
| Darsis Valdane | 
 
	
 
                
                
              
            
            I'll apply with Darsis an Urban Ranger, created for a previous Way of the Wicked campaign and already adjusted to my rolled stats.
Is it possible to just take a reroll if we want one and have to take the 2nd result? I'm not overly unhappy with my stats, but I would probably take such an option if it was available.

| Rasputin17 | 
 
	
 
                
                
              
            
            "If you'd like to and you have three scores at eight or nine, you can roll again. But you have to take the second roll, even if it's worse." Gladly. Thank you very much.
Strength: 1d10 + 7 ⇒ (5) + 7 = 12
Dexterity: 1d10 + 7 ⇒ (6) + 7 = 13
Constitution: 1d10 + 7 ⇒ (9) + 7 = 16
Intelligence: 1d10 + 7 ⇒ (10) + 7 = 17
Wisdom: 8
Charisma: 18
And, of course, that gives me some nice new ridiculously high scores. Cosmiy, if you'd like, since you let me reroll, I'd take my previous scores for dexterity and constitution.
Okay, I'm working it out this way. First level I'd going Blood God disciple for some level, then one - six levels in Savage Skald, and the rest in Disciple. The two aren't exactly a perfect mesh like Skald and Barbarian or Disciple and Barbarian dips, but it works for what kind of character I have in mind. Everything else is now forthcoming.

| Loup Blanc | 
 
	
 
                
                
              
            
            Loup, posting back in with my submission: Lysander Tremayne. I had fun with the allowance of Psionics stuff, although I don't think I went too far overboard.
Lysander is an interesting character, I think, and I certainly had fun building his backstory up. I did take a couple of liberties with creating the story, but nothing lasting--certainly nothing that should affect the story of WotW as far as I know.
My only previous experience with this game is the free preview I downloaded, one that I also used a bit for building this character. It includes a small portion on the very first section of the campaign, but I barely remember it and won't be looking at it, so I really don't have much knowledge of the campaign events.

| cosmiy | 
 
	
 
                
                
              
            
            Alright, critique time. Just going down the pages and doing critique of anyone who's asked before I look through everyone and compile a spreadsheet.
Lady Rose: Your character is certainly interwoven into the plot, and I can think of several ideas having to do with her. My main concern would be how much she already knows of things in the story, simply due to being raised in these things all her life.
Kyras Farson: From what I know of Golarion, it looks good. I can clearly feel your character's motivations, which is always a good thing, and his personality is interesting as well.
Seranov: I like the dwarf raised by orcs better than the orc to be quite honest, and being a barbarian/druidy guy would probably give you a better chance of getting in. The north of Talingarde is known for being sort of wild and barbaric- it's literally called "The Savage North"- so I think it would make sense for him to come from there?
Travis Brogan: Your backstory is very plain, and if you expanded on it a little I may be more likely to choose you. But the concept behind it is good. I use the variant tiefling abilities.
Taemon'dow: Ah, I should have linked the gazetteer a little sooner, before everyone started making characters. 120 years ago the throne was under the control of the House of Barca, who were overtaken 80 years ago. The High Cardinal of Mitra isn't actually a spellcaster so just replace it with some other priest. But uh, onto the actual meat of the backstory, I do like your character's motivation, their reasons for their alignment change and the like, and once you make those changes I'll look over it again.
Sholano Gale: Only thing I see that wasn't edited was female references to Mitra, who's male. Characterwise, Sholano is interesting, especially how his life took a change for the worse at such a young age.
Kyonko: I'll critique your profile if you write a little more on her.
Gilthanis: Heh, he seems like a guy that the group would really have to appreciate if he was in it. I'd like you to fill out a little more of his personality, and I'll look at it again then.
Dread: If you flesh out Gregor a little more I may be able to give you a better estimate. But I'm going to make the list of everyone after I finish this critique post (I've been working on it for a while now... I hope the boards don't log me out.)
Loup Blanc: I really like Lysander- His way of thinking with Karlyle is unique, and I admit to being quite fond of soulknives. I don't think any of the changes you've made are too radical, and would in fact help you better fit in within the plot.
Anyway, I don't think I critiqued anyone who didn't say they wanted critique, and if you do want critique and you said you didn't want any I'll fix it. If I mixed up anyone's names, I'm sorry and I'll fix it.

|  Seranov | 
 
	
 
                
                
              
            
            Quomaugh it is!
North of Talingarde you say? It can easily be done. I'm going to cobble together a grassroots revolutionary effort for him to be an enforcer/high-ranking member of, and he'll have gotten caught because in the end, the folks they gathered weren't nearly as zealous at the concept of overthrowing the government and aristocracy.
I should have Quomaugh's background done by tonight/early tomorrow morning. Look forward to it!

|  Seranov | 
 
	
 
                
                
              
            
            Okay, I believe I'm set and good to go! Heeeeeeeere's Quomaugh!
QUOMAUGH IRONMAW, WARRIOR SHAMAN OF THE IRONMAW CLAN.
Male Dwarven Barbarian (Urban Barbarian/Invulnerable Rager) 1
NE Medium Humanoid (Dwarf)
Init +2; Senses Darkvision, Perception +8
--------------------
DEFENSE
-------------------- 
AC 12, touch 12, flat-footed 10. . (+2 Dex)
HP 16 (1d12+4)
Fort +6, Ref +2, Will +5 (+3 on all saves vs. poison, spells and spell-like abilities)
--------------------
OFFENSE
-------------------- 
Speed 20 ft. (No Armor)
Melee Unarmed Strike +5 (1d4+4/20/x2)
Ranged -
Special Abilities Controlled Rage (Ex) (+4 Str, Dex or Con) (8 rounds/day)
--------------------
STATISTICS
--------------------
Str 18, Dex 15, Con 19, Int 8, Wis 18, Cha 8
Base Atk +1; CMB +5; CMD 17
Feats Power Attack (-1/+2)
Traits High Treason (+1 Will saves), Glory of Old (+1 on saves vs. poison, spells and spell-like abilities)
Skills Perception 1 rank (+8), Intimidate 1 ranks (+3), Handle Animal 1 rank (+0), Knowledge (Nature) 1 rank (+0), Spellcraft 1 rank (+0)
Languages Common, Dwarven
Combat Gear -; Other Gear prisoner's outfit
--------------------
SPECIAL ABILITIES
-------------------- 
Favored Class: Druid (+1 HP)
Dwarven Racial Traits (Rock Stepper alternate racial trait)
Crowd Control (Ex)
Controlled Rage (Ex)
--------------------
SPELLS
-------------------- 
None
However, despite their renowned idiocy, the witch doctor of the Ironmaws, Bazur the Scarred, a Half-orc man who had also led the tribe for many years, saw promise in the two infants. Unsure how they had survived the wreck of the caravan, but impressed they had managed to stay alive despite it, Bazur took both boys in as his own children. It was many years before he even began to guess what they were, but from the first moment, they were treated as Orcs. Short, stout, pale-skinned, red-headed Orcs.
Quomaugh was apprenticed under the tribe's resident shaman, an Orc by the name of Krugg. Xoruk became a disciple of Bazur, himself. As soon as Quomaugh was of-age (though they still believed both brothers to be runts) he began the training to become a shaman, just as Krugg was. The dwarven man took to the training with gusto, thoroughly intent on becoming just as mighty and wise as his mentor. Training with vigor and fury, Quomaugh found in him the ability to become a whirling dervish of destruction, gleefully smashing the knees and privates of any of the Orcs who still dared call him a runt. He almost reveled in the fact that, unlike his brother, the Orcs began to fear and respect him for his great prowess in battle. Unlike even the most wild Orcs, Quomaugh was capable of a cold fury that allowed him to be just as strong or tough as any of his adoptive brethren, a skill learned from Krugg, himself.
Soon enough, an upstart Orc from outside the tribe came and demanded to be made leader of the Ironmaws. This Orc, Kilg, was far smarter than any of the Ironmaws, and immediately pointed out the two brothers for what they were. Seeing as they had been raised as Orcs, told they were Orcs, and generally believed they were Orcs, this was a grave offense. Bazur and Krugg stepped forward to defend their tribe, and their apprentices... but Kilg proved to be a mighty warrior who channeled pure evil. Slaying the Ironmaw Clan's previous leaders, Kilg had their heads mounted on pikes next to the tent Bazur used to inhabit. This infuriated Quomaugh and Xoruk, but they knew they could not fight the newcomer.
The two brothers decided they no longer belonged among the Ironmaws, and set out on their own. Upon reaching the nearest town, the two went their own separate ways, as well. Quomaugh found his way to the country of Talingarde, where he began to subsist in the Savage North. This northernmost area of Talingarde is plagued with ice cold winters, almost no arable farmland, and patchwork communities of shantytowns, if not a few huts in terrible condition. Without any money, Quomaugh was forced to live among these conditions, and after living in the (comparative) lap of luxury as the adoptive son of the Ironmaw Chieftan, the squalid and practically inhumane conditions of the Savage North was simply not acceptable. With Krugg's teachings in his head, the Dwarf knew there was only one way to solve this horrible problem: to topple the kingdom of Talingarde and take their land, their homes and their food for himself.
It was not long before Quomaugh founds others who agreed, and he soon became an enforcer for the anti-Talingarde revolutionary group, the Dark Moons. With the highest ranking members of this group being disenfranchised Talingarde aristocrats and ex-soldiers, Quomaugh found himself surrounded by people with similar goals... but they tricked themselves into believing they worked for the greater good. That the evil Talingarde and its leader, King Markadian V, must fall so that the poor, suffering folk of the Savage North might have somewhere to go. The fools! The simple folk who made up much of the base of the Dark Moons are nothing but peasants and serfs! What do they know of revolution?
As the plan to overthrow Markadian V had progressed, Quomaugh ingratiated himself with the group's leaders. Though not truly interested in their goals, the Dwarf knew when to shut up and follow along. Working his way towards the top of the organization, he managed to get his hands into the planning and running of operations. Better pay, better accommodations, all because he knows when NOT to open his mouth. Eventually, however, the day of the invasion of Talingarde arrived.
What ever made them think that two thousand peasants armed with pitchforks, shovels and scythes could do anything against the trained armies of Talingarde? Fools and dreamers. Quomaugh and a few other of the well-trained, well-armed revolutionaries managed to sneak into the palace. If they could not destroy the royalty with brute force, then a more strategic plan was required. The five of them infiltrated the castle, finding themselves in the depths of the enemy's stronghold, ready to slay the King whose negligence killed many, his laughter reverberating in the great hall where he feasted without a care for the people of the Savage North. Kicking down the door, Quomaugh and crew did not see Markadian V in the middle of a meal. Instead, a full hundred soldiers and crossbowmen awaited them. They had stumbled into a trap!
"Your plans are for naught! Mitra has warned us of your treasonous ways!" the King had shouted at them. They must have been sold out by the foolish former aristocrats, who believed they would be returned to power if they warned the Talingarde government of the invasion, of the attempt on the King's life. They would die, by Quomaugh's hand if not by the government they hoped to be welcomed by, that was for sure. "Mitra will have no mercy on your souls! The lot of you are sentenced to death by drawing and quartering! Guards, seize them!" And so the Dwarf fought. A full half-dozen of the King's guards fell before he was subdued, pressed face-first into the hard stone floor. There was no escape for Quomaugh. He had indeed tried to slay the King of Talingarde, and death was all he could expect for it. It appeared that his chance to rejoin his brother and retake the Ironmaw Clan, to become Shaman of the Ironmaws, was never to be. A dead man, Orc or Dwarf, can rule nothing...
He has Druidic tattoos on his arms and chest, and a tattoo of a fang on his forehead, markings given to him by Krugg, his former master.
He is also a self-centered jerk. While he will give people the benefit of the doubt in regards to their usefulness to him, those found wanting may wake up to a dagger in the spine, if they wake again, at all.

|  Roberto Paulson | 
 
	
 
                
                
              
            
            Here's Lantzkev's guy. I've put the background in the profile, and spoilered the crunch. I went martial artist to reflect a more chaotic alignment and inability to reach the "higher" mysteries of the martial arts that caused his anger and dissatisfaction.
I need to read more about Asmodeus personally, but I think he's looking for power and authority, think one of the off characters or villians of fist of the north start heh.

| cosmiy | 
 
	
 
                
                
              
            
            Alright, I'm going to do the second wave of critique tomorrow (I like to do them all in bunches). But I will clarify what I meant by "Submissions are closed on Wednesday". By that I mean they need to be in by 12 Noon UTC-05:00. I'll probably have a decision very late Wednesday (midnight or so) or Thursday.

| Dr. Ulrich Drakas | 
 
	
 
                
                
              
            
            Hey, it's Zenergy from way back at the start of the forum!
My last submission wasn't giving me the inspiration I hoped for. So I went with something that would; I am using the dice numbers from my first post in the topic. Hope you like it!
Dr. Ulrich Drakas, LE Alchemist (Chirurgeon)
http://www.dndsheets.net/view.php?id=48492
The work of a genius is always messy.
Self proclaimed Dr. Ulrich Drakas was quite the sight among his peers. His fascination with immortality and physical perfection received several laughs and several more scoffs as his empirical mind came at odds with the Mitran faith. This wouldn't prove to be much of a problem until the town crackpot came across the idea of using corpses as his source of study. After all, he didn't have enough money for proper schooling, and books, tools, and ingredients did enough to swallow his budget.
The first time was easy; in times of peace, men became complacent. In fact, it had gotten so easy to steal a body here and there that Dr. Drakas began to believe he "deserved" the corpses, his intolerance of ignorance as bitter as the work he engaged in. His methods were graphic, cutting open bodies and poking at deceased organs and bones. It started with skeletons, then rotted bodies. It wasn't enough for him; if he wanted a good specimen, it would have to be one who had recently passed.
Overconfident and zealous in his thirst for knowledge, Dr. Drakas dared to plunder the grave of a recently deceased woman who had come from good stock and was well-preserved. Priests had even bestowed magical preservation to retain her youthful appearance. She was perfect; human, female, brown hair, brown eyes, average in physique, and most of all, everything she was born with remained nicely preserved. He'd have sooner put her in a museum for the world to see than to rot uselessly in the dirt.
Unfortunately, he was caught when the alarm spell attached to her corpse signaled. When accosted by the Mitran clergy, he proved a struggle to keep down, the self-proclaimed doctor screaming all this nonsense about "knowledge" and "the key to immortality." They would not hear blasphemy from a madman, and as quickly as he had been interrogated, he was thrown into Branderscar to await his execution. Full of spite and hatred towards a people who could not embrace revolutionary ideas and grand discoveries, he curses the world under his breath, his piercing gaze always in the direction of Talingarde as though he had hoped the intensity of his eyes could burn down buildings.
Guess who can be evil and imbibe reliable healing? This guy can!

| Sholano Gale | 
 
	
 
                
                
              
            
            Righto, Mitra = dude. I'm pretty sure I knew that, wonder why I wrote it up as a woman...? Welp, delete a couple letters and we're good. Easy enough. Oh, and I don't think I specifically mentioned wanting critique previously, but I would be glad for any extra ideas you have.
On a related note, I have a few thoughts on possible pre-game character interactions, although this might be better cleared up in discussion after choices are made. These are largely based on my ideas about Sholano wandering through all walks of life as much as he can get away with. Here we go!
Lady Rose: There's a good chance Sholano has run into Lady Rose (and her friend Tiadora) on a few of his attempts to hobnob these last few years, as she's making her debut into society. It's the next best thing to impossible that she saw through his facade (based on their relative Bluff/Sense Motive scores), so the question I have on how their interaction went down is whether he saw through her beauty to the terrifying girl underneath. If he didn't, he'd probably end up trying to woo her, staying just out of reach as long as possible, hoping to use her connections for a leg up. If he did, he wouldn't just stay out of reach, he'd stay as far away as f'ing possible.
Kyras Farson: Sounds like Kyras probably ended up back in town just a little bit after Sholano, maybe about the same time. Kyras, being a wealthy individual, is a rather likely target for one of Sholano's schemes, but I think he probably wouldn't have made the attempt, owing either to Kyras' half-elf nature, or if he caught on to Kyras' spellcasting ability. There are easier targets. They could easily have bumped elbows at some of the same events, though, as they both tried to move their personae up in society. I doubt that Sholano would care much for Kyras personally, but as per usual, he'd do his best to make nice, throwing out choice brainteasers he's heard if he figured out Kyras' penchant for them.
Dr. Ulrich Drakas: Sholano may have arranged one or two of the details for delivering a body to the good (*ahem*) doctor. He finds the whole business distasteful, though, so probably didn't get personally involved.
That's all I've got, for the moment, although I'm sure further refinement is possible.

| Gregor Kardoff | 
 
	
 
                
                
              
            
            ok got home from work late last night so had to try and get something done this morn. still work to do...but here you go.
Plan is for Gregor to be a two weapon fighter type. Not going Archer because well, gregor's a Slaver and they are up close and personal ;)
Havent decided on animal companion when I get there or not..if I do itll be a black mastiff type or wolf.
so this profile is a work in progress.
More after work tonight
Dread

| Taemon'dow | 
 
	
 
                
                
              
            
            My updated back story is now listed on my profile. I had to make a few modifications to my timeline and relations due to the history of the kingdom, but all is in order now. The gazette also allowed me to include the names of pertinent organizations and such, which was handy.
Let me know if there is anything else with the pitch that requires change or fine-tuning.

| cosmiy | 
 
	
 
                
                
              
            
            Okay, basic thoughts first before I go into critique mode. This is not set in Golarion. References to it aren't going to make or break an application, just pointing that out. Also, sorry for the extreme lateness of this post, it's been quite a blizzardly and busy day where I am.
Lady Rose: Ah, I was thinking of that too. If I pick you, that'll probably be the angle I go from.
Taemon'dow: Everything looks fine now, yup.
And critiques/thoughts. If I've missed anyone, I'll be doing a final round tomorrow morning. Though submissions are due at my noon, if you edit things a little before then I'll probably look them over one last time while making the final decision.
Darsis Valdane: He's quite creepy, and I like that about him. Every evil party needs a psychopathic killer (well, perhaps more than one) Cut out any Golgarion references and you're good to go.
Lysander Tremayne: Pretty much the same comments I had in group one when I did him before- I like him.
Jericho: Constructive Feedback... I guess the most helpful thing I could say is that I can't really get a sense of his personality through the backstory. If you had a personality component in addition to the backstory it may help, but as it is I sort of get a sense of what this guy's been through, but not really who he is.
Travis: Expanding it does give a better sense of who he is and how he would fit into the group, and it gives me a better idea of things I could possibly do with him.
Solgrin: I don't really see the lawful side from Solgrin as much as the evil side, though I suppose it could develop with time.
Katrin: I definitely like her strong, brash personality and way of... well, solving problems, I would say. She's an interesting twist on the traditional tomboy noblegirl! (is noblegirl even a word?)
Anyway, current spreadsheet magic is making it really awkward to pick. There are so many interesting people, and I can't let them all in. It's seriously making me consider having two groups. Don't count on it. But it may happen.

| cosmiy | 
 
	
 
                
                
              
            
            Double-posting to post this important list! This list is the list of everyone whose name is on the spreadsheet. I may have missed someone, and if I have I am very sorry. Be sure to tell me right away so I can put your name on the spreadsheet.
Gilthanis Silverbrow
Dr. Ulrich Drakas
Taemon'dow
Lady Rose
Katrin Whitebranch
Quomaugh Ironmaw 
Euchrid "Clay" Hruska
Solgrin
Jericho Fiendaxe
Melocracy's Character
Roberto Paulson
Tavis Brogan
Nigel Kringle
Janna Haven
Gregor Kardoff 
Darsis Valdane
Sholano Gale
Ryuka Shivra
Ember Firesong
Lysander Tremayne
Urtar Wasaam
Kyras Farson
Some interesting things I've learned from looking at the spreadsheet: Most popular class is monk. There are no Bards, Clerics (???), Summoners or Cavaliers. 22 people have applied. Nobody is True Neutral.

| Loup Blanc | 
 
	
 
                
                
              
            
            Well, I thought about doing something in the vein of a cleric, but I really like soulknives... And I actually am playing LN, Seranov. I think that a character totally devoted to law could fit in well with this campaign and give a nice difference to the party than all the "evil evil evil" guys, haha.

| Solgrin Terinitha | 
 
	
 
                
                
              
            
            
Solgrin: I don't really see the lawful side from Solgrin as much as the evil side, though I suppose it could develop with time.
Solgrin's lawful nature comes from his appreciation of the hierarchy of life, the natural order of things: Those with power over others must exercise it, to not do so would break the hierarchy. His part in that up to now has been to cull the insipid nobility of their oh so gullible sons. His personal pleasure in exercising his own skill in these actions is a reflection of the discipline needed to achieve mastery over an such a complex set of movements and actions.

|  Seranov | 
 
	
 
                
                
              
            
            Awesome, looking forward to your decisions, cosmiy. :)
Well, I thought about doing something in the vein of a cleric, but I really like soulknives... And I actually am playing LN, Seranov. I think that a character totally devoted to law could fit in well with this campaign and give a nice difference to the party than all the "evil evil evil" guys, haha.
And that's totally fine. I was joking around, mostly. :)

| Loup Blanc | 
 
	
 
                
                
              
            
            Awesome, looking forward to your decisions, cosmiy. :)
Loup Blanc wrote:Well, I thought about doing something in the vein of a cleric, but I really like soulknives... And I actually am playing LN, Seranov. I think that a character totally devoted to law could fit in well with this campaign and give a nice difference to the party than all the "evil evil evil" guys, haha.And that's totally fine. I was joking around, mostly. :)
I know, I just thought I'd let you know, in case you're planning for a 100% evil party and we both get picked. Wouldn't want to give you a nasty surprise!
...Although those are usually fitting in evil campaigns.

| Jericho Fiendaxe | 
 
	
 
                
                
              
            
            Just to add a bit on Jericho's personality.
Jericho learned along time ago that life is a brutal endeavour. He never knew his real father, nor much of "parents love", and has never fully belonged anywhere he has ended up. That he ultimately decided to fend for himself in the docks and shady areas of his hometown is no surprise. He has always harboured a kind of a secret longing to belong, wherever, with whomever. Probably this is one of the reasons he took on faith in Asmodeus. They (other Asmodeus believers) accepted him for what he trully is, with not much judgement. Jericho loved that.
Though not entirely used to the ways of "normal" life (on land), he is far from timid in unknown areas. He does not wish to make himself an easy target, but he will be no one's lapdog or mascot either. He is surprisingly upright and forthcoming for one with such a harsh look to him, and he enjoys the companionship, fleeting though it might be, that comes along with a shared mug or meal in the local taverns. It is his hope that he might one day find his way among friends (OK, maybe not friends, but man of similar interests) some day, accepted for what he is rather than being cultivated into something else.
He loves alcohol, but rarely drinks when "working" and is used (in a way) to spend time with prostitutes. He never knew "true love" and he does not think much of it. He has a very direct "hit first and hit hard" attitude, with "ask questions later...if needed"
 
	
 
     
     
     
	
  
 
                
                 
	
  
	
  
	
  
	
  
	
  
 
                
                 
	
  
	
  
	
  
	
 