"Gronk" looks good to me.
Story:
Tolled by the site of a old LungatamaLong ago the humans attacked are land. They made fort after fort and stole men for slaves women and hatch-lings they did grate evil to. the dwarfs and elvs stoped them but the dwarfs made the land they took into mines and keeps.
soon the land was was dry and the dwarfs needed more we had to fight them sum dwarfs made peace but i do not trust them. The war still goes on but they have more cumming the stone port of moon shall be dun and a real war will unfold we need heroes we need all the help we can for i fear the humans shall cum as well. and i have decided you may use all lizard or dragon like race that is 3pp or in the B-1 or B-2.
this is a new page for the campaign the lizards rage which is all lizard or dragon races and now will have a 3pp race the Lungatama on pathfinderdb.com How To Make You Character
as you enter the hall a dark and evil looking orb flies by do not be alarmed it is but a long lost frend it came fum Deaths City after a breath fire on his head dies he seas it is a hex fum a long dead wich it gave me news. you 4 brave heroes must take over Deaths City or we all will parish. on one will live it will happen in 1 year that is what you have, one year to save this land and all lands. fire bearns him and he shouts do not trust the order of paladins now flee weal you still can he bearns to ashes as the orb start to glow and the door brakes down.
(to all the party) as you are fighting the monsters look up (the goblins and orcs look with anger) and flee and chears fill the city frum Kings Hold.
more city info:
Races of city55%Elf 35%Gnome 7%Human 3%Dwarf. Pop of city 1,027. Most common class (Fighter). the king calls all the of you to his hall (if you do not cum they will take you by force if needs be).
KATIE: as you are fight a small grup of Elvs head frum the fort (Kings hold) to the Battlement (Temp, medics hall) and start
Katie you can go past the fire but you will take 2d6+2 Ref for hath is Dc-18. shooting at the zombies in the streats (2 of which are killed). Let their be victory! the men the man who gave you your jobs.
You have bin travaling on a large cart for 1 week when you see a man on top of a battlement a you get close he shouts.Grab your weapons the city is under attack
Hakak:
the men tells you to go help take back the the streats.(4 Goblins) Lord of green blades:
with your spells he wont you to get sum one on their side.(3 Orcs) Katie:
he tells you to go help the medics.(3 DC 17 heal checks)
Ciarn: he tells you go kill the undead in the hallway.(2 Plague zombies)
Rules;sar i do not have the book with those so no.
Entropy Rules; commonplace Guns i made a billet hear is a link.
A land long forgot by time is now on the rise and a grate evil will, if not stopped kill all life on this world. You are one of the hero of this world you must stop it! Rules
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In my campaigns I've added a new use for Appraise: you can evaluate the general quality of an object. For example, you can tell whether a bridge will stand your weight, whether a rusty sword is still usable, or whether your shoes match your hat. Consider including this use in the manual. If you're going to transfer uses of Spellcraft to Knowledge (arcana), I propose deleting Spellcraft altogether and using only one skill instead. Also, Concentration deserves to remain. It has many other uses besides spellcasting. For example, if you are busy trying to decipher a rune inscription on a door while your allies dispatch the zombies around you and the castle rumbles to pieces, you'll need a bit of extra effort. At first I cried over Perception, but you've done a very good job of defining its uses. For that I'll forgive you the Stealth thing. I love Linguistics! Consider including the Read Lips task within this skill, instead of within Perception. What am I going to measure the quality of my knots with now? Consider adding the 4E Endurance skill (blasphemous! yes, I admit it, but you've already got Acrobatics, Perception and Stealth). Endurance is a Con-based skill that covers several tasks that had been ambiguous before (but please don't absorbe Survival into it; they're different things). Please, please, please, please expand the synergies. I love synergies! Once I had a cleric with ranks in Craft (calligraphy) and Profession (scribe), and it was frustrating not to have a bonus on Forgery checks.
Since I met D&D I wondered why a high Dex score didn't add to your speed. I think it makes sense. Isn't there a way to include a rule for this? Just a tiny bonus. For example: with a Dex score of 10-19 you keep your natural speed, with 20-29 you get +5 feet, and so on. Same for scores below 10: -5 ft if you're too clumsy to put one leg after the other. This rule would reward fast characters, and would spare you the pain of wasting a feat in Dash.
The Reincarnate spell has a problem regarding racial bonuses. There are bonuses you get because of a physical difference (+2 Perception for elves), and there are others you get because of your culture (+1 atk against goblins for gnomes). I think racial bonuses should be divided in two categories: racial and cultural bonuses. If you are reincarnated as a different race, you shouldn't lose your previous cultural training, only your physical advantages.
Half-elves are too much like humans. The +2 bonus to any ability score is a huge advantage, and makes the human slightly less interesting an option. This half-elf seems too oriented toward versatility, which is supposed to be the hallmark of the human race. Consider removing Skill Focus (and giving it to humans instead of the first-level extra rank) and restoring the +2 Diplomacy bonus (having been raised in a dual culture should give them a knack for dealing with varied peoples). Why should half-orcs have +2 Wis? They're not particularly perceptive. I'm for restoring the original -2 Cha instead, or at least giving them +2 Con instead of +2 Wis. Also, the cleric favored class makes no sense for half-orcs. Fighter is more logical an option. Why remove the halfling's atk bonus for thrown weapons? It adds an interesting flavor to a character. |