XCOM: Enemy Unleashed

Game Master JDPhipps

Originally assigned as UN Peacekeepers after a mysterious incident in the Middle East, a group of exceptional individuals have been recruited by a mysterious government organization after it's discovered that Earth is facing an imminent alien invasion.


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Wounds: 0/3 | Bennies: 2/3 | Parry: 4 | Toughness: 8/10 (2/4) | Charisma: +2 | Pace: 6

"With base camp compromised, I don't think that we can afford to stay here," Rosa says. "We need to pack up and move as soon as possible. And I still hold the rank of officer second class. If you didn't bother to learn what police rank means, It's two steps below sergeant, or the same as a Private First Class. Being SWAT instead of military doesn't mean I didn't earn my stripes."

Notice: 1d6 ⇒ 1
Wild: 1d6 ⇒ 5


Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
Weapons:
Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto

Borax shakes his head in seeming annoyance at the news from the Lt., half speaking to himself. "Damn. I didn't think it'd go down like this."

Borax kicks over the remains of the armored aliens.

"If the base is overrun, then there isn't going to be anyone left to come and pick up what we found and there's no point in staying here. It's a safe bet that what's going down here might already have been broadcast globally, so containment is no longer a concern. Seems our best option is to get ourselves and these civilians to an extraction point."

Borax puts one of the sectoids in a body bag, hefts it over his shoulder, and prepares to roll out.

Ninja'd by Rosa. Got distracted before I could finish the post. So basically Borax agrees with Rosa's conclusion.

Notice: 1d6 ⇒ 21d6 ⇒ 4

Grand Lodge

Male
Abilities:
Strength d6 Agility d8 Spirit d6 Smarts d8 Vigor d6
Stats:
Toughness: 5(7) Parry: 5 Pace: 8 Run: d10 Charisma: 0 Bennies: 3/3
Skills::
Fighting d8, Notice d8, Repair d8, Investigation d4, Streetwise d6, Stealth d8, Shooting d8

Turning at Kristoph Jacob smiles "I appreciate the loyalty, boy, but the Lieutenant's right: no ranks, no brass, only us." Jacob reloads his trusty rifle and prepares for the march. "Gavril, tell the civs to lay low and, dunno, that errythin's under control."

Notice: 1d4 ⇒ 11d6 ⇒ 5 5. 3 if it relates to hearing.


Female Human
Silenced Barret:
Dmg 2d10, 4 AP | Rng 50/100/200 | Ammo 8/11 | HW, Snapfire, RoF 1
Eagle:
Dmg 2d8, 2 AP | Rng 15/30/60 | Ammo 7/7 | Semi-Auto, RoF 1
Wounds and Clips:
3/3 Wounds, 10/10 clips
Novice: 15 XP

Do the Wound penalties still apply, since Rosa patched me up?

Jackalyn is already following Gavril's lead, constantly keeping an eye out.

Ouchie Notice: 1d6 - 2 ⇒ (5) - 2 = 3
Ouchie Wild Die: 1d6 - 2 ⇒ (3) - 2 = 1

Ouchie Stealth: 1d8 - 2 ⇒ (2) - 2 = 0
Ouchie Wild Die: 1d6 - 2 ⇒ (2) - 2 = 0

Grand Lodge

Male
Abilities:
Strength d6 Agility d8 Spirit d6 Smarts d8 Vigor d6
Stats:
Toughness: 5(7) Parry: 5 Pace: 8 Run: d10 Charisma: 0 Bennies: 3/3
Skills::
Fighting d8, Notice d8, Repair d8, Investigation d4, Streetwise d6, Stealth d8, Shooting d8

I forgot being a stealthy irish!

Stealth: 1d8 ⇒ 11d6 ⇒ 3

As Jacob crouches to reduce the noise he may produce, his rifle gets a scratch from a block of concrete, which prompts a loud rapidfire of swears in english, gaelic and an unknown language.


Wounds: 0/3 | Bennies: 2/3 | Parry: 4 | Toughness: 8/10 (2/4) | Charisma: +2 | Pace: 6

A success on first aid outright removes one wound, and a raise removes two. So Kristophe should be completely healed and Jackalyn should have one wound left, so she's at a -1.


Female Human
Silenced Barret:
Dmg 2d10, 4 AP | Rng 50/100/200 | Ammo 8/11 | HW, Snapfire, RoF 1
Eagle:
Dmg 2d8, 2 AP | Rng 15/30/60 | Ammo 7/7 | Semi-Auto, RoF 1
Wounds and Clips:
3/3 Wounds, 10/10 clips
Novice: 15 XP

Alright, so I still fail on the Stealth, but I got the Notice at least.


Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
Weapons:
Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto

Can Borax aid Vasquez in healing Chase? I'll roll in any event.

Healing assist for Vasquez: 1d6 ⇒ 11d6 ⇒ 6

Ace: 1d6 ⇒ 1


Bennies 2 Wounds 0 Parry 6 Toughness 8

I know we are just playing a game and in the effort to keep things egalitarian we are dispensing with rank. However, I'd just let you guys know that in just about every military operation, rank matters. Knowing the chain of command is essential in exactly these kinds of circumstances...That being said in multination exercises its not uncommon for lower ranking individuals to be "in charge" of higher ranking individuals. Example: I was in Hungry working with the Hungarian Air Force and their Captain (03) was in charge of our Lieutenant Colonel (O5) because the Hungarian Captain had much more information regarding the Air Base we were operating out of and Hungarian air traffic and maintenance procedures.

Kris nods at Rosa I mean no disrespect. Bomme. I do not know your...SWAT. Please forgive.

Kris follows Jacob's lead and begins moving ahead

Notice: 1d6 - 1 ⇒ (4) - 1 = 3 Wild: 1d6 - 1 ⇒ (4) - 1 = 3


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Borax, you can aid on the Healing roll; every success you get adds a +1 to Rosa's roll. She had a seven, which means you did just good enough to get Jackalyn back to no wounds.


Female Human
Silenced Barret:
Dmg 2d10, 4 AP | Rng 50/100/200 | Ammo 8/11 | HW, Snapfire, RoF 1
Eagle:
Dmg 2d8, 2 AP | Rng 15/30/60 | Ammo 7/7 | Semi-Auto, RoF 1
Wounds and Clips:
3/3 Wounds, 10/10 clips
Novice: 15 XP

Alright, still fail the Stealth check.


Wounds: 0/3 | Bennies: 2/3 | Parry: 4 | Toughness: 8/10 (2/4) | Charisma: +2 | Pace: 6

Rosa shakes her head. "It's fine. I shouldn't worry about it when we should be moving out to try to stay ahead of whatever those things are."

Also, I patched up Kristophe's wound, so he shouldn't have any wound penalties


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

I believe Gavril may still be a little jet lagged, so I'm going to move us along so we aren't on hold for more than a day or two.

You don't spot anymore movement as you continue to travel, however as you head towards the coordinates given to you by the lieutenant, you do notice another location that could likely hold survivors; moreover, it appears as though someone has moved through the area recently, as you spot some footprints heading inside the building.

Notice: 1d6 ⇒ 1
Wild: 1d6 ⇒ 1


Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
Weapons:
Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto

Borax pauses and puts down the body bag.

"If there are more civilians in the area, I vote we check it out. Let's leave the non-combatants here. Have them hide, and the rest of us go have a look."


Wounds: 0/3 | Bennies: 2/3 | Parry: 4 | Toughness: 8/10 (2/4) | Charisma: +2 | Pace: 6

"I have to agree. Leaving someone here when they could be trapped or injured is dooming them to be killed by whatever those things were. We can't let that happen if we can help it."


Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
Weapons:
Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto

Borax examine the footprints.

Tracking: 1d6 ⇒ 21d6 ⇒ 6

Wild Ace: 1d6 ⇒ 4


Bennies 2 Wounds 0 Parry 6 Toughness 8

Someone stays with Civilians yes? Three go in and find new civilians, three stay and protect. We use radio, regroup if contact with enemy. Kris says Gavril, myself and Sgt. Chase can stay yes, Rosa, Borax and Jacob go in. Rosa's the medic. Nyttig if you run into casualties. Or Gud forbannet things...


Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
Weapons:
Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto

Now that we have a chain of command....

"Aye, sir"

Borax's response feels laced with approval at having been selected to engage.


Female Human
Silenced Barret:
Dmg 2d10, 4 AP | Rng 50/100/200 | Ammo 8/11 | HW, Snapfire, RoF 1
Eagle:
Dmg 2d8, 2 AP | Rng 15/30/60 | Ammo 7/7 | Semi-Auto, RoF 1
Wounds and Clips:
3/3 Wounds, 10/10 clips
Novice: 15 XP

Jackalyn nods tersely. "I'll keep an eye out."

Grand Lodge

Male
Abilities:
Strength d6 Agility d8 Spirit d6 Smarts d8 Vigor d6
Stats:
Toughness: 5(7) Parry: 5 Pace: 8 Run: d10 Charisma: 0 Bennies: 3/3
Skills::
Fighting d8, Notice d8, Repair d8, Investigation d4, Streetwise d6, Stealth d8, Shooting d8

"Copied, sir!" says Jacob

Stealth: 1d8 ⇒ 51d6 ⇒ 6
Ace: 1d6 ⇒ 5
Total 11.

Notice: 1d4 ⇒ 31d6 ⇒ 3
Total 3. 1 if hearing


Wounds: 0/3 | Bennies: 2/3 | Parry: 4 | Toughness: 8/10 (2/4) | Charisma: +2 | Pace: 6

"Yes sir." Rosa checks her weapon and moves carefully forward, keeping a close eye out for the source of the tracks.

Notice: 1d6 ⇒ 5
Wild: 1d6 ⇒ 1

Stealth: 1d4 - 2 ⇒ (3) - 2 = 1
Wild: 1d6 - 2 ⇒ (6) - 2 = 4 Ace: 1d6 ⇒ 1
So 5 on both


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

As far as Borax can tell, the footprints do look to be human. They lead into the house, and no other tracks appear to be present. Inside the house, the source of the tracks are easily spotted; two emaciated looking men, both quite tall, are crouched towards the back corner of the house, with one standing up to peer out a window before crouching back down. As you enter, they both turn to face you before putting their hands in the air as a sign of surrender. The building itself appears to have suffered from whatever leveled the city, as a large part of the ceiling apepars to have collapsed, leaving several holes in the structure.

"من فضلك، لا تطلقوا النار ! نحن لاجئون ، مجرد محاولة البقاء على قيد الحياة !" One of them begins speaking wildly in Arabic, before catching the confused looks on your faces. "Do you... do you speak English? Please, don't shoot at us; we're refugees, we've been hiding out here, trying to stay alive." He and his compatriot both slowly stand, straightening their clothes. "The city was leveled so quickly... we still don't know what happened. It's been such a blur." Both of the men keep their hands raised, and don't appear to be armed.

Notice; Raise:
It's hard to notice at first, but the skin near the edges of their clothes looks scaly, like some sort of reptile. In addition, their movements appear unnaturally fluid and precise. You can't see their eyes because of the glasses, but when they turn their heads, you catch a glimpse of eyes that look like they belong to a snake more than a human.

Grand Lodge

Male
Abilities:
Strength d6 Agility d8 Spirit d6 Smarts d8 Vigor d6
Stats:
Toughness: 5(7) Parry: 5 Pace: 8 Run: d10 Charisma: 0 Bennies: 3/3
Skills::
Fighting d8, Notice d8, Repair d8, Investigation d4, Streetwise d6, Stealth d8, Shooting d8

Few questions before posting reaction: 1)Did they spot Jacob sneaking? 2)Are they wearing clothes like the linked picture? 3)Do they have any accent? 4)Are they simmilar, like twins or such, or ate they different? I mean, I may not pass the roll nut depending on the answers they will still be rather out of place
Notice: 1d4 ⇒ 21d6 ⇒ 2


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

They don't spot you sneaking, although whether or not you would continue upon spying supposed civilians is up to you. They aren't wearing those same clothes, however they have absolutely no accent which is admittedly quite odd. They aren't twins, but they look to be very similar, like brothers perhaps.


Wounds: 0/3 | Bennies: 2/3 | Parry: 4 | Toughness: 8/10 (2/4) | Charisma: +2 | Pace: 6

Notice: 1d6 ⇒ 1
Wild: 1d6 ⇒ 4

Rosa keeps close to Borax as he leads the way to the building, sticking to the shadows until the civies come into sight. "Huh, they look like they're in surprisingly good shape," she comments, half to herself as they spot one man looking out the window. "Come on. Let's get them out of here."

"UN Peacekeepers," Rosa declares as they enter to building. "No sudden moves. We're here to extract any survivors and report on the situation. You're the first uninjured civilians we've found. Have you run into anyone or anything else nearby?"


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

"No, no one else. We saw something once, but it wasn't human." The man keeps his hands raised, obviously aware of the danger of setting the group off. "Do you know what's going on? My brother and I have been on the run since whatever happened. This is the first building we came across that seemed stable enough to hide in."

Smarts:
At that phrasing, you feel like something is off. While the building doesn't look like it's about to collapse, it certainly isn't in as good of shape as some others you've seen around the city. Especially considering the holes in the ceiling, they probably could have found a better place to hunker down.


Wounds: 0/3 | Bennies: 2/3 | Parry: 4 | Toughness: 8/10 (2/4) | Charisma: +2 | Pace: 6

Smarts: 1d8 ⇒ 2
Wild: 1d6 ⇒ 2

"I was afraid of that. You're lucky that the thing didn't notice you. You'd probably be dead. Or at least wish you were."

Grand Lodge

Male
Abilities:
Strength d6 Agility d8 Spirit d6 Smarts d8 Vigor d6
Stats:
Toughness: 5(7) Parry: 5 Pace: 8 Run: d10 Charisma: 0 Bennies: 3/3
Skills::
Fighting d8, Notice d8, Repair d8, Investigation d4, Streetwise d6, Stealth d8, Shooting d8

I am waiting for Borax notice until I decide if my distrusting attitude manifests into keeping sneaked or pointing out the bizarre couple
Smarts: 1d8 ⇒ 21d6 ⇒ 1

Again suspicious but with no proof... damned rolls!


Female Human
Silenced Barret:
Dmg 2d10, 4 AP | Rng 50/100/200 | Ammo 8/11 | HW, Snapfire, RoF 1
Eagle:
Dmg 2d8, 2 AP | Rng 15/30/60 | Ammo 7/7 | Semi-Auto, RoF 1
Wounds and Clips:
3/3 Wounds, 10/10 clips
Novice: 15 XP

Jacob, I don't believe you've used any Bennies yet... This might be a good time to use one.

Grand Lodge

Male
Abilities:
Strength d6 Agility d8 Spirit d6 Smarts d8 Vigor d6
Stats:
Toughness: 5(7) Parry: 5 Pace: 8 Run: d10 Charisma: 0 Bennies: 3/3
Skills::
Fighting d8, Notice d8, Repair d8, Investigation d4, Streetwise d6, Stealth d8, Shooting d8

And it would be RP wise too, because I'm supposed to be a quite intelligent d*$$!ead, not a stupid one.

Bennying!: 1d8 ⇒ 31d6 ⇒ 6
Raisin': 1d6 ⇒ 6
Einstein copied me!: 1d6 ⇒ 4

So... 16. 3 Raises. Well, let's wait for Jon to tell me what can I tell from that and I'll post. But I won't lie you, somebody is getting a bullet in a knee most likely.


Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
Weapons:
Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto

When Rosa mentions the condition of the strangers, Borax raises an eyebrow and focus more intently on them.

Smarts: 1d6 ⇒ 61d6 ⇒ 6
Eagle: 1d6 ⇒ 51d6 ⇒ 5


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Borax and Jacob, with that Raise on the Smarts roll, you notice that while these two look to be exceptionally thin, they don't appear to show any signs of malnourishment, and that for someone that appears so thin, they seem remarkably healthy and fluid in their movements.

"It spotted us once, but I think it found someone else before it decided to come after us. We made a break for it, ended up here."


Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
Weapons:
Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto

"For your own safety, I'm going to search you. Do I have your permission?"

Grand Lodge

Male
Abilities:
Strength d6 Agility d8 Spirit d6 Smarts d8 Vigor d6
Stats:
Toughness: 5(7) Parry: 5 Pace: 8 Run: d10 Charisma: 0 Bennies: 3/3
Skills::
Fighting d8, Notice d8, Repair d8, Investigation d4, Streetwise d6, Stealth d8, Shooting d8

Somethings fishy about this... too clean, too slim, no accent, too simmilar... I don't like this s#~*. thinks Jacob, after the few exchanged words. When Borax speaks, he sees he's not alone in his suspicions and just to be safe he remains quiet, his weapon ready, while the rest interact with the pair.

If any of them does something hostile to any of us, Jacob will put open fire aiming at subduing them without killing. Even though they will probably die anyway if I shoot


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

"S-search us?" The man takes a step back, and his compatriot does the same. "That... I don't think that's necessary. We're just... just refugees, trying to--" The man cracks his neck, and lets out a distinctly serpentine hiss. "--Oh, forget it, they've figured us out. Kill them!" The man's jaws open wide, and a cloud of gas shoots from his mouth, the color a noxious green and purple. While Jacob's hiding place keeps him out of the cloud's burst, Borax and Rosa are caught in it. As it billows out, they can both feel it fill their lungs as the coughing starts. "We've found them! Take them out!" The two shout, apparently signaling to others nearby.

A second later, both of the men perform an enormous leap, their bodies rocketing up to the second story of the building, disappearing from view. In the second before they leap, Jacob pops from his hiding place, his rifle pointed at the creatures before they get away.

Jacob, you can attack them before they jump.
Borax and Rosa, please make a Vigor roll.

Initiative:

Borax - Two of Diamonds
Gavril - Six of Diamonds
Kristophe - Two of Spades
Jackalyn - Five of Diamonds
Jacob - Seven of Hearts
Rosa - Ten of Spades

Thin Men - Six of Spades

  • Jacob and Rosa
  • Thin Men
  • Borax, Gavril, Kristophe, and Jackalyn

    Jacob, feel free to make your free attack at the same time as your turn. Rosa and Borax... I would suggest spending a Benny to re-roll if you don't pass.

    Jacob and Rosa are up!


  • Wounds: 0/3 | Bennies: 2/3 | Parry: 4 | Toughness: 8/10 (2/4) | Charisma: +2 | Pace: 6

    Vigor: 1d8 ⇒ 2
    Wild: 1d6 ⇒ 4

    Rosa coughs and hacks, clearing the cloud from her lungs as she stumbles out of the noxious smoke. "What the f*cking hell was that?" she gasps. "Come on! We need to get back to the others. Quickly."

    If they're running, I want to head back toward the other and regroup before they can separate us.


    Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
    Weapons:
    Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto

    VIgor: 1d8 ⇒ 61d6 ⇒ 1

    Borax, anticipating the worst, quickly covers his mouth, avoiding the worst of it. Borax nods at Rosa as he quickly exists, coughing and spitting, "Bastards speak our language! Not good."

    Grand Lodge

    Male
    Abilities:
    Strength d6 Agility d8 Spirit d6 Smarts d8 Vigor d6
    Stats:
    Toughness: 5(7) Parry: 5 Pace: 8 Run: d10 Charisma: 0 Bennies: 3/3
    Skills::
    Fighting d8, Notice d8, Repair d8, Investigation d4, Streetwise d6, Stealth d8, Shooting d8

    I don't know if I get the Drop on them for the prepared attack,but if I do add 4 to hit and damage!

    "I knew it, ye basteeerds" yells Jacob as he fires when the cloud bursts, but just after pulling the trigger once he pulls it again aiming at the thing's head "Go back to yer fukken planet, sick f%%@s!"

    Reactive 3RB Shooting: 1d8 + 2 ⇒ (3) + 2 = 51d6 + 2 ⇒ (1) + 2 = 3
    3RB to the head: 1d8 + 2 - 4 ⇒ (7) + 2 - 4 = 51d6 + 2 - 4 ⇒ (2) + 2 - 4 = 0
    Totals: 5 & 5.

    Damage #1: 2d8 + 2 ⇒ (5, 3) + 2 = 10
    Damage #2: 2d8 + 2 + 4 ⇒ (3, 7) + 2 + 4 = 16
    Totals: 10 & 16.


    Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
    House Rules:

    As the two make a move to jump, Jacob pops up from his hiding place and catches one of the two with two bursts of gunfire. While the first merely stuns the creature, the second blows off the creature's head and paint the walls green with its blood. The other dashes across the second floor before jumping to another building, a rifle-like weapon now in its hands. A moment later, two other creatures with the same eerily similar look stand up from their perches atop another building, before raining down fire on Gavril and the others. Both Gavril and Kristophe take bursts from the barrage, but no direct hits capable of wounding the two of them.

    Inside the house, both Borax and Rosa manage to cover their mouths fast enough that their systems can deal with the toxins they breathed in. However, both of them still feel weak from the poison as it courses through their systems, sapping their energy.

    Rolls:

    Shooting: 1d8 - 2 ⇒ (6) - 2 = 4
    Shooting: 1d8 - 2 ⇒ (1) - 2 = -1

    Shooting: 1d8 - 2 ⇒ (7) - 2 = 5
    Shooting: 1d8 - 2 ⇒ (4) - 2 = 2

    Damage: 2d6 + 1 ⇒ (2, 4) + 1 = 7
    Damage: 2d6 + 1 ⇒ (6, 2) + 1 = 9

    Gavril and Kristophe, you are both Shaken. Borax and Rosa, both take a Wound and are Fatigued.

    Borax, Gavril, Kristophe, and Jackalyn are up!


    Female Human
    Silenced Barret:
    Dmg 2d10, 4 AP | Rng 50/100/200 | Ammo 8/11 | HW, Snapfire, RoF 1
    Eagle:
    Dmg 2d8, 2 AP | Rng 15/30/60 | Ammo 7/7 | Semi-Auto, RoF 1
    Wounds and Clips:
    3/3 Wounds, 10/10 clips
    Novice: 15 XP

    Jackalyn snaps a shot at one of the creatures, her Barrett's retort echoing in a resounding boom.

    Attack: 1d10 ⇒ 2
    Wild Die: 1d6 ⇒ 2
    Damage: 2d10 ⇒ (5, 7) = 12

    No range penalties due to my scope.


    Bennies 2 Wounds 0 Parry 6 Toughness 8

    Unshake: 1d8 ⇒ 4 Wild: 1d6 ⇒ 1

    Kris snarls a curse in his guttural mother tongue and dives for cover. He trys to lay off some fire at the creatures that fired on him and Gavril.

    We have contact. Contact. Rooftops. We gotta get outta here.

    3rb: 1d8 + 2 ⇒ (2) + 2 = 4 Wild: 1d6 + 2 ⇒ (3) + 2 = 5
    Damage: 2d8 + 2 ⇒ (3, 7) + 2 = 12 AP2

    Capacity 12/30


    Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
    Weapons:
    Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto

    Borax takes cover and takes aim...

    "The speak our language and they have some sort of poison cloud attack. Keep spread out.."

    3RB: 1d10 ⇒ 51d6 ⇒ 6

    Damage: 2d8 ⇒ (1, 2) = 3

    Ace: 1d6 ⇒ 3

    Raise Damage?: 1d6 ⇒ 2

    I shoot any one already wounded, then anyone I'm most likely to hit.


    Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

    Hey all, finally back. Sorry for the delay, it was busy when I got home and I had to read through four pages of new posts. Looks like we've made great progress so far, though.

    Spirit: 1d6 + 1 ⇒ (5) + 1 = 6 Wild: 1d6 + 1 ⇒ (2) + 1 = 3

    Gavril curses as more shots rain down, and he quickly tells the civilians to get inside and keep down. He himself covers their fall back, unloading a burst of machine gun fire at the creature that shot him. The big man scowls as most of the bullets whiz past, but at least one clips the creature.

    Rolls:
    Shooting: 1d8 - 2 ⇒ (2) - 2 = 0
    Shooting: 1d8 - 2 ⇒ (8) - 2 = 6
    Shooting: 1d8 - 2 ⇒ (1) - 2 = -1
    Shooting: 1d8 - 2 ⇒ (3) - 2 = 1
    Wild: 1d6 - 2 ⇒ (5) - 2 = 3
    Ace: 1d8 ⇒ 2 Total 8. I don't think the 1 and 2 can actually hit any Innocent Bystanders, so that's good.
    Damage: 2d8 + 1d6 ⇒ (4, 2) + (4) = 10


    Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
    House Rules:

    As the two others appear from the rooftops, Kristophe's burst of gunfire takes one of them down immediately as it catches the creature in the chest and sends it tumbling down onto the street. As the creature hits the ground, the weapon it holds shatters into pieces, much like those of the creatures you fought earlier. Borax and Gavril focus their fire on the other man-like figure, and Borax's shot causes the figure to twist out of the way, right into Gavril's hail of bullets. It screeches in pain before falling dead, much like its companion before it.

    Initiative:
    Borax: Five of Hearts
    Gavril: Ten of Hearts
    Kristophe: Joker
    Jackalyn: Seven of Spades
    Jacob: Queen of Clubs
    Rosa: Jack of Spades

    Thin Men: Queen of Diamonds

  • Kristophe
  • Thin Men
  • Borax, Gavril, Jackalyn, Jacob, and Rosa

    From now on, I'll denote if someone gets a Joker by bolding their name in the initiative order, in case you guys don't look at the spoiler (I don't care if you do, it just saves space).

    Kristophe is up!


  • Bennies 2 Wounds 0 Parry 6 Toughness 8

    Kris grunts into his radio Report. One bad guy down off the roof.

    He then aims and fires at whatever pokes its ugly head out

    3RB: 1d8 + 4 ⇒ (7) + 4 = 11 Wild: 1d6 + 4 ⇒ (6) + 4 = 10 Ace?: 1d6 ⇒ 3

    Damage: 2d8 + 4 + 1d6 ⇒ (2, 8) + 4 + (6) = 20 Ace: 1d8 + 1d6 ⇒ (4) + (5) = 9

    29 Damage, AP2


    Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
    House Rules:

    As the creature who spat the poison cloud at Borax and Rosa makes a leap across the rooftops towards cover, Kristophe manages to blast the creature through the chest mid-leap, and its body instead crashes into the side of the building and drops to the ground. Much as you noticed before, all the creatures look uncannily similar with the same emaciated body type, as well as physical features. Taking a closer look, you can see that their "human" appearance is not universal; their clothing hide patches of scaly, green skin beneath it, and the eyeglasses obscure what look more like the eyes of a snake than a human being.

    Smarts:
    After fighting some of these creatures, you notice that all of their weapons appear to have broken, despite in some cases not suffering from the sort of force that should crack or break this kind of weaponry, assuming it's anywhere near as durable as your own. It seems more likely these weapons might have some sort of self-destruct function if their user is killed.

    Combat is over!


    Wounds: 0/3 | Bennies: 2/3 | Parry: 4 | Toughness: 8/10 (2/4) | Charisma: +2 | Pace: 6

    With the two creatures dead, Rosa digs into her medical bag quickly. She quickly pulls out small bottle of a clear liquid and a syringe, along with several needles. She attaches one of the needles and draws a small dose from the bottle, then gives herself a shot in the arm. "Generalized antidote," she says, replacing the needle and drawing another dose for Borax. "Figured I'd be using this on snake bites or maybe a bio-weapon if this sh*t got bad, not some freaky snake man's toxic breath, but it should at least make sure that... whatever it was... doesn't do any more damage." She moves over to examine one of the strange men and frowns. "Looks like their tech breaks when you kill them too... this is getting freaky." She pulls out another body bag and offers it out. "But if someone wants to grab one of them, we might as well. We're already bringing the grey one after all."

    Healing Self: 1d8 - 1 ⇒ (2) - 1 = 1
    Wild: 1d6 - 1 ⇒ (6) - 1 = 5

    Healing Borax: 1d8 - 1 ⇒ (7) - 1 = 6
    Wild: 1d6 - 1 ⇒ (2) - 1 = 1

    Ace: 1d6 ⇒ 3Total: 8

    Smarts: 1d8 ⇒ 3
    Wild: 1d6 ⇒ 5


    Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
    Weapons:
    Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto

    "Nice shooting, sir." Borax compliments Kristophe's effectiveness at bringing down the aliens. Borax examines the guns before accepting Rosa's aide.

    Smarts: 1d6 ⇒ 11d6 ⇒ 1

    Borax wraps one of the snake men in Rosa's body bag and carries that one as well.

    Grand Lodge

    Male
    Abilities:
    Strength d6 Agility d8 Spirit d6 Smarts d8 Vigor d6
    Stats:
    Toughness: 5(7) Parry: 5 Pace: 8 Run: d10 Charisma: 0 Bennies: 3/3
    Skills::
    Fighting d8, Notice d8, Repair d8, Investigation d4, Streetwise d6, Stealth d8, Shooting d8

    Jacob exits the building swearing and spitting. He approaches the rest and eyes the civs they have been escorting til now "For f~*#s sake, these damned mucked things can pass for humans. How the hell can we know those aren't things too." he says as he points to the family "What are we supposed to do? We shoot on sight? We wait and die like fukken idiots? We distrust everybody?"

    He spits a last time and calms himself "I don't like this s!$@. Not at all, holy s#*@."


    Female Human
    Silenced Barret:
    Dmg 2d10, 4 AP | Rng 50/100/200 | Ammo 8/11 | HW, Snapfire, RoF 1
    Eagle:
    Dmg 2d8, 2 AP | Rng 15/30/60 | Ammo 7/7 | Semi-Auto, RoF 1
    Wounds and Clips:
    3/3 Wounds, 10/10 clips
    Novice: 15 XP

    Jackalyn shakes her head wearily. "I'd be surprised and concerned if anybody liked this s&!+. And from what I've seen, even from a distance, these things come in one model. We see anybody that looks like them, we shoot. We just need to focus on surviving long enough to get out of here with as many people as possible."

    Something that may strike people is that Jackalyn, through all of this insanity, has stayed completely calm. Like a bloody rock. It seems like nothing can faze her.

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