
Dolgrin Ironstrike |

Dolgrin checks for tracks in the cavern and both tunnels and will keep an eye out for traps/secret doors.
survival: 1d20 + 14 ⇒ (6) + 14 = 20
perception: 1d20 + 11 ⇒ (11) + 11 = 22
To the party, Keep an eye out to make sure our friends above don't 'drop in' on us unannounced. My gut tells me we want the small tunnel, because things we come across in the big tunnel might be too much for us to handle. However, my gut has been horribly wrong upon occasion...

Dolgrin Ironstrike |

Dolgrin grins morosely-Great, more spiders. Well, the small tunnel it is. Don't be wrong again gut...
Lead the party down the small tunnel with Anvil at my side.
perception: 1d20 + 11 ⇒ (19) + 11 = 30

DM Darkvision |

After a few hours of traveling down the small tunnel, Dolgrin spots a couple of drow coming towards the group, he does not believe they have spotted you yet. They look like martial types, chain armor, small shields, and swords of some type.
The tunnel is pretty bare, not much in the way of cover or places to hide.

Dolgrin Ironstrike |

Send Anvil up to the ceiling for some swoop-down rear trip attacks.
Dolgrin motions to the group-Trouble ahead. Looks like drow warriors. Unless you two have any better ideas hang back a bit to stay out of melee and let's see where this goes. I'd say let's pull the 'dwarf prisoner' routine, but that seems like a lot of work for just two guys. No good places to hide.
See if the guys will get into melee range and then see what happens.

Dolgrin Ironstrike |

Thinking to himself-Gotta get them in closer...
मैं केवल बौना बात , माफ करना मेरे अच्छे साथियों हूँ। मैं कहीं व्यापार करने के लिए देख रहा हूँ ?
Hands extended peacefully Dolgrin slowly moves towards the two elves trying to keep himself in front of any crossbow shots that might target his comrades.

AnvilScarab |

Above on the tunnel ceiling Anvil slowly moves forward towards the elves.

Dolgrin Ironstrike |

Dolgrin will keep advancing slowly with his hands open and non-hostile (did not throw down his sword; it's just scabbarded) and get as close to the two drow as possible; all the while prattling on in Dwarven about trading.
In the meantime, Anvil will try to get behind and initiate a surprise trip.
As soon as Anvil makes its move Dolgrin will attack. If he's close enough-move action to draw and attack. If not he will charge (double or regular move) and attempt a grapple (d20+8 CMB vs. their CMD) trying to pin one down long enough for his companions to move up in support and prevent a bow shot. Then he will draw (the following round move action) and attack.

Maqej Lek |

Emptying his bowels...readying a spell of power!!!

Dolgrin Ironstrike |

http://www.d20pfsrd.com/gamemastering/combat#TOC-Charge
Charge and attack:
HACK: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
2d6 + 7 ⇒ (1, 4) + 7 = 12
AC 18 next round.

AnvilScarab |

Anvil glides down and attempts to trip the one not attacked by Doglrin:
trip: 1d20 + 8 ⇒ (18) + 8 = 26
If your attack exceeds the target's CMD, the target is knocked prone. If your attack fails by 10 or more, you are knocked prone instead. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has. Some creatures—such as oozes, creatures without legs, and flying creatures—cannot be tripped.

Maqej Lek |

fort: 1d20 + 4 ⇒ (18) + 4 = 22
move up to withing 30' and fire an elemental ray at the one Dol struck
rangedtouchattack1: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 + 2 + 5 ⇒ (4) + 2 + 5 = 11

DM Darkvision |

Dol charges wildly at the drow but his blow glances off without doing any damage.
Maq's ray connects, burning the drow.
Anvil trips the other drow.
Char casts bless.
The drow curses and strikes at Dol.
sword: 1d20 + 9 ⇒ (10) + 9 = 19
dam: 1d6 + 3 ⇒ (5) + 3 = 8
dagger: 1d20 + 9 ⇒ (1) + 9 = 10
The other drow levitates back up and strikes at Anvil
sword: 1d20 + 8 ⇒ (3) + 8 = 11

Dolgrin Ironstrike |

Sneeringly Dolgrin barks out-You fight like an ELF!
AOO on Levitation Ale: 1d20 + 9 ⇒ (9) + 9 = 18
GSPA on guy I attacked last round: 1d20 + 7 ⇒ (20) + 7 = 27
2d6 + 13 ⇒ (4, 3) + 13 = 20
cleavePA on levitater: 1d20 + 7 ⇒ (7) + 7 = 14
2d6 + 13 ⇒ (1, 2) + 13 = 16

Maqej Lek |

Fire off a 2nd elemntal ray at levitator rangedtouchattack2: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 2d6 + 4 + 10 ⇒ (5, 1) + 4 + 10 = 20

Dolgrin Ironstrike |

Dolgrin appreciatively pats the shell of Anvil as it continues to take bites of flesh out of the fallen drow. Them's good eatin'n, eh Anvil? Can either of you tell if the ring or equipment is magiced? We got lucky with these two; looks like we need to learn how to speak Drow.
Dolgrin pockets the ring and coins but has no interest in any of the equipment unless it's magical.

Dolgrin Ironstrike |

Anything magical? Otherwise, right step, left step, into the depths!

Char Churkut |

"I don't have that spell memorized."

Maqej Lek |

I'll cast detect magic

Dolgrin Ironstrike |

Follow the tunnel deeper into despair, err....I mean the depths!

Dolgrin Ironstrike |

Dolgrin takes in the massive underground opening, Well this looks promising. Sure to be some drow down here somewhere. Who's ready for a break?
Look for any sign that others have camped here recently or make regular use of the spot survival: 1d20 + 14 ⇒ (12) + 14 = 26.
If it looks safe enough set up camp and rest.
perception: 1d20 + 11 ⇒ (2) + 11 = 13

Maqej Lek |

perception: 1d20 + 8 ⇒ (6) + 8 = 14

DM Darkvision |

The spot looks like it has seen some use as a campsite in the past, but you estimate that it has been several weeks since anyone has stayed there and it seems safe.
Char perception: 1d20 + 5 ⇒ (14) + 5 = 19
stealth: 1d20 + 14 ⇒ (18) + 14 = 32
When you all get up in the morning, you see writing in a patch of soft sand nearby.
"Be wary, drow, spiders, undead near."

Dolgrin Ironstrike |

Dolgrin looks at the writing, Well, that's either really good for us that we have a 'friend' or it's really bad for us that someone can come in to our camp so easy and leave us a message. At least if it's undead my sword will be more effective...
Set out that day looking for sign of drow.
perception: 1d20 + 11 ⇒ (15) + 11 = 26
survival: 1d20 + 14 ⇒ (11) + 14 = 25

DM Darkvision |

About midway through the day you encounter a few drow leading a group of zombies.
Dol and party init: 1d20 + 10 ⇒ (2) + 10 = 12
drow party init: 1d20 + 4 ⇒ (10) + 4 = 14
"Let's have some fun with this vermin!"
Three drow fire off bolts from hand crossbows striking Dol but missing everyone else. The six zombies surge forward to engage the party.
On Dol
bow: 1d20 + 8 ⇒ (13) + 8 = 21
dam: 1d4 + 1 ⇒ (3) + 1 = 4
DC14 fort save or unconscious for 1d4 rounds
On Maq
bow: 1d20 + 8 ⇒ (5) + 8 = 13
On Char
bow: 1d20 + 8 ⇒ (7) + 8 = 15
You can attack zombies or try to move through to engage drow but that will likely result in 1-2 attacks by zombies and leave zombies in potential flanking positions.

Maqej Lek |

Cast burning hands on the zombies dc17 burninghands: 4d4 ⇒ (3, 3, 2, 2) = 10

Dolgrin Ironstrike |

DC14 FORT: 1d20 + 8 ⇒ (16) + 8 = 24
Ouch; not nice you pointy eared fiend! Now, my turn!
Dolgrin engages the zombies with a blade made specifically for this task and hopes Char can do something about the elves in the rear.
GSPA on zombie 1: 1d20 + 8 ⇒ (14) + 8 = 22
2d6 + 14 ⇒ (4, 2) + 14 = 20
GSPA cleave on zombie 2: 1d20 + 8 ⇒ (13) + 8 = 21
2d6 + 14 ⇒ (2, 6) + 14 = 22

Char Churkut |

burning hands: 4d4 ⇒ (2, 1, 4, 3) = 10

DM Darkvision |

Char and Maq manage to fry 4 of the zombies and Dol brings the two others down as well.
The drow, however, remain untouched and take careful aim with their hand crossbows.
"Damn the filth, we'll need to get more zombies."
On Dol
xbow: 1d20 + 8 ⇒ (20) + 8 = 28
dam: 2d4 + 2 ⇒ (3, 3) + 2 = 8
DC13 Fort save or unconscious 1d4 rounds
On Maq
xbow: 1d20 + 8 ⇒ (20) + 8 = 28
dam: 2d4 + 2 ⇒ (3, 3) + 2 = 8
DC14 Fort save or unconscious 1d4 rounds
On Char
xbow: 1d20 + 8 ⇒ (11) + 8 = 19
dam: 1d4 + 1 ⇒ (2) + 1 = 3
DC14 Fort save or unconscious 1d4 rounds

Maqej Lek |

fort: 1d20 + 4 ⇒ (15) + 4 = 19
Cast flaming sphere, hopefully catch 2 of them, 5' diameter sphere.
DC18 reflex to negate, firedamage: 3d6 ⇒ (2, 1, 5) = 8
"I call upon the Flames of Faltine! Burn dogs, burn!"

Dolgrin Ironstrike |

-12HP
DC13 FORT: 1d20 + 8 ⇒ (20) + 8 = 28
Your aim is good but your bolts must be coated with caffeine because I'm getting pumped!
Not sure how much distance between me and drow? Edit my actions as appropriate.
Dolgrin steps up and puts his blade to work on elven flesh.
GSPA: 1d20 + 7 ⇒ (18) + 7 = 25
2d6 + 13 ⇒ (3, 6) + 13 = 22
GSPA cleave: 1d20 + 7 ⇒ (14) + 7 = 21
2d6 + 13 ⇒ (5, 6) + 13 = 24
AC 18 next round.

DM Darkvision |

reflex: 1d20 + 6 ⇒ (4) + 6 = 10
reflex: 1d20 + 6 ⇒ (9) + 6 = 15
Maq burns two of the dark elves.
Dolgrin veers away from the burning sphere and attacks the remaining drow, delivering a solid blow.
Char casts bless on the party.
"And my sword is coated with your foul blood wretched dwarf."
sword: 1d20 + 8 ⇒ (3) + 8 = 11
sword: 1d20 + 8 ⇒ (17) + 8 = 25
dam: 1d6 + 5 ⇒ (3) + 5 = 8
Bolts at Maq and Char fly wide as the drow are concentrating more on trying to get away from Maq's flaming sphere than on their aim.
xbow: 1d20 + 8 ⇒ (3) + 8 = 11
xbow: 1d20 + 8 ⇒ (6) + 8 = 14
party action

Dolgrin Ironstrike |

-20HP
HAHAHAHAHA! You call that coated?
GSPA: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
2d6 + 13 ⇒ (4, 3) + 13 = 20

Maqej Lek |

Continue rolling the sphere at the 2 drow.

Char Churkut |

Char strikes 1 of the drow trying to avoid the burning sphere.
xbow: 1d20 + 6 ⇒ (14) + 6 = 20
dam: 1d8 ⇒ 6

Maqej Lek |

Boo to me! forgottendamage: 3d6 ⇒ (1, 2, 5) = 8 DC18 reflex