stackfield 's "PFS The Citadel of Flame" (Inactive)

Game Master stackfield

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Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

All my gear that i baught is now in my profile. Everything. It's anew character that i made with GM credits

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

The fighter strolls into the room, an assortment of large weapons about his body.

"I am Yao Tsun-On. Feel free to call me Yao. You shall have my weapons at your side.

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

A young Tien woman was already waiting as he walks in. Her eyes bright blue. Her hair, dyed white to one side, or was it dyed black on the other? One could not say. A formal air as she sat quietly. Her eyes regard him for a moment before she smiles
"Greetings. My name is Suki. Pleased to meet you. I am here to assist in ranged support. Though my skills with a bow are still lacking"

-Posted with Wayfinder

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Don't worry, I have yet to meet the problem that a big enough explosion can't take care of! Ha Ha! Just kidding. sort of...

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

With a raised eye brow she looks at the newcomer
"And you are?"

-Posted with Wayfinder

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

In a rather loud voice (as if he might be a bit hard of hearing) he says, You've not heard of me? I thought everyone had head about me. it's not like I'm quietly mincing around to go unnoticed. Oddities!
Well I am now known as Ehm Sven Nien. When I'm practicing it tends to get pretty loud. But don't worry, I'm working on it. Soon it should be really damn loud.
He appears to have a big cheesy grin behind that blue dyed beard.

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

She turns her head away a bit
"Not so loud please. We are indoors after all" she does give him a smile to make sure he knows she is just being polite.

-Posted with Wayfinder

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Sorry, must have some echoes still rattling around in my skull.

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

"Loud noises, like explosions, i believe, does that to people" she laughs

-Posted with Wayfinder

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The young half-elf dressed in red, green and gold with the holy symbol of Sheyln walks in with his glaive strapped to his back. With a nod of the head which has a beret on it, in the same colors, he winks and says, Hi! I am Riceak Hawklight of the Church of Shelyn. he offers his hands which look like they have the remains of plaster on them.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The cleric will ask What are everybody's talents? I am an artist and I bring the blessings of my goddess. If I need to I can fight but prefer not to, I am a lover and not a fighter.

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

She smiles
"Welcome. I am sure we will need your talents if we get into trouble. I am merely here to say a few words on behalf of a friend. Shes a bit people shy. But great once you get to know her. Shes an arcane user if what she showed me is to be believed. Just be careful around her. She can be a handful sometimes"
She sighs and shakes her head
"Sometimes i wonder why we are even friends... but atleast she makes my life interesting"

-Posted with Wayfinder

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)
Riceak Hawklight wrote:
... What are everybody's talents? ...

.

Boom!

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

My talents lie in my strike.

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

"So much violence here... she will fit right in!" she replies with a smile
"Not my cup of tea, but she will for sure enjoy your company"

-Posted with Wayfinder

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Another half-orc appears on dock with an animal companion that is about as tall as he is. The half-orc has a glaive and a bow. His companion is a T-Rex.
Being a man of few words the half-orc introduces himself and his T-Rex. I'm Dulomak. She is Kontha. We are from the Land of the Mammoth Kings.

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

"Fine creature. As long as it doesnt eat people on a whim" she asks scepticaly

-Posted with Wayfinder

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

She is a she, not an it. replies the half-orc.

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

"Then I hope SHE doesnt eat people on a whim" she corrects her statement

-Posted with Wayfinder

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Not usually. he says as he pets Kontha.


The game is start with 4 members and GM.

The man who walks with a lope, his name is Hamshanks, enters into the room.
He soon speaks very fast. but his expression is normally.
“Never time to do it right, is there? Gorum see us through this, then.”

He grunted loudly and leveled his glare at the entire room.
“Ever been to Qadira? Religion is almost a fad down there, with new cults springing up like weeds and getting crushed just as quickly.
It has been that way for centuries."

“But some make a mark - on Qadira or in the Chronicles.
Three centuries ago, the archdevil Moloch, preaching surrender to the desert heat, suddenly became the rage.
Qadirans walked into the desert just to die just as if the heat was their paradise.
The most devout sought out the hidden Citadel of Flame, where a fearsome bull-headed idol of Moloch judged them and sent the worthy to Malebolge, the sixth layer of Hell.
No surprise that Sarenrae's priests launched a mighty crusade to demolish the citadel.
After two weeks, a great sandstorm swallowed the expedition - and, it seemed, the citadel and its idol. Nothing more was heard from either."

"Hopefully we are the first to learn about its reappearance and we need to act fast.
The Decemvirate doesn’t expect any trouble, so they're sending you. But I do expect trouble - who knows what's infesting that citadel?
Get in there fast and find that idol-it could be the key to the entire cult.
It’s likely statue-sized, maybe as big as me, and should have a bull’s head on it. And for Gorum's sake be careful.”

This time is a chance to ask your questions or purchase any additional gear you may need before arriving at the Citadel of Flame.

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

"Excuse me sir, will we need any specific wardrobe for the trip there? And do you know if others are seeking this idol too? "

-Posted with Wayfinder


Hamshanks says an answer to Suki.
"I Think the desert is very dangerous heat, so you need something you save by the heat and the strong sunlight."

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

"I will inform my friend. She wont be happy about the heat, but well, she wants to go" she laughs

-Posted with Wayfinder

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

skill checks to see if I know anything about the area, location, cult, etc…
Craft (alchemy): 1d20 + 9 ⇒ (8) + 9 = 17
Knowledge (arcana): 1d20 + 7 ⇒ (11) + 7 = 18
Knowledge (engineering): 1d20 + 8 ⇒ (18) + 8 = 26
Knowledge (local): 1d20 + 7 ⇒ (9) + 7 = 16
Knowledge (nature): 1d20 + 7 ⇒ (7) + 7 = 14
spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16
.
What is the nearest civilized location?
How long is the travel expect to take one way from that civilized location?
Is the Society providing the camels and supplies to get there or do we need to arrange them ourselves?

.
I will purchase at least a couple of scrolls of endure elements and create water if one of you doesn’t have it already, some of you might want the same. Buried tomb in the desert also seems like a good spot for acid, liquid ice, anti-plague, anti-toxin, and holy water if you can afford it.

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

I don't have a lot of cash, but I can pick up 2 flasks of Acid and a Holy Water. I'll also pick up a couple of extra waterskins. I think that comes out to 47 gold.

"Does the society to expect cultists to come back to the area?
What is the plan for removing the idol once we have recovered it?"

"I also need to make a short stop for supplies"


> Nien
It is a below that Nien knows and Hamshanks says:

What is the nearest civilized location?
the Nearest city is Sedeq, is famous for the heart of slave hearts.

How long is the travel expect to take one way from that civilized location?
It's 100 miles apprroximately.

"The Society serves the Caravan for the trip, but You must buy gears you uses in the Citadel of Flame."

> Yao
"Yes, the Society almost think it. When you faces cultists, you must destroy or catch it."

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

A range in temperatures we are going to experience Kontha, from the jungles I found you in, to the cold of the Mammoth Lords to the new desert heat. It should be fun.


MAP is uploaded: here

A long trip from Absalom is hard, but no trouble.
You are walking in the mountains now.

The path descends through a maze of cliffs, opening into a slot canyon of smooth red stone surrounded by towering hoodoos.

At the far side, two hoodoos carved into enormous bull-headed men leer
down on the canyon, while those nearby look like stylized flames.
To either side, the canyon walls rise steeply in a series of rough ledges to the clifftops above.

Brass doors on a massive wall of baked gray mud can be seen through an arch at the far side of the canyon.

Would you like to do what?

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

Before you leave the city.... and @GM she buys a hot weather outfit.

A female meets up with you. Bright blue eyes. White fur. Big fluffy tail. Both tail and ears end in black tips. She is waring very practical clothing. Easy to move in and suited for a hot climate. A chain shirt can be seen under her clothes. A huge grin on her face
"Pleased to meet ya! People call me Vixen. Or pest. Nuisance. Not you again. Or even Get away from me! Glad to tavel with new people"

at where the GM puts us... :

She takes a look around. This might be a place they can be ambushed. So best keep her eyes and ears open!
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
While trying to be quiet and less obvious
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15

-Posted with Wayfinder

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

The fighter takes his spot at the point of the party. Best to be aware of the surroundings to ensure none of the crazed cultists get the jump on them.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Suki's pretty ears and Yao heard that somethings moving behind north and south hoodoos.
and it sounds like a burning into the air.

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Anyone see anything alive or moving?
perception: 1d20 + 8 ⇒ (18) + 8 = 26

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

Ruki lifts her paw up, motioning a noise
"Sshh, I hear something... hopefully it's something that won't try to eat us..."

she points in the direction of the noise

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Perception checks
Half-orc 1d20 + 6 ⇒ (15) + 6 = 21
Dino 1d20 + 6 ⇒ (12) + 6 = 18


Humanoids leap out from different hoodoos.
Their forms is within flames but is alive.
They seem hostile to you but still stay in there.

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

She smirks as she moves to a position to better see the creatures, her paw stretched out, as a blue beam of light springs out at the closest attacker!

cant edit map... on my phone. Someone move my token please =^^=. Also what knowledge can we roll to try and identify them?

RTA Cold!: 1d20 + 4 ⇒ (10) + 4 = 14
Brrr!: 1d3 + 1 ⇒ (2) + 1 = 3

-Posted with Wayfinder

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

What is the initiative order for combat, or are we trying to get by without fighting?

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

just in case... Initiative : 1d20 + 5 ⇒ (3) + 5 = 8

-Posted with Wayfinder


I think Ruki's action is without The Combat, so she still needs not to roll the initiative now. fix:sorry, typo

Ruki's beam hits, and builds an ice wig on its head, and then a humanoid trembles :)

If you wish to do anything now. you can do it one time only.
the Next time, The scene goes into The combat. > Yao and All.


P.S. If you want to try the identify to them, you must roll the Knowledge (planes).

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

Surprise round I am guessing. I will use my action to move up to one of the creatures.

Yao stalks forward towards the nearest fire-robed figure. His nodachi at the ready. It is always a pleasure having the element of surprise in a battle.

"Prepare to meet steel!"

I also took care of moving Ruki, although she may need to be adjusted. Added a link to the map into my header as well.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

DM I need a t-rex figure for my pet t-rex please.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Intiative rolls
Dulomak 1d20 + 1 ⇒ (15) + 1 = 16
T-Rex 1d20 + 3 ⇒ (5) + 3 = 8


Sorry, I forget to put your Companion. > Dulomak

fires' something seem the starting to fight.

Into The Battle. Please to roll Intiative roll.

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

If only that damn gnome would get out of the way, then we could do some real damage to these things thinks the hunter.

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8
Dulomak wrote:
If only that damn gnome would get out of the way, then we could do some real damage to these things thinks the hunter.

the norm is to put thoughts in Italics. Not OOC =^^=

-Posted with Wayfinder

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

How do you do that?

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