stackfield 's "PFS The Citadel of Flame" (Inactive)

Game Master stackfield

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The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

With allies now at his side, Yao throws open the door, hoping to surprise anyone inside.

The Exchange

Female Human (Varisian) Tattooed Sorceress 3 | HP 14/14 | AC: 11 /T: 11 /FF: 10 | Init. +1 | F: +2 / R: +3 /W: +5 | CMB -1 | CMD +10 | Perception +3, Sense Motive +3 | Speed 20
Special Abilities/Skills:
Spells (1) 6/6 (2) .. Mage Tattoo: Daze DC 16 3/3 day .. Speak with Reptiles at Will .. Bluff +12, Diplom +9, Know(arcana) +9, Linguistics +9, Perform(dance) +11, Spellcraft +12, Use Magic Device +10

"Be careful, we are not alone and I hear the words of magic in the air." Waving her hand in the air Zalanda cast a spell of her own as she moves toward the far door.

She cast Detect Magic

Spellcraft: 1d20 + 10 ⇒ (12) + 10 = 22 To identify the spell being cast.

Perception: 1d20 + 1 ⇒ (15) + 1 = 16 to find the spell caster.

Knownledge: 1d20 + 7 ⇒ (11) + 7 = 18 to identify spell auras/schools


There isn't anyone in the room where Yao opens.
The Walls of the room are lined with weapons.

Zalanda has just found that Spell Words are "ghost sound".

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

What kind of weapons are in the room?

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

"Zalanda, would you mind terribly to check these weapons to see if any are magical?"

As Zalanda checks, Yao advances upon the next door, trying to determine if the source of the spell is on the other side.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

The Exchange

Female Human (Varisian) Tattooed Sorceress 3 | HP 14/14 | AC: 11 /T: 11 /FF: 10 | Init. +1 | F: +2 / R: +3 /W: +5 | CMB -1 | CMD +10 | Perception +3, Sense Motive +3 | Speed 20
Special Abilities/Skills:
Spells (1) 6/6 (2) .. Mage Tattoo: Daze DC 16 3/3 day .. Speak with Reptiles at Will .. Bluff +12, Diplom +9, Know(arcana) +9, Linguistics +9, Perform(dance) +11, Spellcraft +12, Use Magic Device +10

Zalanda will move around the room to detect any magic from the weapons.

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

sorry guys. Didnt update. Ruki was tagging along. Admiring the decor =^^=

-Posted with Wayfinder


> Zalanda
sorry, I missed.

Weapons(crossed halberds, spears, and longsword) are non-magical and new.

Yao finds that there near the next door are a skeleton who has armor and scimitar.
They are non-magical and old.

> Ruki Never mind :)

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The dino will lunch on the bones.


For the big weight of dino, the bone is crushed into small parts.
The crashing bone's face had looked like sad.
After soon, the bone become dust.

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

Yao prepares to open the next door...

He pauses, waiting for the group to come forward.

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

She moves forward
"So next door huh? Come on. Lets see!" she says excitedly

-Posted with Wayfinder

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Ehm moves up and still has a bomb ready to throw.


The Door opens easily.

The Chamber behind the next door looks like a richly-decorated temple.

The East wall sits ornate brass throne, sculpted to resemble an enormous hand of flame.
On throne, there is a bull-head demi-human's wooden idol.

Beautiful Tapestries line the other walls.
The landscape drawn on this tapestries seem the battle.

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

Yao eases into the room, cautious of possible enemies.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

The Exchange

Female Human (Varisian) Tattooed Sorceress 3 | HP 14/14 | AC: 11 /T: 11 /FF: 10 | Init. +1 | F: +2 / R: +3 /W: +5 | CMB -1 | CMD +10 | Perception +3, Sense Motive +3 | Speed 20
Special Abilities/Skills:
Spells (1) 6/6 (2) .. Mage Tattoo: Daze DC 16 3/3 day .. Speak with Reptiles at Will .. Bluff +12, Diplom +9, Know(arcana) +9, Linguistics +9, Perform(dance) +11, Spellcraft +12, Use Magic Device +10

Zalanda raises her crossbow and moves into the room with Yao.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Dino and the half orc will movie .


Yao discovers the space behind throne.
A Secret Door is hidden in the rear of the space.
The door is locked, but the expert can easily open.

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

"I think this may require your expertise Ehm"

Yao stands off to the side so that the Gnome can reach the door.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Can the dino pick up any scents?

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Ehm again takes his time to carefully inspect the doors and work on any traps found.
perception, take 20: 20 + 8 = 28
disable device, take 20: 20 + 6 = 26
.
Then he backs up and readies his vials for action.


The Ehm's technique makes the door unlocking very easily.
At the time, You suddenly hear many-many foot-step from the south room.

The Dino sees a tiny hole at the west wall.
The Dino's face seems to be telling; "What is it?".

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The half-orc will investigate what the dino is looking at.


Dulomak finds a room through the hole.
In the range of his visions, There are no doors in the rooms' walls.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

There is a room behind. he says.

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Ehm looks eager, Want me to try to blow the wall open?!?

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

"Might as well try and open it up. We need to ensure that cultists aren't left with anywhere to hide."

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

"Agreed!" she pipes up again
"Best not let them escape!" her tail flicks around in excitement

-Posted with Wayfinder


How to open the wall? :)

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

"Ehm, I am guessing you could blow this thing down? Let me have a swing at it first though to see if I can save your ammo."

Yao pulls out his sansetsukon, and attempts to smash the wall with a powerful attack, taking his time to line up the shot.

The attack automatically hits
Damage: 1d10 + 6 + 2 ⇒ (6) + 6 + 2 = 14


The smash engraves a big scrape on the wall, but it still stands.

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

Yao swings again, delivering another mighty blow.

The attack automatically hits
Damage: 1d10 + 6 + 2 ⇒ (7) + 6 + 2 = 15

Let me know if I'm not going to be able to bust it down with any efficiency, and we can look for another way in.

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

While Yao swings, Ehm looks for another way to open the wall. Hoping he won't find one and will have to try and blow it open.
perception: 1d20 + 8 ⇒ (9) + 8 = 17

The Exchange

Female Human (Varisian) Tattooed Sorceress 3 | HP 14/14 | AC: 11 /T: 11 /FF: 10 | Init. +1 | F: +2 / R: +3 /W: +5 | CMB -1 | CMD +10 | Perception +3, Sense Motive +3 | Speed 20
Special Abilities/Skills:
Spells (1) 6/6 (2) .. Mage Tattoo: Daze DC 16 3/3 day .. Speak with Reptiles at Will .. Bluff +12, Diplom +9, Know(arcana) +9, Linguistics +9, Perform(dance) +11, Spellcraft +12, Use Magic Device +10

All this noise is going to draw attention. Zalanda keeps her crossbow ready.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Should we really be making all of this noise? We do not know what is here.

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

"What better way to find out what is here than to draw it out of its hiding place? We were charged with exploring and clearing this temple, and there is clearly a room here. We must find a way in."


Ehm doesn't find anything...
You still is hearing The sound of footsteps from the south-room, but a south-door is closed as usual.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

We are not alone in this place. states the half-orc.

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

"Perhaps there is an easier way into this hidden room for the south. Shall we investigate the noise?"

Yao moves to the entrance to the southern room.

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

Ruki grins and readies her own magic energies, in case the other entity present is not as friendly as they are
"Yosh! I am ready!" she does a poor attempt at a salute

-Posted with Wayfinder


This Room looks like a large hall.
Scarlet drapes lie in tatters on the floor, obsidian pedestals are smashed, and shards of red and black clay cover the floor.
Three touches which line the wall illumine into the hall.

A large table sits at the southeast corner.
On it, There is an idol with the head of a bull.

Beside you, Nobody seems in the room.

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Ehm follows the others grumbling, nobody ever lets me blow up anything. How can anyone NOT want to watch stuff blow up. I mean it's stuff blowing up. How kool is that?!? So what if it makes some noise. Sheesh. I just don't understand some people.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The head of a bull? Can some one tell us what the idol is of? A foul god? A benevenolent one?

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

"I know nothing of religious iconography, unfortunately. I would assume from our briefing though that is the symbol of Moloch, the foul archdevil to which this temple is dedicated."

Yao searches the room, looking for a way into the hidden room.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25


Yao detects a tiny hole near a torch placed on the north wall.
The view over the hole is nobody ... a door at east wall has opened.

At the moment, You suddenly hear the roar: "My game of hide-and-seek has stopped!"
The man with a red coat stands behind you.

A battle starts now.

Init table:

Dulomak: 1d20 + 1 ⇒ (4) + 1 = 5
Dino: 1d20 + 3 ⇒ (7) + 3 = 10
Ehm: 1d20 + 2 ⇒ (2) + 2 = 4
Yao: 1d20 + 3 ⇒ (17) + 3 = 20
Zalanda: 1d20 + 1 ⇒ (3) + 1 = 4
Ruki: 1d20 + 5 ⇒ (15) + 5 = 20

A man: 1d20 + 2 ⇒ (16) + 2 = 18

Yao and Ruki, Please take actions.

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

Yao strides toward the new adversary, drawing his Nodachi as he goes. He strikes out at the man with a powerful attack, hoping to end his life quickly...

To Hit: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d10 + 6 + 2 ⇒ (9) + 6 + 2 = 17

Power attack, ignoring penalty on first attack because of Furious Focus

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

A Crit!

Yao's strike hits home with great effect!

Confirm Crit: 1d20 + 5 ⇒ (9) + 5 = 14
Crit Damage: 1d10 + 6 + 2 ⇒ (4) + 6 + 2 = 12


The Battle Ends ... high speed End... HAHAHAHA
Yao's strongest arm stuns a man with the one swing.
The man lies on ground.

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

I am a one hit wonder!

Yao searches the man to see if he can learn anything about his origins and purpose here, or find any equipment that might aid his fellow Pathfinders.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The hunter will order the dino to advance and step on the baddie while he gets within striking distance with his polearm.

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