Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Wait, that should say Rend. Not Rake. How did I mess that up?


Init:

Krom/Manirah (25)
Gremory (21)
Fargo (18)
Ixrul (17)
Daliya (15)
Surprise! x4 (14)
Ace
Bodyguard x1 (3)

Fargo steps back a bit and points a finger at Krom.

"I suggest you take your ride and swim as far in that direction as you possibly can." he says, pointing away from his boat (and your own).

Will save, DC 19. If you fail, you follow that suggestion for the next 8 hours.

Regardless of the result, Ixrul and Daliya are up!


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Will: 1d20 + 14 ⇒ (12) + 14 = 26

"And I suggest you surrender right now, before we really hurt you!"

For the record, if I had failed, I think Gurram could simply refuse to follow my orders.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul starts casting Summon Monster 5. Though it would not be abundantly obvious, he is more than a little bit peeved that suffocation did not work, as he had been excited to try it.


If it makes you feel better, him being Staggered this round is why he didn't just completely run away.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

damn, RNG really hates me

Ace flees, obviously, with hasted flight.


??? black blade 9| ArcanePool:3| enchant +3| INT: 14 | wis/cha : 10

"No, Ace, the enemies are that way."


Gonna give Daliya another day before botting.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Sorry, been back a couple of days, but my brain is a little fritzed. I thought I'd posted here.

Glancing at Fargo, Daliya raised her hand and muttered a few words. Vines sprouted from the deck, covering the area around the enemy captain.

Sickening Entaglement - DC 17 Reflex to avoid being entangled and Fortitude Save to avoid being sickened.


It's cool, I didn't mean to rush you.

However, a 40 ft. radius with an epicenter that is required to be on the deck of the ship will not reach Fargo.

Edit: Actually, I'm going to assume you set the epicenter on the ship's MAST instead. If we're already assuming it can grow out of wood, why not?

Edit 2: Although, this would catch Guram and Krom as well. Your call.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Bugger. I'll do Shadowmind instead, same DC.


Will: 1d20 + 9 ⇒ (13) + 9 = 22

Fargo is unfazed by the spell.

The pitter-pattering of little feet gets louder as an enormous rat swarm surges up from below decks, spreading across the deck like a black tide!

This is simultaneously one swarm, and four swarms. I added their HD together to make one big swarm, but as it is damaged it will get smaller and weaker. I figured this made sense and required less bookkeeping than four separate overlapping areas of damage. Instead of a 10 ft. radius of 4d6 damage + nausea per turn, it's a 40 ft. radius of 3d6 damage per turn.

The tide rolls over the hapless Orc bodyguards and strips them to the bone in seconds, their screams cut short by the rapid gnawing of the rats.

Daliya does not go unscathed, as they crawl around her and eat at her as well.

4d6 ⇒ (2, 6, 5, 6) = 19

Your own crew members, and those of Fargo's still lingering meet the same horrible fate as his former bodyguards. Understandably, the ones that have yet to board balk at this and panickedly remove the gangplank so the swarm can't come over to the Pallor.

Daliya, you take 19 damage and need to make two Fort saves, both DC 19. If youf ail the first, you are Nauseated for a round.

Krom and Gremory!


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

"Well Fargo, the bad news is that you just wiped out your own crew. Good news is, you won't live to regret it!"

Gurram finishes Fargo off.

Concealment: 6d100 ⇒ (20, 34, 31, 84, 62, 91) = 322
So the first bite gets conceal'd.

Bite Haste: 1d20 + 16 ⇒ (14) + 16 = 30
1d8 + 15 ⇒ (7) + 15 = 22

Claw: 1d20 + 16 ⇒ (15) + 16 = 31
1d6 + 15 ⇒ (3) + 15 = 18
Claw: 1d20 + 16 ⇒ (2) + 16 = 18
1d6 + 15 ⇒ (3) + 15 = 18
Claw: 1d20 + 16 ⇒ (5) + 16 = 21
1d6 + 15 ⇒ (5) + 15 = 20
Claw: 1d20 + 16 ⇒ (16) + 16 = 32
1d6 + 15 ⇒ (1) + 15 = 16

Rend: 1d8 + 13 ⇒ (2) + 13 = 15

Meanwhile, Krom casts Evolution Surge, allowing Gurram to breathe a cone of fire.

He calls down to his allies. "Hey, guys! Try not to stand in the middle of the swarm this time!"


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Doesn't a swarm disappear after the conjurer dies?


Who said these were conjured?

Fargo laughs, a choking, bitter laugh that is cut short by Gurram's assault.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

grem pls


Grempls


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Shit, I knew I forgot something. Do we have a map? If there's someway to get out of the blast range without going overboard, Gremory does that.

Gremory uses her intuition to note that fire bad. But she still really wants to kill Fargo, so as a compromise, she fires once with bane active, and tries to use her hasted speed to gtfo.

Fire: 1d20 + 16 ⇒ (19) + 16 = 35

Damage: 1d12 + 15 + 2d6 ⇒ (8) + 15 + (2, 5) = 30

Gremples are like dimples, but Gremory just happens to have them. Edit: That was almost amazing.


Fargo is already suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuper dead, so you can just GTFO if that's what you want to do.

Gremples leaps the gap back over to the ship.

Daliya keeps getting nibbled on by rats.

4d6 ⇒ (5, 4, 2, 6) = 17

Take 17 damage and make me THREE Fort saves. An extra one because you forgot to roll either of the two from last round. Back to the top.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

hay das me

Ixrul finishes summoning. He creates a large air elemental, which lands in an area of the swarm with no allies (failing that, in an area with the toughest allies). It then Whirlwinds.

He will fly and Shift (if necessary) to Daliya, then Dimensionally Step her to the crow's nest.


Technically speaking this shouldn't work, but it's funny so it sucks up 1/4 of this bigass swarm.

Reflex: 1d20 + 5 ⇒ (14) + 5 = 19

The rats see the funnel coming down and nimbly dodge out of the way, leaving a tornado shaped "hole" in the swarm!

Ace! Daliya!


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Sorry, I was planning to roll when it was my turn to post.

Fort 1: 1d20 + 10 ⇒ (4) + 10 = 14
Fort 2: 1d20 + 10 ⇒ (15) + 10 = 25
Fort 3: 1d20 + 10 ⇒ (9) + 10 = 19

Grunting as the rats swarmed her, Daliya was relieved to find herself in the Crow's Nest. "Thank you, Captain." She didn't have an easy way to deal with such swarms.

After a moment she started murmuring a spell of her own, summoning an elemental of her own to fight the swarm.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Sundakan wrote:

Technically speaking this shouldn't work, but it's funny so it sucks up 1/4 of this bigass swarm.

[dice=Reflex]1d20+5

The rats see the funnel coming down and nimbly dodge out of the way, leaving a tornado shaped "hole" in the swarm!

Ace! Daliya!

I was thinking more how very small creatures are super-affected by winds. Swarms have the same vulnerability.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

This reminds me that I need to spend a day and make a new gun with Gremory. I just didn't really have the 2500GP needed for a while.


Aseu!


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Might be a stretch, but do our cannons have any kind of splash radius options? Either way I think I'm gonna spend Gremorys next turn going over there and giving them a stern talking to for pussing out on us.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

We have cannons?!


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Are you telling me we dont?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace will still have to spend a round or two to fly back to the battle (while being sickened), since he got frightened off by the magics.


Gremory Ainsworth wrote:
Might be a stretch, but do our cannons have any kind of splash radius options? Either way I think I'm gonna spend Gremorys next turn going over there and giving them a stern talking to for pussing out on us.

Blast shot is a thing, yes.

Remember, cannons require a crew of 2 people 3 rounds to load.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Didn't know that. Cool I guess. Well, if the super swarm takes 3-4 more rounds to deal with, I'll try to fire a blast shot. Til then I'll just be over in the corner metaphorically filing my nails or something.


Actually, since everyone is off the boat...I'm just gonna say you cannon blast the rats and get on your merry way.

Enemies dead, what do?


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Krom sends Gurram belowdecks to search for the cargo. If she finds any more rat swarms, she'll blast them with fire.

Perception: 1d20 + 15 ⇒ (15) + 15 = 30


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul will loot fargo's hovering body as soon as possible. If it sunk, he'll send a water elemental to fetch it.

He will also search for a spellbook, but will not open it or touch it directly.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

While they waited for the lower deck to be examined by Gurram, Daliya headed to the captan's quarters to see what shiny things had been hidden there.

Perception: 1d20 + 19 ⇒ (2) + 19 = 21


Luckily, Gurram finds no enemies. If she had, and had followed Krom's orders, she would have ignited barrels of black powder belowdecks and destroyed the ship and the rum you came to get off of it.

As-is, she finds 5 Plunder worth of rum, each stamped with Arronax Endymion's seal.

Fargo himself has:

-+2 Leather Armor
-+2 Shortsword
-+1 Pistol
-Spellbook
-43 gp
-Misc basic equipment (component pouch, thieves tools, etc.)

He was an Arcane Trickster. Didn't live long enough to do anything with it.

The captain's cabin holds no special loot, but looking around the Jester's Grin itself might make a fin prize if you wanted to begin building a fleet. It is full of many hideyholes and smuggling compartments, and the have been fashioned so they can be deployed with extraordinary speed, so it can go from a standstill to a (considerable) top speed in a fraction of the time. Offensively and in raw size it is dwarfed by the Pallor, but not every ship needs to be a flagship, eh?


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Krom inspects the newly captured ship.

"I think she'd serve us well, Cap'n. Could come in handy for smuggling runs, or as a distraction in combat."

He turns to Gremory, with a pleased grin.

"Nice thinking with the cannons, Gremory! I almost forgot we had them."


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

"How much will refitting her to look like another ship cost? The last thing we want is a blood feud. The Grin needs to vanish into the seas." Daliya shrugged, heading off to check for the expensive, fancy booze they'd been planning to loot.


Daliya wrote:
"How much will refitting her to look like another ship cost? The last thing we want is a blood feud. The Grin needs to vanish into the seas." Daliya shrugged, heading off to check for the expensive, fancy booze they'd been planning to loot.

Squibbing the ship would take 1d4 + 4 ⇒ (3) + 4 = 7 days and cost 2000 gp!

Your old friend Rickety Hake (well, Ace's old friend...none of the rest of you were in the crew at the time to meet him) could handle it.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"I am in agreement. It is a worthy investment."

Ixrul will drum up crew for the new ship...

Bluff: 10 + 28 = 38

... and sell the rum.

Bluff (Plunder): 1d20 + 28 ⇒ (5) + 28 = 33


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Gremory gives an uncharacteristic giggle at Kroms unexpected complement. "Well, well. Thank you.

Captain? Would you mind if I took control of our new acquisition? Under your command of course."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul casts a brief, calculating glance at Gremory. Were it possible to see past his ever-present mask, one would see his eyes flicker from the half-orc to the half-elf.

"That would be agreeable. I will draw the money for the squibbing from the general use fund."

"Krom, join her on the ship. We will communicate via semaphore signal if necessary."


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Krom looks confused, but not at all unhappy.

"As you wish, Captain. We'll need to borrow some of the crew, of course. I guess this gives you a chance to get acquainted with your new skeleton sailors."


Don't do it! He's putting all the filthy half-breeds on a different boat so he can be rid of you!


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Then we'll make our own crew, with blackjack and multiculturalism!

Every month will be Half-Breed History Month!


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Yeah and hookers! You know what? Forget the multiculturalism!


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

"So, Commodore Ixrul and Captain Gremory, shall we set sail?"


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Gremory gives the ship a thorough look-over, appraising it for potential upgrades.

"Of course. We should find evidence of Endymion's continued involvement in Chelaxian affairs. Such a shame he turned out to be a liar." The Chelaxian herself suggests a course of action.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

"Right. Gurram, you're better at searching than I am. See if you can find any evidence of Endymion's treachery. There might be something incriminating in the captain's desk, or in one of the smuggling compartments."

Gurram looks at Gremory, then at her master, and makes an odd huffing noise.

"What're you laughing at, furball?"

Gurram makes no reply, but begins searching with Krom's help.

Perception: 1d20 + 15 ⇒ (14) + 15 = 29
Krom Aid: 1d20 + 6 ⇒ (13) + 6 = 19


The ship keeps meticulous records (a good habit for a smuggling ship) though the perfect accuracy of them is suspect. The only reference you find to Cheliax is within Fargo's private log, where he admits to having been a Chelaxian spy years ago.

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