| Azure Crowder |
Remnant - ok, no problem. I know SW excels at bunches of Extras, I just noticed that you Wild Attacked me in two 1-on-1 fights, and thought it was going to be a "thing".
P.S. - that Grab/Takedown combo sounds nice!
Esper Fiore
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Alright folks probably won't be an issue given the post rate as of late, but I won't be around until at least next week. I'm moving across the continent woot woot, don't know when i'll have things settled down enough to post or anything either. So i wanted to let you know, i'll try to keep posting on my phone but if i do they will probably be tiny and insignificant posts.
Esper Fiore
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Ok folks update time currently we do not ha e internet where I am living so that is a bit of an issue. That being said I will still be playing, but post quality might suffer a little bit. Not sure exactly what the eta on the fix is, kind of hard to go and help buy something like that without a job tied down quite yet.
I'll have my computer set up in a few hours so that I can look at what kind of stuff I want to advance on esper and I'll make another post here
Esper Fiore
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alrighty great news our internet is now set up so i can officially post things of reasonable quality and all that jazz.
I'll be taking the Ambidexterous edge so that i can negate my -2 for using a shield and weapon at the same time.
Esper Fiore
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Hey guys I wanted to run a theory by ya. Do you guys think that the people of Remnanthave a low pain tolerance because of their aura taking all the hits for them? I just thought about it myself maybe not but I'd like to hear your thoughts.. also i think the mobile version of the site is messing up cause all the posts are gone.
| Azure Crowder |
Esper, just checking - you only need Ambidextrous when you use a shield as an Improvised Weapon, and if you'll be using it for that a lot, taking Two-Fisted would be a better first choice.
It's up to Remnant to decide if the Shield Bash Push maneuver would be subject to an off-hand penalty (since it doesn't involve a Fighting roll), which Ambidextrous would then help...
Esper Fiore
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Oh I thought ambidextrous was needed for simply manipulating two weapon-like objects at the same effectiveness in both hands. Say Esper suddenly needed to use her left hand for her glove or something. That made me think that the shield fell under that as well... Remnant what is your take on the situation regarding shield bash
| Azure Crowder |
Well, technically it is needed to use two weapons with the same effectiveness in each hand, but if you are going to be making two (weapon-based) attacks a lot, Two-Fisted removes a -2 from *each* attack (the Multi-Action Penalty, or MAP), while Ambidextrous removes a -2 only from your off-hand attack, so Two-Fisted is a better first choice as it gives you more "bang for your buck".
Unfortunately, Two-Fisted only applies to Fighting, Shooting, and Throwing attacks, so it wouldn't remove the -2 MAP from a Shield Bash.
Esper Fiore
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Hey all tried to put this up yesterday but paizo was freaking out. Ill be out of town till Tuesday so posts will be a bit sparse. Cant wait to see where were going eactly with this story its been awesone so far. Espers going to be a bit confused on the whole wader situation though. Anyway i hope to have a post out later today before things get rolling
| Azure Crowder |
Esper, FWIW, I suggested you butter up Mr. Sable before I read your above post...
Guys, from a meta- point of view, does anyone have the Tracking skill to find the Grimm? What about Stealth to go where we shouldn't? I have neither. We're built to be fighters, not investigators...and a d4-2 only has a 32% chance of success, even with a Wild die!
And Remnant, what *would* we roll to evaluate and/or find holes in their security system? Knowledge/Security? Anyone have *that*?
| Carmine Rouge |
It should be fine. We are also still kids, you know? We wont have skills at everything we night right away, or we wouldnt have needed to go to school
-Posted with Wayfinder
| Remnant GM - Team CASE |
Yeah I'm not expecting you guys to play a crazy investigative campaign here. The IZ2.0 game is me going crazy with complexity and intrigue, most of the story beats on this side are gonna be pretty straightforward. :)
If I need you guys to make checks with regards to the security system at some point, it's probably just going to be common sense stuff in the form of regular smarts rolls (possibly at penalty).
Specializing doesn't necessarily hurt in Savage Worlds, but it kind of scales you into a "Linear Warriors, Quadratic Wizards" situation if you play a long campaign. People who start out heavily specialized have a rough time branching out but are powerhouses early on (with an extra spike once they start taking Seasoned edges), whereas people who have a skill spread tend to be a bit weaker at the beginning of a campaign but then have all the skills in the world at Heroic and Legendary.
I figure a RWBY game should be combat heavy and it's definitely not my intention to punish you guys for making combat-focused characters. :)
As an aside: I fried my motherboard this last weekend. Between that and all the Paizo access issues the past couple days, responses might take a wee bit.
Esper Fiore
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Esper has some good grimm knowledge, repair, and some survival those are the only skill i think might be able to go towards tracking down holes/grimm in this situation aside from the obvious notice skill.
As for buttering up to Sable i guess telling him how he could maximize his available defenses might work for now, but i'm a bit lacking on ideas.. ooh maybe see if i can 'strike' a trade agreement that always works with politicians right? Other than Esper buttering up to sable i was going to jokingly suggest we might be able to have peach get closer to him since he seemed to have a small interest or maybe he's just shy i dunno.
| Carmine Rouge |
This is why I'm not TERRIBLY concerned!
Also my character has D10 in smarts. He miiiight make the checks.
| Azure Crowder |
People who start out heavily specialized have a rough time branching out...
There's a common house-rule among Savage World'ers whereby when you use an Advancement to get a d4 in a new skill, you can also bump up another skill that is lower than its linked Attribute. Kind of takes the sting out of "just" getting a d4 in a new skill for the price of an Advancement...
Whatdayathink?
Esper Fiore
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So kinda like the other one but you are allowed to buy up a d4 also.. I think that's nice it's not so crippling, and in the world of remnant it makes a bit more sense to be widely skilled too.
| Azure Crowder |
Well, by RAW, you can bump up *one* skill that's the same or higher than its linked Attribute (I'm assuming that's what you were referring to by "the other one", please let me know if I'm wrong), whereas the house-rule only allows you to bump up a skill that's strictly *lower* than its linked Attribute (so it encourages you to increase your "newer" skills). A subtle but important difference...
| Azure Crowder |
I'm posting this to all of my SW games, I hope the DM doesn't mind...
I’d like to try running a Savage Worlds Necessary Evil (NE) campaign. Executive summary : the PC’s are super-villians, and are Earth’s last defense against a race of aliens that came to visit, wiped out all the Earth’s super-heroes, and are now taking over the Earth.
If you’re interested, please go to Recruitment.
| Remnant GM - Team CASE |
You too Esper! :)
So we should probably hash that whole rules change thing out for good before it becomes relevant again.
So we all like Rungok's new Aura shielding mechanic, it's a much more elegant solution.
I have strong feelings about ranged weapons, but I'm ultimately down to GM how the players want. Are we all cool with ranged weapons getting a range for free? Other than that, I think the only dispute on weapons creation was that we were missing a couple of options from the original book that people are already using for their weaponry. Assuming we treat those as added back in, are we all okay on those rules?
Semblances - I think we like using the Super Powers Companion to create Semblances, but for game balance, we should either institute power points or fatigue levels. Thoughts?
| Carmine Rouge |
Well, I'm glad everyone likes my aura shielding thing. I think the only change that we need to do is give the ranged weapons some kind of default range for free, and just keep the rest of the modifications as normal.
As for Semblances, I really enjoy the SPC's way of handling powers from a mechanics perspective, but for the setting I really think they need a cost. How about first use in a scene is free, and then additional uses fatigue you?
| Azure Crowder |
I'm against Fatigue on general principle, because you only need three levels of it to become Incapacitated (as opposed to four Wounds), unless the recovery time was obscenely short, like a half an hour per level or so.
Also, with PP, you're just as good a fighter at 1 PP as you are at full PP. But the Fatigue penalties will make *every* aspect of combat significantly harder and harder the more you use your Semblance (especially once you *also* start taking Wounds! - can you say "-5 to *every* roll"?), which I don't think accurately reflects the action in the shows.
I like using Spirit to activate Semblances (Remnant, are you sticking with that?), and I'd prefer it if they only cost 1 or 2 PP per activation. And I assume that an "activation" lasts for the standard 3 rounds that most Powers last for?
And, if we get the lowest range for our Ranged weapons for free, does that give us another weapon creation point to play with?
Also, my PC was built around Powers, not Superpowers, please can she be grandfathered in?
And if by "retcon", you mean my communication mistake, maybe Shamrock and I were separated enough in the forest that I called him on my tablet, and we all were linked together in order to stay in touch, so Esper happened to hear it? Or, I spoke directly to Shamrock, and the conversation between Esper and Mr. Sable just never happened...
Esper Fiore
|
Here are my thoughts on the provided questions about changes,
take a grain of salt when i say i am Very very tired at the time of writing these thoughts so they may not 100% reflect my actual thoughts lol.
I think everyone would benefit from having a base range on your ranged weapon form. And also from a logic point of view if your ranged weapon doesn't start with range then.. it's not a ranged weapon like at all lol, so i would say you get the Shortest range for free, thus bringing the range cost of the other's down by 1 point.
On semblance activation and the whole fatigue thing, I think if we go with a fatigue system from using semblances I would say you only take a fatigue after your semblance ends, meaning if you extend it using PP then you don't take a fatigue point after 3 rounds of using your semblance, that gives it a better reward at the risk so you aren't crippled completely if your 3 rounds of semblance doesn't really pay off, while at the same time still making it more risky to use.
You may want to be careful with the fatigue thing if someone has a semblance that can't be turned off, Qrow for example.
I still have to reread the aura shielding changes that were proposed been too long since i looked at em but i think it'd be neat to try it out if my memory is serving correctly.
On the subject of weapon stuff, the original rule set, had a weapon aug that was Dust Chamber, which worked fine, however the new set that was posted at the top of the previous discussion page had Simplified Chamber which negated the dust chamber effect. The existence of that augment suggests that all weapons can naturally load dust without augmentation so we need to decide can everything load 1 basic type of dust from the get go or do they start with no dust loading and have to take perks to use it at all. Or at the very least we could say all weapons can accept dust rounds in ranged form but not in melee, which would require the dust chamber augment.
In the new system there were changes to the base damage of melee/ranged weapons and i'd point back to my previous comment about that damage if we end up switching to that. I still don't enjoy the fact that we have to spend points into 1-handed if we also want to take a shield, i see it making more sense to soak weapon points into being 2-handed and dealing a higher damage, or 1 1/2 handed so it can be used as 1 handed with another thing or 2 handed for the damage boost.
I don't like the idea of making any of the powers that weren't originally out of the picture to be taken off of the list of powers to form your semblance, speaking of which i like the original semblance creation better. If you remove more semblances, Toughness and armor being the examples that were used before then some characters like Esper would then all but completely lose their semblance, and no one would be able to be that truly tanky combatant. As for intangible i believe a character like Blake technically falls under using that power when she creates her shadow copies, one can probably more likely argue that Ruby's semblance of bursting into rose petals incorporates the intangible power meaning it shouldn't be cut off.
I think there should still be some semblances that can't be turned off, for example Qrow's bad charm. I think something like that would interfere with the whole stamina or round limit on semblance timers. Which means maybe you have to spend an extra PP to extend your semblance an extra 3 rounds once you activate it. But if you have a passive semblance then well you don't really have to worry about that.
Smashing Dust craft and semblance activation into one skill kinda makes sense seeing as you use your aura to do both. Buuut adding yet another skill on top of our already hefty set doesn't seem right, cause it turns dust use into a necessary skill if you want to use your semblance.
I really enjoy the original Semblance creation. I enjoy the 2.0 version of Aura soaking and semblance activation as well as the 2.0 version of Weapon crafting, though it does still need some tweaks here and there. Details can still be hammered out but if we put it down to a vote those are what i enjoy personally.
| Remnant GM - Team CASE |
So I'm going to do my best to update in a reasonable amount of time. Bear with me for a moment. My neighbor is abusing his girlfriend and I took umbrage with that and got into a fistfight with the dude over it. Spent a lot of time dealing with police reports and s*&% over the last couple of days. Also sleeping like 3 hours/night while cuddling a baseball bat because despite God's loving presence m$%++#@+%!$$ is still not in jail and now he knows my face and name.
| Remnant GM - Team CASE |
Hey guys.
I lost a friend earlier this month that was one of the first people I played tabletop games with. It left kind of a bad taste in my mouth surrounding gaming and use of time. At the same time I went home for training, then went back to my regular job, then to funerals and a wedding and it amounted to me not actually having a day off at home since August. I also have terrible avoidance issues with things I feel conflicted about, so rather than at least letting you guys know I just continued to not update. That's a bad scene and I'm sorry.
I really like this team and I'm immensely greatful to rungok for putting so much effort into rewriting the homebrew. I'd like to keep playing, hopefully a bit more regularly this time. Since time is a bit of an issue for me right now, I've quit out of most of the other games I play on Paizo and I'm just keeping the ones I run + one other slow-paced game. I know the Paizo gold standard is once a day, but in my experience that rarely lasts long so I'm gonna shoot for 2-4 times a week if possible.
Thanks for sticking with me guys.
-Remnant