Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Two summon monster threes.


Infamy: 34| Disrepute: 15| Plunder: 0| Ship HP: 57/1200| AC 12| Hardness 5| Race Score +9

Ixrul's monsters and the crew scour the base.

It is untrapped, and entirely unoccupied.

Throughout the base entire, you find a great deal of timber, leather, and exotic spices that could be sold to buyers at a premium. 6 plunder.

There is a small hut with two longboats and an alchemy lab.

There is a more opulent hut that you can deduce used to be Vakarla's quarters. The bed is thrown against the wall, and there is a conspicuous treasure chest shaped hole in the sand beneath where it would have lay.

Odan, perceptive bugger that he is, notices one of the barrels your men are loading onto the ship has an inconspicuous label on the bottom reading "Hot Booty".

Inside is the Golden Vespal you were sent to find.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Now that we wrecked the wreckers, I guess we should head back, and continue on this fetch quest. But keep in mind that there is now one more baddie after us...." Ace remarks.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Now, what to do with these two? Jrahk asks, gesturing toward the prisoner and the monkey.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Leave them on an island to fend for themselves?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Press-gang the wrecker?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk drags the half-orc to his feet.

"How would you like to join a new crew?"

"Of course, you don't have to. Jrahk would be happy to drop you off on the nearest deserted island, with Vakarla's monkey."

Intimidate: 1d20 + 15 ⇒ (6) + 15 = 21


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Hehehe yeah, um, I like that first one better."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Yes, most people do. Now go swab the decks."

"And don't try anything stupid. Tougher men than you tried to betray us, and failed miserably."

As for the monkey...could Vakarla find someone else to scry on it? Jrahk thinks we should just kill it now and throw it in the sea.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

I concur, Captain.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Does anyone know if monkey soup is good eatin?


Ghast (Appears as a pale skinned Elf) Alchemist 5 (Beastmorph Vivisectionist) HP: 60/60| AC: 27 FF 23 Touch: 14| Fort +8 Ref +8 Will +5 (CN +4)| Init +4 (+9 AP)

"Monkey brains taste all right."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"I know a good recipe for monkey stew, if ye want me to cook it up. Won't be enough to feed the whole crew, but as a special officer's dinner it'd serve well enough."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"There are primate-humanoid transmissible - never mind. You all do as you please."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Meant to post the above as Ambrose. Pretend I did.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

no


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Whatever, Sandra can probably cure whatever it gives us."


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

So what is our next plan?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Take that as the cue you're done shooting the s&#@ about monkeys.

You begin sailing back to the Calistrians, everyone but Ixrul dining on a delicious, if simple monkey stew the first night that Ambrose whips up.

Upon arrival, you are taken back to Dindreanne.

"Do you have it?" she asks, trying to hide her excitement.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Do you have what we need ready?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"The information you need has been 'ready' since you arrived the first time."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk gives her the Vespal.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Excellent! Now, as per our arrangement, the information you requested."

"A man named Jaymiss Creft patronized our temple less than a week before you first arrived. After some wine and much...frolicking, he mentioned that he knew something about spies from Cheliax. He lives in Drenchport, and works as a scrimshander. He shouldn't be too hard to find, he's well known in those parts as being an excellent carver and the town rumormonger."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Scrimshander?


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Some who makes scrimshaw?

Edit: yup. link


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Odan is correct.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Is there a magical tradition associated with these that Ixrul could be aware of with an appropriate knowledge check?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No, it's just scrimshaw. Bones and ivory with stuff carved on them. Think the Bone Charms from Dishonored, or those carvings Regis makes in the Drizzt books.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Good."

Jrahk heads back to the ship.

"Now we're going to Drenchport. A scrim-shander there will tell us about the spies, whether he wants to or not."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Sounds good.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You sail, not too far, to Drenchport, on the island of Tempest Cay.

It becomes clear where the name originates as your arrive. The city is dark and gloomy, rainclouds hanging over it almost constantly. ...Just like here in Florida.

The rain is coming down steadily when you arrive, the streets running with water, though the residents seem resigned to this being the norm, with heavy coats and wide brimmed hats being the prevailing fashion of the city.

It takes little effort to root out where Jaymiss is located. Anyone with at least 10 Cha or +0 Diplomacy can Take 10.

On the direction of the residents, you end up at Carver's Hall, a sort of scrimshanders "guild", though more like a loose collection of independent scrimshanders who sometimes collaborate on larger projects. Wares are displayed on tables and stalls inside, and at one such stall you find Jaymiss Creft.

"Hello my fine gentlemen! What can I do you for? Can I interest you in some of my pieces? I have some particularly nice ones here today, if I do say so myself."

If anyone wants to buy one, let me know. He has scrimshaw in all shapes and sizes, and most are relatively cheap little bits of decoration. Sea animal shapes and tusks/teeth with sworls and patterns carved on them are the prevailing designs.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Can it be imbued with magical properties, or is it just purely decorative?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul will buy an average-priced one.

I'm assuming that's like 10 gold, mind you. Expensive for a layman, cheap for a PC?

"These are quite well-crafted. Are all of these your work?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Purely decorative, though if you want to get it enchanted as an amulet or some slotless item, go for it.

And that would be 11 gold, Ixrul. =)

"Yep, every single one made with my own two hands! Admittedly I buy the ivory from some more...adventurous fellows, but the artwork is all me." he says, beaming.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul slides 20 gold across the table as payment.

As he turns the piece over in his hands, he will continue speaking, smooth as snake-scales. "Fascinating. A family tradition?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Naw. My family were fishermen. Started off as a hobby, I'd carve bits of shell and driftwood as a kid, and when I grew up I said hell with it and kept on doing it. It's made me a decent enough life, so Ican't say it was a bad choice."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Fascinating, fascinating."

"I understand you are also quite the sharp-eared fellow. Pray tell," Ixrul says, as he leans in conspiratorially, "What have you heard of a certain group of ah, diabolical spies?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Roll Diplomacy, with a +5 Circumstance bonus.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace also slides some coins across the desk, and chooses one he likes.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk doesn't care much for decorative trinkets unless they were plucked from one of his victims, so he just waits quietly while Ixrul does the talking.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace has expensive tastes, his trinket is worth 12 gold.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Seeing everyone else joining in on the fun, Odan will purchase one as well.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Odan's is worth 13 gold.

I swear I'm not doing this on purpose. They're 2d10 gold apiece, randomly, and so far the numbers have been 11, 12, and 13. Feel free to describe which one you picked, by the by.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Odan picked a small piece of ivory looped with a leather tong to be worn around the neck. Carved into the ivory is a detailed depiction of two ant species engaged in battle.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Sorry, was a bit under the weather.

Take 10 for 21.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jaymiss scratches the side of his nose and leans in close.

"Well, I don't like to spread rumors," he says, a twinkle in his eye making it clear this is an obvious lie "But I have my suspicions about a man named Haddon Pike. He's a fisherman by trade, and a beachcomber, but most importantly for our purposes he's a smuggler. 'Cept a lot of the runs he makes don't involve actual GOODS. I know some people in Drenchport, involved in the black market around here, and he almost never buys or sells ANYTHING before he goes off on those 'smuggling' trips of his. So whatever he's doing, it ain't smuggling."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Where can we find him?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"He's got a little shack on the coast just outside town."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk nods.

We're done here...unless you all want to pick out some nice doilies to go with your new table decorations. Jrahk sneers mentally.


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Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

They have doilies?! Odan looks around excitedly.

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