stackfield 's "PFS The Citadel of Flame" (Inactive)

Game Master stackfield

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GM have just waiting that All roll the Initiative. ('';

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

GM, I have a suggestion. Why dont you roll the iniative for the individuals in the group so that it is all there at once?

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8
Dulomak wrote:
How do you do that?

(I)(/i) but [ ] not ()

-Posted with Wayfinder



Why dont you roll the iniative...

Please see to the Discussion.

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)
Dulomak wrote:
If only that damn gnome would get out of the way, then we could do some real damage to these things thinks the hunter.

You can freely move through (but not charge through) an allies space.

.
Ehm moves into the open spaceto cover the one Ruki is not facing. His pistol is ready for action.
surprise round single move action
if needed, initiative: 1d20 + 2 ⇒ (12) + 2 = 14

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Can he hit one with his glaive?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Opponents get AoO in a surprise round?


No need to think AoA. > Dulomak.

The combat is just starting.

Burning Man A Init: 1d20 + 5 ⇒ (13) + 5 = 18
Burning Man B Init: 1d20 + 5 ⇒ (3) + 5 = 8
Zalanda's Init: 1d20 + 1 ⇒ (17) + 1 = 18

Inits Table:
Yao 23
Zalanda 18

Burning Man A 18
Dulomak 16
Ehm 14
T-Rex 8
Ruki 8
Burning Man B 8

Yao and Zalanda, It's your turn now.

The Exchange

Female Human (Varisian) Tattooed Sorceress 3 | HP 14/14 | AC: 11 /T: 11 /FF: 10 | Init. +1 | F: +2 / R: +3 /W: +5 | CMB -1 | CMD +10 | Perception +3, Sense Motive +3 | Speed 20
Special Abilities/Skills:
Spells (1) 6/6 (2) .. Mage Tattoo: Daze DC 16 3/3 day .. Speak with Reptiles at Will .. Bluff +12, Diplom +9, Know(arcana) +9, Linguistics +9, Perform(dance) +11, Spellcraft +12, Use Magic Device +10

Shaking the sleep from her head, Zalanda races to meet here companions. In a sarcastic tone she yells. "Thanks for letting me sleep but if you didn't know I do not need any beauty sleep. I'am about as good looking as it gets!!"

Seeing the burning men come out of hiding. "Whoa, what mess are we in now?"

Zalanda draws and loads her crossbow.

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

Yao swings at his target using his Nodachi.

To Hit: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d10 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

There doesnt look like there is much that I can do without getting 2 AoO on me and my dino

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

I believe the only enemies are the elementals at each end of the area. The other marks on the map are just rocks. You should be able to go after either enemies without provoking an AoO.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Oh! Okay! The fire things are the enemy?


Yao's swinging hits a center of the fire.
As soon, it disappears into the sky.

Dulomak, Ehm, T-Rex, Ruki. it's your turn.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The hunter and dino will move up.

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Ehm lines up and takes the shot.
pistol ranged touch: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6, if hits
pistol damage: 1d6 + 1 ⇒ (3) + 1 = 4


As Ehm fires to a burning man, it sits down quickly. but Its face seem a panic.

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

Cold RTA: 1d20 + 4 ⇒ (6) + 4 = 10
Brrr: 1d3 + 1 ⇒ (3) + 1 = 4

The fox lady fires another cold beam at one of the burning men, trying to atleast hurt them some how

-Posted with Wayfinder


the burning man rolls down the ground to avoid Ruki's beam.
A few later, He tries to grab Dulomak within his hands.

Melee Attack Slam: 1d20 + 4 ⇒ (3) + 4 = 7

Inits Table: Yao 23 Zalanda 18 Dulomak 16 Ehm 14 T-Rex 8 Ruki 8 Burning Man B 8

ALL, It's your turn now :)

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

Yao advances on the remaining fire creature, striking it with his nodachi.

To Hit: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d10 + 6 ⇒ (5) + 6 = 11


The striking cuts the fire creature in two.
This Combat is over.

The bull-headed statues leer down on the valley while the flame-carved hoodoos rise gracefully far above the canyon floor.
the canyon floor seems safe to walk.
The Arch is at The East end of the Canyon.

The Exchange

Female Human (Varisian) Tattooed Sorceress 3 | HP 14/14 | AC: 11 /T: 11 /FF: 10 | Init. +1 | F: +2 / R: +3 /W: +5 | CMB -1 | CMD +10 | Perception +3, Sense Motive +3 | Speed 20
Special Abilities/Skills:
Spells (1) 6/6 (2) .. Mage Tattoo: Daze DC 16 3/3 day .. Speak with Reptiles at Will .. Bluff +12, Diplom +9, Know(arcana) +9, Linguistics +9, Perform(dance) +11, Spellcraft +12, Use Magic Device +10

"Well, that was fast. Good because I hate the sight of blood." Zalanda says as she casually walks into the room with her loaded crossbow at her hip and scans the area.

Perception: 1d20 + 1 ⇒ (2) + 1 = 3

Blinded by her own ego. lol

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Can anyone see if there is anything magical about?

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

"Oh oh! Pick me! Pick me!" the kitsune jumps up and down
"I can do it!"
Her eyes seem to glow a soft blue as she looks over the objects

detect magic =^^=

-Posted with Wayfinder


Under The Arch, Zalanda's foots touch somethings ... They are two old corpses wear armors.
Ruki's eyes with the magic see arrows and oil pots near there.
They feel the bless from somebody's power.

you can get four oils of bless weapon, and four +1 holy arrow :)

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

"Fine work Suki. This oil will come in handy if we encounter any true evil in this place. I suggest that we move up and inspect the entrance to the citadel."

With that, Yao moves forward, keeping a watchful eye as he approaches the archway.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

The Exchange

Female Human (Varisian) Tattooed Sorceress 3 | HP 14/14 | AC: 11 /T: 11 /FF: 10 | Init. +1 | F: +2 / R: +3 /W: +5 | CMB -1 | CMD +10 | Perception +3, Sense Motive +3 | Speed 20
Special Abilities/Skills:
Spells (1) 6/6 (2) .. Mage Tattoo: Daze DC 16 3/3 day .. Speak with Reptiles at Will .. Bluff +12, Diplom +9, Know(arcana) +9, Linguistics +9, Perform(dance) +11, Spellcraft +12, Use Magic Device +10

Zalanda moves forward with the warrior to inspect the archway. "Do not get to close there may be magical traps or barriers on the arch. Let me try to detect any magical auras." Waving her hand in a small circular motion and chanting a few short cryptic phrases.

Cast Detect Magic

Knowledge (arcana): 1d20 + 7 ⇒ (17) + 7 = 24 to Identify Spell Auras

Perception: 1d20 + 1 ⇒ (19) + 1 = 20 to search for anything - writing,
levers, etc.
Linguistics: 1d20 + 8 ⇒ (6) + 8 = 14 to translate and writing found

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The half-orc watches to see what is going on and keeps a look out in case something comes to attack them.


> Zalanda
Zelanda find the messages on the wall near two corpses. can't read it by her knowledge now.
but the message is easy to copy on anything.

Beyond the arch, the red stone hoodoos open up to a massive citadel.
The stronghold appears to have two parts: the nearest is a squat, square fortress covered in decaying plaster and topped by an enormous minaret from which a thin plume of smoke escapes.
The plaster walls are richly decorated with intricate geometric carvings of dancing flames, and smaller minarets rise from the corners.
at the east end of that building,the valley floor drops suddenly and a windowless second structure perches on a plateau beyond, rising gracefully from the void in a tangle of minarets and spires.
Even though centuries of sand have scoured away most of the gold leaf that once decorated the structure, the sunlight reflecting off the deep red stone of the citadel makes the entire structure glow like a massive bonfire.
A delicate, red, enclosed bridge links the first fortress with the second one beyond.
A pair of massive brass doors covered in a flowing decorative script blocks access to the near fortress.

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

"Can anyone here determine whether this door might be trapped? I would like to know what we are walking into."

Yao leans up to the door, listening inside, but does not yet open it.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Do we have anyone with the ability to disable even if it is trapped?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

can the alchemist do that?

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

Disable is a class skill for Alchemists, and it looks like he is at a +6 from his character sheet. Doesn't look like he has posted in a couple of days though.

Yao nudges Ehm, encouraging him to look for any traps on the doors before going in.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

If you can do it, do it, Ehm. says the half-orc impatiently.

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

as far as i know. Very few classes can disable magical traps. DD skill is insufficient.

The fox grins
"Suki is my friend. Im called Ruki. I know i know. It confuses people... but its fun"

-Posted with Wayfinder


> Yao (Perception)
No sound inside the door.
The Door is Heavy and big, So It's difficult to open the door quietly.

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

"Time to open it up! The Society won't wait forever for us to finish this mission."

Yao forces the door open.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

If there has been no communication, what do we do?

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Sorry
Yes, I have disable device.
No, I don't have trapfinding, so can not disable a magical trap if I find it.

Ehm takes his time to carefully inspect the doors and work on any traps found.
perception, take 20: 20 + 8 = 28
disable device, take 20: 20 + 6 = 26


Yao and Ehm open the door.

The Room is very hot. The Images of flames are painted in the walls.
There are a staircase in the center, and 2 door at east.

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

Yao steps into the room, looking for anything out of the ordinary.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

What a waste of a nat 20

The Exchange

Female Human (Varisian) Tattooed Sorceress 3 | HP 14/14 | AC: 11 /T: 11 /FF: 10 | Init. +1 | F: +2 / R: +3 /W: +5 | CMB -1 | CMD +10 | Perception +3, Sense Motive +3 | Speed 20
Special Abilities/Skills:
Spells (1) 6/6 (2) .. Mage Tattoo: Daze DC 16 3/3 day .. Speak with Reptiles at Will .. Bluff +12, Diplom +9, Know(arcana) +9, Linguistics +9, Perform(dance) +11, Spellcraft +12, Use Magic Device +10

Zalanda will recite the message on the wall over and over until she has committed it to memory. Then she will follow Yoa thru the doorway checking for any threats or more writing.

Perception: 1d20 + 2 ⇒ (16) + 2 = 18


Yao hears the sound that somewhere door opens.
but Two Doors in the room is still closed.
Yao's dice is Best Dice :)

Dark Archive

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8

"So whats the plan folks? " she asks with a grin

-Posted with Wayfinder

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

[ooc] Are the doors just closed or are they locked? [ooc]


the doors are just closed, no locked. > Dulomak

The Exchange

Stats:
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30
Map

"Let's keep moving. No need to stay in this gods forsaken place any longer than needed."

Yao moves forward to the left set of doors, keeping his senses alerts.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

The Exchange

Female Human (Varisian) Tattooed Sorceress 3 | HP 14/14 | AC: 11 /T: 11 /FF: 10 | Init. +1 | F: +2 / R: +3 /W: +5 | CMB -1 | CMD +10 | Perception +3, Sense Motive +3 | Speed 20
Special Abilities/Skills:
Spells (1) 6/6 (2) .. Mage Tattoo: Daze DC 16 3/3 day .. Speak with Reptiles at Will .. Bluff +12, Diplom +9, Know(arcana) +9, Linguistics +9, Perform(dance) +11, Spellcraft +12, Use Magic Device +10

Zalanda moves just inside the door and to the right.

Perception: 1d20 + 1 ⇒ (19) + 1 = 20

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Dulomak and the dino will move into the room as well.


Yao hears a footsteps through his front room.
but he can feel ... those footsteps are fake!

Zalanda also heard the voice of the spellcasting from there.

GM have already rolled a real dice at the hand.

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

perception: 1d20 + 8 ⇒ (12) + 8 = 20
.
Ehm gets a cocktail of volatiles ready to throw and mutters, go

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