Wrath of the Righteous (Inactive)

Game Master Daxter

Wealth & XP Tracking

Houserules/Campaign Specific Stuff

Map!

Condition Tracker


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Succubus 10 l HP: 10/87 (0 nonlethal) l AC: 31 [T: 13, FF: 28] l Fort: +9, Ref: +6, Will: +7 l Per: +11

Larissa comes to her master's aid and tries to pull the creature to the ground with her whip.

Trip: 1d20 + 10 ⇒ (7) + 10 = 17


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Nash grunts in surprise as he's raked with a claw. He retreats a step and hacks at the creature with his polearm.

Hack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 2d4 + 12 ⇒ (2, 1) + 12 = 15

Add 4 if he got tripped.


AC29/T18/F21/CMD30||HP121[121]F:+8 R:+21 W:+12|Init.+14|Percept.+18(+24 traps) Elf (Snowcaster) Investigator 13 / Mythic 6

Do not have map access, this week.

KN: nature: 1d20 + 8 + 1d6 ⇒ (20) + 8 + (5) = 33

Aenthurien fires an arrow at one of the creatures.

Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage, Focus: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6


The Wise Fox wrote:
Frekhi wrote:

Frekhi will retaliate by trying to tackle his assailant and clawing it.

[dice=Trip, PA]1d20 + 9 - 2

[dice=Claw, PA]1d20 + 8 - 1

1d4 + 7

[dice=Claw, PA]1d20 + 8 - 1

1d4 + 7
Add 4 to my claw attack rolls if the trip hit.

Frekhi trips the foolish gargoyle who landed next to him, and tries to dig his claws into the downed opponent. The blows landed where they should. However, his claws are not magic enough to leave serious enough wounds through their enhanced stone hide!
Frekhi wrote:
My math includes Greater Magic Fang which lasts hours.
Varda Beardedheart wrote:
Varda moves up next to Frekhi and tries to smack the gargoyle across its head with her heavy bow.

Nonpulsed, Frekhi claws it again. This time it bites deeply into the hardened skin. Varda then quickly moves and hits the prone gargoyle on its knoggin, breaking pieces of stone off it.


Larissa. wrote:

Larissa comes to her master's aid and tries to pull the creature to the ground with her whip.

Na'shok wrote:

Nash grunts in surprise as he's raked with a claw. He retreats a step and hacks at the creature with his polearm.

Larissa is unable to trip the gargoyle. Na'shok however doesn't care if his opponent is tripped, and uses his polearm to spear plenty of damage in.

-----------------

Aenthurien launches an arrow, but fails to connect.

-----------------


The gargoyles retaliate! The prone gargoyle draws blood from a lucky bite on Frekhi's leg. Nash recieves a glancing blow to his head from a horn intended for his eye. Gorn takes significant blows from two claws and a gore from his opponent!

VS FREKHI
claw: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
damage: 1d6 + 2 ⇒ (6) + 2 = 8

claw: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
damage: 1d6 + 2 ⇒ (5) + 2 = 7

bite: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
damage: 1d4 + 2 ⇒ (3) + 2 = 5
CONFIRM?: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
damage: 1d4 + 2 ⇒ (1) + 2 = 3

gore: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12
damage: 1d4 + 2 ⇒ (1) + 2 = 3

VS Na'Shok
claw: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d6 + 2 ⇒ (5) + 2 = 7

claw: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d6 + 2 ⇒ (3) + 2 = 5

bite: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d4 + 2 ⇒ (1) + 2 = 3

gore: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d4 + 2 ⇒ (2) + 2 = 4

VS Gorn
claw: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d6 + 4 ⇒ (5) + 4 = 9

claw: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d6 + 4 ⇒ (3) + 4 = 7

bite: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 1d4 + 4 ⇒ (4) + 4 = 8

gore: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d4 + 4 ⇒ (1) + 4 = 5

--------------------------------

PARTY UP!

>_


Female Human Paladin (Holy Tactician) 14 [ HP 137/140 (0 NL) | AC 35 Tch 18 FF 30 | Fort +18 Ref +16 Will +20 | CMD 37 | Init +10 | Perc +12 | 13/13 LoH | 12/15 Mythic | Effects: 1 str damage, 6 cha damage ]

Varda continues trying to wallop the stone creature into submission.

Melee vs prone: 1d20 + 9 + 4 ⇒ (1) + 9 + 4 = 14
Melee vs prone: 1d20 + 4 + 4 ⇒ (6) + 4 + 4 = 14

*grumbles*


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Though bloodied, Gorn-Rel remains unbowed, unbent, and unbroken.

Power Fist: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 2d6 + 10 ⇒ (3, 2) + 10 = 15

Power Fist: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 2d6 + 10 ⇒ (5, 1) + 10 = 16

Power Fist: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 2d6 + 10 ⇒ (5, 4) + 10 = 19

If the 17 hits, Gorn-Rel's fists count as magic because of his amulet.

Drawing on his spiritual energy, Gorn-Rel's movements become more fluid, his blocks more precise.

1 Ki: +4 to AC until his next Turn.


Gorn-Rel wrote:

Though bloodied, Gorn-Rel remains unbowed, unbent, and unbroken.

[dice=Power Fist]1d20+6
[dice=Damage]2d6+10

[dice=Power Fist]1d20+6
[dice=Damage]2d6+10

[dice=Power Fist]1d20+1
[dice=Damage]2d6+10

If the 17 hits, Gorn-Rel's fists count as magic because of his amulet.

Drawing on his spiritual energy, Gorn-Rel's movements become more fluid, his blocks more precise.

1 Ki: +4 to AC until his next Turn.

Fighting the more powerful gargoyle on his own, Gorn unleashes another flurry, but the Gargoyle merely laughs at Gorn's attempt as it blocks them with its stony forearms!


Succubus 10 l HP: 10/87 (0 nonlethal) l AC: 31 [T: 13, FF: 28] l Fort: +9, Ref: +6, Will: +7 l Per: +11

Larissa cracks her whip and tries again.

Trip: 1d20 + 10 ⇒ (10) + 10 = 20


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Despite suffering another grazing wound, Nash roars a challenge and hacks at his opponent.

Hack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d4 + 12 ⇒ (4, 2) + 12 = 18

Add 4 if he got tripped.


Div-Spawn Ninja 3 HP: 27/27; AC: 18, T: 13, FF: 15; Fort: +3, Ref: +6, Will: +2; Init: +5, Perception +6

Frekhi keeps clawing at the prone gargoyle.

VS Prone, PA: 1d20 + 11 ⇒ (8) + 11 = 19

1d4 + 7 ⇒ (4) + 7 = 11

VS Prone, PA: 1d20 + 11 ⇒ (20) + 11 = 31

VS Prone, PA, Confirming: 1d20 + 11 ⇒ (11) + 11 = 22

2d4 + 14 ⇒ (4, 4) + 14 = 22

If the gargoyle is still moving, he will jab a clawed thumb into it's eyes.

Dirty Trick which provokes an A00: 1d20 + 10 ⇒ (8) + 10 = 18


AC29/T18/F21/CMD30||HP121[121]F:+8 R:+21 W:+12|Init.+14|Percept.+18(+24 traps) Elf (Snowcaster) Investigator 13 / Mythic 6

Aenthurien fires at a gargoyle!

Attack, PBS?: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Damage, Focus, PBS?: 1d8 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10


The whip of Larissa grabs the gargoyle's leg and pulls it off of its feet. Na'shok makes a devastating followup attack.

Frekhi's claws finish off his prone opponent.

Aenthurien fires at the gargoyle Gorn is fighting, but fails to connect a shot.

Having no one to fight, the prone living gargoyle stands up, (and if alive after Na'shok's aoo, will make one attack on Nash. One hit will likely drop it.)

vs. Na'shok
claw: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d6 + 2 ⇒ (5) + 2 = 7

Gorn's opponent makes another rotation of attacks, managing to hit once!
The Hobgoblin prince drops to the ground unconscious! Unless you have some trick I'm not anticipating

claw: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d6 + 4 ⇒ (3) + 4 = 7
claw: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d6 + 4 ⇒ (1) + 4 = 5
bite: 1d20 + 9 ⇒ (16) + 9 = 25 -- Hit
damage: 1d4 + 4 ⇒ (4) + 4 = 8
gore: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 1d4 + 4 ⇒ (2) + 4 = 6

The gargoyle then flaps its stony wings, taking a 5' step into the air.

PARTY UP

>_


Div-Spawn Ninja 3 HP: 27/27; AC: 18, T: 13, FF: 15; Fort: +3, Ref: +6, Will: +2; Init: +5, Perception +6

Frekhi moves to help the royalty.

Claw: 1d20 + 7 ⇒ (4) + 7 = 11

1d4 + 7 ⇒ (4) + 7 = 11


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Nope, I am out for the count.


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Is Gorn dead?!


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Nope. Just resting


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Oh. Enjoy the rest.

Nash swipes at the gargoyle as he climbs to its feet.

AoO: 1d20 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Damage: 2d4 + 12 ⇒ (3, 2) + 12 = 17


Na'shok wrote:

Oh. Enjoy the rest.

Nash swipes at the gargoyle as he climbs to its feet.

[dice=AoO]1d20+7+4
[dice=Damage]2d4+12

Na'shok swings his polearm like a large baseball bat, and the gargoyle shatters into so many pieces.


Frekhi wrote:

Frekhi moves to help the royalty.

Frekhi misses the now hovering gargoyle!

>_


AC29/T18/F21/CMD30||HP121[121]F:+8 R:+21 W:+12|Init.+14|Percept.+18(+24 traps) Elf (Snowcaster) Investigator 13 / Mythic 6

Aenthurien fires another arrow!

Attack, PBS?: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Damage, PBS?, Focus: 1d8 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6


Succubus 10 l HP: 10/87 (0 nonlethal) l AC: 31 [T: 13, FF: 28] l Fort: +9, Ref: +6, Will: +7 l Per: +11

With her master's opponent laying as shattered pieces at his feet, Larissa kneels and draws on the creature's fading essence to empower Nash'ok.

Using Blood Feast for +2 Strength.


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Flush with stolen might, Nash moves to defend his companions.

Vs Flying Gargoyle: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 2d4 + 13 ⇒ (4, 3) + 13 = 20

Swift for +2 AC.


Female Human Paladin (Holy Tactician) 14 [ HP 137/140 (0 NL) | AC 35 Tch 18 FF 30 | Fort +18 Ref +16 Will +20 | CMD 37 | Init +10 | Perc +12 | 13/13 LoH | 12/15 Mythic | Effects: 1 str damage, 6 cha damage ]

Varda steps over and attacks the remaining gargoyle as well.

Melee: 1d20 + 9 ⇒ (3) + 9 = 12


Aenthurien wrote:

Aenthurien fires another arrow!

Aenthurien's arrow smashes into the Gargoyle! Bits of stone fly off of it as the arrow penetrates it. Nash then advances towards the Gargoyle, shoving his reach weapon at the living statue, catching it in its chest and knocking it back a little. Varda also walks forward, intending to hit it with her holy weapon, but misses.

The Gargoyle takes a 5' step closer to Nash and proceeds to attack him!

claw: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d6 + 4 ⇒ (2) + 4 = 6
confirm?: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d6 + 4 ⇒ (5) + 4 = 9
claw: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d6 + 4 ⇒ (6) + 4 = 10
bite: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d4 + 4 ⇒ (4) + 4 = 8
gore: 1d20 + 9 ⇒ (8) + 9 = 17
damage: 1d4 + 4 ⇒ (4) + 4 = 8

Party Up!

>_


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Zzzzzzzz . . . very restful.


Female Human Paladin (Holy Tactician) 14 [ HP 137/140 (0 NL) | AC 35 Tch 18 FF 30 | Fort +18 Ref +16 Will +20 | CMD 37 | Init +10 | Perc +12 | 13/13 LoH | 12/15 Mythic | Effects: 1 str damage, 6 cha damage ]

Varda steps back and puts her hands on Gorn's shoulders. "Hey, wake up, sleepyhead! You can nap later!"

LoH: 3d6 ⇒ (6, 5, 5) = 16


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Nash grunts in surprise at his opponent’s ferocity but doesn’t yield an inch. With a roar he hacks at the gargoyle champion again.

Vs Flying Gargoyle: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 2d4 + 13 ⇒ (4, 2) + 13 = 19

Swift for +2 AC again.


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Varda's voice called the hobgoblin prince back from the darkness. His eyes open, and strength flow through his limbs once more. Warily, he rises to his feet, attempting to avoid any sudden attacks from the potent gargoyle.

Ki Point: 1 +4 to AC


Div-Spawn Ninja 3 HP: 27/27; AC: 18, T: 13, FF: 15; Fort: +3, Ref: +6, Will: +2; Init: +5, Perception +6

Frekhi steps forward and flurries!

Claw: 1d20 + 7 ⇒ (18) + 7 = 25

1d4 + 7 ⇒ (3) + 7 = 10

Claw: 1d20 + 7 ⇒ (5) + 7 = 12

He then tries to rake the eyes!

Dirty Trick which provokes: 1d20 + 6 ⇒ (13) + 6 = 19 If that hits, he is blinded

Surge if needed for Dirty Trick: 1d6 ⇒ 2


AC29/T18/F21/CMD30||HP121[121]F:+8 R:+21 W:+12|Init.+14|Percept.+18(+24 traps) Elf (Snowcaster) Investigator 13 / Mythic 6

Attack: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Damage: 1d8 + 2 + 1 + 2 ⇒ (8) + 2 + 1 + 2 = 13

Aenthurien looses another arrow at the gargoyle.


The gargoyle, after getting raked in the eyes, shreaks in pain. It furiously wipes its eyes, and tries to get away. Before it can do so, however, Aenthurien's arrow slays it. It tumbles from the sky and breaks apart on the floor.

Out of combat.

>_


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

His wounds bleeding, Gorn-Rel pulls out potions and begins to guzzle.

Cure Serious Wounds: 3d8 + 5 ⇒ (5, 1, 8) + 5 = 19

Cure Serious Wounds: 3d8 + 5 ⇒ (4, 7, 5) + 5 = 21

Cure Serious Wounds: 3d8 + 5 ⇒ (4, 4, 3) + 5 = 16


Male Human(Amazing)

After you all heal up, you notice that there are two buildings nearby. One that looks to be a stable and the other looks to be a chapel. There is a path that leads to another courtyard as well.


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Nash'ok conjures a ward and leads the way toward the stables.

"Let's see if those beasts left anything intact."


Male Human(Amazing)

The sharp tang of musty, decaying straw fills this large stable. Its easternmost wall has collapsed into a steep pile of broken beams and rocks that blocks the way to the other side. A large mound of discarded weaponry lies amid the rubble. Most of the weapons are broken beyond repair, but a few still remain serviceable, including a masterwork battleaxe, a +1 longsword, three cold iron daggers, and a +1 cold iron longspear.


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Who leaves +1 weapons just laying around?!

Gathering up the discarded treasure, Nash hands them out.

”What happened that the priests that lived here left these kinds of treasures behind?”


Male Human(Amazing)

People with natural weapons?


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

"An unpleasant death."


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

"Whatever waits for us in that temple probably knows we are coming. Let's drive it from this place."


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Nash gets some healing before continuing exploration.

CMW: 2d8 + 3 ⇒ (5, 6) + 3 = 14
CMW: 2d8 + 3 ⇒ (6, 6) + 3 = 15
CMW: 2d8 + 3 ⇒ (2, 4) + 3 = 9

I updated the sheet.

Gorn you want to take point or should Nash do it?


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

I'll take point.


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Okay.

Na'shok and Larissa follow the noble Hobgoblin prince toward the chapel.


Male Human(Amazing)

The vaulted ceiling of this massive sanctuary reaches nearly thirty feet overhead. Smashed stained-glass windows stretch in narrow bands above the doors. Four angelic statues occupy each corner of the room, though their faces and wings are cracked and broken almost beyond recognition. The walls are covered with disturbing shapes and runes that have been scratched into the stone. An altar, befouled with grime and filth, sits against the southern wall. A large winged man seems to be leading a sermon. His parishioners are ghouls all sitting in attendance as he tells the good news about Kabiri. Standing close to the 'preacher' are two ghoul acolytes wearing unholy symbols to said demon lord.

Init:

A: 1d20 + 4 ⇒ (6) + 4 = 10
C: 1d20 + 7 ⇒ (7) + 7 = 14
G: 1d20 + 2 ⇒ (14) + 2 = 16
Go: 1d20 + 5 ⇒ (7) + 5 = 12
N: 1d20 + 8 ⇒ (12) + 8 = 20
Na: 1d20 ⇒ 10
V: 1d20 + 2 ⇒ (4) + 2 = 6

"Have you heard the good news? Our lord has delivered unto us more wayward souls that we can add to our community!" The ghouls stand up from the pews at their leader draws his weapon, a vicious flail made of a black metal.

The leader pronounces a judgement on you all and casts a spell conjuring a floating flail of force that attacks 1d2 ⇒ 2 Nash!

Spiritual Weapon vs Nash: 1d20 + 10 ⇒ (11) + 10 = 21

1d8 + 2 ⇒ (7) + 2 = 9

His acolytes draw scrolls and start reading them. 1 round cast

Most of the 'church-goers' engage the party, with the back row getting to attack! The front row move to defend the acolytes from harm.

G7 Bite vs Gorn: 1d20 + 5 ⇒ (19) + 5 = 24

1d6 + 3 ⇒ (4) + 3 = 7 And 2 fort saves, 1 vs paralysis and 1 vs ghoul fever

G8 Bite vs Gorn: 1d20 + 5 ⇒ (1) + 5 = 6

G9 Bite vs Nash: 1d20 + 5 ⇒ (7) + 5 = 12

Party is up!


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Fortitude: 1d20 + 11 ⇒ (11) + 11 = 22

The hobgoblin prince shrugs off the cold of the ghoul's touch; its dirty claws were no match for the purity of the monk's body.

Gorn-Rel strikes at the ghouls who have approached the party.

Power Fist: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 2d6 + 10 ⇒ (4, 3) + 10 = 17

Power Fist: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 2d6 + 10 ⇒ (2, 2) + 10 = 14

Power Fist: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 2d6 + 10 ⇒ (6, 3) + 10 = 19


Male Human(Amazing)

The mighty PRINCE Gorn-Rel, son of Hok-Rel the Risen dispatches the ghouls easily as he takes them down with one punch each.
Though you owe me one more fort save vs ghoul fever.


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Nash steps out of the ghoul’s reach and summons a burst of demonic fervor. With a gesture, he spreads it across his companions.

Haste


Succubus 10 l HP: 10/87 (0 nonlethal) l AC: 31 [T: 13, FF: 28] l Fort: +9, Ref: +6, Will: +7 l Per: +11

Empowered by her master’s spell, Larisaa’s whip snaps forward to topple the ghouls.

Trip (cover): 1d20 + 9 + 1 - 4 ⇒ (7) + 9 + 1 - 4 = 13

Hasted Trip (cover): 1d20 + 9 + 1 - 4 ⇒ (11) + 9 + 1 - 4 = 17


Male Human(Amazing)

Larissa is successful in tripping her 2nd target but fails to affect the first.

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