
Varda Beardedheart |

Yeah, pretty much. I'm thinking Aenthurien and Frekhi plus a few elite soldiers, perhaps.
Aenthurien, Frekhi - you guys have any thoughts or objections?

Varda Beardedheart |

We could all go, but I'm concerned about some of us when it comes to stealthiness - or lack thereof. If we could get fly cast on us, I've got a few invisibility potions...

Varda Beardedheart |

See! That's why I'm sending those two! Err, I mean...
It's not so much an assassination as it is a small-scale "we're going to kill your leader now" attack.

Varda Beardedheart |

Frekhi and Aenthurien lead a small strike force into the heart of the tiefling camp with the goal of killing the incubus. The rest of us prepare the army to attack the tieflings right after Frekhi and Aenthurien signal their success, before they've had time to recover from the blow.

The Wise Fox |

Splitting the party. Cool. Who is in this strike force besides the named PCs? Your army consists of paladins, who tend to clank around in their armor. You going to lead some of the monks instead? Or just make the PCs the strike force and have the army led by Sosiel instead?
Aenthruien and Frekhi (and company) manage to sneak up to within viewing distance of the enemy camp close to sunset. Using some brush and tumbleweeds as cover, you can see the tiefling patrols. The patrols don't look too attentive, so it is possible to sneak past the outer patrol. You figure out that the incumbus's tent is the large one just off the center of their camp.
Also:

Varda Beardedheart |

Sure, make it the PCs. We'll have potions of invisibility for right before we go in.
Knowledge (Planes): 1d20 + 3 ⇒ (11) + 3 = 14

Varda Beardedheart |

Frekhi has graciously volunteered** to sneak to the south side of the encampment and arrange a distraction while the rest of us get into position.
Nothing too big, eh Frekhi? We don't want our quarry leaving his tent. Then you can use your magic wild-shape to fly back to us without their noticing, and we'll signal the army to attack.
** been volunteered

The Wise Fox |

Frekhi breaks his invisibility and starts munching on various meats and fruits, then begins making a big mess out of their foodstuffs. A pair of tieflings investigate, and immediately spot Frekhi. They yell out an alarm, reach for their swords, and advance towards the wolf.
Gorn-Rel: 1d20 + 5 ⇒ (4) + 5 = 9
Frekhi: 1d20 + 3 ⇒ (17) + 3 = 20
Aenthurien: 1d20 + 2 ⇒ (8) + 2 = 10
Na'shok: 1d20 + 0 ⇒ (20) + 0 = 20
Varda Beardedheart: 1d20 + 2 ⇒ (5) + 2 = 7
tieflings: 1d20 + 2 ⇒ (6) + 2 = 8
Frekhi, this is a chase scene for you, where you get to attempt to outrun a mob of tieflings through their camp. The rest of the party can try to engage the incumbus when you want to, though the more time Frekhi has, the more involved the tieflings will be with him and the less likely the party will be noticed...
ROUND 1: Frekhi, you have a choice of obsticles: run away from the tieflings or dash past them, letting the two of them get an aoo on you. If you choose to run away from them, your first obstacle is a lot of crates and fruit that you spilled making a ruckus in front of you. Accrobatics roll or Str check
>_

The Wise Fox |

Frekhi shoves the food crates out of the way with his body, then makes a mad dash through the camp. The Tieflings cry out and attempt to follow.
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (16) + 6 = 22
One of them trips and falls amongst the fruit, while the other jumps and nimbally navigates through the scattered foodstuff. Numerous tieflings begin to converge on you.
ROUND 2:
Looking for a clean way out of the camp, you see an opportunity: Several crates were stacked on top of each other, but look fairly unstable. You could probably colappse it to make a bigger mess of the camp. Str check, followed by acrobatics to avoid the crates
On the other hand, there is a few horses around that are tied to what look like loose posts. Unfortunately, there are some tieflings coming in from that direction. You'll have to try to get past them somehow if you want to want attempt to panic their horses. Bluff or accrobatics to bypass the tieflings, and then wild empathy or intimidate to scare the horses.
>_

Varda Beardedheart |

Frekhi is AFK for the next few days on his camping trip; would there be enough of us to move ahead NPCing him for this portion, or are we going to take a break? Either way we should make it a decision. :)

The Wise Fox |

Frekhi's distraction works fairly well. The camp is in an uproar, trying to chase him down. The incubus steps out of the tent, looking in frustration at his entire army having difficulty taking down a lone wolf. With a yell in abyssal, he shouts orders for the tieflings to deal with the wolf, then goes back inside his tent.
The tieflings on the map seem preoccupied.
Initiative:
Na'shok
Aenthurien
Gorn-Rel
Varda
Tieflings & Incubus
Party has a surprise round. Have at it
>_

Varda Beardedheart |

"Kill him!" cries Varda, raising her bow to her shoulder and taking careful aim. I'm assuming I can get a clear shot with a 5' step and some ally repositioning. Activating Weal's Champion as a swift action.
Attack vs FF (PBS, WC): 1d20 + 9 + 1 + 3 ⇒ (8) + 9 + 1 + 3 = 21
Cold Iron Damage: 1d8 + 3 + 1 + 3 ⇒ (8) + 3 + 1 + 3 = 15
If that hits, for 1 round all non-evil allies within 30 feet of Varda gain a +1 competence bonus on attack rolls against that creature as well as a +1 competence bonus on damage rolls.

Aenthurien |

Aenthurien steps into the tent, northeast of Nash, and fires an arrow at the incubbus.
Attack, PBS, FE: 1d20 + 10 + 1 + 2 ⇒ (17) + 10 + 1 + 2 = 30
Damage: 1d8 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11 CI Arrow

Na'shok |

Was there a spare invisibility for Larissa? If so, can you add her to the map?
Surprise Round
Nash conjuring a magical ward. Shield
Round 1
With deadly purpose, Nash'ok closes on the demonic leader and brings his polearm to bear. After the attack, he runs his hand down its haft to trigger the weapon's enchantment.
Attack with Weal: 1d20 + 9 - 2 + 1 ⇒ (4) + 9 - 2 + 1 = 12
Damage: 2d4 + 7 + 6 + 1 ⇒ (2, 1) + 7 + 6 + 1 = 17
Triggering the weapon to gain +2 natural armor bonus to AC.

The Wise Fox |

Aenthurien steps into the tent, northeast of Nash, and fires an arrow at the incubbus.
Much like varda's arrow, it appears that while the arrow seems to strike the demon's chest, it fails to bleed much. Na'shok casts a defensive spell.
Gorn charges up to smash the demon's face in!
1d20 + 8 - 2 + 2 + 1 ⇒ (18) + 8 - 2 + 2 + 1 = 272d6 + 6 + 4 + 1 ⇒ (3, 3) + 6 + 4 + 1 = 17
With deadly purpose, Nash'ok closes on the demonic leader and brings his polearm to bear. After the attack, he runs his hand down its haft to trigger the weapon's enchantment.
After casting his defensive spell, Na'shok walks up to pierce is opponent with his polearm, but it glances off his tough hide.
Aenthurien, Varda, Gorn, take your Round 1 actions.

Varda Beardedheart |

I moved Gorn up 5' so that Aenthurien and I have clear shots.
Varda reloads quickly and fires off two more arrows at the incubus, knowing the group has maybe two minutes before they're discovered.
Attack (PBS, WC, rapid shot): 1d20 + 9 + 1 + 3 - 2 ⇒ (20) + 9 + 1 + 3 - 2 = 31
Confirm: 1d20 + 9 + 1 + 3 - 2 ⇒ (1) + 9 + 1 + 3 - 2 = 12
Damage: 1d8 + 3 + 1 + 3 ⇒ (5) + 3 + 1 + 3 = 12
Attack (PBS, WC, rapid shot): 1d20 + 9 + 1 + 3 - 2 ⇒ (12) + 9 + 1 + 3 - 2 = 23
Damage: 1d8 + 3 + 1 + 3 ⇒ (8) + 3 + 1 + 3 = 15