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Game Master Yasss Queen


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Male Advanced Human Striker 30 | Sentinel 30 | Conscript 30 | Blacksmith 30

He didn’t even flicker when portals opened up from above, and undead began to rain down from the sky.

From the explosions that followed, as well as the screaming, shouting and crying. It seemed that some of these undead exploded upon death. Doing even more damage to the city and its people, reflect the zealous nature of the being that had likely summoned them. It the gates hadn’t already been opened and many of its citizens already evacuated, then it was unlikely that many Al'Lamar’ citizens would survive. As it was through... it was quite likely that it was going to be a bloodbath. Especially if the necromantic powers that guided these undead to wreak havoc on the city below, was going to take those slain by the undead creatures, and raise them again as new warriors to fill the ranks.

Yet, he did nothing. Despite his tremendous reputation, despite the strength and might, he had at his fingertips. He did nothing. The plight of the city was nothing to him, and the allies he decided to watch over seemed strong and resilient. Enough to stand against the threat of this army, even if they were forced to retreat because of it. He had no reason to fight, these creatures could not even lay a single scratch on him, let alone prove to be a challenge in any way. No, he would stay, observing the Vulture King as well as Zaidel. Watching to see what they would do, curious about their strength, their power... and whenever or not one of them would remember him and ask for assistance.


Male Archangel of Awesome Paladin of Badassery 20

As The Nameless Warrior dispassionately surveys the battle, opting to not get involved, the ground rumbles and shakes, then suddenly erupts in an explosion of rocks. A massive worm bursts forth, it's dead black scales seemingly devouring the light around it.

It smashes through one building, causing it to implode, as it makes it way through the city.


Male Advanced Human|HP: 177/177 | AC: 27 (18 Tch, 27 Fl) | CMB: +17, CMD: 34 | F: +18, R: +18, W: 14 | Init: +5 | Perc: +16, SM: +16 Gestalt Godling, (mighty & eldrtich)/10th/MR 1 | Speed 60ft (50ft) | Active conditions: hasted/7 rds., stoneskin 132

What is the estimated distance between Zaidel and the black worm?


Male Archangel of Awesome Paladin of Badassery 20

Not overly far, bout a hundred feet or so.


Male Advanced Human|HP: 177/177 | AC: 27 (18 Tch, 27 Fl) | CMB: +17, CMD: 34 | F: +18, R: +18, W: 14 | Init: +5 | Perc: +16, SM: +16 Gestalt Godling, (mighty & eldrtich)/10th/MR 1 | Speed 60ft (50ft) | Active conditions: hasted/7 rds., stoneskin 132

Perception: 1d20 + 15 ⇒ (4) + 15 = 19
Zaidel begins to jump and flip from rooftop to rooftop to close with the black worm.
Arcobatics: 1d20 + 30 ⇒ (1) + 30 = 31


Male Archangel of Awesome Paladin of Badassery 20

The worm is 60ft in length, and weighs upwards of 10,000 pounds. It's kinda hard not to spot, lol. It's also within range of your heavy crossbow, without needing to move. I looked it up to make sure you didn't have to, hence the 'hundred feet' or so.


Current HP: -98 | Improved Evasion | Ki Pool: 23 | Greater Blind-Fight | Immune to all diseases, Light Fortification LG Half-Celestial Shabti Monk (Unchained) 20/Expert 1 Max HP: 459 | AC: 57; T: 46; FF: 44 | Init +12 | Fort +28; Ref +29; Will +17 (roll twice) | DR 10/Magic; DR 10/Chaotic | Resist Acid, Cold, Negative Energy, and Elec 10 | SR: 32

Seeing the worm explode from the ground, Kei will stop and say "Ladies, I hate to do so, but I must leave you to help stop that worm creature from harming a great many more people. Just keep heading that way and stick to the side streets, and you should be fine."

Before leaving, however, Kei offhandedly smashes a skeleton and then offers it's blade to the mother. "It's not much, but this should help you protect your child." He will then go barreling down the street towards the Worm.

Scarab Sages

F Human Battle Auger 2/Taskshaper 2

Alyssa, upon seeing the giant worm, will immediately begin directing her band of refugees towards the farthest corner away from the monstrosity. Better to get away now, and besides, that worm is trouble.


Male Advanced Human|HP: 177/177 | AC: 27 (18 Tch, 27 Fl) | CMB: +17, CMD: 34 | F: +18, R: +18, W: 14 | Init: +5 | Perc: +16, SM: +16 Gestalt Godling, (mighty & eldrtich)/10th/MR 1 | Speed 60ft (50ft) | Active conditions: hasted/7 rds., stoneskin 132

Zaidel increases his range toward the black worm, but keeps to about 50 ft. from the rampaging beast. Loading his heavy crossbow, the big warrior takes aim and shoots at the giant vermin.
+1 holy heavy crossbow: 1d20 + 13 ⇒ (14) + 13 = 27
Dmg.: 1d10 + 1 + 2d6 ⇒ (3) + 1 + (5, 5) = 14


The Vulture King raises begins chanting in a long-dead tongue, rays of light emanating from his hands. He then raises his arms, the beams of light trying to pull apart the clouds and reveal the sun.

Caster Level Check: 1d20 + 33 ⇒ (12) + 33 = 45
Can I use my alter reality divine ability to create daylight or part the clouds? I’ve included a caster level check just in case.


Male Archangel of Awesome Paladin of Badassery 20

The city itself is blocking out the sun. It is both a physical effect and a magical one.

That said, you can use alter reality to create daylight ala the spell, but as it's a divine effect, it would be more powerful than the basic, 3rd level spell.


The beams of light, unable to part the clouds, merge together and form a shining orb in the sky. He then says, ”Let light come to us, and banish the foul darkness!”

I’ll create light then, doing something like the daylight spell.


Matsuhiko Kei wrote:

Seeing the worm explode from the ground, Kei will stop and say "Ladies, I hate to do so, but I must leave you to help stop that worm creature from harming a great many more people. Just keep heading that way and stick to the side streets, and you should be fine."

Before leaving, however, Kei offhandedly smashes a skeleton and then offers it's blade to the mother. "It's not much, but this should help you protect your child." He will then go barreling down the street towards the Worm.

"Well, take care of yourself karate expert." Says the woman with long hair, adjusting her glasses.

"Thank you." Says the mother, adjusting her grip to hold the sword. "And yes. Take care of yourself young man!" She shouts after him.


Alyssa Mirai wrote:
Alyssa, upon seeing the giant worm, will immediately begin directing her band of refugees towards the farthest corner away from the monstrosity. Better to get away now, and besides, that worm is trouble.

As Alyssa escorts the crowd away from the danger zone and into the poorer parts of town she notices the construction worker with the jeweled dagger break off from the group and disappear into a nearby alley in the direction of the wall.

Meanwhile the baker with the spinning rollers seems to have formed a one man spear tip into the Undead getting in the group's way, his dual wielded cookery shattering skeleton skulls left and right with brutal flourish.


Male Archangel of Awesome Paladin of Badassery 20

As the Vulture King's 'mini sun' springs into being, the shadows shy away from it. They are not destroyed apparently, shadows don't have a weakness to sunlight? lol, but they do visibly back off from it.

Meanwhile, Zaidel's bolt clangs harmlessly off the giant worms armored form.

Scarab Sages

F Human Battle Auger 2/Taskshaper 2
Yasss Queen wrote:
As Alyssa escorts the crowd away from the danger zone and into the poorer parts of town she notices the construction worker with the jeweled dagger break off from the group and disappear into a nearby alley in the direction of the wall.

Alyssa notices the man beginning to break off, and attempts to stop him.

"Hey! Stick together! It's dangerous alone! Now come on!" she cries.

Diplomacy: 1d20 + 17 ⇒ (3) + 17 = 20

If he comes back, he'll be included in this conversation. Otherwise,
she won't pursue him.

As the baker continues pushing through the undead hordes, Alyssa takes the moment to gather the most formidable members of her ad- hoc crew.

"Look, it's madness in here, and people are starting to break off. We can't have that, it's too dangerous. We're safer together than we are alone."

She gestures to the baker at the front. "Looks like he'll be able to keep pushing us ahead, for now," she says.

She looks to the matronly woman with the broom. "Can you keep everyone from wandering off? And, if you see a few stragglers, get them into our group? We need to keep everyone headed in the same direction, calmly."

Without waiting, she looks to the mage's apprentice. "I don't know what type of bolts you're throwing, but I want you in the clear, looking around for threats. If you see something scarier than this, like another one of those worms, you holler, ok? Then hit it with everything you got."

I'll cover our retreat. If I have to, if things get too hairy, I'll sacrifice myself to give you all some time to escape. Ok?"

If Construction Assassin Returns:
"With that in mind, can you watch the flanks? And help me in the back? I know it's a lot, but I've seen the way you handle that pretty thing," she says, indicating the dagger, "and I'll need you to help me out."

Once the tasks have been distributed, she looks at her lieutenants and states. "We need a place to bunker down. Off the streets, someplace relatively defensible and large enough to house us and maybe 1000 or so other citizens. Any suggestions?"

As she finishes, she punches an undead minion that begins to stagger back up after an onslaught of rolling pins. "Stay down," she commands the abomination.


Male Advanced Human|HP: 177/177 | AC: 27 (18 Tch, 27 Fl) | CMB: +17, CMD: 34 | F: +18, R: +18, W: 14 | Init: +5 | Perc: +16, SM: +16 Gestalt Godling, (mighty & eldrtich)/10th/MR 1 | Speed 60ft (50ft) | Active conditions: hasted/7 rds., stoneskin 132

Zaidel curses, "Dammit! I can't break his skin!"
The big warrior didn't want to leave the worm to roam and destroy, but despite his new powerful body, Zaidel wasn't powerful enough to tackle the black worm head on.
Looking down at the quickly ruined city, Zaidel can do nothing but hope Alyssa is okay. He hopes so. She's a general stick-in-the-mud, but Zaidel never wished any harm to come to her. "Hopefully I can find her after the battle is done", Zaidel whispered to himself.
"Gotta go find V.K. Maybe he can help deal with this worm."
At that, Zaidel holstered his crossbow in his backpack and began to jump and flip over rooftops and streets back to where he left the avian god.
Acrobatics: 1d20 + 30 ⇒ (9) + 30 = 39


Current HP: -98 | Improved Evasion | Ki Pool: 23 | Greater Blind-Fight | Immune to all diseases, Light Fortification LG Half-Celestial Shabti Monk (Unchained) 20/Expert 1 Max HP: 459 | AC: 57; T: 46; FF: 44 | Init +12 | Fort +28; Ref +29; Will +17 (roll twice) | DR 10/Magic; DR 10/Chaotic | Resist Acid, Cold, Negative Energy, and Elec 10 | SR: 32

Kei waves exuberantly at the women with a smile on his face as he departs, then he turns. When he does, his smile is replaced by a look of fierce determination that would be a bit shocking to anyone who knew him. He begins sprinting along the ground, zipping through foot traffic in order to get to the Giant Worm critter.

just going to double move, cause I'm assuming that I was that far away.


The Vulture King raises his arms before bringing them down, a wave of positive energy bursting forth.

Mass Cure Serious Wounds: 3d8 + 15 ⇒ (1, 5, 6) + 15 = 27


Male Archangel of Awesome Paladin of Badassery 20

What's their Will save DC?

Kei, if you're going after the worm, feel free to just attack it.

Zaidel, VK is flying in the air, I believe, and there's a mini sun near him, it's kinda hard to miss him.


Male Advanced Human|HP: 177/177 | AC: 27 (18 Tch, 27 Fl) | CMB: +17, CMD: 34 | F: +18, R: +18, W: 14 | Init: +5 | Perc: +16, SM: +16 Gestalt Godling, (mighty & eldrtich)/10th/MR 1 | Speed 60ft (50ft) | Active conditions: hasted/7 rds., stoneskin 132

As Zaidel makes his way back to V.K., he notices the very small sun next to his avain god. A moment later, a wave of positive energy washes over him. The big warrior felt the energies once before after we woke up from his resurrection. It still felt amazing.
"Thanks V.K.!" shouts Zaidel. "Need a hand?!"
Perception: 1d20 + 15 ⇒ (16) + 15 = 31
Does Zaidel see V.K. fighting an enemy?


Current HP: -98 | Improved Evasion | Ki Pool: 23 | Greater Blind-Fight | Immune to all diseases, Light Fortification LG Half-Celestial Shabti Monk (Unchained) 20/Expert 1 Max HP: 459 | AC: 57; T: 46; FF: 44 | Init +12 | Fort +28; Ref +29; Will +17 (roll twice) | DR 10/Magic; DR 10/Chaotic | Resist Acid, Cold, Negative Energy, and Elec 10 | SR: 32

Okies.

Attack Roll: 1d20 + 38 ⇒ (15) + 38 = 53
Damage Roll: 2d10 + 17 ⇒ (4, 2) + 17 = 23
Holy Damage: 2d6 ⇒ (6, 6) = 12

Counts as a +5 bludgeoning weapon for bypassing DR.


V.K. calls down to Zaidel, "Young one, do you see the shadows around me? Help me to destroy them, and then we can deal with that beast over there."


Male Archangel of Awesome Paladin of Badassery 20

VK, I still need the Will save DC for the half damage on the Mass Cure spell.


Male Advanced Human|HP: 177/177 | AC: 27 (18 Tch, 27 Fl) | CMB: +17, CMD: 34 | F: +18, R: +18, W: 14 | Init: +5 | Perc: +16, SM: +16 Gestalt Godling, (mighty & eldrtich)/10th/MR 1 | Speed 60ft (50ft) | Active conditions: hasted/7 rds., stoneskin 132

"You got it, V.K.!" Zaidel shouts up at his floating mentor.
Catching sight of one of the shadows, the big warrior makes a quick running circuit of the rooftop he's on, drawing his magic longsword and leaps upward with heroic effort!
Zaidel uses his 1st-Tier Champion Mythic Path Ability: Aerial Assault (Su).
You can charge at creatures in the air, or leap across obstacles as part of a charge. When making a charge attack, you can expend one use of mythic power to include a single Acrobatics check made to jump, adding 10 feet per tier to the height or distance you jump. You take no falling damage from the height gained as part of this leap. If your attack hits, you may deal an amount of additional damage equal to the falling damage appropriate for the height you reached. Alternatively, you may replace your melee attack from this charge with a grapple check. If you successfully grapple a creature, you bring it to the ground with you at the end of your jump, and it takes an appropriate amount of falling damage for the height it was at when you grappled it.

Acrobatics: 1d20 + 30 ⇒ (7) + 30 = 37
+2 holy longsword: 1d20 + 20 ⇒ (13) + 20 = 33
Dmg.: 1d8 + 11 + 2d6 ⇒ (4) + 11 + (1, 4) = 20 If this hits, please add any additional damage due to distance traveled or fall damage.


The DC is 26.


Male Archangel of Awesome Paladin of Badassery 20

As Kei runs through the city, quickly closing the distance to the giant worm, he launches himself off the side of a building, gathering extra momentum. With the increased force, he lands a single mighty blow Superman punch! to the armored side of his foe. However, Kei knows the strike did not have as much effect as it should have.

While the attack wasn't as strong as it could have been, it nonetheless got the worm's attention, and it lashes out with it's powerful tail and crushing jaws.

1d20 + 42 ⇒ (9) + 42 = 51 Tail attack.

1d20 + 42 ⇒ (5) + 42 = 47 Bite

Unfortunately for it, Kei's one punch might not have done much damage, but it did rattle it such that both it's attacks fail to land.


Male Archangel of Awesome Paladin of Badassery 20

Meanwhile, high in the sky, a battle between light and shadow rages.

1d20 + 13 ⇒ (7) + 13 = 20 Will save, for all shadows

The divine vulture unleashes a wave of powerful positive energy, which rips through the nebulous forms of his foes, harming them greatly.

As he does so, the mighty warrior Zadiel explodes into the fray, slicing deeply into of the shadows. 5d6 ⇒ (6, 6, 1, 1, 3) = 17 'falling' damage

Zai, where does thou land? or are you able to hover/levitate?

Once I know where Zaidel is, I can post actions for the shadows, as having one foe is a lot different than 2


Male Advanced Human|HP: 177/177 | AC: 27 (18 Tch, 27 Fl) | CMB: +17, CMD: 34 | F: +18, R: +18, W: 14 | Init: +5 | Perc: +16, SM: +16 Gestalt Godling, (mighty & eldrtich)/10th/MR 1 | Speed 60ft (50ft) | Active conditions: hasted/7 rds., stoneskin 132

Zaidel will 'hopefully' land safely on another roof. One more level and he can fly.


Male Archangel of Awesome Paladin of Badassery 20

Two of the shadows attack the avian god before them, their umbral claws passing through most of his protections.

1d20 + 16 ⇒ (11) + 16 = 27 Atk 1

1d20 + 16 ⇒ (2) + 16 = 18 Atk 2

1d20 + 16 ⇒ (7) + 16 = 23 Atk 3

1d20 + 16 ⇒ (1) + 16 = 17 Atk 4

However, their weakened strikes fail to land upon their foe.

The other pair flank Zaidel, who landed on a nearby rooftop.

1d20 + 18 ⇒ (4) + 18 = 22 Atk 1 for 2d6 ⇒ (2, 3) = 5 Str dmg

1d20 + 18 ⇒ (19) + 18 = 37 Atk 2 for 2d6 ⇒ (5, 3) = 8 Str dmg

All of these are incorporeal touch attacks. Assuming both hit Zai, I'll round down to 12 total Str damage.


Male Advanced Human|HP: 177/177 | AC: 27 (18 Tch, 27 Fl) | CMB: +17, CMD: 34 | F: +18, R: +18, W: 14 | Init: +5 | Perc: +16, SM: +16 Gestalt Godling, (mighty & eldrtich)/10th/MR 1 | Speed 60ft (50ft) | Active conditions: hasted/7 rds., stoneskin 132

Ahh! Strength damage. Zaidel's Achilles's Heel.
Feeling his vitality ripped from his body, Zaidel attack one of the shadows in panicked abandon. Reduced strength taken into consideration of rolls.
+2 holy longsword: 1d20 + 13 ⇒ (6) + 13 = 19
Dmg.: 1d8 + 4 + 2d6 ⇒ (7) + 4 + (4, 1) = 16
+2 holy longsword: 1d20 + 8 ⇒ (18) + 8 = 26
Dmg.: 1d8 + 4 + 2d6 ⇒ (8) + 4 + (3, 3) = 18


V.K. Flies toward Zaidel and places a hand on his shoulder, his hand glowing with healing energy. He says, "There you are. Go get them."

Casting greater restoration.


Male Advanced Human|HP: 177/177 | AC: 27 (18 Tch, 27 Fl) | CMB: +17, CMD: 34 | F: +18, R: +18, W: 14 | Init: +5 | Perc: +16, SM: +16 Gestalt Godling, (mighty & eldrtich)/10th/MR 1 | Speed 60ft (50ft) | Active conditions: hasted/7 rds., stoneskin 132

After receiving the powerful restorative spell, Zaidel looks around as the shadowy assailants close in. Turning his back to V.K., the big warrior grins and asks, "Back to back? So they can't flank?"


Current HP: -98 | Improved Evasion | Ki Pool: 23 | Greater Blind-Fight | Immune to all diseases, Light Fortification LG Half-Celestial Shabti Monk (Unchained) 20/Expert 1 Max HP: 459 | AC: 57; T: 46; FF: 44 | Init +12 | Fort +28; Ref +29; Will +17 (roll twice) | DR 10/Magic; DR 10/Chaotic | Resist Acid, Cold, Negative Energy, and Elec 10 | SR: 32

Kei unleashes a flurry of attacks on the giant worm, hoping to down it before it can harm others, or at the very least keep it focused on him.

Flurry of Blows (using Shattering punch on my first attack to bypass it's hardness and Foot stomp on my second attack to prevent it from moving away from me): 1d20 + 38 ⇒ (10) + 38 = 481d20 + 38 ⇒ (4) + 38 = 421d20 + 38 ⇒ (4) + 38 = 421d20 + 38 ⇒ (2) + 38 = 401d20 + 33 ⇒ (19) + 33 = 521d20 + 28 ⇒ (8) + 28 = 361d20 + 23 ⇒ (5) + 23 = 28
Damage Rolls: 2d10 + 17 ⇒ (9, 9) + 17 = 352d10 + 17 ⇒ (5, 5) + 17 = 272d10 + 17 ⇒ (4, 3) + 17 = 242d10 + 17 ⇒ (1, 1) + 17 = 192d10 + 17 ⇒ (5, 5) + 17 = 272d10 + 17 ⇒ (4, 6) + 17 = 272d10 + 17 ⇒ (2, 10) + 17 = 29


Male Archangel of Awesome Paladin of Badassery 20

Kei, can you do me a favor please? Can you list the final total for each hit, and then the final damage for as well? Just to make sure I don't miss any?


Male Archangel of Awesome Paladin of Badassery 20

As the Vulture King flies to aid Zaidel, the two shadows each take a swipe at him.

1d20 + 16 ⇒ (20) + 16 = 36 AoO 1, possible crit.

1d20 + 16 ⇒ (15) + 16 = 31 AoO 2

1d20 + 16 ⇒ (17) + 16 = 33 Crit confirmed for 4d6 ⇒ (4, 1, 1, 4) = 10 Str damage


Current HP: -98 | Improved Evasion | Ki Pool: 23 | Greater Blind-Fight | Immune to all diseases, Light Fortification LG Half-Celestial Shabti Monk (Unchained) 20/Expert 1 Max HP: 459 | AC: 57; T: 46; FF: 44 | Init +12 | Fort +28; Ref +29; Will +17 (roll twice) | DR 10/Magic; DR 10/Chaotic | Resist Acid, Cold, Negative Energy, and Elec 10 | SR: 32

Sure. The attacks are (in order) 48 to hit, 35 damage that bypasses all DR and Hardness/42 to hit and 27 damage, and if that hits it can only move to squares adj. to me (see the description in my profile)/42 to hit and 24 damage/40 to hit and 19 damage/52 to hit and 27 damage/36 to hit and 27 damage/28 to hit and 29 damage. I'll just start rolling the attacks as separate dice rolls.


The Vulture King nods to Zaidel and gets back to back with the bulky warrior. He lets out another burst of energy.

Mass Cure Serious Wounds: 3d8 + 15 ⇒ (6, 5, 7) + 15 = 33


Male Archangel of Awesome Paladin of Badassery 20

Kei unleashes a devastating series of brutal strikes, most of which land their mark. However, as before, they do not appear to deal as much damage as they should.

The worm roars in defiance, and returns the favor, snapping at Kei with it's powerful jaws, and smashing him with it's massive tail.

1d20 + 42 ⇒ (7) + 42 = 49 Bite

1d20 + 42 ⇒ (15) + 42 = 57 Tail for 4d6 + 18 + 4d6 ⇒ (3, 6, 2, 3) + 18 + (1, 4, 4, 6) = 47 15 is cold, and can be resisted.

Fortunately for our martial arts master, the bite once more fails to pierce his defenses, but the giant stinging tail cuts through his armor and injects him with it's vile venom.

Kei, Fort save please


Male Archangel of Awesome Paladin of Badassery 20

As the titanic struggle rages on the streets below, Zaidel decimates the shadow he struck prior, as his blade seems much deadly than mere moments ago. Yes, I am powering up your weapons, Z

Meanwhile, after being struck by a particularly vicious claw attack by on of the shadows, the king of Vultures manages to restore the lost vitality to Zaidel, even has his own strength is sapped away.

I will post the shadows attacks in a bit.


Did my spell do anything?


Male Archangel of Awesome Paladin of Badassery 20

Yep, but I'm trying to keep things 'round by round' with the PCs taking their actions first, followed by the bad guys. Resto was this 'round' which I am finishing up with the Shadows, then your cure spell will go off in the upcoming 'round'.


Male Archangel of Awesome Paladin of Badassery 20

The two shadows who did not go after Zaidel do so now, flying towards their foes. They will just move this round.

The other pair, now no longer weakened by the divinely created sun, attack the mighty warrior with the big sword.

1d20 + 20 ⇒ (19) + 20 = 39 Atk 1 for 2d6 ⇒ (5, 4) = 9 Str dmg

1d20 + 20 ⇒ (3) + 20 = 23 Atk 2 for 2d6 ⇒ (5, 2) = 7 Str dmg

1d20 + 20 ⇒ (14) + 20 = 34 Atk 3 for 2d6 ⇒ (3, 2) = 5 Str dmg

1d20 + 20 ⇒ (13) + 20 = 33 Atk 4 for 2d6 ⇒ (5, 4) = 9 Str dmg

That ends up being 30 Str dmg. Zai *really* needs to shore up his touch AC lol


Male Advanced Human|HP: 177/177 | AC: 27 (18 Tch, 27 Fl) | CMB: +17, CMD: 34 | F: +18, R: +18, W: 14 | Init: +5 | Perc: +16, SM: +16 Gestalt Godling, (mighty & eldrtich)/10th/MR 1 | Speed 60ft (50ft) | Active conditions: hasted/7 rds., stoneskin 132

Taken from the shadow bestiary entry:

Create Spawn (Su)
A humanoid creature killed by a shadow’s Strength damage becomes a shadow under the control of its killer in 1d4 rounds.
Strength Damage (Su)
A shadow’s touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score.

If what I reading is correct, Zaidel is dead. Zaidel's strength score is -2. The Spontaneous Resurrection feat is only once a day. See everyone in 1d4 rounds.
With no fanfare, Zaidel falls to the ground a lifeless husk with a shadowy mist escaping his open mouth.


Alyssa Mirai wrote:
Yasss Queen wrote:
As Alyssa escorts the crowd away from the danger zone and into the poorer parts of town she notices the construction worker with the jeweled dagger break off from the group and disappear into a nearby alley in the direction of the wall.

Alyssa notices the man beginning to break off, and attempts to stop him.

"Hey! Stick together! It's dangerous alone! Now come on!" she cries.

As the baker continues pushing through the undead hordes, Alyssa takes the moment to gather the most formidable members of her ad- hoc crew.

"Look, it's madness in here, and people are starting to break off. We can't have that, it's too dangerous. We're safer together than we are alone."

She gestures to the baker at the front. "Looks like he'll be able to keep pushing us ahead, for now," she says.

She looks to the matronly woman with the broom. "Can you keep everyone from wandering off? And, if you see a few stragglers, get them into our group? We need to keep everyone headed in the same direction, calmly."

Without waiting, she looks to the mage's apprentice. "I don't know what type of bolts you're throwing, but I want you in the clear, looking around for threats. If you see something scarier than this, like another one of those worms, you holler, ok? Then hit it with everything you got."

I'll cover our retreat. If I have to, if things get too hairy, I'll sacrifice myself to give you all some time to escape. Ok?"

The apprentice Wizard moves to obey but the matronly woman with the spearlike broom handle huffs and clenches her side, when her hand comes away it is bright red with blood.

"One of the boners with a blade got me hun, I don't know how much more I can help." She says apologetically.


The man in construction work overalls returns to Alyssa's group, looking annoyed at...what? Being called back? Being spotted in the first place?

He doesn't respond to Alyssa at first, rather glaring at her and fingering his jeweled dagger. "I don't particularly like it when a woman thinks she's in charge." He says inappropriately and apropos of nothing.

As the rest of the group moves to obey Alyssa as best they can the construction worker holds Alyssa's gaze with an uncomfortably direct and unblinking stare.


As the Nameless Warrior nonchalantly surveys the battle a figure appears down the street.

A tall, handsome, middle aged man with dark hair and dark eyes stands some sixty feet away, facing Nameless squarely. He wears a worn leather jacket and shades his eyes with a wide brimmed hat. On each hip an oversized black steel six shooter rests in a well used holster while a string of shells encircles his belt to the back where a pair of short swords are sheathed crosswise.

"Well, well, The man himself." The stranger says, chewing on the stump of a lit cigar, the heat from the smoke momentarily casting the stranger's dark eyes in a hellish red illumination.

"Kammella says the Nameless Warrior needs to die, and I told her I'd get the job done, if such a thing can be done at all."

The Stranger throws back his cloak and his fingers hover over his guns, ready to draw.

"Any last words?"


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Male Archangel of Awesome Paladin of Badassery 20

Heh, I had kinda summoned the Nightcrawler for Nameless, but oh well, sometimes bad s&*& happens in waves! Maybe our inactive hero will learn his lesson!


Given the new info that Zaidel is dead, can I change my action?


Male Archangel of Awesome Paladin of Badassery 20

Absolutely! Also, I'm going to make a ruling that due to Zaidel being mythic, and thus possessing the Hard to Kill trait, he is not actually dead, just unconscious. I plan to make this an 'official rule', but I need to figure out the mechanics first

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