Gargon |
Gargon moves to Shellin and retrieves the potion.
Using my turn to move and get potion. It never occured to me to grab pots. I hope there is a shop down here somewhere :)
Shellin |
I'm gonna grab Create scroll, put this ink to use on infernal healing scrolls. They will be needed XD
GM Amsheagar |
Trip
You can attempt to trip your opponent in place of a melee attack. You can only trip an opponent who is no more than one size category larger than you. If you do not have the Improved Trip feat, or a similar ability, initiating a trip provokes an attack of opportunity from the target of your maneuver.
If your attack exceeds the target's CMD, the target is knocked prone. If your attack fails by 10 or more, you are knocked prone instead. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has. Some creatures—such as oozes, creatures without legs, and flying creatures—cannot be tripped.
RAW says that you can't trip flying creatures.. Sorry.
Since i almost killed your rouge in the sneak attack... I'll go ahead and put you up next and say that was round 1.
GM Amsheagar |
While there are no shops... that you know of.... you can still try to make potions.
The two missiles hit the Red creature, but doesn't do what Shellin was hoping would happen.
Gargon moves away from the bats, leaving him open for a round of AoO.
Red: 1d20 + 5 ⇒ (12) + 5 = 17damage: 1d8 + 4 ⇒ (3) + 4 = 7
Knocking him down, but not out.
Set up a crud map. DB2 is the Red one, DB1 is the Yellow one.
Maraiah |
Maraiah's cross bow snaps up in an isntan, sending a bolt streaking towards the same target as Shellin. Even as the shot is in the air she loads another bolt.
1d20 + 7 ⇒ (15) + 7 = 22
1d8 ⇒ 7
Gargon |
Rolling to stabilize. I know it isn't my turn but I wanna roll some dice and I am worried I may die.
Con check to Stabilize: 1d20 + 3 - 3 ⇒ (6) + 3 - 3 = 6
nope, not stable
Shellin |
I'm happy we all reached an unspoken agreement: geek the one who crit, it dies first!
Shellin |
While the second bat is distracted with the dwarf, Shellin will rush forward to Gargon's side
He will bend down to force-feed his fallen friend a Potion of Cure light Wounds
Gargon Heals this much and stabilizes: 1d8 + 1 ⇒ (6) + 1 = 7
Maraiah |
Maraiah fires again at the bat attacking Unbeugsam, missing amid the chaos.
1d20 + 7 ⇒ (3) + 7 = 10
1d8 ⇒ 5
Gargon |
Ok, going to roll some stuff here.
Gargon attempts to stand up from his prone position in a fluid graceful movement avoiding the attack of the yellow dire bat
Acrobatics to avoid Attack of Opportunity: 1d20 + 6 ⇒ (12) + 6 = 18
He enters a rage and lashes out at the bat with his teeth.
Bite attack: 1d20 + 7 ⇒ (11) + 7 = 18
Bite Damage: 1d6 + 6 ⇒ (1) + 6 = 7
GM Amsheagar |
Sorry.. Been busy..
Maraiah misses the bat as Shellin is able to move up and heal Gargon some points.
Unbeugsam is able to land a good blow on the bat, but not enough to take it down.
The bat bites Unbeugsam
dice: 1d20 + 5 ⇒ (7) + 5 = 12
But is unable to connect.
Gargon, you can't use acrobatics to avoid the AoO when standing up. Do you want to change your action to crawl away?
Round 3
GM
Maraiah
Shellin
Gargon
Unbeugsam
Shellin |
Seeing his downed comrade is not dead yet? Shellin will step back and fire a jolt at the bats face, hoping to distract it.
One of us is only nearly dead and the comrade we just set on fire is laughing at it... What a sprightly lot.
Jolt Ranged Touch Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Jolt Damage: 1d3 ⇒ 1
Maraiah |
Maraiah fires another shot, her aim off in the chaos of the battle.
1d20 + 7 ⇒ (5) + 7 = 12 Bloody hell!
1d8 ⇒ 5
Shellin |
Jolt Ranged touch attack: 1d20 + 3 ⇒ (3) + 3 = 6
Jolt Damage: 1d3 ⇒ 1
Shellin clicks his tongue, perturbed as he sends another bolt whizzing over the creatures head.
Guess I need some target practice.
@Gargon
I'd say bide your time man, less GM Ok's something like a stealth check to sneak away while the Dwarf tries to cave its head.
Maraiah |
Growling in annoyance, Maraiah lines up her shot, sending another bolt streaking toward the bat only to nick it's wing.
1d20 + 7 ⇒ (14) + 7 = 21
1d8 ⇒ 1
Gargon |
If Unbeugsam was to make a 5 foot step to the right, do you think the bat may follow him? He could do it on the end of his previous attack action
Maraiah |
Maraiah fires another shot, the bolt streaking past the giant bat in the chaos.
1d20 + 7 ⇒ (3) + 7 = 10
1d8 ⇒ 1
Shellin |
Still round 4, gotta wait till round 5 to act for the rest of us :P
GM Amsheagar |
Undeterred, the bat once again bites at Unbeugsam.
bite: 1d20 + 5 ⇒ (20) + 5 = 25
bite: 1d20 + 5 ⇒ (13) + 5 = 18
crit damage: 2d8 + 8 ⇒ (8, 8) + 8 = 24 Max damage... sorry.
The bat lands a massive bite on Unbeugsam, ripping out a chunk of his shoulder as it pulls away. Knocking the huge warrior down, awaiting for a feast that will be there when this fight is over.
Maraiah aims another spell at the massive bat, but it grazes it's skin, doing no damage as it misses.
Round 5
GM -1
Maraiah
--Here--
Shellin
Gargon -27
Unbeugsam -31 Had to check your HP... you're currently in the -'s. Give me a con check.
Shellin |
Jolt ranged touch attack: 1d20 + 3 ⇒ (18) + 3 = 21
Jolt Damage: 1d3 ⇒ 1
Another bolt flying from his fingertips, Shellin definitely seems worried.
If the archer can't land one more... I'll have to use my last spell. Hope this is the last danger we face today
Gargon |
Ok, I think this is getting a bit serious now. Going to get up and risk the AoO.
Gargon stands up and swings his club at the bat.
club to hit: 1d20 + 8 ⇒ (19) + 8 = 27
club damage: 1d8 + 6 ⇒ (8) + 6 = 14
Shellin |
Shooting jolt this turn, if we don't kill it by next round I'll use my last spell slot. Wanted to fill in a small thought explanation for why I'm not firing off, sorry for confusion.
Shellin |
I am a moron
Shellin will step back from Gargon as he stands up.
Move action to 20ft back, will move self on Map tomorrow when I hop on the PC
GM Amsheagar |
Gargon holds his action until the bat move to chase after Shellin, He gets up and moves to attack. Managing to land a solid blow on the bat, but doesn't take it down. Meanwhile, the bat attacks Shellin.
bite: 1d20 + 5 ⇒ (20) + 5 = 25
bite: 1d20 + 5 ⇒ (6) + 5 = 11 1 away from another crit.
damage: 1d8 + 8 ⇒ (4) + 8 = 12
Round 6
GM -15
--Here--
Maraiah
Shellin -12
Gargon -27
Unbeugsam -31