Wivvy's ROTRL Campaign

Game Master Wivvy

Who is ready to be a hero?
Battle Map
Sandpoint Map
Glassworks Map


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A man, a big strong man Twin Has No Life-1

As you enter the forest, you all start to here a noise. It's still too far away to here what it is, but it's definitely there.

Perception DC 15:
The noise has now turned into noises, they have started all around you now. You can now make out the rustling of leaves and the crunching of twigs, and a rhythmic high pitched noise off in the distance. It's eerie, but it could be the wind.

-Posted with Wayfinder


Male Hobgoblin Sorcerer 1

Kugrim looks around to try and find the source of the noise.

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

Sczarni

Male Half Elf Fighter-1/Rogue-1 | HP 19/19 | AC 19, T 12, FF 17 | F +4, R+5, W +0 | Init +2 | Senses: Low-light vision| Perception +10

Perception check: 1d20 + 10 ⇒ (1) + 10 = 11

What 100 member drum and bugle Corps on elephant back?

Liberty's Edge

M Aasimar

Strife looks around nervously. "Umm... guys... do you hear anything, like something all round us?" Seeing the looks he receives, Strife shrinks in on himself a bit. "I mean, it's probably nothing..." He suddenly jumps, and his words come out in a rush, "Ohcomeonth-th-thatscreepy! Pleaset-t-tellmeyouhearthatwailing!" He is clinging to the horse as if seeking protection.

------------------------

Perception: 1d20 + 7 ⇒ (11) + 7 = 18
As a haunted oracle, Strife dismisses nothing as "just the wind".


A man, a big strong man Twin Has No Life-1

Well I've been trying to slow it down in hopes that Tavius will return, but seeing as his last post on every one of his aliases was at least six weeks ago, it doesn't seem likely that he will return. I'll GMPC for a little while longer, but pretty soon we might have to start looking for a new player.

As you continue on your merry way, everyone starts to here a noise. Then that noise turns into noises. Then those noises turn into laughter. Then a creepy song erupts from everywhere around you.

Using Khmer

sbek pi sach ning sach pi chhaoeng ,
kmean sach mnoussa trauv ban touk temnakeng !
dot samliekbampeak robsa puokke ning kar briphok phnek robsa puokke
yk samreab khluon anak avei del reah !

Goblin:
Skin from Flesh and Flesh from Bone,
No human meat is left alone!
Burn their clothes and eat their eyes,
Take for yourself whatever shines!

You'll see this whenever I get a map up, but to give you an idea of where you are, you are on a 20 ft. road. There is a 10 ft. clearing on either side, after that are trees and bushes. You can't see the goblins yet.


Male Hobgoblin Sorcerer 1

"Goblins! They're coming for us! Everybody get ready," Kugrim yells as he chants a spell.

casting mage armor

Sczarni

Male Half Elf Fighter-1/Rogue-1 | HP 19/19 | AC 19, T 12, FF 17 | F +4, R+5, W +0 | Init +2 | Senses: Low-light vision| Perception +10

Tarnish says, "We're on horseback. We should be able to outrun them. Let's just get back to town and give the people there some advance warning."


Male Hobgoblin Sorcerer 1

"Can you tell what direction the voices are coming from? For all I know, they're between us and town."

Sczarni

Male Half Elf Fighter-1/Rogue-1 | HP 19/19 | AC 19, T 12, FF 17 | F +4, R+5, W +0 | Init +2 | Senses: Low-light vision| Perception +10

Tarnish shrugs. He says, "All I know for sure is that I'm not trained for mounted combat, and the rest of you aren't set up for heavy infantry formation fighting. I think that unless we want to get overrun we better get out of here. Going back to town and warning everybody seems to be the best bet. If we have to try to ride through some of them to do that then that's what we'll do. But staying here is not an option, and trying to ride horses deeper into the woods under current circumstances doesn't strike me as a good idea."

Tarnish readies his warhammer.

Liberty's Edge

M Aasimar

"Well, if you think we should run..." Strife pauses for a moment before continuing in a hushed voice. "But won't that just lead them back to town where people will get hurt?"

Sczarni

Male Half Elf Fighter-1/Rogue-1 | HP 19/19 | AC 19, T 12, FF 17 | F +4, R+5, W +0 | Init +2 | Senses: Low-light vision| Perception +10

Tarnish replies, "They've already attacked the town once. Where else would they be likely to be going to in force? And if they're not going to town I doubt they would turn aside just to chase us."

Liberty's Edge

M Aasimar

"Umm, no, well, I....umm, don't, uh, really know enough about goblins to say. But I don't know why you'd doubt that. They don't seem like, um, brilliant, or anything," Strife offers without confidence.


A man, a big strong man Twin Has No Life-1

Map is up, light green is clearing, dark green is undergrowth (adds concealment), brown is trees, gray is the road, and H's are horses. Left is the way to Sandppoint. You can edit the map now as well.

As everyone is discussing what to do, Aldern scream and points at the edge of the clearing where a goblin bursts though the woods. Sword held high, the little green beast runs, cackling and shrieking straight towards the party. Shortly afterwards, two more goblins erupt from the woods in the same manner.

Initiative:
1d20 + 6 ⇒ (13) + 6 = 19 1d20 + 6 ⇒ (17) + 6 = 23 1d20 + 6 ⇒ (5) + 6 = 11 Tarnish: 1d20 + 2 ⇒ (10) + 2 = 12 Strife: 1d20 + 1 ⇒ (16) + 1 = 17 Kugrim: 1d20 + 3 ⇒ (4) + 3 = 7 Tavius: 1d20 + 4 ⇒ (15) + 4 = 19

1)Tavius,G2,G1
2)Strife, Tarnish
3)G3
4)Kugrim

Tavius Rolls:
Attack: 1d20 + 2 ⇒ (9) + 2 = 11

Tavius takes a pot shot at one of the goblins but misses completely.

Goblins 1 and 2 start to charge the group, but those evil horses are causing them to hesitate.

Strife and Tarnish are up.

Sczarni

Male Half Elf Fighter-1/Rogue-1 | HP 19/19 | AC 19, T 12, FF 17 | F +4, R+5, W +0 | Init +2 | Senses: Low-light vision| Perception +10

Tarnish yells, "We can outrun these things. Head back to Sandpoint!"

If I'm reading the map right Tarnish is next to Kugrim.

Tarnish will turn his horse around and then ride 4 squares closer to Sandpoint. Then he will turn left and move forward one more square. That should put him adjacent to and "northeast" of goblin 1. Tarnish will then attack G1 with his warhammer.

Attack roll: 1d20 + 5 ⇒ (3) + 5 = 8

But Tarnish really isn't used to fighting from horseback and misses.

Liberty's Edge

M Aasimar

Round 1
------------------------
The appearance of the goblins makes Strife's horse become skittish, and he slips off of it in a crouch. As he uncurls himself, his eyes glow especially blue for a moment. He throws one hand over his eyes, and he says something. "Golau seren." His other hand lunges out toward the nearest goblin and an explosion of shooting stars of various hues streak towards it.
------------------------
Ride: 1d20 + 1 ⇒ (7) + 1 = 8
Move: Dismount: 1 square east.
Std: Cast: Color Spray(DC14) | Target: G2

Awesome Display(-3):
Revelation: Awesome Display (Su): Your phantasmagoric displays accurately model the mysteries of the night sky, dumbfounding all who behold them. Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier.


A man, a big strong man Twin Has No Life-1

Sorry guys, I had a brain flatulation and forgot that G3 had to go next. Also, the horses aren't battle trained so I'm going need to ride checks from everyone.

Rolls:
G2 Save: 1d20 - 1 ⇒ (2) - 1 = 1 Unconsciousness: 2d4 ⇒ (1, 4) = 5 Initative: 2d20 ⇒ (9, 4) = 13

1)Tavius,G2,G1
2)Strife
3)G4
4)Tarnish
5)G3,G5
6)Kugrim

Goblin 2 passes out mid-stride and falls flat on his face so fast he actually roled head over heels so that he is lying on his back. Goblin three hesitates for a moment, but edges closer when two more of his comrades appear from the bushes.

Can everyone move their pieces on the map?

Sczarni

Male Half Elf Fighter-1/Rogue-1 | HP 19/19 | AC 19, T 12, FF 17 | F +4, R+5, W +0 | Init +2 | Senses: Low-light vision| Perception +10

Going to need somebody to move me on the map as the smartphone I've got won't handle that.

Ride check: 1d20 - 3 ⇒ (18) - 3 = 15


Male Hobgoblin Sorcerer 1

Ride check: 1d20 + 3 ⇒ (6) + 3 = 9


A man, a big strong man Twin Has No Life-1

Kugrim you couldn't control the horse, but it is still your turn :P


Male Hobgoblin Sorcerer 1

I'm not sure what failing my Ride check entails, so I'm not sure what kind of actions I can take. Is the horse running off and I'm along for the ride, was I bucked off the horse, or what?


A man, a big strong man Twin Has No Life-1

Right, sorry. You fell off your horse, but a 9 is enough to avoid taking any damage from it. Your horse is beside you bucking and whinnying anxiously. You can still make a full round action.

-Posted with Wayfinder


Male Hobgoblin Sorcerer 1

Seeing that he isn't going to be able to escape on his horse, Kugrim begins casting a spell.

casting enlarge person


A man, a big strong man Twin Has No Life-1

G1 Rolls:
Attack: 1d20 + 1 ⇒ (2) + 1 = 3 Damage: 1d4 + 1 ⇒ (3) + 1 = 4

G1 finally musters up the courage to charge at Tarnish, but the horse stomps its hoof and scares him so badly that he forgot to swing his sword.

Tavius Rolls:
Attack: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d8 ⇒ 6

Tavius hops off his horse and fires a G3, the arrow lodges itself between the little beasts eyes and leaves it lying on its back lifelessly.

G2 is still unconscious.

I'm back everyone, sorry for the absence, its been a pretty crazy holiday season. Strife is up.

Liberty's Edge

M Aasimar

Round 2
-------------------------------------------------------------------

Strife steps forward slightly, aiming the butt of his staff at the goblin's head. The blow lands with a sickening crunch and Strife grabs at his own stomach as it begins to heave.

-------------------------------------------------------------------

Move: 5'step east.
Full Round Action: Coup-de-Grace

Damage(Auto-Crit): 2d6 ⇒ (3, 5) = 8
Fort Save 18 if the damage didn't kill it.

Sczarni

Male Half Elf Fighter-1/Rogue-1 | HP 19/19 | AC 19, T 12, FF 17 | F +4, R+5, W +0 | Init +2 | Senses: Low-light vision| Perception +10

Tarnish looks around and notes all the people who have dismounted already. He thinks, "Darn. It could take a miracle for this to end well. Better get down before I fall down."

Tarnish dismounts from his horse on the same side as G1 and strikes at the goblin with his warhammer.

Attack roll: 1d20 + 5 ⇒ (2) + 5 = 7

But Tarnish misses again. Getting off the horse must have unbalanced him somewhat.


A man, a big strong man Twin Has No Life-1

G5 runs at Strife with his little legs going as quickly as they possibly can.

Kugrim's up


Male Hobgoblin Sorcerer 1

Having reached giant size, Kugrim lumbers around his horse and brings his horsechopper down on one of the goblins.

Aiming at G4.

horsechopper, to-hit: 1d20 + 2 ⇒ (8) + 2 = 10
horsechopper, damage: 2d8 ⇒ (6, 8) = 14


A man, a big strong man Twin Has No Life-1

Kugrims blade swings wide and misses the goblin.

Tavius:
Attack: 1d20 + 2 ⇒ (11) + 2 = 13 Damage: 1d8 ⇒ 5[/dice]

Tavius moves into position to attack G5, but gets to anxious and fires before he has taken the time to aim.

G1:
Attack: 1d20 + 2 ⇒ (3) + 2 = 5 Damage: 1d4 ⇒ 3

G1 swipes a Tarnish's knees, but Tarnish is able to leap out of the way.

Strife is up.

Liberty's Edge

M Aasimar

Round 3
-------------------------------------------------------------------

Strife, his stomach roiling, steps forward to lash out with his staff but misses wildly.

-------------------------------------------------------------------

Attack: Staff: 1d20 + 1 ⇒ (1) + 1 = 2

Sczarni

Male Half Elf Fighter-1/Rogue-1 | HP 19/19 | AC 19, T 12, FF 17 | F +4, R+5, W +0 | Init +2 | Senses: Low-light vision| Perception +10

Tarnish again attacks G1 with his warhammer.

Attack roll: 1d20 + 5 ⇒ (2) + 5 = 7

And manages to miss for the third time.


A man, a big strong man Twin Has No Life-1

G5 Attack: 1d20 + 4 ⇒ (4) + 4 = 8

G5 completely misses as he was over ambitious with his swing.

So just Kugrim left for this round.


Male Hobgoblin Sorcerer 1

Kugrim brings his horsechopper down on the goblin next to Strife. He almost clips Strife in the top of the head on the way by.

attack roll: 1d20 + 1 ⇒ (1) + 1 = 2 damage roll: 2d8 + 2 ⇒ (6, 8) + 2 = 16

Liberty's Edge

M Aasimar

Strife jumps back as the horsechopper whistles by his ear. "Nine hells, man!"

The good news is that the close call seems to have cured Strife of his nausea.


A man, a big strong man Twin Has No Life-1

Tavius:
Attack: 1d20 + 3 ⇒ (7) + 3 = 10

Tavius backs up to get a clear line of fire at G4, but misses completely.

G1:
Attack: 1d20 + 2 ⇒ (5) + 2 = 7

An over ambitious strike leaves another miss in a long string of misses between Tarnish and G1.

Shalelu:
Attack 1: 1d20 + 11 ⇒ (18) + 11 = 29 Attack 2: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 2d8 ⇒ (7, 8) = 15

Suddenly, the tip of an arrow appears, coming through G4's throat, and another goes through G5's chest. At the edge of the woods, Shalelu appears, bow drawn.

Sczarni

Male Half Elf Fighter-1/Rogue-1 | HP 19/19 | AC 19, T 12, FF 17 | F +4, R+5, W +0 | Init +2 | Senses: Low-light vision| Perception +10

Tarnish thinks, "Time to finish this." He again swings at G1 with his warhammer.

Attack roll: 1d20 + 5 ⇒ (10) + 5 = 15

Damage: 1d8 + 4 ⇒ (1) + 4 = 5


A man, a big strong man Twin Has No Life-1

When Tarnish kills the last goblin, Shalelu says to them frantically, "Please, Ameiko may be held captive by her brother in the Glassworks factory in town. She could be in serious danger and you have to go quickly. I would follow you, but I must hunt down the rest of these goblins. " Also, does anyone know someone who would like to take Tavius's spot? It would keep me from having to open up recruitment.

Sczarni

Male Half Elf Fighter-1/Rogue-1 | HP 19/19 | AC 19, T 12, FF 17 | F +4, R+5, W +0 | Init +2 | Senses: Low-light vision| Perception +10

Tarnish gets back on his horse. He says, "Just what I wanted, an excuse to get out of here. Shall we go?"

Liberty's Edge

M Aasimar

"The woman that fed us? I'm in!" Strife grabs his horse's reins and mounts up.

-------------------------------------------------------------------

I might actually have a RL buddy who would be happy to jump in.


Male Hobgoblin Sorcerer 1

Kugrim dismisses his spell so that he fits on the horse, and then remounts. "Let's go!"


Male Skinwalker - Stygian Slayer 2, Init: +3 | HP: 24 | AC: 16, T: 13 FF: 13 | Saves: F: +4, R: +5, W: +1 | Per +6 (8 in dark) | CMD: 18 |

.

Sczarni

Male Half Elf Fighter-1/Rogue-1 | HP 19/19 | AC 19, T 12, FF 17 | F +4, R+5, W +0 | Init +2 | Senses: Low-light vision| Perception +10

Obviously a man of few words. :-)


A man, a big strong man Twin Has No Life-1

Once all of the horses are mounted, everyone starts to head back. However, Tavius decides to go with Shalelu as he has quite a bit of catching up to do. With goodbye's being said, the party heads to Sandpoint.

When you reach Sandpoint, the sheriff is there to greet you. "I'm assuming Shalelu gave you the news? Well then I'm sure you know that you must go as quickly as possible to the Glassworks factory, so I'll not slow you down with details. Here's a key, but make sure you know what you're getting yourself into before you go barging in." After handing you all the key, he regards the man standing behind him for the first time. "This is Montaign Vizla, everyone. He's been a bit of a troublemaker in the past, but still a good man and he'll be handy in a fight. You can make introductions on the way, but go quickly!"

And with that, Montaign is officially in the game! Jut a quick sidebar for you Montaign, you ran int the sheriff in town and you were catching up, then he gave you the news about Ameiko (whom you've undoubtedly head of) and you wanted to help out. So you waited for the party to arrive and now you and the rest of the group are headed to the Glassworks.

Sczarni

Male Half Elf Fighter-1/Rogue-1 | HP 19/19 | AC 19, T 12, FF 17 | F +4, R+5, W +0 | Init +2 | Senses: Low-light vision| Perception +10

Tarnish nods to Montaign and says, "Pleased to meet you."

Liberty's Edge

M Aasimar

As the group is running for the Glassworks, Strife says, somewhat despairingly, "It'd be nice if we didn't need people who are handy in a fight." His head jerks up. "Uh.. I mean... nothing personal, you know. It just seems like trouble keeps finding us. Uh.. Strife, by the way."

Sczarni

Male Half Elf Fighter-1/Rogue-1 | HP 19/19 | AC 19, T 12, FF 17 | F +4, R+5, W +0 | Init +2 | Senses: Low-light vision| Perception +10

Tarnish comments, "It might be nice if we didn't have to fight. But given that we do have to fight we need to have people who are good at it. By the way Strife, you might want to do a better job of cleaning the goblin brains off your staff."


Male Hobgoblin Sorcerer 1

"It is the duty of those who can fight to do it...so that those who cannot, do not have to."

Liberty's Edge

M Aasimar
Tarnish Gaborza wrote:
Tarnish comments, "It might be nice if we didn't have to fight. But given that we do have to fight we need to have people who are good at it. By the way Strife, you might want to do a better job of cleaning the goblin brains off your staff."

Strife's eyes go wide and he looks down at his staff. "Oh, gods!" He stumbles a bit when he sees the leftover gore. He puts his hand on his stomach as if that will quell the queasiness. "Was it really necessary to point that out?" He does, however, start gesturing at the staff which becomes very wet.

Cast: Create Water.


Male Skinwalker - Stygian Slayer 2, Init: +3 | HP: 24 | AC: 16, T: 13 FF: 13 | Saves: F: +4, R: +5, W: +1 | Per +6 (8 in dark) | CMD: 18 |

"Well met! Sheriff speaks highly of you. Heard about you fighting off the goblins that attacked during the festival. I appreciate people who don't freeze when trouble comes! Kept your wits about you and protected The Rusty Dragon, my favorite inn. Grateful for that. Grew up hanging about the Rusty Dragon and consider Ameiko a friend. Would never leave her trouble! I'm content to complete introductions while b-lining for the warehouse."

Sczarni

Male Half Elf Fighter-1/Rogue-1 | HP 19/19 | AC 19, T 12, FF 17 | F +4, R+5, W +0 | Init +2 | Senses: Low-light vision| Perception +10

Tarnish says, "Sounds good. Let's not waste any time then."


A man, a big strong man Twin Has No Life-1

As you approach the Glassworks building, you can see that all of the curtains are closed and the doors are shut. The building look climable, but barely DC 20 Climb. You also notice that the place is eerily silent.

Glassworks map at the top. You have editing rights to draw on it as you please.

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