Luke_Parry
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Looking through the Western door reveals an interesting sight: The furniture in this luxurious sitting room is covered by drop-cloths, and buckets of paint sit against walls where erotic murals are in the process of being replaced by a neutral institutional taupe. An enormously tall gilt frame leans against the wall. The only other exit from this room is to the southwest, where a door is propped open by a bucket and displays the half-dissolved inscription, “Where Love Comes to Die.”
The room is otherwise conspicuously empty of inhabitants.
Luke_Parry
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A quick search of the next room reveals the following:
This extravagant bedchamber is dominated by a massive four-poster bed that takes up half the room. Red-varnished wardrobes and vanities complement the black silk sheets on the bed, which appears to be in the process of being dismantled. The walls of the room have been stripped of the portraits that once hung there, faint outlines of the art pieces being all that remain. The exception to this is the eastern wall, which is occupied by an elaborate woodcutting depicting but a single nymph in a seductive pose, garbed in nothing but a necklace bearing an amulet shaped like the Asmodean star. The only other exit from this room is a single door in the north wall.
Luke_Parry
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When Lila turns the key in the lock, there is an audible sigh from the nymph, and the wall splits in two, revealing an entrance to an inner chamber...
...however, before it can be investigated, distraction rears its head in the form of two tiny, red-skinned creatures with bat-like wings and wicked scorpion-like stingers, which appear on Lila and start scrabbling around all over her, trying to find soft, unexposed flesh...
Devil #1: 1d20 + 8 ⇒ (5) + 8 = 13, for 1d4 ⇒ 3 damage.
Devil #2: 1d20 + 8 ⇒ (19) + 8 = 27, for 1d4 ⇒ 3 damage.
...only one of them managing to flick its wicked stinger into her, pumping her full of venom.
Lila, I am going to need a Fort save from you.
Bo'alo: 1d20 + 9 ⇒ (14) + 9 = 23
Lila: 1d20 + 8 ⇒ (1) + 8 = 9
Mella: 1d20 + 0 ⇒ (12) + 0 = 12
Anaduno: 1d20 + 6 ⇒ (11) + 6 = 17
Janalun: 1d20 + 1 ⇒ (3) + 1 = 4
Round 1: Bo'alo, Anaduno, Mella, Lila, Devils, Janalun
Map updated.
Anaduno Enstateis
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When he hears the commotion, Anaduno bends his wrist to let a dagger fall into his main hand while he's in the bedroom, then draws his cold iron longsword as he steps back into the steps back into the anteroom.
Move Action: Wrist sheath release dagger to right hand
Second move action: Step back through doorway and draws his longsword with left hand
Mella Gbadu
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Mella draws her longsword calling on the holy might of Iomedae and delivers a powerful swing at the devil that tried to poison Lila!
Power attack longsword: 1d20 + 5 + 3 ⇒ (18) + 5 + 3 = 26
Damage: 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Draw longsword, smite evil, power attack. AC 22 vs devil 2.
Lila Andrea Salomé
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Ooops. my init, too.
Lila takes a 5' step to the North, draws a holy water from her bandolier (move action),
pulls the pin :^)
and chucks it at a beastie (standard action)--targeting #2 if Mella's mighty blow did not drop it, #1 if it did.
I know, if they have 5' reach, my attack provokes AoO. waddayagonnado?
Range Touch Att: 1d20 + 3 ⇒ (4) + 3 = 7
Holy Water dam: 2d4 ⇒ (2, 4) = 6
Splash Damage=1
Luke_Parry
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Bo'alo steps up, and takes a two-handed swing with his temple sword, but the vile little creatures scamper around Lila's torso, and he has to adjust his swing, or bisect the Geisha.
Anaduno draws his weapons as he moves back into the doorway to the other room, adopting a guard position.
Mella calls upon the divine might of the Inheritor, infusing her weapon with a golden glow that lights up the room, before stepping forward, and slashing at one of the Devils. It's flesh smokes as the blade connects with it, but incredibly, it remains alive, simply poking its tongue out at the paladin.
Lila manages to resist the effects of the poison, steps back, draws a small vial from her sash, and smashes it on the floor, splashing both devils, causing them to screech in annoyance.
@Lila: Moving forward, you really need to specify what is in your bandolier.
The wounds of the two devils begin to heal, the scald marks from the holy water completely healing, whilst the wound from Mella's sword begins to close.
They respond by trying to keep a body between them and the paladin, and step into Lila's square, attempting to sting her again...
Devil #1: 1d20 + 8 ⇒ (18) + 8 = 26, for 1d4 ⇒ 3 damage.
Devil #2: 1d20 + 8 ⇒ (9) + 8 = 17, for 1d4 ⇒ 1 damage.
...this time, both succeed, and yet more venom pumps into her body, whilst the devils cackle uproariously.
Round 1: Bo'alo, Anaduno, Mella, Lila, Devils, Janalun
Round 2: Bo'alo, Anaduno, Mella, Lila, Devils, Janalun
Janalun to finish Round 1. Everyone else is good to go for Round 2.
Anaduno Enstateis
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Anaduno launches a dagger at the small devil on the left, then clambers as gracefully as possible over the bed to stand on Mella's right, switching his longsword to his right hand.
Standard Action: Dagger throwing 1d20 + 6 ⇒ (19) + 6 = 25, 1d4 + 3 ⇒ (2) + 3 = 5
Move action: Acrobatics over the bed: 1d20 + 4 ⇒ (19) + 4 = 23
Free action: Switch weapon hands.
Bo'alo
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Bo'alo will readjust his grip and in a flash of steel attacks the devilish creature
Flurry of blows
1d20 + 2 ⇒ (20) + 2 = 221d8 + 3 ⇒ (5) + 3 = 8
1d20 + 2 ⇒ (2) + 2 = 41d8 + 3 ⇒ (7) + 3 = 10
Confirm
1d20 + 2 ⇒ (7) + 2 = 91d8 + 3 ⇒ (6) + 3 = 9
Lila Andrea Salomé
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sheet updated, but for quick reference 8 slots: all flasks (was 5), 2 iron brushes, paper candle w/ tindertwig; 2 wristsheaths: wand of CLW and fighting fan, if it's put away--usually fan only thing in hand
[ooc] assuming two more saves: 2 Fort Saves: 1d20 + 1 ⇒ (10) + 1 = 111d20 + 1 ⇒ (20) + 1 = 21
Janalun
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Janalun, pulls out his morningstar, but unsure of his ability to really help at the moment, errs to bless his party instead. He then steps closer to Lila to try and assist.
+1 attacks and fear saves for all.
Luke_Parry
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Janalun pulls out his morningstar, and takes a swing at the injured devil...
...although he delivers a solid blow, much to his bemusement, when he lifts his weapon away, there is naught but a slight bruise.
Bo'alo continues with his assault - again, like Janalun, he makes a solid blow, but when he pulls his blade away, a strike that should have left a great rent leaves a narrow slash instead.
Anaduno throws a dagger at the injured fiend; again, whilst it connects, a few seconds later it pops back out of the creature's flesh, leaving no evidence of any injury whatsoever.
Of course, Mella then lands another solid blow, cleaving the tiny devil's flesh in twain; as it falls, the party is treated to the strange sight of its body elongating grotesquely, before it is sucked into the keyhole of the secret door.
Lila, feeling the poison dull her dexterity (Lila takes 1d2 ⇒ 2 Dexterity damage.), decides to start belting out a rousing tune.
The remaining devil continues its assault on the Geisha...
Imp: 1d20 + 8 ⇒ (18) + 8 = 26, for 1d4 ⇒ 3 damage.
...its stinger digging into her soft flesh, and pumping more poison into her.
@Lila: You were correct; I did need two more posion saves. Since you failed one, I also needed an additional one on your turn, and a second one for the attack you just suffered. Go ahead and make a third one for your action in Round 3, too (only relevant if you fail either of the first two).
Round 2: Bo'alo, Anaduno, Mella, Lila, Devil, Janalun
Round 3: Bo'alo, Anaduno, Mella, Lila, Devils, Janalun
Janalun to finish Round 2. Everyone else is good to go for Round 3.
Lila Andrea Salomé
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Lila will maintain the bardic performance in her best Elmer-Fudd-singin'-Wagner voice:
"Kill da Devil, Kill da DEvil, Kill da DEVil" (free action)
Everyone still +1 morale bonus to hit, and damage, as well as fear and charm saves
5' step to South
Pull out Cure Light Wounds wand
Use wand on self
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Save the Fortx3: 1d20 + 1 ⇒ (17) + 1 = 181d20 + 1 ⇒ (6) + 1 = 71d20 + 1 ⇒ (10) + 1 = 11
Mella Gbadu
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Mella pivots quickly to the other devil, swinging again!
Power attack longsword: 1d20 + 5 + 3 + 1 ⇒ (8) + 5 + 3 + 1 = 17
Damage: 1d8 + 5 + 4 + 1 ⇒ (5) + 5 + 4 + 1 = 15
Luke_Parry
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@Anaduno: Yes, I am fine with that. I just can't update the map until I get home from work.
@Lila: You take an extra: 2d2 ⇒ (2, 1) = 3 Dexterity damage.
@Mella: Unfortunately, you used your Smite Evil on the other devil, so I am afraid that you don't get the +3 to hit, +2 (x2 on first hit) to damage against this one.
Janalun
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Janalun, slightly deterred from the light thumping he gave the first demon, sees little alternative and swings again at the remaining demon.
Attack: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Luke_Parry
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Janalun swings again, delivering what should, again, have been a decently solid hit, but which only gives the tiny devil a light bruise.
Bo'alo, too, hits, but this time, his weapon does not even permanently crease the devil's skin.
Anaduno, however, has more luck, delivering a nasty blow which has enough impact to leave a deep cut to the devil's side.
Mella, seeing an open, takes another swing, but the devil, wary of the paladin, ducks around behind Lila, avoiding the blow.
Lila then pulls out a wand and heals herself, even as she feels the poison continue to sap away her dexterity...
The devil then continues to attack the geisha...
Devil: 1d20 + 8 ⇒ (11) + 8 = 19, for 1d4 ⇒ 4 damage.
...delivering a wicked sting, which pumps in *even more* venom.
@Lila: Two more Fort saves; one for this blow, and another for on your turn.
Round 3: Bo'alo, Anaduno, Mella, Lila, Devil, Janalun
Round 4: Bo'alo, Anaduno, Mella, Lila, Devils, Janalun
Janalun to finish Round 3. Everyone else is good to go for Round 4.
Map updated.
Lila Andrea Salomé
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Fort saves: 1d20 + 1 ⇒ (7) + 1 = 81d20 + 1 ⇒ (9) + 1 = 10
If Bo, Ana or Mella kill it, Lila will just whimper on her turn, otherwise
Maintaining Bardic Performance.
"Oops, it stabbed me again,
right in my heart, losing my dex..."
If I'm keeping this straight, Lila and the Beastie are in the square due South of the secret door, right in front of Anaduno.
Lila very carefully (or is that wobbly?) engages in a fullround Withdraw. She'll move past Janalun, into the square with the door on the angled wall, leaning heavily against it, in the vain hope that if she drops unconscious, at least her bodyweight might prevent the beastie from opening the door and escaping/alerting someone in main hall...