cosimy's Way of the Wicked Campaign (Group B)

Game Master cosmiy

This is group B of my Way of the Wicked Campaigns.
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[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

Crap. Ah...good enough?


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

I'll be out for a couple of hours... hope things don't go too fast while I'm out... see you all later.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Well, this aught to be fun...


Male Human hp 9/9 AC 17, flat 14, touch 13, fort +3 refl +5, will +0, bab 0, melee 2, ranged 3, cmb 2 cmd 15, init +3, perc +4, Alchemist/1

I'm still bound and without any means to defend myself so I'll just skip rolling initiative.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

If Sholano tosses you the picks, you could use them to pick your own manacles during the fight. Skill checks of most sorts are just a Standard action.

Would make for an exciting scene. :)


M Half-Elf (Chelish) Wizard (Primalist) 1 AC 13/13/10 / HP 9 / F +2 R +3 W +5 (+2 vs. Enchantments) / Init. +3 / Perc. +6/ Sense Motive +3 Primalist Transmutor / 1st
Sholano Gale wrote:
Oh, right - in the interest of speeding things along, I took a liberty or two in that last one. Hope no one objects.

I think you made the correct call.


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

Ah, hell. Welp, looks I'm taking this thing away. It wasn't narrated, but I assume Sholano managed to get back into position during the moment or so we had, so I'll proceed like that's the case.

Edit: Just had to leave the knife with the dwarf. *sigh*


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Cosimy, I edited my attack post. Can you check and give me a ruling?


Male Human hp 9/9 AC 17, flat 14, touch 13, fort +3 refl +5, will +0, bab 0, melee 2, ranged 3, cmb 2 cmd 15, init +3, perc +4, Alchemist/1

Can we get an initiative order posted please?


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Init is always a bit of an issue in a new PBP

So far the high init folks were basically delaying to see what the guard did, so they couple probably jump in at any point.

I think the order currently looks like-

Sholano
Guards/Kyras
Travis
Quomaugh/Rose
Ulrich

A pretty good way of doing it to maintain an equilibrium between posting speed and initiative order would be to do it like this:

Group A
Sholano
Kyras

Guards

Group B
Travis
Quomaugh
Rose
Ulrich

In any given group, characters can post in any order. Then the guards go. Then the next group. Things flow pretty well that way.

Of course, this is just my suggestion. However Cosimy wants to run it is fine.


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

Rose, that's the way I've played it in several pbp's and it seems to work well. Just up to the DM to put the actions within a group in order where order matters.

But as you say, it's up to Cosmiy


Elan Wizard 5

The group A Group B thing looks fine, though would you guys mind if I rolled initiative for you? I think that would speed things up a little, too.
Would you guys want to switch to that system this fight (although it's almost over) or next fight?


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

I agree - if you roll for us that would definitely speed things up, and I am okay with it.

I'm okay with using the group thing now - we are in the middle of group B's init, if that's the case, right? except Kyras from group A is still in delay.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I would greatly prefer if you rolled init for us and just posted the groups.

GM, did you see my edit in the game thread? I had a math screw up and potentially cheated myself out of as much as 5 points of damage.


Elan Wizard 5

Okay, that's what I'll do from now on.
And yes, I did see your edits. She's much closer to death or unconciousness now, and if the others kill her or knock her out quickly the other one may not even notice.
With the group system, Quomaugh or Ulrich can post now.


Male Human hp 9/9 AC 17, flat 14, touch 13, fort +3 refl +5, will +0, bab 0, melee 2, ranged 3, cmb 2 cmd 15, init +3, perc +4, Alchemist/1

Oh I forgot the bonus for thieves tools so that's a 19. I think that's successful (hopefully) so I'll use my move action to stand if I'm freed.


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

Welp, that's probably insufficient. Check me out with the failing to unlock people while the fight goes on.


M Half-Elf (Chelish) Wizard (Primalist) 1 AC 13/13/10 / HP 9 / F +2 R +3 W +5 (+2 vs. Enchantments) / Init. +3 / Perc. +6/ Sense Motive +3 Primalist Transmutor / 1st
cosmiy wrote:
would you guys mind if I rolled initiative for you?

Please do. Also, where you feel characters may observe something, make Perception checks as you wish.


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

Hm. I was under the impression we were still in rounds, due to the other guards outside. Yes/no?


Elan Wizard 5

I made a post and then realized I was posting to the wrong thread. So here is the real answer- No, you're not.


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

Ah. Cool.

In that case, here's some more Device Disabling.


Male Human hp 9/9 AC 17, flat 14, touch 13, fort +3 refl +5, will +0, bab 0, melee 2, ranged 3, cmb 2 cmd 15, init +3, perc +4, Alchemist/1

Define "chemicals"


Elan Wizard 5

Basically, anything you need to prepare your extracts/mutagens/bombs/whatever. It would be put in there with the thought of your character, so you can pretty much say what he's got. As long as for game terms, it's a day's supply of things he needs for alchemist things.


M Half-Elf (Chelish) Wizard (Primalist) 1 AC 13/13/10 / HP 9 / F +2 R +3 W +5 (+2 vs. Enchantments) / Init. +3 / Perc. +6/ Sense Motive +3 Primalist Transmutor / 1st

I'll assume the components are likewise a spanning set for me.

Also, I'm guessing neither of us got books.


Elan Wizard 5

No, but there's one in the prison (somewhere).


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

Could be wrong about this, but I'm pretty sure mimicking someone is Bluff, or maybe Disguise. Linguistics would confuse me, but I guess it's possible. Cosmiy? What's your thought? I only ask because this is a trick I intend to pull fairly often, and it would be good to know which skill I should be keeping up with.

Edit: Also, does Kyras still have spells prepared? 'cause that'd be damn handy.


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

Who's armed with what at this point? Quomagh's got the sword, Ulrich has a dagger - anything else? I didn't notice any. In which case, Sholano's probably gonna snatch up the spare dagger.


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

Travis has no weapon - doesnt need one.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I'm not armed at this point, but I plan on picking up something soon.


M Half-Elf (Chelish) Wizard (Primalist) 1 AC 13/13/10 / HP 9 / F +2 R +3 W +5 (+2 vs. Enchantments) / Init. +3 / Perc. +6/ Sense Motive +3 Primalist Transmutor / 1st

We entered the prison with spells prepared. My selection could have been more useful, but he didn't know he'd end up here that morning.


Elan Wizard 5

Mimicking someone is bluff, yes.


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

Rose - are you sure you don't want the guard's truncheon or something? - not an elegant weapon, but better than attacking unarmed without the feat.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Forgot about that. Thanks, I'll grab it.


M Half-Elf (Chelish) Wizard (Primalist) 1 AC 13/13/10 / HP 9 / F +2 R +3 W +5 (+2 vs. Enchantments) / Init. +3 / Perc. +6/ Sense Motive +3 Primalist Transmutor / 1st

Sorry for the mixup. Let this roll replace the linguistics check: Bluff: 1d20 + 2 ⇒ (20) + 2 = 22


Male Human hp 9/9 AC 17, flat 14, touch 13, fort +3 refl +5, will +0, bab 0, melee 2, ranged 3, cmb 2 cmd 15, init +3, perc +4, Alchemist/1

Cosimy can we get a map link since we're heading out? Thank you.


M Half-Elf (Chelish) Wizard (Primalist) 1 AC 13/13/10 / HP 9 / F +2 R +3 W +5 (+2 vs. Enchantments) / Init. +3 / Perc. +6/ Sense Motive +3 Primalist Transmutor / 1st

Ulrich should have a good time with Ogre anatomy!

Travis, the voice is the that of the unconscious guard from earlier (acted by Kyras). With a natural 20 on the bluff, I suppose he sounds just the part - and it would be an Elf to sound like a woman, eh?


Male Human hp 9/9 AC 17, flat 14, touch 13, fort +3 refl +5, will +0, bab 0, melee 2, ranged 3, cmb 2 cmd 15, init +3, perc +4, Alchemist/1

So I can't heal the ogre because Paizo is dumb and forces me to take a discovery tax to share extracts...and I get my first discovery at level 2 :\


Male Human hp 9/9 AC 17, flat 14, touch 13, fort +3 refl +5, will +0, bab 0, melee 2, ranged 3, cmb 2 cmd 15, init +3, perc +4, Alchemist/1

Just so you know DM, that skill check works like Detect Magic when it comes to identifying potions.


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

A 22 is a pretty good check there, Kyras - probably would pass inspection unless he knows her particularly well.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Ok, so-

We now have our only means of healing someone.

Giving it to the ogre would give us a powerful meat shield and help cement a potential ally. On the other hand, it leaves us with no insurance if someone takes a nasty hit.

Thoughts?


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

well, someone's already taken a nasty hit - Travis took 8 dmg out of 10 hp, but like you say, giving to the ogre would give us a powerful, if unpredictable ally.

otoh, might want to save it until someone goes unconscious since we have no other means of healing and carrying someone would be grievously disadvantageous.


Male Human hp 9/9 AC 17, flat 14, touch 13, fort +3 refl +5, will +0, bab 0, melee 2, ranged 3, cmb 2 cmd 15, init +3, perc +4, Alchemist/1

Boo unrealistic class feature taxes boooooo


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I completely agree. Feat and ability taxes are awful.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I think we're waiting on quomaugh. I have him distracted, come on in.


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

Quomaugh, you still with us? I hope he's okay...


Elan Wizard 5

If Quomaugh doesn't post by the time I get on later today, can Rose just kill the guard?
In other news, I will be travelling for the next few days. I will have access to the internet, and will probably have access to a pdf of Way of the Wicked, but my posting will be sporatic at best. Sorry.


M Half-Elf (Chelish) Wizard (Primalist) 1 AC 13/13/10 / HP 9 / F +2 R +3 W +5 (+2 vs. Enchantments) / Init. +3 / Perc. +6/ Sense Motive +3 Primalist Transmutor / 1st

Safe travels.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Yeah, I'll give him until tonight.


Male Dwarf Goliath Druid 1

Sorry guys, apparently the boards decided to stop tracking the thread for me.

I have no idea why it does that sometimes.


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

I've had that happen on occasion - it really bites when it does occur. Glad to hear you're still with us! Now, go kill that guard!

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