the darkness comes (Inactive)

Game Master Daedeloth

the darkness comes

a pathfinder campaign set in the underdark


1,251 to 1,300 of 2,558 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>

Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Dolgrin looks a little sheepish as he says, Maybe they'll just think the undead got loose and mistook the rations for humanoid flesh?

He quietly packs away the rations and then proceeds to open the door to the next room.


Dolgrin opens the unlocked door which leads into a large room 20' wide by 50' long, there is a door on the far side. The room looks like a barracks. There are two dozen bunk beads running the length of the room, 12 on each side.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

GARN! This door is a little stuck. Dolgrin tries to open it again telling it, Don't make me use my AXE!


Dolgrin Ironstrike wrote:
GARN! This door is a little stuck. Dolgrin tries to open it again telling it, Don't make me use my AXE!

?????


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Ninja'ed!


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

The two party members with the best perception search the room the third watch the door.

Let's give it a good look and see if there's anything of use before we move on.

perception: 1d20 + 11 ⇒ (1) + 11 = 12

If nothing of use is found open the door on the far side of the room.


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

perception: 1d20 + 8 ⇒ (7) + 8 = 15


Char perception: 1d20 + 6 ⇒ (7) + 6 = 13

Bad guy stealth: 1d20 + 8 ⇒ (16) + 8 = 24

A large ray-like creature glides down from the ceiling to attack. It glowing red eyes seem to leer at the group as it opens its toothy maw and whips its tail of segmented bone at attack C-D-M: 1d3 ⇒ 3 Maqej.

bite: 1d20 + 8 ⇒ (12) + 8 = 20
dam: 1d6 + 5 ⇒ (6) + 5 = 11
tail: 1d20 + 4 ⇒ (2) + 4 = 6

Party action.


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Cast infernal healing
24/34hp, 1


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Furious at himself for not seeing the creature before it could attack his friend, TONGS!, Dolgrin slashes out at the strange...thing

what is it-Kdungeoneering: 1d20 + 7 ⇒ (17) + 7 = 24
GSPA: 1d20 + 7 ⇒ (20) + 7 = 27
2d6 + 12 ⇒ (6, 2) + 12 = 20


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Ooh! Ooh!
crit damage: 2d6 + 12 ⇒ (3, 6) + 12 = 21


Giant Beetle Animal Companion-3; AC21; HP28; INIT+3; bite +5/1d6+2; +8trip
save:
FORT+4; REF+4; WILL+1
skills:
fly5; perception6; stealth11; attack; defend; down; guard

AnvilScarab flits into the air to defend its two-legs.

Move action fly up
bite: 1d20 + 3 ⇒ (18) + 3 = 21
1d6 + 1 ⇒ (5) + 1 = 6


hobgoblin shaman AC:18 HP:35 Init:+3 Melee:+3/+0 Range:+6/+0
Saves/Skills:
Fort+5/Ref+5/Will+8 Acrobat:3 Appraise:1 Bluff:2 Climb:0 Diplo:6 Disguise:2 EA:3 Fly:3 Heal:8 Intim:2 KN nat:5 planes:7 religion:7 Percep:6 Ride:3 SM:2 Spellcraft:7 Stealth:15 Survive:10 Swim:0

clw on Maq: 1d8 + 3 ⇒ (1) + 3 = 4


What you recognize as a cloaker takes a vicious blow from Dol and another from Anvil. It is hard to believe it lives, but it comes on, its form begins to shimmer and blur as it let's lose a horrible moan.

Everyone make a DC15 will save or you are panicked for 2 rounds.

Panicked: Flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks.


hobgoblin shaman AC:18 HP:35 Init:+3 Melee:+3/+0 Range:+6/+0
Saves/Skills:
Fort+5/Ref+5/Will+8 Acrobat:3 Appraise:1 Bluff:2 Climb:0 Diplo:6 Disguise:2 EA:3 Fly:3 Heal:8 Intim:2 KN nat:5 planes:7 religion:7 Percep:6 Ride:3 SM:2 Spellcraft:7 Stealth:15 Survive:10 Swim:0

will: 1d20 + 8 ⇒ (8) + 8 = 16

"You will not scare me so easily foul aberration!"

morningstar: 1d20 + 3 ⇒ (18) + 3 = 21
dam: 1d8 ⇒ 6


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

DC 15 Will: 1d20 + 3 ⇒ (8) + 3 = 11

Aieee! The horrors of the deep are upon us! Run away! Run away!

Dolgrin scrambles for his life, unconcerned for anything besides making it to safety...


Giant Beetle Animal Companion-3; AC21; HP28; INIT+3; bite +5/1d6+2; +8trip
save:
FORT+4; REF+4; WILL+1
skills:
fly5; perception6; stealth11; attack; defend; down; guard

DC 15 Will: 1d20 + 0 ⇒ (10) + 0 = 10

In the mind of a beetle:
My two legs flees from this perilous foe; what match am I? Fly away! Fly away!

The once brave beetle bolts away in a panick.


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

will: 1d20 + 3 ⇒ (8) + 3 = 11

"That thing came out of nowhere. There could be more. I'm gone!"


miss1-20: 1d100 ⇒ 88

Fortunately Char's blow lands solidly despite the blurred condition of the creature and it flops to the ground dead as her faithful companions all run back to the previous room in a panic only to sheepishly return a minute later.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Still am chortling over the vision I had of us fleeing and Char getting killed by the thing...

Giving his apologies for his brief moment of panic to Char Dolgrin thoroughly searches the room (take 10/20) and then opens the next door.


A search of the room reveals nothing beyond the barracks furnishings. You open the door and find yourself in a rough hewn tunnel, it is about 15 feet wide and about 10 feet high. It slopes steadily downwards.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Running his hand over the stone Dolgrin leads the party down to whatever is next.

perception: 1d20 + 11 ⇒ (3) + 11 = 14


Several large spiders drop down from holes in the tunnel's roof upon the unobservant party.

On dol:
bite: 1d20 + 6 ⇒ (13) + 6 = 19
bite: 1d20 + 6 ⇒ (19) + 6 = 25
dam: 2d4 ⇒ (2, 4) = 6
Dc16 fort save or 1d4 strength damage

On Maq:
bite: 1d20 + 6 ⇒ (16) + 6 = 22
dam: 2d4 ⇒ (1, 4) = 5
Dc16 fort save or 1d4 strength damage
bite: 1d20 + 6 ⇒ (14) + 6 = 20
dam: 2d4 ⇒ (3, 1) = 4
Dc16 fort save or 1d4 strength damage

On Char:
bite: 1d20 + 6 ⇒ (15) + 6 = 21
dam: 2d4 ⇒ (1, 2) = 3
Dc16 fort save or 1d4 strength damage
bite: 1d20 + 6 ⇒ (12) + 6 = 18


hobgoblin shaman AC:18 HP:35 Init:+3 Melee:+3/+0 Range:+6/+0
Saves/Skills:
Fort+5/Ref+5/Will+8 Acrobat:3 Appraise:1 Bluff:2 Climb:0 Diplo:6 Disguise:2 EA:3 Fly:3 Heal:8 Intim:2 KN nat:5 planes:7 religion:7 Percep:6 Ride:3 SM:2 Spellcraft:7 Stealth:15 Survive:10 Swim:0

fort: 1d20 + 5 ⇒ (6) + 5 = 11
Str dam: 1d4 ⇒ 4

"Ugh" Char drops her Morningstar and blasts the 2 spiders by her with burning hands spell.
burning hands: 4d4 ⇒ (3, 2, 3, 2) = 10


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

-13HP

DC16 FORT: 1d20 + 8 ⇒ (1) + 8 = 9
STR damage: 1d4 ⇒ 3

Still a bit rattled by the cloaker's hideous moan Dolgrin is completely unaware of the spider dangling over him until it bites him on the top of his head. The venom burns savagely and races through his body weakening him substantially.

Torag's flaming balls Dolgrin! Why don't you just lay down and let some dark elf bugger you for Stone's sake? Surprised by spiders? You are getting SOFT!

Ahhh! He bellows in pain.

GSPA: 1d20 + 6 ⇒ (15) + 6 = 21
2d6 + 12 ⇒ (1, 4) + 12 = 17
cleave: 1d20 + 6 ⇒ (12) + 6 = 18
2d6 + 12 ⇒ (5, 4) + 12 = 21

Get them Anvil!

-2AC next round due to cleave


Giant Beetle Animal Companion-3; AC21; HP28; INIT+3; bite +5/1d6+2; +8trip
save:
FORT+4; REF+4; WILL+1
skills:
fly5; perception6; stealth11; attack; defend; down; guard

In the mind of a beetle:
Protect my two-legs! Finally a foe that is also a meal!

On a wounded one if possible:
bite: 1d20 + 3 ⇒ (20) + 3 = 23
1d6 + 1 ⇒ (6) + 1 = 7


Giant Beetle Animal Companion-3; AC21; HP28; INIT+3; bite +5/1d6+2; +8trip
save:
FORT+4; REF+4; WILL+1
skills:
fly5; perception6; stealth11; attack; defend; down; guard

In the mind of a beetle:
All up in that spider's ASS!!! Wait, do spider's have assess?

crit damage: 1d6 + 1 ⇒ (5) + 1 = 6


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

fort1: 1d20 + 4 ⇒ (4) + 4 = 8

fort2: 1d20 + 4 ⇒ (8) + 4 = 12

aahhh, it burns!!! strenghtloss: 2d4 ⇒ (2, 4) = 6

barely standing

burning hands on my 2 spiders burninghands: 4d4 ⇒ (4, 2, 3, 4) = 13


Spider reflex saves v burning hands
r: 1d20 + 5 ⇒ (9) + 5 = 14
r: 1d20 + 5 ⇒ (4) + 5 = 9
r: 1d20 + 5 ⇒ (8) + 5 = 13
r: 1d20 + 5 ⇒ (2) + 5 = 7

Dol and Anvil bring down on spider but Dol misses on his cleave attempt as his sword is turned by formidable natural armor of the second spider.

Char and Maq manage to substantially burn the spiders attacking them, but are unable to bring any of them down.

V Dol
bite: 1d20 + 5 ⇒ (16) + 5 = 21
dam: 2d4 ⇒ (3, 4) = 7
Dc16 fort save or 1d4 strength damage

V Maq
bite: 1d20 + 5 ⇒ (9) + 5 = 14
bite: 1d20 + 5 ⇒ (1) + 5 = 6

V Char
bite: 1d20 + 5 ⇒ (19) + 5 = 24
dam: 2d4 ⇒ (3, 1) = 4
Dc16 fort save or 1d4 strength damage
bite: 1d20 + 5 ⇒ (15) + 5 = 20
dam: 2d4 ⇒ (3, 1) = 4
Dc16 fort save or 1d4 strength damage


hobgoblin shaman AC:18 HP:35 Init:+3 Melee:+3/+0 Range:+6/+0
Saves/Skills:
Fort+5/Ref+5/Will+8 Acrobat:3 Appraise:1 Bluff:2 Climb:0 Diplo:6 Disguise:2 EA:3 Fly:3 Heal:8 Intim:2 KN nat:5 planes:7 religion:7 Percep:6 Ride:3 SM:2 Spellcraft:7 Stealth:15 Survive:10 Swim:0

fort: 1d20 + 5 ⇒ (9) + 5 = 14
Str dam: 1d4 ⇒ 4
fort: 1d20 + 5 ⇒ (14) + 5 = 19

Char staggers and drops her pack to the ground, she is swaying and only her sheer determination is keeping her on her feet.

She casts lesser restoration on herself and stands slightly straighter.

restore: 1d4 ⇒ 2

-11 hp
-6 str


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

-20HP/-3 STR
DC16 FORT: 1d20 + 8 ⇒ (10) + 8 = 18
His body's resistances responding to the first dose of poison, Dolgrin manages to shake off the venom from the second bite and swings away at the eigh-legged arachnid and his friends.

GSPA: 1d20 + 6 ⇒ (14) + 6 = 20
2d6 + 11 ⇒ (2, 1) + 11 = 14
cleave: 1d20 + 6 ⇒ (19) + 6 = 25
2d6 + 11 ⇒ (1, 2) + 11 = 14

18AC from cleave.


Giant Beetle Animal Companion-3; AC21; HP28; INIT+3; bite +5/1d6+2; +8trip
save:
FORT+4; REF+4; WILL+1
skills:
fly5; perception6; stealth11; attack; defend; down; guard

In the mind of a beetle:
BITE! CRUSH! KILL!

On any wounded one.
Bite: 1d20 + 3 ⇒ (2) + 3 = 5
1d6 + 1 ⇒ (5) + 1 = 6


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Cast burning hands again savedc17: 4d4 ⇒ (3, 1, 2, 4) = 10


Maq brings down both the spiders facing him with a second dose of flames. Dol wounds his remaining spider with a hack of his greatsword but Anvil fails to finish it off for him.

The spiders fight back with a veangence!

on Dol
bite: 1d20 + 5 ⇒ (19) + 5 = 24
dam: 2d4 ⇒ (4, 4) = 8
DC16 fort save or 1d4 str damage

on Char
bite: 1d20 + 5 ⇒ (15) + 5 = 20
dam: 2d4 ⇒ (3, 4) = 7
DC16 fort save or 1d4 str damage
bite: 1d20 + 5 ⇒ (15) + 5 = 20
dam: 2d4 ⇒ (3, 2) = 5
DC16 fort save or 1d4 str damage


hobgoblin shaman AC:18 HP:35 Init:+3 Melee:+3/+0 Range:+6/+0
Saves/Skills:
Fort+5/Ref+5/Will+8 Acrobat:3 Appraise:1 Bluff:2 Climb:0 Diplo:6 Disguise:2 EA:3 Fly:3 Heal:8 Intim:2 KN nat:5 planes:7 religion:7 Percep:6 Ride:3 SM:2 Spellcraft:7 Stealth:15 Survive:10 Swim:0

fort: 1d20 + 5 ⇒ (13) + 5 = 18
fort: 1d20 + 5 ⇒ (15) + 5 = 20

touch of flame touch attack: 1d20 + 1 ⇒ (5) + 1 = 6

-23 hp
-6 str


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

cast elemental ray1 on spider on Char rangedtouchattack: 1d20 + 5 ⇒ (9) + 5 = 14

damage: 1d6 + 2 ⇒ (2) + 2 = 4


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

-28HP; -3 STR

My cleave was not applicable last round?

DC16 FORT: 1d20 + 6 ⇒ (1) + 6 = 7
STR damage: 1d4 ⇒ 4 total -7 STR

With a third venom filled bite, Dolgrin feels the tips of his fingers and toe start to numb. The greatsword that he was just swinging with ease seems to weigh more than an anvil in his hands and his breath starts coming in ragged gasps. To tired to mutter a curse he swings the lodestone of a blade.

GS: 1d20 + 5 ⇒ (13) + 5 = 18
2d6 + 1 ⇒ (6, 1) + 1 = 8
cleave: 1d20 + 5 ⇒ (18) + 5 = 23
2d6 + 1 ⇒ (2, 4) + 1 = 7


There was only one opponent within Dol's reach last round, nothing to cleave.

Dol's attack this round misses.

Maq further damages one of Char's already burned spiders.

Dol's opponent lands another bite and sends more venom into him. Char's spiders don't manage to connect despite her weakened state.

on Dol
bite: 1d20 + 5 ⇒ (16) + 5 = 21
dam: 2d4 ⇒ (2, 1) = 3
DC16 Fort or 1d4 str damage

on Char
bite: 1d20 + 5 ⇒ (9) + 5 = 14
bite: 1d20 + 5 ⇒ (8) + 5 = 13


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

cast elemental ray2 on same spider rangedtouchattack: 1d20 + 5 ⇒ (13) + 5 = 18

damage: 1d6 + 2 ⇒ (3) + 2 = 5


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

-31HP; -7 STR

DC16 FORT: 1d20 + 8 ⇒ (19) + 8 = 27

Dolgrin seems to shrug off yet another deadly bite from these fearsome foes. His apparent calm is belied by the fact that his lungs are heaving like forge bellows and rivulets of sweat course down his face and neck.

GS: 1d20 + 1 ⇒ (10) + 1 = 11
2d6 + 1 ⇒ (2, 1) + 1 = 4


Giant Beetle Animal Companion-3; AC21; HP28; INIT+3; bite +5/1d6+2; +8trip
save:
FORT+4; REF+4; WILL+1
skills:
fly5; perception6; stealth11; attack; defend; down; guard

In the mind of a beetle:
Why didn't I attack last round!!!

last round bite: 1d20 + 3 ⇒ (19) + 3 = 22
1d6 + 1 ⇒ (3) + 1 = 4

this round bite: 1d20 + 3 ⇒ (13) + 3 = 16
1d6 + 1 ⇒ (4) + 1 = 5


Anvil brings down Dolgrin's spider and Maq dispatches one of the spiders on Char, the last spider's primal instincts kick in and it flees for its life.

Char sags to the floor.
"Truly I am spent, we must rest."


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Maqej's legs collapse underneath him.

-I don't have the strength to go anywhere-


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

-31 HP; -7 STR

Mopping the sweat from his brow, Well that could have gone better... At least Anvil gets a meal out of it. He looks affectionately at his companion as it sets about industriously eating the jucier parts of the spiders.

Let's head back to the barracks room, fortify it as best we can and get some rest. I'll carry you both if I need to, let's go.

Head back to the room and try to barricade ourselves in and rest up.


Char makes it the room under her own power but Dol basically has to carry a completely spent Maq. Dol is able to barricade the doors with furniture and feels secure that the group will have several rounds of warning should something attempt to enter during the night.

Once at the barracks Char casts CLW from scroll on Dol and herself.
"I still have a wand with 7 charges but I would prefer to save it, I will have spells and channeling for us all after we rest for the night. I think the poison should start to leave out systems with rest as well, we will feel stronger by morning I am sure."

Dol
clw: 1d8 + 5 ⇒ (5) + 5 = 10
Char
clw: 1d8 + 5 ⇒ (3) + 5 = 8

If no other actions before resting go ahead and make perception rolls.


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

I have enough infernal healing to get everyone to max...If I have the strength to cast it.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

-21 HP; -7 STR

Save your wand Char. I'm sure we will be in more desparate straights at some point and will look back at this moment as the 'easy times'.

Looks over at Maqej, You are heavier than you look! All this physical exertion must be good for you. Putting on a touch of muscle.

watch perception: 1d20 + 11 ⇒ (1) + 11 = 12


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Looks like I fell asleep on watch from all that poison...


Giant Beetle Animal Companion-3; AC21; HP28; INIT+3; bite +5/1d6+2; +8trip
save:
FORT+4; REF+4; WILL+1
skills:
fly5; perception6; stealth11; attack; defend; down; guard

Extra watch roll for weakest +:

perception: 1d20 ⇒ 15


AnvilScarab wrote:

Extra watch roll for weakest +:

[dice=perception]1d20

Anvil will always help Char since she has lowest perception.

1,251 to 1,300 of 2,558 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / the darkness comes All Messageboards

Want to post a reply? Sign in.