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About Quomaugh IronmawQUOMAUGH IRONMAW
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AC 14, touch 11, flat-footed 13. . (+1 Dex, +3 armor)
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Speed 20 ft. (Light Armor)
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Str 16, Dex 12, Con 15, Int 12, Wis 16, Cha 8
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Favored Class: Druid (+1 HP)
Dorn:
DORN
Male Tyrannosaurus Animal Companion (Totem Guide) 1 NN Medium Animal Init +3; Senses Low-light Vision, Scent; Perception +6 --------------------
AC 17, touch 13, flat-footed 14. . (+3 Dex, +4 natural)
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Speed 30 ft. (No Armor)
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Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10
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Dorn is a young dinosaur pup that Quomaugh picked up during his travels as a Mining Captain, and is named for the dwarf's late druidic master. With mottled olive skin and bright orange eyes, the tyrannosaurus youth stands just slightly shorter than his dwarven master, and roughly six feet from nose to tail. Curious and enthusiastic, one would not be able to guess that Dorn is descended from the legendary beasts that bore him. The inquisitive infant dinosaur is steadfastly loyal to Quomaugh, but takes a bit to warm up to others. Background:
Quomaugh was born to a long family line of dwarven miners, in the dwarf-held city of Dagh Boramm in northern Ouros. From a young age, Ironmaw spent much of his time in mining tunnels, caves and quarries, following his parents as they helped provide all of Ouros with ore and minerals for use in building and crafting. But it wasn't his parents that kept the youth interested and excited about the constant trips and hard work; It was the aged leader of the mining group, a man by the name of Dorn Heavyhand. Dorn was a servant of Torag, and a defender of the lands of Ouros. Through the Father of Creation, Heavyhand would use his divinely-granted powers to find areas where it was safe to mine, build and dig. The dwarfs of Dagh Boramm were not intent on subjugating the hills and mountains they lived on and inside, but to live alongside them, to benefit from their strength.
In Dorn, Quomaugh found his first hero. Though Quomaugh's father was less than pleased with the adoration his son showed the other man, he could not argue that the Mining Captain was a noble and skilled leader, very much worthy of such respect. Over the years, Quomaugh worked hard as a miner, doing his best to impress Dorn. When he was still young, a lad of no more than thirty, he had gotten Dorn to promise that he would teach the younger dwarf the secrets of supporting the stone, as the elder dwarf called it, should Ironmaw prove himself worthy. The young miner threw himself into his work and the veneration of Torag, hoping to be considered worth taking on as an apprentice. In his mid-sixties, Quomaugh finally earned the recognition he so desired. Heavyhand took Ironmaw under his wing, and taught him the ways of the druid: Of using the magics of nature, of the ancient racial enemies of their people, and of the great beasts that had lived long ago. To combine the power of things that existed long, long ago, and to use that ability to help his people today. And for many years, Quomaugh took to the training with vigor and enthusiasm. He proved himself a worthy student, sucking up all the knowledge his mentor would give him. Until the day that the Armies of Dagh Boramm called on its men. Recruited to serve as soldiers in an excursion towards southern Ouros, Dorn and Quomaugh set out after a few months of military training. Escorting a merchant caravan, they made it most of the way to their destination without so much as a single interference from outsiders. But then the Bloodletter Clan attacked. The Bloodletters were a tribe of fire giants that had notoriously troubled dwarven and halfling communities in the area for centuries, and they crashed upon the caravan like lava from a volcano. Realizing the caravan's defenders would be overwhelmed, Dorn demanded that his apprentice flee back to Dagh Boramm. Though the younger dwarf tried to stay and fight at his master's side, Heavyhand would have none of it. "Supporting the stone also means protecting those closest to you," and with those final words, Heavyhand sent the young druid off. Quomaugh rushed to safety with a handful of other young dwarves, who brought news of the events to the people of Dagh Boramm. Stories of Dorn Heavyhand and his final stand became legend among Quomaugh's people, and upon the apprentice's return, he took up the fallen druid's position as Mining Captain. In the many years since, Quomaugh has served the people of Dagh Boramm with determination. He lives his every day in an attempt to meet the standards fitting of a dwarf in his position, and to do Dorn proud, fighting off the deep hatred of the giants that took his teacher from him. His dedication to his former Captain is still in the forefront of his mind, and led him to name the infant tyrannosaurus pup, that he found wandering the caves under his home, in honor of his druidic master. And through the strange reptilian creature, the dwarf hopes to focus his strength and faith. Now, Quomaugh and Dorn have been called upon, once more, by Dagh Boramm's military. They have been ordered to escort another trade caravan to Bastion, where unknown happenings await them... Appearance and Personality:
Quomaugh is broad and stout, a veritable mountain of a dwarf. A very short mountain, yes, but every bit as tough. With bright red hair and a long, neatly-braided beard, he does not give off the image of a soldier. His emerald eyes shine with wisdom and wit, and he has long since proved himself to be a capable and effective civilian, both in scholarly and labor-intensive pursuits.
Though friendly, Quomaugh is a bit off in his interactions with others. His power is received from Torag and the mountains themselves, and the training to earn them took place over the course of many decades in the dwarf's formative years. While he is right at home among the caves and mountain ecosystems of Ouros, and with the animals that live there, he is not quite as comfortable with those that can actually speak back. This awkwardness generally does not impact his work, however, so he tends to be a man of few words when working in society. Status:
Quomaugh:
Dwarf Goliath Druid 1 [ HP: 11/11 | AC: 14 T: 11 FF: 13 | CMD: 14 | F: +4 R: +1 W: +5 (+3 vs. poison, spells & spell-likes) | Init: +3 Per: +7 | 1st: 2/2 ] Dorn: Male Tyrannosaurus Animal Companion (Totem Guide) 1 [ HP: 9/9 | AC: 17 T: 13 FF: 14 | CMD: 16 | F: +3 R: +6 W: +2 | Init: +3 Per: +6 ] |