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Kateri Vryce's page

1 post. Alias of Ozzy_.


Full Name

Kateri Vryce

Race

Human

Classes/Levels

Wizard

Gender

Female

Size

Medium

Age

21

Alignment

Lawful Neutral

Strength 11
Dexterity 13
Constitution 12
Intelligence 16
Wisdom 12
Charisma 12

About Kateri Vryce

Background:

Kateri was born into a wealthy merchant family. As the oldest daughter she was meant to be groomed and married off to strengthen the shipping business. While not opposed to the business life, she was determined to make it on her own terms.

She had a natural talent for the arcane arts and picked up quickly to the rudimentary training her father financed. Studying under the few ship wizards her fathered employed and learning to enjoy shipboard life. Kateri knew she was meant to be a ship wizard and not a proper lady.

What she learned of her father's business during this time shocked her. He ran a respectable shipping business, but he also dealt with all sorts of smuggling. Knowingly supplying pirates and the like with weapons.

Shortly after her 20th birthday, Kateri gathered what she could carry and stole away to the docks. After several months as a common deckhand, she finds herself in Port Peril again looking for a captain to sail under.

Traits:

Suspicious
You discovered at an early age that
someone you trusted, perhaps an older sibling or a parent,
had lied to you, and often, about something you had taken
for granted, leaving you quick to question the claims of
others. You gain a +1 trait bonus on Sense Motive checks,
and Sense Motive is always a class skill for you.

Buccaneer’s Blood
One of your ancestors was an
infamous Free Captain of the Shackles, whose very name
struck fear in the hearts of those who sailed the seas in
search of an honest living. Piracy is in your blood, and
you’ve always longed to follow in your forebear’s footsteps
and plunder the shipping lanes. You gain a +1 trait bonus
on Intimidate and Profession (sailor) checks. In addition,
you gain a one-time +1 trait bonus to your Disrepute and
Infamy scores (see “The Life of a Pirate” in Pathfinder
Adventure Path #55 for details on the Infamy system).
You went to a tavern called the Formidably Maid, a
notorious pirate hangout in Port Peril, eager to start your
career as a buccaneer. While you were there, however, a
dashing and f lirtatious corsair caught your eye, and
after a whirlwind night of booze and romance, you found
yourself beaten senseless and stuffed in a sack, carried
off to who knows where.