heal 1 pt daily, you'd need a run of incredible bad luck to die from it. It does seem a bit much for trait -equivalent though.

Maybe if it was uncumulative as well as incurable.
First thought on the penalty to CHA based skills, is that it seems a bit like giving your wizard a -1 to hit with pole arms.


Count Buggula wrote:
May I recommend drawbacks for use as our character flaw? They're 3rd party, but at least available on the SRD and they've been more or less balanced.

I like this. I hadn't seen it before.

These are probably heavier penalties than I was thinking of, but I'll definitely look there for ideas


In all fairness, I use my cha based skills ;)

But True enough, your the DM, it's your decision. The filth fever saves are fine by me. So then summerized, I take daily filth fever saves but I am also a carrier at the same time?


Ornotck Kalsor wrote:

i am thinking of a - 1 or so to stealth, outside of the peg leg(thought i dont take anything bad for having that it seems) he is used to being seen often and has a way about him that draws the eye, he has also seen what has happens to those that hid from there work, and does not wish to have such replenishment on himself.

what do you think Dm Nerk

Since the trait states that you suffer none of the negatives of the peg leg (1/2 move and no charge) I think a -1 on stealth is pretty reasonable. Clump. Clump. Clump.

Taking a hit to climb and acrobatics also seems pretty reasonable, but I don't want to thoroughly gimp your character.


Havok Fingerburst wrote:

In all fairness, I use my cha based skills ;)

But True enough, your the DM, it's your decision. The filth fever saves are fine by me. So then summerized, I take daily filth fever saves but I am also a carrier at the same time?

I love the filth fever, but it'll hit your hps, ranged attacks, AC, Fort and Ref saves, etc etc etc. As fun as that sounds, it's probably not trait-equivalent, even when it's not always.

I'd say the penalty to CHA based skills AND to cooking. Goblin mucus isn't as popular a seasoning as you might think.
Even in The Shackles.


hgsolo wrote:
I'm thinking about a character to submit for this. Is recruitment still open?

By all means.

Open til Monday AM. (EST)


ok, minus -1 to all cha based skills and cooking sounds great to me.

Sovereign Court

I could take Gullible and have the -2 to diplomacy and sense motive checks. If that's too much, maybe just the -2 to sense motive?

Scarab Sages

Submitting Kateri Vryce a human wizard for consideration. She is still a work in progress.


DM Nerk wrote:
Count Buggula wrote:
May I recommend drawbacks for use as our character flaw? They're 3rd party, but at least available on the SRD and they've been more or less balanced.

I like this. I hadn't seen it before.

These are probably heavier penalties than I was thinking of, but I'll definitely look there for ideas

I like these too. Would we get the 4 Skill Points like they suggest?


Fen Tova wrote:
I could take Gullible and have the -2 to diplomacy and sense motive checks. If that's too much, maybe just the -2 to sense motive?

Gullible is good, but make it a -1 to both skills.


Arknight wrote:
DM Nerk wrote:
Count Buggula wrote:
May I recommend drawbacks for use as our character flaw? They're 3rd party, but at least available on the SRD and they've been more or less balanced.

I like this. I hadn't seen it before.

These are probably heavier penalties than I was thinking of, but I'll definitely look there for ideas
I like these too. Would we get the 4 Skill Points like they suggest?

Nope.

You're taking a weaker version of something like this (equivalent to a trait, roughly. -1 to a saving throw, or to a couple of skills, or more if it's applied circumstantially. Like Lorelei taking a -10 to resist bluff because she's in luv) and getting a 3rd trait when I decide who's in and who not.
In a future game, I might use these as they are presented.


Ozzy wrote:
Submitting Kateri Vryce a human wizard for consideration. She is still a work in progress.

Good story. Let us know how the character creation progresses.


Would Undines be considered as a race?


Lictor Fedryn Mannorac wrote:
Would Undines be considered as a race?

I think a character with an inherent swim speed is going to be imbalanced in S&S.


Stats in profile. Background on its way.


Ragnar's my Ulfen Sea Reaver- his speech is a series of grunts that phonetically form sentences and I could post a translation for anyone without the patience to sound it all out.


@ Ragnar: I like the backstory, am too bleary to look at all the numbers. Assuming they make sense, good show.
@ Morty: too bleary to sort stats, but the -2 to con is a heavier penalty than I've been playing with. It should be roughly trait equivalent, maybe a -1 to fort saves? Unless you gave yourself skill points for it, which you shouldn't have.


When is recruitment closed?


Havok Fingerburst wrote:
When is recruitment closed?

Monday. Which is awesome, cause I'm typing my stuff now.


Havok Fingerburst wrote:
When is recruitment closed?

To be specific, when I wake up Monday morning, I'm going to start looking at what we've got. Around 7AM EST. So for most people, that probably means recruitment effectively closes Sunday night.

I'll probably make the choice by Monday night and have OOC and IC threads up by Tuesday at the absolute latest.

I can 99% guarantee that I'll be on over the weekend at some point to answer questions.


@ Ragnar, I think you have an extra skill point in there.


Complete Characters So Far:
Havok Fingerburst, goblin alchemist (grenadier).
Ornotck Kalsor, 1/2 orc ranger.
Cecic, halfling cleric of Besmara.
Fen Tova, halfling witch.
Kiernan D'Agostin, human fighter (corsair)
Felix Tahrhal, 1/2 elf fighter (lore warden)
Lorelei, 1/2 elf bard
Ragnar Stolen-Voice, human barbarian (sea reaver)
Odiseo Haddad, human oracle

I think that's all. If I missed you, and you have your character complete, please poke me. And we have some partials and some dots. Seems like a pretty good range of characters.


Good mix, and one of the first times that I've seen in a long time where you don't have 20+ applicants within the first few hours of opening the recruitment


DM Nerk wrote:
@ Ragnar, I think you have an extra skill point in there.

This was from favored class- you either get +1 hp or +1 skill point. So I should have 4 from barbarian, 1 from intelligence, 1 from being human and 1 more from favored class- 7 total.


DM Nerk wrote:

Complete Characters So Far:

Havok Fingerburst, goblin alchemist (grenadier).
Ornotck Kalsor, 1/2 orc ranger.
Cecic, halfling cleric of Besmara.
Fen Tova, halfling witch.
Kiernan D'Agostin, human fighter (corsair)
Felix Tahrhal, 1/2 elf fighter (lore warden)
Lorelei, 1/2 elf bard
Ragnar Stolen-Voice, human barbarian (sea reaver)
Odiseo Haddad, human oracle

I see a lot of interesting interactions arising out this.


Yep, some good party combinations in this mix.


As for my weakness- how about a -1 to diplomacy and bluff checks and I can't activate magic items with a command word?


Ragnar Stolen-Voice wrote:
DM Nerk wrote:
@ Ragnar, I think you have an extra skill point in there.
This was from favored class- you either get +1 hp or +1 skill point. So I should have 4 from barbarian, 1 from intelligence, 1 from being human and 1 more from favored class- 7 total.

I hang my head in shame.

And .. wouldn't having to communicate in grunts being a sufficient flaw?

Unless you're going to post things like "I grunt and gesture, indicating a complex plan and recommending tactics for the first round of battle as a free action before I charge." In which case, I'm just going to have someone regrow your tongue and spank you for hideous roleplaying.


Havok Fingerburst wrote:
Good mix, and one of the first times that I've seen in a long time where you don't have 20+ applicants within the first few hours of opening the recruitment

That's because I'm a noob GM, a crappy salesman, and because people are sick of pirates.

For fun: pick the most fun/interesting 4 person party that doesn't include your character.


"Nuh. Uh yuhz'ulluh tuhk luhk duhz whuhn uh huhv tuh. Udduhwuhz uh spuhll uht muh juhzjuhz wuhth duhzkuhbshuhn. Uh juhz thuht uh muhchuhnuhuhl fluh wuh nuhzuhzuhruh."

Translation:

Spoiler:
"No. I usually talk like this when I have to. Otherwise I spell out my gestures with description. I just thought a mechanical flaw was necessary."


Ragnar Stolen-Voice wrote:
As for my weakness- how about a -1 to diplomacy and bluff checks and I can't activate magic items with a command word?

I don't think your ability to deceive or persuade is affected. Making yourself understood, on the other hand....

I think this is a heavy enough flaw that to stat it will go way beyond trait-equivalent, or will ludicrously under-represent your situation. So I'm going to say, just roleplay it.

And yeah, no command words.
Maybe "Ugh"

1 to 50 of 129 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Skull and Shackles All Messageboards

Want to post a reply? Sign in.