Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Remind Jrahk to explain sarcasm to you.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Black market, eh? do you know where it is located?"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Everyone, be prepared for combat. I have a bad feeling about this.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Eh, buddy, if you think a black market is located in any one place like some freakin' bazaar, you're probably too much of a goody-goody to avoid getting eaten alive by the sorts of people you need to deal with. No offense."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul grins and lowers his voice so only the Scrimshander can hear.

"He's not the ah, brains of the operation for a reason. But the rest of us are more competent."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"We've kept him out of trouble before. Usually."

Jrahk heads back to the ship to get False Life, then goes to Haddon's shack.

1d10 + 5 ⇒ (2) + 5 = 7


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Who's giving you False Life?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Besmara's Bones.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Okay.

You are at Haddon's shack. There's not much to tell about it. It's small, though solidly built.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul casts Detect Magic and scans the shack area.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace nudges Ixrul "I'll bet he wont like it if he opens the door to find a giant monster waiting for him."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No magic.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul knocks.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Nobody answers. Ixrul notices the door is locked.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Can you unlock it? Or should Jrahk let himself in?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul checks for windows to see in.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There are none in the front, though circling around the back reveals one looking out on the sea.

The window is open, and inside is a corpse, two bullet holes in his spine and head shoved in a nearby fish tank.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Hmm."

Jrahk climbs through the window and pulls the body out of the tank to look at its face.

Did Jaymiss give us a visual description of Haddon?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jaymiss described the man, but that will not hep you here. The skin of the man's head has been eaten off by the piranha in the fishtank, leaving only faint scraps of flesh clinging to the skull.

However, as Jrahk moves the body, something falls from its hand. It is a driftwood carving of a bird-like humanoid,which Ixrul (and anyone with Kn. local) can recognize as a Tengu.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk admires the handiwork of the piranha.

Heh...maybe Jrahk will keep these as pets.

Search the shack. Look for clues to who this man was.

Take 10 on Perception, 20.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Yes.. Quite good handiwork. I didn't know fish could carve wood.

Odan takes 10 on perception for a 25.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Going to get all these checks out of the way before the next post so they're conveniently located for you for later. I need:

-A Heal check, if anyone has Heal.
-A Craft (Alchemy) OR Heal check
-Perception (Already done)
-Knowledge (History)
-Linguistics (+2 bonus if you speak Infernal)
--Perform (Any) if anyone has a Perform skill, especially Sing.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Before inspecting stuff, Ixrul will sit down for a minute, prepare Cleromancy, and casts it using his extend rod.

7d4 ⇒ (2, 3, 4, 2, 1, 2, 4) = 18

Taking the 3x2

Linguistics: 1d20 + 13 + 6 ⇒ (8) + 13 + 6 = 27
Familiar Aid: 1d20 + 1 ⇒ (4) + 1 = 5

History: 1d20 + 11 + 6 ⇒ (18) + 11 + 6 = 35 + 2
Familiar Aid: 1d20 + 1 ⇒ (11) + 1 = 12

Alchemy: 1d20 + 14 + 6 ⇒ (2) + 14 + 6 = 22 + 2
Familiar Aid: 1d20 + 1 ⇒ (11) + 1 = 12


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Trained skill
Know history: 1d20 + 11 ⇒ (18) + 11 = 29

Untrained skills
Heal: 1d20 ⇒ 4
perform: 1d20 + 3 ⇒ (13) + 3 = 16


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Perform (untrained): 1d20 + 2 ⇒ (17) + 2 = 19
Heal (untrained): 1d20 ⇒ 2


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Odan Shan wrote:

Untrained skills

[dice=Heal]1d20
Quote:
Dromite Tactician (Battle Medic)


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Who needs the heal skill? Lol. None of the battle medic's ability require a heal check.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Evidently, we need the heal skill :P


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Where's that cleric when you need her?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sandra has no Heal ranks, since she used to be a Negative Energy Channeler and that's all I had her Retrain. Waiting on Ace, since IIRC he has Perform ranks from getting Dervish Dance.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Precedent! Ha!


Infamy: 34| Disrepute: 15| Plunder: 0| Ship HP: 57/1200| AC 12| Hardness 5| Race Score +9

It's been 24 hours, so I'll roll for Doop.

Perform: 1d20 + 3 ⇒ (5) + 3 = 8

Okie dokie.

Nobody notices anything odd about the cause of death of the corpse.

Odan spots a hidden compartment under the fish tank, while Jrahk notices something glinting out on the sand. It appears to be a vial of some kind, but completely empty.

The secret compartment contains some treasure.

-40 pp, 259 gp (659 gp)
-Scrimshaw walrus tusk scroll case (worth 50 gp, though may be useful to anyone carrying scrolls)

Everyone gets 164 gp. Divided by 4 instead of 5 since I'm pretty sure Corv isn't coming back at this point. Again.

Inside the case are some rolled up papers, that appear to be a Chelish opera, written in Infernal. The historically minded of you (Ace, Ixrul, and Odan) can recognize that Infernal was not commonly in use in Cheliax back when this play was written.

Does anybody want to Assist Linguistics?


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

I would, but linguistics is trained only.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The opera is likely in code, but Ixrul, try as he might, is unable to decipher it. Perhaps tomorrow on the ship, and calmer surrounds he'll be able to crack it.

He missed the DC 30 by 1.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Shall we take the corpse to inspect it? Maybe get a speak with dead or somesuch?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Sure.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk takes the body back to the ship and puts it somewhere out of the way.

"Sandra, prepare Speak with Dead tomorrow morning."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

The next day, Ixrul will take his time with the opera.

Cleromancy: 7d4 ⇒ (4, 2, 1, 1, 3, 3, 4) = 18
2 4's for +8

Linguistics: 1d20 + 13 + 8 ⇒ (19) + 13 + 8 = 40


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ixrul manages to undo the cipher. The 10th page of the play reads thus:

Haddon, we need you to keep an eye on the ships docking in Drenchport. Particularly the ones the Master of Gales owns. If you find anything, I'll be on Hell Harbor for the next couple of weeks.

-Roweena


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Any Knowledges I can make on those names and locations?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No checks needed, really. The Master of Gales has been mentioned before, and is a prominent Shackles figure, and Hell harbor is just a port. I'll just assume you Take 10.

The Master of Gales is one of the members of the Pirate Council, and the judge of this year's Free Captain's Regatta (as well as the winner of the last five races).

Rumor has it he was born a member of the cannibalistic Koboto tribe, though nobody knows for sure where he was born or even what his real name (and, it is rumored, even he does not remember his birth name). The only thing known about his origin is that he was born soemwhere in the Sodden Lands, and in the midst of one of the freak Hell-Storms that wrack the region.

Regardless, the mere mention of the name Koboto sends the man flying into a terrible fury, and on the one occasion someone made the mistake of wearing one of their signature Goz Masks (that make them immune to clouds of poison gas) in his presence, he showed his name is not for show; The man was ripped to pieces by a magically summoned Whirlwind on the spot. The Master of Gales simply watched as the man screamed and begged for mercy, and when he was dead swept the whirlwind (and the scraps of flesh and bone which was all that remained of the man) out to sea.

His ship is the Kraken, and fittingly an enormous squid (unnamed by him, though his crew sometimes calls it "The Master's Hand", or just "the Squid") follows and serves him loyally.

Also he looks like Gandalf having an orgasm.

Hell Harbor is a port on the island of Devil's Arches.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Is Roweena a Chelaxian name?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Roweena is a name that could be of any ethnicity, though she is probably human (or half human).


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Meanwhile, Jrahk has Sandra start questioning the corpse.

"Who are you?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

1d20 + 1 ⇒ (7) + 1 = 8

"Haddon Pike." the corpse rasps.

You have 2 more questions.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Who killed you?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Don't know."

He was shot in the back, remember?

1 more question.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Why do you think you were killed?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Argle bargle, looking up stuff like this (to see if he even knows) is a pain in the ass. I haven't mentioned this before, but everything in this book is a jumbled mess. Like, this stuff here (Where you find the first spy) is at the very start after you get your Writ, but the rest of the spy stuff is way further down. Savage Shipwreckers is listed right after this, and BEFORE everything leading up to the Brine Banshee...when you can't even find the wreckers without doing the Banshee stuff. It's weird.

"Loose end?" the corpse seems unsure.

It ceases moving, the spell's magic run out.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"He didn't seem to know much about why he was killed... I could reincarnate him, given a day or so."

Does anyone on the ship have heal to inspect the body? Aaron is a vivisectionist, AFAIK - if he has Kn Nature, I believe that works.

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