Classes/Levels |
Aasimar Paladin 2 HP: 18/18 | AC: 19 | T: 10 | FF: 19 | CMD: 15 | Fort: +7 | Ref: +3| Will: +7 | Init: +0 | Perc: +2 | Sense Motive: +4 |
About Mella Gbadu
Mella Gbadu
Aasimar Paladin 2
LG Medium Outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 19, touch 10, flat-footed 19 (+7 armor, +2 shield)
hp 18 (2d10+2)
Fort +7, Ref +3, Will +7; +1 vs. evil outsider's spells and effects
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash +5 (1d4+3/x2) and
. . Masterwork Longsword +6 (1d8+3/19-20/x2)
Special Attacks smite evil (1/day)
Spell-Like Abilities
. . At will—Detect Evil (At will)
. . 1/day—daylight
Paladin Spells Prepared (CL 0):
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Statistics
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Str 16, Dex 10, Con 13, Int 12, Wis 10, Cha 17
Base Atk +2; CMB +5; CMD 15
Feats Power Attack -1/+2
Traits Purity of Faith, Sargavan Guard
Skills Acrobatics -8 (-12 jump), Climb -5, Diplomacy +10, Escape Artist -8, Fly -8, Handle Animal +7, Heal +4, Knowledge (religion) +6, Perception +2, Ride -8, Sense Motive +4, Spellcraft +5, Stealth -8, Swim -5; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Polyglot
SQ aura of good, lay on hands (1d6) (4/day)
Combat Gear Oil of bless weapon, Alchemist's fire, Antitoxin; Other Gear Splint mail, Heavy steel shield, Masterwork Longsword, Adventurer's sash (2 @ 1 lbs), Backpack, masterwork (empty), Chalk (5), Paladin's kit, Powder (5), 768 GP, 4 SP
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Lay on Hands (1d6) (4/day) (Su) You can heal 1d6 damage, 4/day
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Purity of Faith Your soul is clean, and you are deeply committed to fulfilling your duties to the church. You take +1 trait bonus on all Will saves and a +1 bonus on all saving throws made against spells and effects originating from an outsider with the evil subtype
Sargavan Guard -1 Armor check penalty.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.