Zombie Survival Game (Inactive)

Game Master Brian Minhinnick

Small town heroes fighting zombie hordes.


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You are an average man or woman going about their day to day lives in the sleepy town of Korostin. Lost at the back end of a great empire, nothing ever happens in Korostin. The most exciting thing you can remember was seven years ago when the town guard shot down a half dozen starving orcs that were desperate enough to try a raid on the town itself. But all that's going to change soon, and you'll need to become a hero...

What:Homebrew Horror/Zombie themed E6 Pathfinder game. More setting information on the Campaign Info Tab.

Character Creation:

Level: 2

Ability Scores: 4d6 drop the lowest or 15 point buy

Races:Any core or featured race on d20pfsrd.com (Non humans will experience racism)

Classes:Adept*, Warrior, Expert (* Adept has been modified, see campaign info tab)

HP:Rolled, reroll less than half (ie reroll a 2 on a d6 but not a 3).

Traits:2 standard

Feats:All characters receive Hero's Fortune and Blood of Heroes for free.

Starting gold:200

House rules:

Guns Everywhere: Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter.

Hero Points

E6 Rules

A character submission should have complete statistical crunch, a background and a personality/appearance description. If you have more questions about the setting or anything else feel free to ask. Recruitment will remain open until I get four people committed enough to complete characters.


Looks interesting :D

Hopefully I can find the time to create a character :)


Sounds fun to me!

Dotted with the prospect of making a gun handling tinker/gunsmith style expert.

Couple quick questions...

For feat selection are we talking about Core + APG + UC, or more or less restrictive? I'm not overly system savvy, but it's best to know what I'm working with.

For HP, just to clarify, it's roll for 1st and 2nd level, correct? Not full hit die at 1st level.

On the setting, what cultural feel are we working with, aside from firearms tech? Western Fantasy? Anything more specific?

Hope to have something up late tonight or early tomorrow.


4d6 ⇒ (2, 4, 6, 3) = 15: 13
4d6 ⇒ (5, 4, 6, 4) = 19: 15
4d6 ⇒ (3, 3, 3, 1) = 10: 9
4d6 ⇒ (2, 6, 3, 4) = 15: 13
4d6 ⇒ (5, 1, 6, 2) = 14: 13
4d6 ⇒ (5, 5, 1, 1) = 12: 11

1d10 ⇒ 8
1d10 ⇒ 4

Reroll the 4: 1d10 ⇒ 2: Keep 4 :P


Dotting for intrest.


4d6 ⇒ (6, 6, 6, 2) = 20
4d6 ⇒ (1, 6, 3, 2) = 12
4d6 ⇒ (4, 3, 1, 5) = 13
4d6 ⇒ (6, 2, 1, 4) = 13
4d6 ⇒ (6, 6, 4, 5) = 21
4d6 ⇒ (2, 2, 2, 2) = 8

So that's-

18
11
12
12
17
6

Yeah, ok. :)

1d6 ⇒ 3
1d6 ⇒ 4

Edit: Ignore 1st HD roll and reroll 6 per GM's latest post

attribute reroll: 4d6 ⇒ (6, 6, 1, 4) = 17 16

Damn. This guy's going to be a beast.


4d6 ⇒ (4, 4, 6, 6) = 20 = 16
4d6 ⇒ (4, 1, 5, 3) = 13 = 12
4d6 ⇒ (5, 2, 6, 2) = 15 = 13
4d6 ⇒ (1, 5, 5, 1) = 12 = 11
4d6 ⇒ (2, 1, 1, 1) = 5 = 4
4d6 ⇒ (2, 6, 5, 2) = 15 = 13

This should be good XD

1d8 ⇒ 8 = 8
1d8 ⇒ 3 = reroll... 1d8 ⇒ 5


Would you allow St. Slydwell's Ward to be altered to effect undead instead of demons?

(to emulate the classic image of holding aloft a holy symbol to keep back the horde of undead)


@ Doug O Brien - First level HP maxed, as is standard. After that roll. Korostin is very much eastern european/slavic. At least all the names are and that's what I'm going for, we'll see how well I succeed.

-----------

Everyone, reroll any stat under 7 before racial modifiers. If the second roll is also sh*t I guess you have the point buy option.


Father Griswold's mechanics are done save for a few minor details (picking a final trait, one more spell, spending money)

Edit: Background has been added.


The ward trait is fine DH. You can use it against undead and demons. How's that? ^_^


Great! Thanks :)


Love the background by the way as well DH. Pretty much exactly what I'm looking for. Everyone, feel free to integrate yourselves into Korostin with your backstories. In fact it's better if you do. What I have down in the campaign info tab can be altered a bit to make a PC really fit in.

Hope the game goes off this time. So far we're only looking at three possible players. We'll see what happens. If I can't get enough interest now, I'll try again around halloween.


4d6 ⇒ (3, 2, 1, 4) = 10

4d6 ⇒ (6, 1, 1, 3) = 11

4d6 ⇒ (5, 6, 4, 3) = 18

4d6 ⇒ (5, 5, 6, 2) = 18

4d6 ⇒ (6, 1, 3, 2) = 12

4d6 ⇒ (2, 2, 2, 2) = 8

not sure if I am still on time. and do we take the stats in the order we roll them? I was looking more at an expert (handyman type) had been a lumberjack (with some axe proficiency (wondering if able to take a feat for broad proficiency for hand axe and battle axe--or regular two handed axe thing--for chopping trees)

once the lumber industry dried up--he took a job part time working at the the generall store, sometimes fixing things and opening locked doors. He also helps out during harvest with harvesting the fields and is part time militia.

would like to switch the stats around to

16 str (18 with +2 from human)
15 dex
12 con
11 int
10 wis
9 cha

will try to find some traits that fit in more with the handyman--general guy you ignore until you need your pool cleaned type---suggestions appreciated.

skills

acrobatics (1)
climb (1)
disable device (2)
handle animals (2)
knowledge local (1)
knowledge nature (1)
perception (2)
profession (lumberjack)(1)
survival (2)
swim (1)

hps = 8+roll 1d8 ⇒ 3plus two from favored class (got tough from working outside) plus 2 from con==8+4+2+2=16

EDIT rerolling hps 1d8 ⇒ 4

feats and equipment I will post later depending on axe proficient or not. if not axe will have a dagger, sickle and club. If axe will have an axe, sickle, dagger and club.


Micha, you're going to have to explain how your attribute rolling system works. I'm really curious.


lol I have no idea tried typing in the 4d6 thing. will try again Have never used it before


ok figured it out the first time---now have to go back and reroll one so

4d6 ⇒ (4, 5, 2, 3) = 14

guess you cant try to drop the lowest die roll automatically--you have to go with the 4d6 roll--then manually drop the lowest one.


@ Micha - Yeah, that's right you have to remove them manually. Before racial modifiers your stats should be 9,10,14,17,11,8. You can arrange them in order you want.

Edit:As for weapon proficiency, "Weapon and Armor Proficiency: The expert is proficient in the use of all simple weapons and with light armor, but not with any type of shield." That doesn't give you access to any axes. However you could take your second level as warrior and get proficiency with everything that way. It would make sense for a militia member. Or if you don't want warrior for some reason you could take the Martial Weapon Proficiency feat to get proficiency in one type of axe. Or the Heirloom Weapon trait to gain proficiency in one specific axe.


I am interested in this game. What table top were you wanting to use, and what day of the week and time // time zone?


This is a play by post game. As are 95% of the games on these boards.


Crunch in here everything should hopefully be right :)

Will get to work on background etc shortly but basically this guy worked for the blacksmith, Varran Feuerbart.


Crunch looks good Haldorf. Except that your revolver uses metal cartridges, not bullets and black powder. They are 1 GP 5 SP a piece.


Ok will get that sorted.

Updated the Alias with a basic Background.

Working on the description now :)

Background:
Haldorf spends his time doing three things; Making swords and Guns for his master Varran, Hitting things in the back with the swords and guns he just made and hunting down books about how to make swords and guns.

Haldorf was taken in by the Dwarf when he was found collapsed on top of a pile of a coal, the Dwarf dragged him in threw a loaf of bread against his chest then set him to work. Haldorf never looked back to a life in the alleys, never thought about the Mother and Father he could have had.

The only other person he speaks to is the owner of Klaudia's General Goods. Klaudia Mikolajczak, his secret love, so secret she doesn't even know.

That is Haldorf's life and he loves it and he would do anything to defend that life. As he proved when he joined the battle against the Orc raiders, lifting the huge Greatsword from his back he chopped down at least 2 in the struggle. That Greatsword he named Bane.

Edit: I wrote Revolver when Haldorf actually uses a Pistol :P

Edit:

Description:
The first thing you notice about Haldorf is his height. Standing at 6ft 5inches he towers over most other Humans, at first he looks ungainly his finely tuned muscles hidden beneath thick hide armour, yet on second look you see he has a strangely elegant grace.

His hands are rough and calloused but he takes pride in his appearance making sure to clean the soot from him before ever leaving the house. Always on his back he carries his shining Greatsword and hanging at his side is a small black Pistol.

His unlined face is clean shaven and his dark hair is dragged back to form a a slight small pony tail.

Haldorf is generally kind hearted and slow to anger but when he does he is quick to draw his blade. He is honourable and strives to show his worth in everything he does.


DM Jelani wrote:

Everyone, reroll any stat under 7 before racial modifiers.

Re-rolling my 4. No whammy... 4d6 ⇒ (3, 4, 3, 6) = 16 = 13 Bueno!


hmmm think I will go the 15 point buy--would fit my toon better.

str 14--16 after human
dex 14
con 14
wis 12
int 12
chr 7

traits--
rough and ready
dirty fighter

feats
dodge
toughness


Micha, Bafgad is the local woodsy type. You might be friends with him. Also, there is still logging going on, but only for local use at a small scale. You could easily be the town's carpenter, I didn't write one in.


sounds good. wrote Bafgad in to background. More of an idol I follow around now since my father is gone. he does train me but is often to busy to notice me. I also added the carpentry--it would be like the others more of a as needed basis--but I would try to drum up business for it--always needing the money.


So far we've got:

Father Griswald Divine Adept 2 (Priest/Handyman)

Haldorf Warrior 2 (Smith/Militia) (In love with Klaudia)

Micha Expert 2 (Carpenter/Militia) (Kid who sees Klaudia as mom)

We're just waiting on Doug O'Brien to finish his gun nut.

@ Micha - Your HP should be 16 (8+2+4+2).


Since we've got multiple people using improvised weapons I'm gonna codify it a little bit.

The Book of Seven (Large Leather Bound Holy Text) One handed Improvised weapon 1d6 20x2 bludgeoning

Shovel two-handed improvised weapon 1d10 20x2 bludgeoning/slashing

Woodsaw one-handed improvised weapon 1d6 20x2 slashing

File light improvised weapon 1d4 20x2 piercing

Awl light improvised weapon 1d4 20x2 piercing

Crowbar one-handed improvised weapon 1d8 20x2 bludgeoning

@ Micha - I'll let that trait give you proficiency with a handaxe, but the other axes are weapons, not woodworking tools.


It's worth noting that in my head, Griswald's won't start with his book. It's going to be the one from the dias in the church (which he'll grab when things start getting bad). You know, the big, metal bound super ornate kind.

I envision it being bound in silver, probably a good 3 inches thick and weighing upwards of ten pounds.

I'm fine with the damage (same as a shield bash). As a 1-handed weapon it's still two-handable if I chose, which is very important.


-nod- That's what I was going for.


It's like you can see into my mind.

A note about crowbars and shovels- Don't you think they should be able to do slashing and piercing damage respectively?


Shovel can bonk someone for bludgeoning, or hit them with the edge for slashing. Crowbar would normally be a ghetto mace, but I guess you could stab with it too. I'll throw the option for piercing on it.


Added this to houserules section of campaign info tab:

Alignment:Alignment is gone. For the purposes of spells that key off alignments mortals are considered nuetral. Creatures like fiends or undead would be considered evil. While a celestial would be good. Spells that key off law or chaos do not exist. Note this has the effect of making evil outsiders less distinct, falling under the general label of fiends. The same can be said of good outsiders, who are generally called celestials.


DM Jelani wrote:

So far we've got:

Father Griswald Divine Adept 2 (Priest/Handyman)

Haldorf Warrior 2 (Smith/Militia) (In love with Klaudia)

Micha Expert 2 (Carpenter/Militia) (Kid who sees Klaudia as mom)

We're just waiting on Doug O'Brien to finish his gun nut.

@ Micha - Your HP should be 16 (8+2+4+2).

sounds good on the hand axe thanks

for hps--what all gives hps?

8 (first level)
4 (second level)
2 (favored class option)---probably not?
4 (con of 14 times 2 levels)
3 (toughness) had accidentaly added one for level 2--dont get more til 4th

so wouldn't it be 19 or 21 if there is favored class?


Micha wrote:
DM Jelani wrote:

So far we've got:

Father Griswald Divine Adept 2 (Priest/Handyman)

Haldorf Warrior 2 (Smith/Militia) (In love with Klaudia)

Micha Expert 2 (Carpenter/Militia) (Kid who sees Klaudia as mom)

We're just waiting on Doug O'Brien to finish his gun nut.

@ Micha - Your HP should be 16 (8+2+4+2).

sounds good on the hand axe thanks

for hps--what all gives hps?

8 (first level)
4 (second level)
2 (favored class option)---probably not?
4 (con of 14 times 2 levels)
3 (toughness) had accidentaly added one for level 2--dont get more til 4th

so wouldn't it be 19 or 21 if there is favored class?

Yeah. It would be. Sometimes I'm an idiot. Just tell me and I'll stop being one though :P You're right, it should be 21.


Hey there. I know I'm a little late to the party, but is there still room for another character in this game?


Yeah sure. We've only got three completed characters so far. There's another who we're waiting on. I'll happily run 5 people though.


I'd also like to get in on this, if there's still room! I've wanted to be part of a zombie survival game for a while.

I'll get to work on a character and try to have it up later today.

Edit: May as well roll abilities here.

4d6 ⇒ (6, 4, 3, 2) = 15=12
4d6 ⇒ (1, 2, 4, 6) = 13=12
4d6 ⇒ (2, 1, 2, 1) = 6=5
4d6 ⇒ (6, 1, 2, 2) = 11=10
4d6 ⇒ (2, 1, 5, 4) = 12=11
4d6 ⇒ (2, 1, 1, 4) = 8=7

Reroll for the 5: 4d6 ⇒ (5, 3, 5, 5) = 18=15

So 15, 12, 12, 11, 10, 7... I'm gonna take 15-point buy.

2nd Edit: Already decided the race-class combo: elf warrior 1/ expert 1. Therefore, need to roll for that expert level's hp.

1d8 ⇒ 4 4 it is.


Okay, recruitment ends Saturday night my time. Which is 48 hours from now. I'll take whoever has a complete character submitted before then, up to a five people. If I get more than five by that time, I'll pick five.


Interested and will have something up in the next day or so.

4d6 ⇒ (2, 6, 6, 5) = 19
4d6 ⇒ (1, 3, 1, 4) = 9
4d6 ⇒ (5, 3, 3, 1) = 12
4d6 ⇒ (5, 6, 5, 5) = 21
4d6 ⇒ (5, 1, 4, 1) = 11
4d6 ⇒ (1, 1, 5, 3) = 10

17, 8, 11, 16, 10, 9


ok will make a guy soon hope spots are left.


k made him he is the player desc see you later amegoes. from master GM


4d6 ⇒ (5, 1, 3, 1) = 10

4d6 ⇒ (3, 5, 6, 1) = 15

4d6 ⇒ (1, 5, 6, 2) = 14

4d6 ⇒ (4, 6, 3, 4) = 17

4d6 ⇒ (4, 1, 5, 4) = 14

4d6 ⇒ (6, 5, 2, 1) = 14

Ok, so that leaves me with

9, 14, 13, 14, 13, 13. I can live with that.

Hit point roll, Lvl 2
1d8 ⇒ 5

4d6 ⇒ (6, 2, 5, 4) = 17


hay if you hath more thin 5 how a bowt you make a new campaign wen dun.


This is my submission to the game! Variziel Duskpetal, elf warrior-expert. Note that he's reworked from a submission to a Carrion Crown game, where he was a rogue; if you're checking him out and see that he has other posts, that is why. I decided that since I was thinking of an elf warrior anyway, may as well use the elf alias I have rather than create a whole new one.


@ Master GM - Maybe, we'll see. Not making any promises about another game.


wut tipe of zed will we kill/get killed by and can i start at the gards post?


Not to be rude, but if that's the best English you can come up with you won't be killing any zed in my games. I'm not gonna give you spoilers about the enemies, sorry. Yes, you could be a member of the guard.


Just realised that my HP should actually be 20. I think I forgot to add constitution to it :P

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