bluedove's Pathfinders - Omega Squad [PFS] (Inactive)

Game Master bluedove

Current Encounter Map


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Grand Lodge

Male Wayang
Wand Charges:
Mage Armor 29/50 ; Infernal Healing 50/50
Spells per day:
1st: 3/5 ; 2nd 2/4 ; 3rd 0/2
Summoner - 7 HP 48/48 | AC 21 T 14 FF 18 | Fort +4 Ref +6 Will +6 | Init +5 | Per +8 Darkvision

"You should get ready for anything," Qualif whispered towards Verna'th as he begins to cast another spell, and pats the eidolon's leg.

Barkskin! Also, Qualif is now out of the special backpack and may be walking unless necessary.


MA Barkskin Haste Buffed:
51/51 | AC 33 T 15 FF 30 | Fort +7 Ref +5 Will +5 | Perception +8 Darkvision
Eidolon Bodyguard/Assistant 51/51 | AC 25 32 MA+BS T 13 FF 23 30 MA+BS | Fort +7 Ref +4 Will +5 | 30' ground : 90' Fly | Init +2 | Per +8 Darkvision

"And here I didn't think you cared about me," Verna'th replies as her scales seem to grow and harden. Slowly, she makes her way to keep Odo covered as he begins to scout, keeping her longspear ready.


Kingmaker Combat Maps and Art

The Pathfinders move to advantageous positions when suddenly the door bursts open and three warriors charge in, their white bone picks glistening with fresh, red blood.

Two of the three charge forward to engage the first person they lay eyes on, in this case, the halfling knight. The man in green scores a nasty hit as he charges in.

"More bodies to add to the count, my brothers! Fel will be pleased!" The rough looking warrior woman in a blue bandana swings her pick as well, but Odo's armor repels the strike.

The warrior trailing behind the others carries a shortbow and fires at the intimidating looking eidolon, but the arrow simply bounces off her magically armored scales.

Round 1
---------------------------------
Qualif – casts barkskin on Verna’th
_and Verna'th – moves, readies spear
Yoon – gathers power
Odo – draws wand, moves
Shardra – casts detect undead, nothing detected
Enemy:
Green – charges Odo, strikes for 10 damage
Pick attack, charging: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20 Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Blue – charges Odo, misses
Pick attack, charging: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19 Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Orange – fires shortbow at Verna'th
Shortbow attack: 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d6 ⇒ 1
---------------------------------Round 2
Qualif
_and Verna'th
Yoon
Odo
Shardra

Enemy

Apologies again for the delay. Want to hear God laugh? Just explain your plans...
Party is up!

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

Wary of the enemy's next move (and the possibility of flanking him), Odo elects to drop back a few steps. He then uses his wand to apply the bless weapon spell before quickly stowing it. Finally, with a muttered word to Sarenrae, "Dawnflower, strengthen the light within me." he lays hands on himself.
Lay on Hands: 3d6 ⇒ (4, 6, 5) = 15

Yeah, lots of stuff going on. It's a 5' move, standard action for the spell, move action to stow the wand, and swift action to lay hands on himself


Vital:
HP:73/87(94) | AC 21/FF 17/ T 16 | F:11 R:10 W: 5, +2 vs Fear |
Skills:
Acro +13 | Dip +8 | Intim +4 | Know(Nat) +8 | Ling +4 | Perception +11 | Stealth +16 | UMD +10

"Poor pitiful pukes...time to burn!" with those words, she draws more power onto herself and then releases, reducing the drain on her body significantly as she has built up so much power.

With that, a column of blue flames erupt on the three enemies. Each of them has to avoid the flaming column, and then, they also have to avoid the flames catching onto them.

Gathered for 3 Burn reduction on Wilds. Use eruption (DC 18) and infusion (DC 19). Empower the damage AND make it blue flames. This causes two points of burn, but gives Yoon a size bonus to Con and Dex of +2.

8d6 + 2 ⇒ (2, 1, 6, 4, 2, 4, 4, 1) + 2 = 26 x1.5 = 39

So save for half, then save to not be burning for d6 a round


MA Barkskin Haste Buffed:
51/51 | AC 33 T 15 FF 30 | Fort +7 Ref +5 Will +5 | Perception +8 Darkvision
Eidolon Bodyguard/Assistant 51/51 | AC 25 32 MA+BS T 13 FF 23 30 MA+BS | Fort +7 Ref +4 Will +5 | 30' ground : 90' Fly | Init +2 | Per +8 Darkvision

Buffeted by the searing heat in front of her, Verna'th grimaces as she jabs her long spear towards the woman with the blue headband while shouting at Yoon, "Remind me to not make you mad child!"

Power Attack: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
Confirm: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23

Damage: 1d8 + 9 ⇒ (1) + 9 = 10
Critx2: 1d8 + 9 ⇒ (8) + 9 = 17
Critx3: 1d8 + 9 ⇒ (4) + 9 = 13

Grand Lodge

Male Wayang
Wand Charges:
Mage Armor 29/50 ; Infernal Healing 50/50
Spells per day:
1st: 3/5 ; 2nd 2/4 ; 3rd 0/2
Summoner - 7 HP 48/48 | AC 21 T 14 FF 18 | Fort +4 Ref +6 Will +6 | Init +5 | Per +8 Darkvision

Qualif takes a slight step back before pulling out a vial of Acid from his haversack and smiles, "That is quite the blaze Yoon. Maybe my goblin friend could learn a trick or two from you." Quickly getting back to task, the wayang holds up the flask as its contents glow and an orb flies towards the ground right at the woman in blue!

Ranged Touch: Acid Splash: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17
Damage:Acid Flask Focus Component: 1d3 + 1 ⇒ (1) + 1 = 2 Adventurer's Armory, pg 26: Acid Flask can be used as a focus to add +1 damage to Acid Splash. The next trick though, will be later if need be!

Liberty's Edge

Special Abilities:
Defensive Training, Monstrous Insight, Spirit Animal, Stability, Stonecunning, Glory of Old, Reactionary
Stats:
Shaman 7|AC: 23*/T: 10/FF: 23*|HP: 73/73|Init: +1|Spd: 20| F:+6/R:3/W:+11, +3 vs. Poison, +5 vs. Spells and Spell-like Abilities|CMB:+3|CMD: 15| Dip+13, Heal+9, Kno(Nat)+10, Kno(Rel)+10, Per+12(14 Stone), Spcft+12|Darkvision

Shardra focuses her stare on the green-carrying opponnent, to make him uncertain of his rather poor life choices thus far.

Misfortune:
Misfortune As a standard action, Shardra can force an enemy within 30 feet to roll twice on all ability checks, attack rolls, saving throws, and skill checks and take the lower roll for 1 round (Will DC 18 negates).
on 'Green'

"Wow. I thought this was isolated to Lady Crispy in the other room. Apparently y'all have a death wish."


Kingmaker Combat Maps and Art

Qualif accurately fires a glob of acid as Verna'th runs the woman in the blue bandana through, ruthlessly skewering her upon the spear and a red font flows from her open mouth. A terrible sound issues from her bloody lips, bubbles of gore spraying forth as she tries to form the words. "Fell will rise... from the depths... and Zyphus' great harvest will pour from this... heretic house and He will consume us ALL!" Horrifically, she seems to gain strength as she speaks and begins to step forward, sliding along the spear embedded in her torso and raising the massive, bloodied bone pick before Verna’th is able to pull her weapon free.

Then Yoon releases her blast and blue flames engulf the lot of them.

_Green Reflex: 1d20 + 3 ⇒ (15) + 3 = 18 (Saves, half damage)
_Blue Reflex: 1d20 + 5 ⇒ (1) + 5 = 6
_Orange Reflex: 1d20 + 3 ⇒ (16) + 3 = 19 (Saves, half damage)

_Green Reflex: 1d20 + 3 ⇒ (10) + 3 = 13 (Failed, On Fire)
_Orange Reflex: 1d20 + 3 ⇒ (4) + 3 = 7 (Failed, On Fire)

Fire damage: 1d6 ⇒ 4
Fire damage: 1d6 ⇒ 5

The two men seem to dodge away from the worst of it, but the woman is going nowhere fast. She is basted in her own blood and is flash-burned to a crisp before your very eyes and falls to pieces. Her fellows quickly drop to the ground to smother the flames and beg for mercy before they fall unconscious from their burns.

Save your misfortune, it’s clear they are done for. Out of Combat!

A quick search of your most recently slain assailants reveals a potion of cure serious wounds, +1 full plate armor, +1 heavy pick, 2 suits of half-plate armor, 3 heavy steel shield, 3 masterwork shortbow with 20 arrows each.

In the interest of time I am going to handwave interrogation and frogmarch you into the final combat. Please claim any treasure you want to make use of and make stealth rolls if you intend a stealthy approach.

The next room is a gaudy, marbled hallway with finely carved pillars, the white floor here is split by a deep violet carpet. This entrance is reserved for the king and anyone he considers to be part of the royal court.

Liberty's Edge

Special Abilities:
Defensive Training, Monstrous Insight, Spirit Animal, Stability, Stonecunning, Glory of Old, Reactionary
Stats:
Shaman 7|AC: 23*/T: 10/FF: 23*|HP: 73/73|Init: +1|Spd: 20| F:+6/R:3/W:+11, +3 vs. Poison, +5 vs. Spells and Spell-like Abilities|CMB:+3|CMD: 15| Dip+13, Heal+9, Kno(Nat)+10, Kno(Rel)+10, Per+12(14 Stone), Spcft+12|Darkvision

Do we have enough time to get some of the civilians into the armor? If they have proficiency in it, that'd be a plus, it's more along the lines of how Shardra armors (protection yes, dodge HAHAHAHA). Also, are any of them proficient with bows? I mean, they're tagging along with us, we might as well arm and equip them, right? I'm asking OOCly because of time constraints.

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

"Heretic house? I guess she is an opera critic too." Odo jokes try to diffuse the tension of the situation.

Odo is content to stabilize the ones who beg for mercy, if he can. They may yet stand to account for their actions this night. He figures their wounds will probably keep them from going far, but binding them, in their belts of necessary, will probably offer good insurance.

Wow. Since the enemy was pretty much obliterated before my initiative, should I hold my bless weapon charge until prepping for bursting through the next door?


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Yes, fine by me to save the charge, Odo. You can assume you get the civilians into some armor, but they won't be any good with weapons. Am I waiting on some stealth rolls or are you guys just marching forth the whole way in stereo?

Stage:
The wooden stage is painted black and currently decorated to look like a jungle underworld, with fake plants, vines, and a backdrop of jungle scenery. An orchestra pit separates the stage from the main opera house and a thick, red velvet curtain conceals the main doors to the back stage area.

2 Back Stage:
The backstage area is crowded with the various and sundried clutter of the theater. The floors are painted black and the walls are covered in dozens of painted handbills and posters of previous operas performed here. Dozens of costume racks and painted backdrops are set up here to be wheeled out on stage for the proper scenes. There are doors that lead to actor's dressing rooms on either side as well as spiral staircases that descend beneath the Opera House.

Taking your cue, you take the stairway down to the basement level below.

Used primarily to store larger set pieces no longer used, this musty basement is now the home to a dig project that extends into the bedrock east of the room. This room is well lit by standing lamps.

Glistening with water, the slick walls and floor of these tunnels were recently carved from the thick bedrock beneath Oppara. Well lit by standing lamps, the tunnels stretch into an adjacent chamber, seemingly carved from the bedrock as well. However, the adjacent chamber is made of smooth walls, covered in strange glyphs, and also lit by the same standing lamps. At the center of that chamber stands a tall stone dais. In the middle of the dais is a huge boulder which, by all appearances, fell a great distance before crashing here. The boulder glows with an eerie green light.

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

Odo gazes at the boulder, not really sure what to make of it. "Now, there is something you do not see every day. This cannot be the artifact that Bodriggan Wuthers was digging up, can it? It is large, but surely not a "living artifact". What did that fellow uncover here?"

Odo follows up on a brief suspicion and tries to detect evil - specifically, on that massive boulder.


Kingmaker Combat Maps and Art

The path travels through slippery, winding passages before it joins with another and then opens into the finished chamber ahead. At first glance, the room seems empty save for the flickering torches casting weirdly warped shadows that chase each other around the strange luminescent boulder. The party moves slowly and carefully forward and as the light shifts, you notice a pale and gaunt man standing just beside the great rock. His eyes flicker your way as Odo's words have attracted his attention. Most of you cannot yet see, but there is a heavy dragging sound coming from around the corner up ahead as well.

"So the Pathfinder fools have finally sent someone to check after poor Wuthers... I'm afraid you'll find him a changed man. My Lord's blessings have that effect on people." He smiles wickedly and tilts his head, seeming amused by your appearance.

Odo:
A sharp burst of pain leaves your temples throbbing and the taste of ash and grave dust in your mouth. The boulder emanates a strong aura of evil, it is more than you have ever encountered.

GM Rolls:

Enemy Init: 1d20 + 3 ⇒ (18) + 3 = 21

Odo: 1d20 + 3 ⇒ (7) + 3 = 10
Shardra: 1d20 + 1 ⇒ (8) + 1 = 9
Yoon: 1d20 + 4 ⇒ (1) + 4 = 5
Qualif: 1d20 + 5 ⇒ (20) + 5 = 25

Round 1
---------------------------------
Qualif
_and Verna'th

Enemy
Odo
Shardra
Yoon

I'm inferring that is a direct and non-stealthy approach. Bold is up!

Grand Lodge

Male Wayang
Wand Charges:
Mage Armor 29/50 ; Infernal Healing 50/50
Spells per day:
1st: 3/5 ; 2nd 2/4 ; 3rd 0/2
Summoner - 7 HP 48/48 | AC 21 T 14 FF 18 | Fort +4 Ref +6 Will +6 | Init +5 | Per +8 Darkvision

"Well now, he seems pleasant. How about we get through things with some Haste."

Qualif smiles as the spell is cast as he nods towards his eidolon. Then, taking a look around, the wayang moves as to keep an eye on the battle, but at a distance.


MA Barkskin Haste Buffed:
51/51 | AC 33 T 15 FF 30 | Fort +7 Ref +5 Will +5 | Perception +8 Darkvision
Eidolon Bodyguard/Assistant 51/51 | AC 25 32 MA+BS T 13 FF 23 30 MA+BS | Fort +7 Ref +4 Will +5 | 30' ground : 90' Fly | Init +2 | Per +8 Darkvision

"Well, guess I get to conclude our "friend's" corruption," Verna'th sighs as she speeds along the ground to attack wherever the voice came from. As she makes it around the corner, something large catches her eye! "What in the hells is that?!" not taking any chances, she stabs at the large creature!

Power Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 9 ⇒ (7) + 9 = 16 Magical Piercing

Liberty's Edge

Special Abilities:
Defensive Training, Monstrous Insight, Spirit Animal, Stability, Stonecunning, Glory of Old, Reactionary
Stats:
Shaman 7|AC: 23*/T: 10/FF: 23*|HP: 73/73|Init: +1|Spd: 20| F:+6/R:3/W:+11, +3 vs. Poison, +5 vs. Spells and Spell-like Abilities|CMB:+3|CMD: 15| Dip+13, Heal+9, Kno(Nat)+10, Kno(Rel)+10, Per+12(14 Stone), Spcft+12|Darkvision

Shardra would have made sure en route to tap everyone to full health with wand of Cure Light as necessary...

Shardra's next few rounds:
Round 1:
Move to get good shot at Captain Monologue (Fel?) and big thing
Action: Misfortune at the speaking one.
Round 2:
Move: Chant
Action: Channel Positive Energy (harm undead)Channel Energy: 4d6 ⇒ (2, 2, 1, 1) = 6
Round 3:
Move: Chant
Action: Channel Positive Energy (harm undead)Channel Energy: 4d6 ⇒ (2, 2, 6, 6) = 16
Round 4:Are you still standing, bad guy?
Move: Chant
Action: Evil Eye on speaker

Put in four rounds of action to hopefully speed things up some, because work will be crazy the next few days.


Vital:
HP:73/87(94) | AC 21/FF 17/ T 16 | F:11 R:10 W: 5, +2 vs Fear |
Skills:
Acro +13 | Dip +8 | Intim +4 | Know(Nat) +8 | Ling +4 | Perception +11 | Stealth +16 | UMD +10

Yoon moves slightly so she can see the targets and then she quickly flicks her wrist, letting the flames burst from her, launched at the speaker.

"Gom, this guy is uuuuugly!"

Blast...with burning infusion. DC 19 to negate

Touch: 1d20 + 8 + 2 + 1 + 1 ⇒ (3) + 8 + 2 + 1 + 1 = 15
4d6 + 2 + 4 ⇒ (3, 5, 4, 1) + 2 + 4 = 19

Round 2:

If nothing moves toward Yoon, she will gather power with a move action, then attempt to catch both of her targets with a column. DC 18 to save for half. (DC20 IF the leader is on fire)

4d6 + 2 + 4 ⇒ (1, 4, 3, 4) + 2 + 4 = 18

Round 3:

Growling as she sees the foes still standing, Yoon draws in energy once more and then lets it burn...blue flames. Taking one point of burn and letting the flames fly! If both stand and a column can fit without hitting an ally, then drop the column, DC 18. If one is down, then it's a ranged touch on the remaining.

1d20 + 10 + 2 + 1 + 1 ⇒ (3) + 10 + 2 + 1 + 1 = 17
8d6 + 2 + 4 ⇒ (5, 6, 5, 6, 3, 3, 3, 4) + 2 + 4 = 41

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

Round one
"Oh, the malice in this one! Can you feel it? Whatever has happened to Wuthers is utterly vile and must be stopped. For the Sun and the Fury!" Odo cries out. He then rushes forward, urged on by the haste, to smite the creature.

+1 scimitar, smite: 1d20 + 9 + 3 + 1 ⇒ (7) + 9 + 3 + 1 = 20
damage: 1d4 + 3 + 5 ⇒ (3) + 3 + 5 = 11
Swift - Smite, Move up to the creature - path marked in case it moves into that area before me so my move can be amended, Standard - attack
Current AC vs the smite creature is 24, and the smite will allow Odo to bypass DR. If the creature is undead, Odo's first hit, whether this one or next round, will do +5 damage.

Round 2:

Battle cry - swift action, allies gain +1 morale bonus to hit

Press the attack - hasted.
+1 scimitar, smite #1: 1d20 + 9 + 3 + 1 + 1 ⇒ (16) + 9 + 3 + 1 + 1 = 30
damage 1: 1d4 + 3 + 5 ⇒ (4) + 3 + 5 = 12

+1 scimitar, smite #2: 1d20 + 9 + 3 + 1 + 1 ⇒ (13) + 9 + 3 + 1 + 1 = 27
damage 2: 1d4 + 3 + 5 ⇒ (3) + 3 + 5 = 11

Round 3:

Lay on Hands - if being pounded on, lay on hands for 3d6 of healing as a swift action

Press the attack - hasted.
+1 scimitar, smite #3: 1d20 + 9 + 3 + 1 + 1 ⇒ (19) + 9 + 3 + 1 + 1 = 33 crit threat
confirm: 1d20 + 9 + 3 + 1 + 1 ⇒ (12) + 9 + 3 + 1 + 1 = 26
damage 3: 1d4 + 3 + 5 ⇒ (1) + 3 + 5 = 9
crit damage: 1d4 + 3 + 5 + 2 ⇒ (3) + 3 + 5 + 2 = 13 The last 2 points are fire damage

+1 scimitar, smite #4: 1d20 + 9 + 3 + 1 + 1 ⇒ (9) + 9 + 3 + 1 + 1 = 23
damage 4: 1d4 + 3 + 5 ⇒ (2) + 3 + 5 = 10


Kingmaker Combat Maps and Art

Round 1
---------------------------------
Qualif – casts haste (lasts til round 6)
_and Verna'th - stabs Blue for 16 damage
Enemy:
Red – drinks potion and disappears!
Blue – slams at Verna'th, misses
Slam Verna’th: 1d20 + 9 ⇒ (16) + 9 = 25 Damage: 1d8 + 10 ⇒ (6) + 10 = 16

Odo – smites Blue for 16 damage
Shardra – hexes Red with misfortune, but Red saves
_Red Will: 1d20 + 9 ⇒ (13) + 9 = 22
Yoon – blasts Blue for 19 damage
_Blue Reflex: 1d20 + 5 ⇒ (3) + 5 = 8
---------------------------------Round 2
Qualif
_and Verna'th

Enemy
Odo
Shardra
Yoon

If your actions need to be altered now that Red is invisible, please redirect. Qualif and Verna’th are up!

GM accounting:

Blue Damage: 16 + 16 + 19 = 51

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

No changes from me. I'm pressing that attack!

Liberty's Edge

Special Abilities:
Defensive Training, Monstrous Insight, Spirit Animal, Stability, Stonecunning, Glory of Old, Reactionary
Stats:
Shaman 7|AC: 23*/T: 10/FF: 23*|HP: 73/73|Init: +1|Spd: 20| F:+6/R:3/W:+11, +3 vs. Poison, +5 vs. Spells and Spell-like Abilities|CMB:+3|CMD: 15| Dip+13, Heal+9, Kno(Nat)+10, Kno(Rel)+10, Per+12(14 Stone), Spcft+12|Darkvision

Did Captain Monologue have an unholy symbol or other distinctive item/clothing/equipment/etc? If so, change channel actions to prepare and cast Locate Object on said object

Locate Object:
Locate Object

School divination; Level bard 2, cleric 3, sorcerer/wizard 2

Casting Time 1 standard action

Components V, S, F/DF (a forked twig)

Range long (400 ft. + 40 ft./level)

Area circle, centered on you, with a radius of 400 ft. + 40 ft./level

Duration 1 min./level

Saving Throw none; Spell Resistance no

You sense the direction of a well-known or clearly visualized object. You can search for general items, in which case you locate the nearest of its kind if more than one is within range. Attempting to find a certain item requires a specific and accurate mental image; if the image is not close enough to the actual object, the spell fails. You cannot specify a unique item unless you have observed that particular item firsthand (not through divination).

The spell is blocked by even a thin sheet of lead. Creatures cannot be found by this spell. Polymorph any object and nondetection fool it.

and concentrate on where it is at. Not looking for the person, looking for an object the person has. Shardra will then move accordingly to not get shanked and let the party know where he's at by loading and shooting a crossbow in that direction.


MA Barkskin Haste Buffed:
51/51 | AC 33 T 15 FF 30 | Fort +7 Ref +5 Will +5 | Perception +8 Darkvision
Eidolon Bodyguard/Assistant 51/51 | AC 25 32 MA+BS T 13 FF 23 30 MA+BS | Fort +7 Ref +4 Will +5 | 30' ground : 90' Fly | Init +2 | Per +8 Darkvision

Verna'th, pleased with her master's mastery of his art, stabs at the giant blue thing! "Keep them coming Master! You can handle anything!" she shouts happily, glad that she can fight without innocents in the way.

Power Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Power Attack 2: 1d20 + 8 ⇒ (13) + 8 = 21

Damage: 1d8 + 9 ⇒ (4) + 9 = 13
Damage 2: 1d8 + 9 ⇒ (8) + 9 = 17

Yay for Haste!

Grand Lodge

Male Wayang
Wand Charges:
Mage Armor 29/50 ; Infernal Healing 50/50
Spells per day:
1st: 3/5 ; 2nd 2/4 ; 3rd 0/2
Summoner - 7 HP 48/48 | AC 21 T 14 FF 18 | Fort +4 Ref +6 Will +6 | Init +5 | Per +8 Darkvision

Qualif, nodding towards Verna'th smiles while pulling out a bag of itching powder from his haversack. Mumbling to himself, a ball of glitter flies towards the direction of where the person vanished from sight and explodes in the air!

Glitter Dust (Orange Square), DC 15 Will or blind; Added Itching Powder component DC 12 Fort or –2 penalty on attack rolls, saving throws, skill checks, and ability checks until they wash the powder off. Adventurer's Armory pg. 27.

I might spend money on something that may not work, but when it does, it's quite fun! Also, if our invisible friend is still there, he's now all sparkly.


Vital:
HP:73/87(94) | AC 21/FF 17/ T 16 | F:11 R:10 W: 5, +2 vs Fear |
Skills:
Acro +13 | Dip +8 | Intim +4 | Know(Nat) +8 | Ling +4 | Perception +11 | Stealth +16 | UMD +10

Yoon will continue her predetermined tactics.


VC - Sydney, Australia

Tier 6-7

---------------------------------Round 2
Qualif
_and Verna'th
Enemy
Odo
Shardra
Yoon
If your actions need to be altered now that Red is invisible, please redirect. Qualif and Verna’th are up!
GM accounting:

Blue Damage: 16 + 16 + 19 = 51

Vernath lands two solid blows
Qualif casts! 1d20 ⇒ 14 & 1d20 ⇒ 1
The invisible man is outlined, he appears not to be rubbing his eyes, but rather he's doing a lot of scratching right now!

B 71

The undead beast bites back at Verna!
Attack 1d20 + 16 ⇒ (7) + 16 = 23
Damage 2d8 + 7 ⇒ (1, 7) + 7 = 15

The man casts something on the undead beast...!

R2
Odo
Shardra
Yoon

R3
Qualif
_and Verna'th
Enemy

Liberty's Edge

Special Abilities:
Defensive Training, Monstrous Insight, Spirit Animal, Stability, Stonecunning, Glory of Old, Reactionary
Stats:
Shaman 7|AC: 23*/T: 10/FF: 23*|HP: 73/73|Init: +1|Spd: 20| F:+6/R:3/W:+11, +3 vs. Poison, +5 vs. Spells and Spell-like Abilities|CMB:+3|CMD: 15| Dip+13, Heal+9, Kno(Nat)+10, Kno(Rel)+10, Per+12(14 Stone), Spcft+12|Darkvision

Shardra's spoilered actions from September 17th can be applied starting at R2 of turn sequence, R1 of the spoiler in R2 rather than Locate Object because Glitterdust...


VC - Sydney, Australia

Fair call, will apply the pre-posted actions :)
Just untangling it all and trying to make sure they all apply on sensibly! :)

Channel 1d20 ⇒ 5
Blast 1d20 ⇒ 1

R2
Odo chops in two mighty blows!
Shardra - Chants and Blasts the area with energy!
Yoon - blasts!

R3
Qualif
_and Verna'th
Enemy

The huge undead beast is blasted, chopped, and burned out of existence!

Qualif and Vernath up then

B DEAD
R 18


MA Barkskin Haste Buffed:
51/51 | AC 33 T 15 FF 30 | Fort +7 Ref +5 Will +5 | Perception +8 Darkvision
Eidolon Bodyguard/Assistant 51/51 | AC 25 32 MA+BS T 13 FF 23 30 MA+BS | Fort +7 Ref +4 Will +5 | 30' ground : 90' Fly | Init +2 | Per +8 Darkvision

Running towards the wall, the eidolon turns and jabs towards the sparkling glimmer in the air. "I see where you are, sparkles!" she shouts as her spear flies forward!

Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 4 ⇒ (2) + 4 = 6


VC - Sydney, Australia

Vernath runs forward and smacks the sparkling foe!

R 24

Qual up!

Grand Lodge

Male Wayang
Wand Charges:
Mage Armor 29/50 ; Infernal Healing 50/50
Spells per day:
1st: 3/5 ; 2nd 2/4 ; 3rd 0/2
Summoner - 7 HP 48/48 | AC 21 T 14 FF 18 | Fort +4 Ref +6 Will +6 | Init +5 | Per +8 Darkvision

Cackling loudly, Qualif's hands gesture and a ball of grease flies towards the sparkling things feet, exploding on the ground in a large puddle. "Ruining my night out was a bad mistake boy," the wayang whispered after completing the spell.

DC 14 Reflex or prone, Move action to get up > Standard cast.


VC - Sydney, Australia

Ref 1d20 ⇒ 17 he avoids falling, but looks furious!

He reaches out with a hand enshrouded in negative energy 1d20 ⇒ 16 and touches Vern!
Damage 8d6 ⇒ (5, 3, 2, 1, 3, 6, 3, 5) = 28

R3
Odo
Shardra
Yoon

R4
Qualif
_and Verna'th
Enemy

Liberty's Edge

Special Abilities:
Defensive Training, Monstrous Insight, Spirit Animal, Stability, Stonecunning, Glory of Old, Reactionary
Stats:
Shaman 7|AC: 23*/T: 10/FF: 23*|HP: 73/73|Init: +1|Spd: 20| F:+6/R:3/W:+11, +3 vs. Poison, +5 vs. Spells and Spell-like Abilities|CMB:+3|CMD: 15| Dip+13, Heal+9, Kno(Nat)+10, Kno(Rel)+10, Per+12(14 Stone), Spcft+12|Darkvision

Shardra continues to chant at the nasty fellow(to maintain Misfortune), and then gives him an 'eyeful'...

Evil Eye on Enemy, DC 18 Will Save

Crunch for Shardra's next action, and continuing action:

Chant As a move action, Shardra can chant aloud and extend her evil
eye and misfortune hexes by 1 round for all targets within 30 feet.

Misfortune As a standard action, Shardra can force an enemy within 30
feet to roll twice on all ability checks, attack rolls, saving throws, and
skill checks and take the lower of the two. (This is already in play, and being extended by Chant.)

Evil Eye As a standard action, Shardra can give an enemy with a mind
within 30 feet a –2 penalty on attack rolls, AC, saving throws, or skill
checks for 8 rounds (Will DC 18 reduces the duration to 1 round).


VC - Sydney, Australia

Ahh good catch and I need to reroll above attack! 1d20 ⇒ 14
Still hit

Will 1d20 + 9 ⇒ (7) + 9 = 16 - Fails Will!

Liberty's Edge

Special Abilities:
Defensive Training, Monstrous Insight, Spirit Animal, Stability, Stonecunning, Glory of Old, Reactionary
Stats:
Shaman 7|AC: 23*/T: 10/FF: 23*|HP: 73/73|Init: +1|Spd: 20| F:+6/R:3/W:+11, +3 vs. Poison, +5 vs. Spells and Spell-like Abilities|CMB:+3|CMD: 15| Dip+13, Heal+9, Kno(Nat)+10, Kno(Rel)+10, Per+12(14 Stone), Spcft+12|Darkvision

Awesome. Shardra's 'Making life Miserable for Miserable Man' Tally: -2 penalty on attack rolls, AC, saving throws, skill checks AND Miserable Man must roll *twice* and take the lower result on all ability checks, attack rolls, saving throws, and skill checks. Cheers! Go team! If I'm needed to post in another round I'm still about!

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

Odo turns from the fight with the vanquished undead creature and heads up the stairs to engage the man who seems to be most responsible for the evening's mayhem...

The green circle - is that the grease radius? I'd like to get in closer but if that's the grease, that might end up being counterproductive.

EDIT: Thanks for the clarification Qualif. Since I can't remember what the green circle is and I haven't seen anything in the posts indicating it's anything particularly noticeable, Odo will move into it.

He gingerly steps past the blot of grease on the dais before making his attack.
"I know not what your Lord did to that poor man, but I do know what a blade will do to you!"
+1 scimitar: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
damage: 1d4 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Wayang
Wand Charges:
Mage Armor 29/50 ; Infernal Healing 50/50
Spells per day:
1st: 3/5 ; 2nd 2/4 ; 3rd 0/2
Summoner - 7 HP 48/48 | AC 21 T 14 FF 18 | Fort +4 Ref +6 Will +6 | Init +5 | Per +8 Darkvision

Verna'th has a longspear, which is why she's been attacking further away, so our "friend" has to move in the grease to touch her. The eidolon knows her master's tricks, and if placed in the square she's in now, would have to make the save against grease, which is why she was placed in the other square. Sorry about just seeing it now Shifty, I just woke up.

Orange box used for Glitterdust is now the greased up area.

Liberty's Edge

Special Abilities:
Defensive Training, Monstrous Insight, Spirit Animal, Stability, Stonecunning, Glory of Old, Reactionary
Stats:
Shaman 7|AC: 23*/T: 10/FF: 23*|HP: 73/73|Init: +1|Spd: 20| F:+6/R:3/W:+11, +3 vs. Poison, +5 vs. Spells and Spell-like Abilities|CMB:+3|CMD: 15| Dip+13, Heal+9, Kno(Nat)+10, Kno(Rel)+10, Per+12(14 Stone), Spcft+12|Darkvision

Green Circle is Rock of PURE EBIL!


VC - Sydney, Australia

Yep, green circle is the 'Rock of bad touch'. Don't play with that

R3
Odo Engages
Shardra Evil Eye!
Yoon

R4
Qualif
_and Verna'th
Enemy

Odo gets into the fray and manages to land a blow!

R 33

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

I thought the green circle was probably someone's spell effect. I think I'd rather risk slipping in grease than touch the rock since the souls of halfling paladins are probably so sweet and juicy.


VC - Sydney, Australia

As long as you don't start dancing on it or something... :p Oh and grats on your Boon too Odo!


Vital:
HP:73/87(94) | AC 21/FF 17/ T 16 | F:11 R:10 W: 5, +2 vs Fear |
Skills:
Acro +13 | Dip +8 | Intim +4 | Know(Nat) +8 | Ling +4 | Perception +11 | Stealth +16 | UMD +10

Sorry, I was at a con this weekend! Played the two newest specials. Yoon's round 3 action is above, as well, and it can stand...blast instead of eruption since one is down, as per the aforementioned post. So Ranged Touch of 17 for 41 damage


VC - Sydney, Australia

OK well... umm

Yoon unleashed a hellish blast right into the crazed cultist - the gaunt man exits this plane and makes his appointment with Pharasma.

The party having cleared out the threats returns to the Opparan nobles trapped in the theatre and finishes seeing to their rescue.

The Zyphus Stone is a terrible artifact and as Pathfinders you immediately know that its acquisition could be both a boon and a terrible burden for the Society.

It is a choice between taking the time and effort necessary to destroy the stone, thus ridding the world of its potent necromantic magic, or returning the stone either to the Grand Lodge in Absalom or to the Pathfinder Lodge in Oppara for safe-keeping. A choice you leave to wiser and cooler minds.

As a party you extensively search the House of the Immortal Son for Wuthers, and find his zombie corpse among the dead theatre foyer. In his belt pouch is a draft of the final letter he wrote to Venture-Captain Eliza Petulengro, wherein he details the final stages of the dig and the strange character of his companion—noted as “cleric of Irori” but clearly Bustani the gaunt fanatic. His pouch also contains a personal journal, a shorthand record of his many adventures as a Pathfinder.

Surprisingly, more than half of the theatergoers survived the zombie onslaught by gathering together and fighting off the undead menace. Because your mighty party dealt with Quint’s roving band bent on stamping out resistance as well as defeating Bustrani himself, the wealthy socialites and nobility of Oppara now have several dinner parties’ worth of sordid zombie stories with which to frighten
and awe their friends.

Congrats guys, reporting done, will issue chronicles shortly!

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