
Stg Noss Linker |

Can you follow and Abstract Idea for a cleric, say Nature, or Life.
The site posted dos list goods and faiths.
As hes a Half-Giant a Aberrant Dragonmark just seems to fit so well :)
I want to get him just right so he feels part of the world,
Would be nice to know some more of the games starting point,
year, place etc would be good, to lock him into his place in the world.

Browman |

Focus: Wisdom 18
Foible: Charisma 8
Warforged: Agile (+2 Dex, +2 Wis; -2 Cha)
Monk: Monk of the 4 Winds Archetype if possible, otherwise Vanilla Monk.
So, to make sure I have this before I roll them, they go onto stats in the order that they're rolled?
the 4 stats you roll for are in order

GM Xen'Dragon |

fbdaury yep and that archtype is acceptable
Menovial a naturalist ranger is going to be very useful in Xen'drik.
Dylos since I myself play a Blood Cleric have at it.
Noss I am not sure on the abberant dragonmark since they are for the core races. However eberron is a strange place and strange things can happen, so you can't have been born with a mark however you could have gotten it another way (were you a science experiment for whats left of the Closed Circle? That kind of weird).

Cestus |

1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (2) + 7 = 9
So I guess then it shakes out as follows: (Racial Adjustments factored in)
Str 15
Dex 11
Con 13
Int 9
Wis 20
Cha 6
2nd lvl Monk of the Four Winds
Warforged (Agile Model)
Region: Mournland (Formerly Cyre)
Hit Points: 18
Hero Points: 1
BAB: +1
CMB: +3
CMD: 18
AC: 17 (+2 Natural Armor/+5 Monk)
tch: 17
ff: 15
Fort +4
Reflex +3
Will +8
Flurry of Blows:+2/+2
Unarmed Strike: 1d6+2
Elemental Fist: 2/Day +1d6 Energy damage from Acid, Cold, Electricty, or Fire (choose when activating) on Unarmed strike.
Evasion (No damage on successful Reflex saves)
Improved Grapple (Grapple provokes no AoO, bonus of +2 to CMB/CMD to grapple/resist grapple)
Scorpion Style (Unarmed strike does normal damage plus Fort save vs. DC 16 or drops target's speed to 5ft. for 5 rounds)
Weapon Proficiencies: club, crossbow (light or heavy), dagger, handaxe, javelin, shortspear, short sword, sling, spear, and Monk weapons- no armor or shield proficiency.
Racial:
■Humanoid (Living Construct Subtype)
■Medium Size
■Base Speed: 30ft.
■Warforged have a single slam attack: 1d4+2
■Immune to paralysis and sleep effects.
■+2 racial bonus vs. disease, death effects, energy drain, exhaustion, fatigue, mind-affecting, nausea, poison, stunning and sicken effects.
■+2 racial bonus to checks to remove negative levels and stabilization checks.
■Do not need to eat, breathe or sleep, but do need to rest for 8 hours to regain spells or similar abilities.
■Do not heal hit points or attribute damage naturally, but can be repaired with use of the Craft skill or with effects that repair constructs. Repairs made with the Craft skill take 8 hours and a warforged repair kit. The amount of hit point damage repaired per check is the result of the Craft check -15. Repairing a point of attribute damage requires 8 hours and a Craft check, DC 25. Repairing both hit point damage and one point of ability damage can done during the same 8 hour period, but still requires two different checks. Appropriate Craft skills include armorsmithing, blacksmithing, gemcutting and sculpting. A conscious warforged can repair itself.
■Spells from the conjuration (healing) subschool or supernatural abilities that duplicate them are only half as effective, rounded down.
■Can be targeted by spells and effects that affect objects objects made from metal, stone and wood.
Feats:
Dragon Style (+2 vs. stunning effects, can ignore difficult terrain when charging, running, and withdrawing. Can charge through squares containing allies. Can add 1 1/2 times Str bonus to first unarmed strike of round.
Skills:
Acrobatics +2(+3) [+5]
Perception +1(+3)(+5) [+9]
Sense Motive +1(+3)(+5) [+9]
Stealth +2(+3) [+5]

Stg Noss Linker |

Noss I am not sure on the abberant dragonmark since they are for the core races. However eberron is a strange place and strange things can happen, so you can't have been born with a mark however you could have gotten it another way (were you a science experiment for whats left of the Closed Circle? That kind of weird).
O now you have me thinking, cool,o something like that would help explain a lot about him I will revamp,
Also any large Dino mounts a half giant could use?
GM Xen'Dragon |

No giant dino mounts initially I think however as you travel into the interior (almost the middle of Xen'drik) you will encounter giant creatures of all descriptions taming them could be challenging however...
also an alert to all half giant and drow players, this campaign will explore ruins of the giant empire and flesh out drow tribal culture as you will have role playing oppertuneties based around those if you choose to go after them. Although half giants and drow be warned, both of you aren't exactly friendly to another (its kill on sight the drow hate giants with good reason).
Cestus your stats look good and Monkeygod aspect of the beast is ok.

Arknight |

Ok, I'm interested.... :)
Thinking a Half-elf Rogue with Wild Talent. Left behind as a child in Xendrik when his parents' expedition was destroyed to the last individual. Found and taken in by a Drow, he grew up fighting for his life while helping his 'stepmother' explore. it went on this way until he discovered his parent's journal in his savior's belongings. Fleeing in the dark of the night, he managed to make it to port where he got working passage back to Sharn.
Once back there, an uncle informed him that his sister had also been on the expedition and had not been found in the remains of the expedition. Feeling that she was still lost in Xendrik, he found an expedition returning.
Strength: 1d10 + 7 ⇒ (3) + 7 = 10
Dexterity: 18
Constitution: 1d10 + 7 ⇒ (6) + 7 = 13
Intelligence: 1d10 + 7 ⇒ (8) + 7 = 15
Wisdom: 1d10 + 7 ⇒ (10) + 7 = 17
Charisma: 8

Arknight |

Here's what the concept turned into... still have to get gear anc such though....
**********************
Devor'al
Half-Elf Rogue (Survivalist) 2
NG Medium Humanoid (elf, human)
Init +5; Senses low-light vision; Perception +10
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 10 (+5 Dex)
hp 18 (2d8+2)
Fort +1, Ref +8, Will +3; +2 vs. enchantments
Defensive Abilities evasion; Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 10, Dex 20, Con 13, Int 15, Wis 17, Cha 8
Base Atk +1; CMB +1; CMD 16
Feats Weapon Finesse, Wild Talent
Traits Devotee of the Green (Knowledge [nature])
Skills Acrobatics +10, Autohypnosis +5, Bluff +3, Climb +5, Craft (leather) +6, Diplomacy +3, Disable Device +9, Knowledge (geography) +5, Knowledge (nature) +8, Perception +10, Sense Motive +8, Stealth +10, Swim +5; Racial Modifiers +2 Perception
Languages Common, Draconic, Drow Sign Language, Elven
SQ elf blood, hardy, rogue talents (finesse rogue)
Other Gear 1000 GP
--------------------
TRACKED RESOURCES
--------------------
Power Points, Total - 0/2
--------------------
Special Abilities
--------------------
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Hardy (Ex) Survive longer without food or water.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Wild Talent Your mind wakes to a previously unrealized talent for psionics.
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GM Xen'Dragon |

the "lucky" have been announced! Congratulations to the Shifter druid and the drow raised Half-Elf rogue! You will get to see all the beauty (and horrors) of the Xen'drik interior! I will be devising your custom traits which are intended to be a bit more powerful then the average trait...speak in the discussion thread with your selectors if you so desire while I finalize them.