![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Gargon |
![Goblyn](http://cdn.paizo.com/image/avatar/Goblyn.jpg)
Gargon calls back a description of the diagrams to the rest of the party. Maybe they can understand them better than the small, melon-headed barbarian.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Shellin |
![Dr Davaulus](http://cdn.paizo.com/image/avatar/A12-Queens-Doctor.jpg)
Avid Reader allows me to take 10 on Dungeoneering for a 17, what does that get me?
Shellin will puzzle over the description
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Shellin |
![Dr Davaulus](http://cdn.paizo.com/image/avatar/A12-Queens-Doctor.jpg)
I say turn it to the full moon
More quietly to the ones not on stalagmites,
Anyone know where we are in the lunar cycle?
aka Anyone think they can make that survival check
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
GM Amsheagar |
![Skeletal Technician](http://cdn.paizo.com/image/avatar/PZO9086-SkeletalTechnician_90.jpeg)
If you can get there... You might be able to get a better feel of what it is.
As Gargon looks at the dial on the stalagmite. He he can tell that the stalagmite wasn't always a stalagmite and might have been covered up over years of time. He might be able to figure out that it's a pillar that reaches down, far down into the darkens. The dial doesn't move individual parts, but as a whole. Clicks at every 5 degrees that he moves it.
If you can see the perception above. If described, Increase the difficulties by 3.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Maraiah |
![Blackfire Adept](http://cdn.paizo.com/image/avatar/PZO9249-Blackfire_90.jpeg)
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Rolling for Described DC's
Knowledge Nature:Big Cat: 1d20 + 9 ⇒ (2) + 9 = 11
Knowledge Nature:Snake: 1d20 + 9 ⇒ (6) + 9 = 15
Knowledge Nature:Turtle: 1d20 + 9 ⇒ (15) + 9 = 24
Knowledge Nature:Dragon: 1d20 + 9 ⇒ (8) + 9 = 17
Knowledge Nature:Bird: 1d20 + 9 ⇒ (20) + 9 = 29
"From the sound of it the Turtle would be a Dragon Turtle, and the bird sounds like a Phoenix" Maraiah says trying to piece together the descriptions.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Gargon |
![Goblyn](http://cdn.paizo.com/image/avatar/Goblyn.jpg)
Dismissing the dial Gargon bounces across to the other side.
Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14
Acrobatics: 1d20 + 7 ⇒ (12) + 7 = 19
Acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13
Once on the other side can I pound a piton into the wall and tie the rope off. The other can tie their end and we can have a hand rail to assist them as they cross.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
GM Amsheagar |
![Skeletal Technician](http://cdn.paizo.com/image/avatar/PZO9086-SkeletalTechnician_90.jpeg)
Maraiah Perception: 1d20 + 8 ⇒ (12) + 8 = 20
As Maraiah moves over the the column, she notices the symbols it. Letting her know about those she's mentioned before. As the rest of you head over, you don't run across anything odd, other than the symbol as soon as it was pointed out by Maraiah.
You move down the tunnel and come to another 3 way branch.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Shellin |
![Dr Davaulus](http://cdn.paizo.com/image/avatar/A12-Queens-Doctor.jpg)
"Left this time then? Or shall we take the middle?"
This branching is going to become truly... Tasking.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Hallow Cailean |
![Rogue Elf](http://cdn.paizo.com/image/avatar/06_forlorn_elf_final.jpg)
Hallow shrugs, examining the tunnels closely for distinguishing marks and listening for sounds down each of them. "Ah, the perils of exploring uncharted territory. Let's see if there's anything different about these things from each other." Perception: 1d20 + 8 ⇒ (3) + 8 = 11
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Gargon |
![Goblyn](http://cdn.paizo.com/image/avatar/Goblyn.jpg)
Gargon will go 60 feet down each tunnel to see what he can see.
Perception left tunnel: 1d20 + 6 ⇒ (17) + 6 = 23
Perception middle tunnel: 1d20 + 6 ⇒ (7) + 6 = 13
Perception right tunnel: 1d20 + 6 ⇒ (1) + 6 = 7
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Shellin |
![Dr Davaulus](http://cdn.paizo.com/image/avatar/A12-Queens-Doctor.jpg)
I don't think we will ever get on if we keep debating tunnel choice. Best make a decision and move on
"In the abscess of information, is everyone okay with taking the left tunnel? Or do we have other ideas?"
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Hallow Cailean |
![Rogue Elf](http://cdn.paizo.com/image/avatar/06_forlorn_elf_final.jpg)
Hallow shrugs and begins trekking down the left tunnel.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
GM Amsheagar |
![Skeletal Technician](http://cdn.paizo.com/image/avatar/PZO9086-SkeletalTechnician_90.jpeg)
Left it is. You travel down the path and it is heading downwards a bit. you travel for what seems like a long time. Until you come up on a room with a large pillar in the center. The pillar reaches up farther than you can see into darkness. On the walls, you see several figures, one is a Big Cat, One is a Snake and Tortoise, A Dragon and a Bird. Remember, you haven't noticed the symbols up top yet.
For some reason, this room is colder than other places that you have traveled. The cold is steady, but not harmful.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Gargon |
![Goblyn](http://cdn.paizo.com/image/avatar/Goblyn.jpg)
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Do I get bonus info for a critical perception :P
Interesting, Chinese deities on the walls. Bai Hu, Xuan Wu, Qing Long and Zhu Qyu?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Hallow Cailean |
![Rogue Elf](http://cdn.paizo.com/image/avatar/06_forlorn_elf_final.jpg)
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Hallow looks around the room, taking in the figures on the walls and the room with the large pillar. The elf taps the stone. "Well, well, well. You look important." He stood and examined the walls for a while longer. "I feel like I'm missing something..."
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Gargon |
![Goblyn](http://cdn.paizo.com/image/avatar/Goblyn.jpg)
Perception: 1d20 + 6 ⇒ (14) + 6 = 20
If he can't work it out he will call the others over and show them.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
GM Amsheagar |
![Skeletal Technician](http://cdn.paizo.com/image/avatar/PZO9086-SkeletalTechnician_90.jpeg)
Gargon moves to the Snake and Tortoise image and starts to examine the shell of the Tortoise. He quickly calls out to you to join. After he points it out you all can see that there is a line going from Big Cat and the Dragon. You all can see that the shell might be a doorway, if only you knew how to open it.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Gargon |
![Goblyn](http://cdn.paizo.com/image/avatar/Goblyn.jpg)
As the group examines the pictures Gargon turns to them.
This looks like a mechanism of some sort. Does anyone know anything about machinery? Mariah, you mentioned a dragon turtle and a phoenix before. Did they look like these?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Maraiah |
![Blackfire Adept](http://cdn.paizo.com/image/avatar/PZO9249-Blackfire_90.jpeg)
Walking over to where Gargon stands, the ranger inspects the stones for signs of some sort of mechanism.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Knowledge Engineering: 1d20 + 7 ⇒ (20) + 7 = 27
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Shellin |
![Dr Davaulus](http://cdn.paizo.com/image/avatar/A12-Queens-Doctor.jpg)
Shellin spends a time staring blankly at the dark overhead.
I wonder...
Without looking down, Shellin asks, "Maraiah, do you have a bolt loaded?"
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Shellin |
![Dr Davaulus](http://cdn.paizo.com/image/avatar/A12-Queens-Doctor.jpg)
Shellin will finally look down to the party and cast Light on Maraiah's loaded bolt. Looking back to the soon to be lack of darkness above, Shellin asks, "Would you kindly fire that upward as parralel to the pillar as possible?"
Perception (after she fires, if she does): 1d20 + 1 ⇒ (16) + 1 = 17
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
GM Amsheagar |
![Skeletal Technician](http://cdn.paizo.com/image/avatar/PZO9086-SkeletalTechnician_90.jpeg)
The arrow flies up and out of the sight of Shellin. He looks around to you guys, possibly wondering where it went.
Shellin: 1d100 ⇒ 69
Maraiah: 1d100 ⇒ 59
Hallow: 1d100 ⇒ 14
Gargon: 1d100 ⇒ 87
Unbeugsam: 1d100 ⇒ 29
Vemarus: 1d100 ⇒ 19
Arrow: 1d100 ⇒ 94
Gargon jumps as the arrow lands less than 10 feet away from him, still shining.
Edit from earlier, You do know about the symbols above, because one of you saw it.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
GM Amsheagar |
![Skeletal Technician](http://cdn.paizo.com/image/avatar/PZO9086-SkeletalTechnician_90.jpeg)
Quick recap: You've come across a passage that had 3 choices. You went right and ended up looking over a craves that had Stalactites and Mites. Gargon jumped over them and almost fell to his death. But landing on the middle one, which turned out to be a column of some sort. The top of the column moves and clicks every 5 degrees. On the top of the moving portion is three shapes and a line. Check out map for drawing
He couldn't figure it out and decided to move on. While crossing, Maraiah noticed a few figures sticking out on the rock and was able to figure out some of their details.
You've continued down the pass and it lead you to another 3 way choice in the tunnels. You've decided to go left this time. You are now in a room with a column stretching up out of sight, even when a bolt of light is shot up, it vanishes and when it comes back down, the magic is out. Forgot to mention that last time. On the walls of this place are the same figures as above. 3 individual animals and two animals fighting. You've located a line that goes from the pillar to two animals, from those two animals to a turtle. Where the turtles shell looks like it can move.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Shellin |
![Dr Davaulus](http://cdn.paizo.com/image/avatar/A12-Queens-Doctor.jpg)
"Perhaps on of us should backtrack, maybe twist that strange column we found? Perhaps the mechanisms will correspond? The line starts at the two animals and leads to the turtle, so maybe we try that."
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Maraiah |
![Blackfire Adept](http://cdn.paizo.com/image/avatar/PZO9249-Blackfire_90.jpeg)
"It's worth a shot." Maraiah says turning and heading back to the column that acted as a switch.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
GM Amsheagar |
![Skeletal Technician](http://cdn.paizo.com/image/avatar/PZO9086-SkeletalTechnician_90.jpeg)
So you head out of the dead end room and go back to the three way split. This time you head back to the right to find yourself back in the room with the hopscotch stalagmites. You have been traveling for several hours now and are feeling the gnowling of hunger eat away at your inners. Though, time in the caves can be daunting and you might now know how long you've been traveling.
Who's Going to attempt the jumps this time?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Gargon |
![Goblyn](http://cdn.paizo.com/image/avatar/Goblyn.jpg)
I went there before and could not understand. I can go again, but I am not very smart. Maybe I can jump and put a rope to help someone smart get there.
If possible I would like to have enough rope to reach the dial, but not enough to hit the floor. I am not sure of distances, but I think that may be possible. 3 jumps should do it I think, it is teh middle of 5 platforms if I remember right.
Gargon ties his rope to himself hands one end to a his friend Shellin and makes a running leap out toward the dial.
Acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27
Acrobatics: 1d20 + 7 ⇒ (12) + 7 = 19
Acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11