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About Lila Andrea SaloméLila Andreas-Salome
Lila's Maxims:
Maxim #1 (The Disappeared) Always better to busk with a hangover; gives you that vulnerable vibe that makes folks more generous. Lila's Maxim #2 (Library of the Lion) Better to talk first, shoot later…even with lions—especially with Lions. And an Original Composition by Lila Andreas-Salome: . I’m King but wear no crown . though all others bow down. . I’m covered in gold, . But it’s just for the cold. . My ladies by my side; . they are my pride. . Who am I? Lila's Maxim #3 (Race for the Runecarved Key) Lead them astray with promises of the Gates of Paradise, then loot their caravan. Lila’s Maxim #4 (Slave Ships of Absalom): Never try to climb into a ship at sea…especially in plate armor. Lila’s Maxim #5 (Between the Lines): Always pack a little holy water. Lila’s Maxim #6 (The Frostfur Captives): Nothing creepier than a nasty little puppet laughing hideously while floating midair. Lila’s Maxim #7 (The Horn of Aroden): Though a werewolf helplessly cackling like a hyena comes close. Lila’s Maxim #8: (School of Spirits): What do you do with some drunken Sailors? What do you do with some drunken Sailors? What do you do with some drunken Sailors? Cast your Calm Emotions! Yo-ho UP she rises, Yo-ho UP she rises, Yo-ho UP she rises, from the Drown-ed City. Lila’s Maxim#9 (the Shackled Hut): Baccae are rank amateurs when it comes to charm… Maxim#10: (Sanctum of a Lost Age) Never listen to a worshipper of Groeteus Maxim#11: Always let someone else touch the demonic mimic door first. Maxim#12: (Abducted in Aether): Elementals are a lot more fun that pakalchi sahkil … Maxim#13: (The Golden Serpent): Tanking is FUN! Maxim#14: (Orders from the Gate): Holding life and death in your hands is heady stuff…and EXPENSIVE. (Oh, and Hellknights are stupid: Knowledge and Lore are more important than the end of the world.) Maxim#15: (King Xeros of Old Azlant): Xills are just as atrocious as hosts as they are to hosts… Maxim#16 (The Flesh Collector): Knowledge is not always the great motivator. (And Undead Dryads make for interesting mysteries) Maxim#17 (Wardens of Sulfur Gulch): Incorporeal Ship Brains for are quite unpleasant company. Maxim#18: (Weapons in the Rift): Fired Biggest Weapon in the world…then saved Ollysta with Breath of Life. Best. Day. EVER!!!! Maxim#19: (Elven Entanglement): Always yield the right of way to Colossal creatures, especially Briarborn Juggernauts Maxim#20: (Feast of Sigils) Nomnomnom…Who knew Evil tasted so good? Maxim#21: (Siege of the Diamond City): Kill-stealin’ ain’t really my thang. Maxim#22: (Torrent’s Last Will): Who knew there were performance issues underwater? Maxim#23: (Solstice Scar) Orcs can be sooo adorable. Oh, and the Blackros are full of crap. Maxim #24: (Words of the Ancients) Copper dragons are certainly a fickle lot, but oh so fun to toy with…socially speaking, of course. Maxim #25 (the Lion’s Justice): Prince, Shogun, Warlord…the title matters not; always the same violent petulant little boys Maxim #26 (Solstice Scar B): Fey of heart, laughter abounds. Maxim #27 (Solstice Scar C): How many times must I persuade the same leaders? As many times as it takes…. Maxim#28 (Eyes of the Ten Pt 1) Why are Venture Captains so Unreliable? Maxim#29 (Eyes of the Ten Pt 2) Sometimes, it is a good idea to Dominate a Venture Captain…(all the time?) Maxim#30 (Eyes of the Ten Pt 3) Friggin’ nobles: give them a little praise and they try to take over the whole world. (granted, it was a dusty cold red world, but still…) Maxim#31 (Eyes of the Ten Pt 4) Always let someone else do the dirty work for you…especially when it’s wet work. Maxim #32 (Rasping Rebirth): Now, where are those cookies? Current Buffs:
Current AC: 36 (23 Tch, 27 FlFt)
- Mage Armor - Longstrider - False Life - See Invisibility - Barkskin - Heroism - Shield (13 min) - Shield of Faith (13 min) - Find Traps - Tap Inner Beauty (12 min) - Mirror Image (12 min) 8 images - Resist 30: Acid, Cold, Fire - Immune electricity and poison - Greater Invisibility 10 rounds Init: +13 | Perc: +25
HP: 129
Saves: Fort: +13, Reflex: +22, Will: +16 |
Languages: Common, Tien, Draconic, Elven, Abyssal, Infernal, Sylvan, Azlanti, Ancient Osiriani, Jistka, Thassilonian, Tekritanin
Half-Elf stuff:
Elven Immunities: immune to Sleep and +2 save v Enchantment
KEEN SENSES: a +2 racial bonus Perception Dual-Minded: +2 Will Save (replaces Adaptability) Arcane Training: only one favored class, and it must be an arcane spellcasting class (Lotus Geisha). They can use spell trigger and spell completion items for their favored class as if one level higher This racial trait replaces the multitalented racial trait. (scrollmaster for the win!) Traits:
Magical Knack: Lotus Geisha Bard, Tattoed Focus (Perform: Oratory) Feats:
Noble Scion of War, Spell Focus (Enchantment) (LG 1 bonus), Magical Aptitude, Extra Revelation: Misfortune, Greater Spell Focus (Enchantment) (LG 5 bonus); Xtra Revelation-Sidestep Secret, Spellsong, Discordant Voice, Spell Penetration Skills: Acrobatics +4, Appraise+7, Bluff+16, Climb +5, Diplomacy +32, Disguise+16, Handle Animal+24, Heal+6, Intimidate+16, Linguistics +9, Perception +25, Sense Motive +32,
Oracle Stuff:
Primary Curse: Lame: -10 movement, immune to fatigue
Second Curse: Legalistic: Break your word (either purposefully or unintentionally), become sickened for 24 hours or until meet obligation. 1/day, make vow to self for +4 morale bonus on any one roll Oracle Revelation: LORE KEEPER (Ex):[/b] learn info through tales, songs, and poems. You may use your CHA mod instead of INT on all Knowledge checks. MISFORTUNE (Ex): as an immediate action, force a creature w/in 30' to reroll one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day Sidestep Secret (Su): Add your CHA mod (instead of DEX) to Armor Class and Reflex saves. Your armor’s max Dex bonus applies to your CHA instead of DEX. Pathfinder Savant:
Spellcasting: +2 level to Caster class for spells/day & spells known, & increased effective level of spellcasting. ADEPT ACTIVATION: Can always take 10 on UMD, except when activating blindly. MASTER SCHOLAR: 1/2 his class level (minimum 1) bonus on all Kn (arcana), Spellcraft, & UMD checks. Can always take 10 on Kn (arcana) & Spellcraft checks SCROLL MASTER (Su): Uses his own caster level instead of the item’s caster level when using a scroll or other spell completion item. Esoteric MagicAt each class level beyond 1st, the arcane savant chooses a spell from any class’s spell list and thereafter treats it as if it were on the spell list of his base spellcasting classes; if his base class could not normally cast that spell, it is treated as 1 level higher. The spell’s type (arcane or divine) and save DCs function as normal for his base spellcasting class. All other restrictions of his normal spellcasting class apply. This ability does not allow other spellcasters to prepare, cast, or use spell trigger or spell completion items of esoteric spells (such as a sorcerer using a cure light wounds scroll) Added: Burst of Radiance (3rd lvl), Create Pit (3rd level) Lotus Geisha Bard Stuff:
Enrapturing Performance: +2 DC, +1 bonus stack if single target
BARDIC PERFORMANCE: 4+2/lvl after 1st + Cha = 27 rounds/day Countersong (Wind), Distraction (Oratory), Fascinate (DC+2 v 1 target), Inspire Courage +2 (+3 if 1 target), Inspire Competence +3 Versatile Performance: Oratory replaces Diplomacy & Sense Motive, Wind replaces Handle Animal Masterpieces:
Triple Time: 1 min casting time, uses 1 rd BP, 1 ally/lvl gains 10' for hour, (affects 5 targets)
Symphony Of Elysian Heart: 1 BP/round, 1 round action to activate, self + 5 allies gain Freedom of Movement Oracle Spells:
Orisons: Detect Magic, Create Water, Guidance, Stabilize
Oracle 1st (5/day): Moment of Greatness, Murderous Command DC:21, CLW Sorcerer Spells:
Cantrips: Disrupt Undead, Open/Close, Prestidigitation, Ghost Sound
Sorcerer 1st (5/day): Grease (DC:20) Bard Spells:
Caster Level 12 (Cast spells as a 10th lvl LG): 8x1st 7x2nd 6x3rd 3x4th Spells Known:6/5+1FC/ 5+3FC/ 4+1FC/ 2
0-lvl: Dancing Lights, Mage Hand, Mending, Message, Scrivener's Chant, Sift 1st (8/day): Charm Person (DC:24), Deja Vu, Hideous Laughter (DC:24), Liberating Command +24, Saving Finale, Tap Inner Beauty 2nd lvl (7/day): Calm Emotions (DC:25), Gallant Inspiration, Glitterdust (DC:21), Heroism, Hold Person (DC:25), Mirror Image, Suggestion (DC:25), Tongues. Pg Spell Kn: Blindness/Deafness (DC:21) 3rd lvl (6/day): Burst of Radiance (DC:22), Confusion (DC: 26), Create Pit (DC:22), Dispel Magic, Haste, Pg Spell Kn: See Invisibility 4th lvl (3/day): Dimension Door, Dominate Person (DC:27) Gear:
BROOM OF FLYING Gloves of Storing: Lesser Metamagic Rod of Persistence Lessser Metamagic Rod of Intensify Sleeves of Many Garments Shining Wayfinder Circlet of Persuasion Headband of Alluring Charisma+6 Belt of Constitution+4 Cloak of Resistance+3 Cracked Pale Green Prism Ioun Stone Eyes of the Eagle Masterwork Goggles Lesser Ankh Talisman Lesser Talisman of Freedom Lesser Talisman of Life's Breath +1 Spellstoring Haramaki (Frigid Touch) cold iron cestus cold iron brush fighting fan Handy Haversack, containing:
2 spring-loaded wristsheathes
Bandolier:
Scenarios played:
First Steps Part I: In the Service of Lore 4-01 Rise of the Goblin Guild We Be Goblins We Be Goblins Too 4-11 The Disappeared 5-11 The Library of the Lion Race for the Runecarved Key 6-05 Slave Ships of Absolom 7-01 Between the Lines 3-01 The Frostfur Captives We Be Goblins Free 5-19 The Horn of Aroden 7-05 The School of Spirits AP68 Reighn of Winter 2-The Shackled Hut 6-98 Serpent's Rise 6-97 Siege of Serpents (GM cred) Thornkeep 4- Sanctum of the Lost Age 7-17 Thralls of the Shattered Gods 7-23 Abducted in Aether 3-24 The Golden Serpent 7-25 Orders from the Gate 0-20 King Xeros of Old Azlant 2-16 The Flesh Collector 8-04 Wardens of the Sulfur Gulch 5-13 WEAPON IN THE RIFT!!! Best Day EVER!!! 5-05 The Elven Entanglent 4-10 Feast of Sigils 5-Special: Siege of the Diamond City 8-20 Torrent's Last Will 8-99a Solstice Scar A 4-20 Words of the Ancients 9-13 The Lion's Justice 8-99b Solstice Scar B 8-99c Solstice Scar C 1-46 Eyes of the Ten, Pt 1: Requiem for the Red Raven 1-54 Eyes of the Ten, Pt 2: The Maze of the Open Road 2-05 Eyes of the Ten, Pt 3: Red Revolution 2-22 Eyes of the Ten, Pt 4: Nothing Ventured, Nothing Gained Boons:
Actor of the Eleven Acts (Ascendance Day): When making Will save v spell, SLA or effect that has EVIL or FEAR descriptor, instead can make Perform-ORATORY and use that as save: One-shot boon Magical Scrivener: 1-shot: increase Caster Level of a scroll by 1 Silver Crusade: Miracle Worker: Once/adventure: Lay on Hands per 5th lvl Paladin: 3d6 (Swift for self) Chronicle#3: We Be Goblins: +2 on all Bluff, Diplomacy, Intimidate & Sense Motive v. Goblins Chronicle #4: We Be Goblins Too!: Advantageous Distraction: as swift action, +2 dodge AC for 1 round Chronicle #7: ½ cost (gp or Prestige) for 1 Raise Dead/Resurrection/True Resurrection Chronicle #7: +2 intimidate v Lissala worshippers, 1 intimidate as a move action 1/encounter with them Chron#9: Inner Struggle: If fail save v Compulsion, stunned until end of next turn, reroll save to end compulsion. Chron#10: 50gp for Snowbloom flower: +2 circumstance: diplo or bluff v native of Linnorm Kings, Intimidate v Irrisen #11: We Be Free: Perform for att & dam bonus OR bonus v Obstacles during race OR Catch on Fire for +1d6 (blistering invective?) Kaboom Kaboom: Double 1 firework damage Lingering Resonance: (Fail save v spell, gain either +2DC (charms?) or +4 on save Loci Spirit Ritual: spend 10 min prepping, for 24 hours, can gain +2 on save v Neg Energy, or standard action touch heal 1d8+Char lvl FACTOR: Day Job: roll of 1-5 = 10 #13: New Recruit (J. Dacilane): Standard action: 1 free spiritualist spell, up to 1/3 char level, Caster lvl=Char lvl-3 (i.e. 8th: 3rd lvl, CL 5), Wis:17 Telempathic Projection: get 1 shot +5 insight to Bluff/Diplo/Intimidate/Perform/Sense Motive (use within 1 min, 120’ range) OR Discern Next of Kin: DC=14 Will save 1 relative/round, up to 2 minutes, Obscuring Mist 20’ radius, 2 min, Remove Fear Identify Endure Elements Ventriloquism Blur (4 min), Invisiblity (4 min), Levitate (4 min, 400lbs, PURGE SPIRIT: Haunt, Incorp, Ethereal, 5d6 & Staggered (Will DC 16: ½, no stagger) Remove Paralysis, Resist Energy, Calm Spirit (HAUNT!!! Give out Siphons) or Incorporeal (1 min) Will negates #15: Spoils of the Siege (Shohiraj) & Trusted Pathfinder: (add Hat of Disguise to Circlet of Persuasion for 2700gp) #16: Pathfinder Excellence (Magic): One-shotx2, b4 casting Spell or SLA, rollx2 to overcome spell resistance or concentration in impeded area, Aspis suffer -2 penalty on save Pathfinder’s Excellence (Skill): decide b4 roll, rollx2 for skill check. If during encounter directly a/g Aspis, + ½ Char lvl to roll as well #17: Echoing Paradox: One-shot free action, +2 Aid Another bonus to attack, skill or save (before roll) to SELF #18: One-shot: If fail save v Demonic possession or compulsion, free action re-roll the save. #19- One-shot SLA: Caster lvl=Char lvl, Cha casting stat: Greater Invisibility: 1 rd/lvl (D) Grter Dispel Magic: 1 spell/4 lvls (2) & remove curse, or 20’ radius, 1 roll v all (moment/vow) or as per Dispel Magic but w/ +4, NO SR Chain Lightning: 400+40, 1d6/lvl (20max), arcs to (lvl) targets (8), DC -2 to next target, all must be within 30’ of primary target (DC: 24) Fireball: 400+40’, Max 10d6, 20’ Radius Spread, (DC: 21) Greater Heroism: 1 min/lvl, +4 morale on attack, save & skill, IMMUNE to Fear, temp hp=Caster lvl (8) Stoneskin: 10 min/lvl, DR 10/adamantine, absorbs lvlx10 (i.e. 90) #20 Sendeli Foxglove’s Favor: (Ivy District, Absolm): who knows??? (Golden Serpent) #21- Hellknight’s Respect, Reinforced Alliance: +2 Diplo, Bluff & Intimidate v members of Hellknight Order #24: Get +6 Perception for 4700gp (Custom Skillchip) Portable Tech: For one adventure, act as if have Technologist Feat (and at end of adventure, can retrain to gain Technologist feat) Cyberart, Emergency Raft, Emergency Shelter #25: Champion of Ghalcor’s Legacy: Halve Prestige cost for Silver Crusade vanity Mendevian Commendation: +1 charisma-based Skill & Ability checks made to influence Mendev Crusaders (+3 max) #26-(Elven Entanglement)Accumulating Army (Elven Uprooters) #27- (Feast of Sigils) Sigil Wafer+2 Profane to CHA until 5/30/18 #28 (Siege of the Diamond City): Siege Hardened one-shot: +3 on SR check v. Demon Defender of Nerosyan: 5% Discount on “Good” Magic items in Mendev/Worldwound. -3 Prestige cost outside settlement #29 (Torrent’s Last Will): One-Shot: 1rd/char lvl: 20’ Aura: +4 deflection & resistance v Evil, or 20’ Matic Circle v Evil Water Afinity, Welcome to Boundless Sea: +1 Diplo v Water types, 1-shot elixir of swimming #30 (Solstice Scar): Martyr’s Shard 1: make weapon +1 good cold iron for a min + other benefits with more Martyr Shards
#33 (Solstice Scar B): Martyr’s Shard 2: make weapon +1 good cold iron for a min + other benefits with more Martyr Shards
#34 (Solstice Scar C): Fangwood Purifier: One-shot: Make Wild Empathy check, Character lvl + CHA currently +25 (+13+9+3 circlet)
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