
Race |
|
Gender |
hobgoblin shaman AC:18 HP:35 Init:+3 Melee:+3/+0 Range:+6/+0 |
Size |
M |
Age |
42 |
Alignment |
NG |
Deity |
Healing patron |
Languages |
Common, goblin, undercommon, infernal, dwarven |
Strength |
10 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
19 |
Charisma |
14 |
About Char Churkut
Char is a survivor. She has survived in the Underdark by being useful to her tribe and by being able to hide when necessary. Her tribe has been destroyed and she seeks new allies with useful skills to help her continue to survive.
Hobgoblin: +2 dex, +2 con, darkvision, +4 stealth
Traits:
slippery, +1 stealth, stealth is class skill
deft dodger, +1 reflex
Feats:
(1)Dodge, +1 AC
(3)Extra Hex: Witch Hex: Flight: At 1st level, featherfall at will and +4 racial bonus on Swim checks. At 3rd level, cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch.
Shaman:
(1)Rat spirit animal (Otah), +2 fort save, fast healing 1
(1)Spirit Magic: Life (channel energy 3/day)
(2)Fortune hex, reroll any ability, attack, save or skill (lasts 1 round)
(4) healing hex (1d8+4)
(4) wandering spirit (flame)
Touch of Flame (Su): Make a melee touch attack that deals 1d6 points of fire damage + 1 point for every 2 shaman levels (3/day + Cha bonus)
Equipment:
clothing
flint & steel
50' hemp rope
back pack
water skin
water skin - hobgoblin whiskey
rations x5
morning star 1d8(20)
dagger 1d4(19-20)
light crossbow 1d8(19-20) 12bolts
MW chain shirt
Silver Holy symbol of Erastil
Scroll: CLW x2
Wand CLW x9