
Race |
Succubus |
Classes/Levels |
10 l HP: 10/87 (0 nonlethal) l AC: 31 [T: 13, FF: 28] l Fort: +9, Ref: +6, Will: +7 l Per: +11 |
About Larissa.
Larissa
Biped
CNNone Medium outsider
Init +3; Senses darkvision 60 ft.; Perception +11
--------------------
Defense
--------------------
AC 31, touch 13, flat-footed 28 (+3 Dex, +12 natural, +6 armor)
hp 87
Fort +9, Ref +6, Will +7 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 30 ft., fly 30 ft. (good)
Melee mwk whip +16/+11 (1d3+5 nonlethal) or
. . unarmed strike +15/+10 (1d3+5 nonlethal) or
. . 2 claws +15/+15 (1d4+2)
Spell-Like Abilities (CL 10th; concentration +11)
. . basic magic, major magic, minor magic
. . 2/day — Touch of Fatigue, Burst of Radiance
. . 3/day — Vanish
--------------------
Statistics
--------------------
Str 21, Dex 17, Con 14, Int 10, Wis 10, Cha 15
Base Atk +10; CMB +15; CMD 28 (can't be tripped)
Feats Diehard, Endurance, Exotic Weapon Proficiency (whip), Master Craftsman, Toughness
Skills Bluff +12, Craft (armor) +18, Craft (weapons) +16, Diplomacy +12, Disguise +16, Fly +11, Knowledge (planes) +11, Knowledge (religion) +4, Perception +11, Sense Motive +11, Stealth +7, Use Magic Device +11; Racial Modifiers +8 Craft (armor), +8 Craft (weapons), +8 Disguise
Languages Common
SQ devotion, multiattack / extra attack
Other Gear mwk whip
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) No damage on successful reflex save.
Flight (30 feet, Good) You can fly!
Master Craftsman (Craft [armor]) +2 to chosen craft skill, its ranks count as CL for Craft Magic Arms and Armor and Craft Wondrous Item.
Multiattack / Extra Attack (Claw x2 [1 extra at -5] [Claws]) Multiattack or second attack with primary weapon at a -5 penalty.
Sacrifice (Su) As a standard action, touch target and sacrifice up to 2 Hp per HD to heal them for half that.
Basic Magic
Major Magic (Sp)
Minor Magic (Sp)
Sacrifice