Tyg-Titter-Tut

Babey's page

21 posts. Alias of Yasss Queen.


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Babey perks up at Zaidel's idea and begins to furrow her brow, concentrating.

She spins in circles several times then makes a final decision.

"Over there!" She declares, pointing at Al'Lamar's colossal main keep.


Saren drops from the sky next to Zaidel and the Vulture King and Babey crys out in joy when she sees them.

"Hi guys!" Both Saren and Babey say in unison.

Babey leaps over onto Zaidel's head.

"I'm glad to see you guys are ok!" She suddenly grows quiet as she realizes they are alone.

Her eyes grow wide and tear up.

"Are-are my boyfriends dead?" She inquires with a wail.

Saren meanwhile is taking a long moment to look around.

"Uh, did the Apocalypse happen while I was asleep? Was the world destroyed and most of my family and loved ones killed while I was snoozing away?" He says to himself.

He sighs heavily.

"Not again!"


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Saren's loud snores didn't bother anyone, what with the chaos of the Undead invasion, and he napped away in the big branches of a tree grown along the margins of a main boulevard as decoration.

His ears twitched at the sound of each explosion of energy and vicious impact from the battle of the heroes and the dark Nightwalker but nothing seemed to wake him.

Babey hopped up into the tree and alighted on Saren's chest.

"Wake up you idiot! It's an apocalypse!" She yelled in Saren's face.

His eyes drooply opened then shot wide in surprise.

"By the Dark Gods of Chaos!" He exclaimed. "What the hell are you, a grasshopper with breasts?"

Babey frowned in annoyance.

"Listen you empty headed idiot, I got separated from my friends in the excitement and I need you to escort me back, you don't look particularly busy, can I get some help?"

Saren scratched his nose as he considered.

"I was just napping before my duel, but I have some time to kill, I'll help you. Honestly I'm a little surprised you're even still around, it seems like there haven't been any posts about you in a while." Saren commented as he rose and stretched.

Babey hopped on his head as he yawned and pointed to the distance battle.

"Come on you fourth wall breaking idiot, It's time I helped my friends!"

Saren shrugged then hopped out of the tree.

"Everyone is so busy these days, does no one respect a good nap anymore?" He sighed.


Liriiestil wrote:

The elf lord holds out his hand "Yep! All good, come on out!" He says to his fae friend.

Babey climbs up Liriiestil's arm and gleefully plants herself on his head.

"Forward, to adventure!" She calls, pointing toward the horizon with one cricket leg.

Tavi, appearing as little more than a blue light with delicate dragonfly wings, sighs and floats above her Grig friend and new elven liege, ready to follow.


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Liriiestil wrote:


He goes over to the faery ring, and pokes his head into the extra dimensional doorway. "Babey, Tavi, it's safe to come out now."

Babey yawns then lights up when she sees Liriiestil. "Is it safe to come out now? Tavi is a boring conversationalist."

"Hey, listen...you just don't listen!" Tavi says, glowing brighter in anger.


Matsuhiko Kei wrote:
"I don't know where it came from. It just showed up on my finger. It looks pretty on you though!"

"Thank you Kei!" Babey coos happily, turning in a circle to show everyone her new necklace.


Matsuhiko Kei wrote:


When Kei notices the ring on his finger, he pulls it off and offers it to Babey.

"Hey! Where did that come from?" Babey inquires.

She accepts the gift though it is oversized for her and puts it around her neck like a giant necklace of jewels.

"Thank you Kei!"


"I knaw, right?" Babey replies to Liriiestil in common. Then, truly looking at John's new form she gives a squeal of delight and bounces over to his head.

"Ah, my Gad! This is the best!" She says, playing with his golden locks.


Sylvan:
"Hey! She didn't even say goodbye! How rude!"

Babey calls a squeaky voice, hopping up and down in outrage. She seems to have recovered from seeing the dark side of her Lady.


There are no other creatures or hidden dangers nearby.

Sylvan:
"Don't actually know a lot 'bout Hydras, except that there are different types."

Babey replies, hopping over to the Hydra's corpse and landing on one of its heads.

She pokes it and the entire head shifts, sliding toward the ground a bit, this however is because of her weight on the corpse, not because it still lives.

She doesn't realize this however and shrieks, her hair standing on end.

"YYYYEEEEEEEEEEEEEEEEK!" She screams, bouncing furiously away.


Sylvan:
"Hmmmmmmmm. You guys are real powerful, aren't you?"

Babey chirps speculatively, rubbing her chin with one elven hand.

Sylvan:
"Isn't that right, John?"

She says, looking down at her ride. Her eyes bulge in shock as she becomes aware of what John has become.

You aren't quite sure how she was oblivious to the transformation until just now.


Babey turns around three times on Liriiestil's head then sits down, in a vaguely dog-like manner.

Sylvan:
"It's ok John, I'm not a slave, the Lady will be ok with it."

Babey pats him on the head with one cricket leg, the way one would show affection to a favorite steed.

Sylvan:
"John?"

She asks, lowering her upper body down his face so she is looking at John in the eyes upside down.

Sylvan:
"May I live on your head? I promise I won't be a bother and will keep your hair tidy. Plus, I will heal your wounds if you get injured!"


Bage's scouter clicks and chirps revealing to him the fruit has a power level of 1. It is likely just a plant, not a monster.

A 65 diplomacy check, holy crap, looked at old 3rd ed epic skill use to see what that would do, it makes a helpful creature fanatic, lol.

Babey's only response to the earthlings is to stare at Liriiestil with eyes wide with wonderment. The Fey may be ever so slightly less attractive than Kei but he was still possessed of a god-like charisma and he knew how to treat a Grig!

Eyes dilating as if she had just ingested some form of drug Babey leaps across the way to land on Liriiestil's head, shouting;

Sylvan:
"Forgive me Lady, I have a new Lady! I mean a new Mister! Yaaaaaaaaay!"

She seems to have completely forgotten about the threatening fruit in her fanatical enthusiasm.

The fruit just hangs there.

Knowledge(nature)DC 15:
A variety of enchanted fruit sometimes grows in magical forests where the power of the First World is particularly strong.

This is an Opiate Orange, a magical fruit that explodes if touched, spraying delicious narcotic juice and pulp everywhere in a ten foot spread, dealing 2d6 Wisdom damage and making any who suffer the damage immune to any form of pain for 12 hours. A DC 18 Fortitude save negates the effects.

Edit: Kei actually speaks all languages so he can understand Babey already. Just a note for the future. Not that your character knows that yet.


Yeah, no problem.

Babey blinks slowly, as if she hadn't considered why anyone would ever want to leave the forest.

"Uuuuh..."


Liriiestil wrote:


John flashes Babey a grin. *Sylvan* "Thanks, it's my first time speaking this language. Until I met you just now, I didn't even know I could. Nobody back home speaks anything this cool!"

Babey grins widely.

Sylvan:
"It's the best language ever John! And you are ten minutes smarter for knowing how to speak it!"

She declares, though what exactly that means, who knows?

Sylvan:
"Where is your home John? It must not be all bad if you picked up our language?"

She continues, happy to be speaking Sylvan instead of the much more difficult for her Common language.


Zaidel Michigan wrote:


"Dear Miss Babey, we beg pardon. We did not know that we were trespassing. We would gladly and peacefully exit The Lady's beautiful wood, if you would please show us the way out. And if it is pleasing to you, would also provide some information about the surrounding area? That would be immensely helpful".

Diplomacy successful.

"Never been autside it myself, but I knaw where the edge is." Babey responds from her perch on Kei's shoulder. "I'm sure the Lody wauld wont me ta help yau in ony woy I con, os yau seem ta be same truly kind heorted beings!"

She climbs onto Kei's head and points with a cricket leg in the direction the others had left previously. "I'll shaw yau the woy!" She declares cheerfully.


Lucas' Perception check reveals Kamii has indeed left.

Matsuhiko Kei wrote:
"My name is Kei. Nice to meet you!" says Kei as he bows to the creature.

"Hella Kei!" She trumpets excitedly, thrilled to be paid attention to by this handsome boy.

She hops up into the air and gently lands on Kei's shoulder. "Yau're os hondsame os on Elven Lard." She whispers in his ear, creepily running one of her cricket legs down his cheek, in a move she probably thinks is alluring but feels more to Kei like an insect is crawling across his face.


Liriiestil wrote:


When the faerie shows up, something deep inside him resonates with the tiny creature. He beings to talk to her in a very strange language.

*Sylvan*: "Well met Babey, my old name was John, but that doesn't feel right any more. And yes that boy definitely smelled like bononos and domnotian."

Babey grins wide when she hears her native tongue, and responds clearly and without an accent in that language.

Sylvan, lyrical nonsense chatter to those who don't speak it:
"Hello John! Or whatever you true name is. I'm so happy you speak Sylvan! Well, you mostly speak Sylvan, it's pronounced 'bananas and damnation!' but you get an A for effort!"

She says without a hint of irony.


"My nome's Bobey by the woy, whot ore yau're nomes?" She asks the group at large.


Matsuhiko Kei wrote:


As the insect creature appears, Kei squats down and says "Hello Mrs. bug lady. I don't know what a bonono is."

"O bonono! Yau knaw, green ot first then yellaw! Tostes mighty fine! Shoped like o gently curved baamerong?" The Grig informs Kei, she rubs her left hand onto the left jade horn that curves gently up from her tiny forehead.

A nervous tic perhaps? Or perhaps she is trying to illustrate the shape of a banana?


Bage wrote:


"A half bug, half elf. A Belf," Bage determines, staring down at the small, mystical creature. "Do you know where we are, little one?"

"Hey naw, I oin't na belf, I'm o Grig! A Beoutiful fey, in service to her Lody!" The Grig corrects Bage. "Ond yau're in my Lody's Waad!"

Full Name

Kemek

Race

Gondsman

Classes/Levels

Druid 1, HP 8/3; AC 12; Init +1, Greatclub +2 [1d8+2] or Spear +2 [1d6+2/1d8+2] or Dagger +2 [1d6+2]; Spd 30ft; Str +2; Dex +1; Con +2; Int +0; Wis +1 (+2 for saves); Cha -2.

Gender

Male

Strength 14
Dexterity 13
Constitution 14
Intelligence 11
Wisdom 13
Charisma 6

About Kemek

Neutral Good Gondsman Druid; Male gender-specification
Size - Medium
HP 8 AC 13 (Hide, +1 dex)
Speed: 30ft Init: +1
Greatclub, +2, 1d8+2 (bludgeoning)
Dagger, +2, 1d4+2 (piercing)
Spear, +2, 1d6+2 (piercing) Thrown(range 20/60), versatile 1d8+2
STR 14 (+2)
DEX 13 (+1)
CON 14 (+2)
INT 11 (+0)
WIS 13 (+1)
CHA 6 (-2)

Saving Throws: Wisdom

Skills: Athletics (Strength), Nature (Intelligence), Survival (Wisdom)
Languages: Common, Druidic, Gnomish, Elvish
Proficiencies:
Armor: Padded, Leather, Dragon Leather, Hide, Wooden Shields
Weapons: Club, dagger, dart, javelin, mace, quarterstaff,
scimitar, sickle, sling, and spear
Tools: Herbalism kit

Proficiency Bonus: +1

Usual Spells:

Druidcraft
Transmutation cantrip
Casting Time: 1 action
Range: 25 feet
Duration: Instantaneous or 1 minute
Whispering to the earth and heeding the voice of the wind, you create one of the following effects within range.
• You create a tiny, harmless sensory effect that lasts for up to 1 minute and predicts what the weather will be at your location for the next 24 hours. You might create a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on.
• You produce up to five wisps of light that last for up to 1 minute. Each wisp emits dim light in a 5-¬‐foot radius. As part of the action you used to cast this cantrip, or as a separate action, you can direct the wisps to dance, move to any point within 25 feet of you that you can see, or trace a pattern in the air. The wisps can move as a group or independently.
• You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
• You instantly make a leaf, a pebble, a twig, or another natural object tumble or blow up to 25 feet in a cardinal direction you name, even if you do not know the direction.
• You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal crashing through brush, or the faint odor of skunk.
• You instantly light or snuff out a candle, a torch, or a small campfire.
• If you cast this spell multiple times, you can have up to three of its non-¬‐instantaneous effects active at a time.

Shillelagh
Cantrip transmutation
Casting Time: 1 action Range: 10 feet Duration: Instantaneous
The wood of your club or quarterstaff is imbued with nature’s power and lashes out like a whip at a nearby creature. Make a melee attack roll against a creature within range. You have a bonus to the roll equal to your magic ability modifier + your spellcasting bonus, if any. On a hit, the target takes 1d8 bludgeoning damage.
At Higher Levels: The spell’s damage increases by 1d8 when you reach a caster level of 5th (2d8), 10th (3d8), 15th (4d8), and 20th (5d8).
Requirement: You must be holding a club or a quarterstaff.

Thunderwave
1st-¬‐level evocation
Casting Time: 1 action Range: 15 feet Duration: Instantaneous
With a loud crack, a wave of thunderous force sweeps out from you. Each creature in a 15-¬‐foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful one, it takes half as much damage and is not pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible within 300 feet of you.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8.

Entangle
1st-¬‐level conjuration
Casting Time: 1 action Range: 100 feet Duration: 1 minute
Choose a point on the ground within range that you can see. For the duration, grasping roots and vines sprout within a 20-¬‐foot radius centered on that point and turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the roots. The creature can use its action to make a Strength check against the spell’s DC. On a success, the creature frees itself.
When the spell ends, the conjured plants wilt away.

Saving Throw DC. The DC to resist one of your spells equals 8 + your Wisdom modifier.
Spellcasting Bonus. If you are holding a magic focus—a rod, staff, or wand made of wood— when you cast a spell, you can add your proficiency bonus to the spell’s saving throw DC.
Ritual Casting
You can cast any druid spell as a ritual if you have the spell prepared and the spell has a ritual version. To cast a spell as a ritual, you must add 10 minutes to the spell’s casting time, during which you undertake a prescribed ceremony that includes your magic focus, a rod, staff, or wand made of wood.

Background:
Guide: You know the wilderness like the back of your hand. You have spent many days and nights in the wild, sometimes traveling on your own but more often leading others along rarely used tracks and paths.
Trait – Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Proficiencies
Skills: Athletics, Nature, Survival
Tools: Climber’s kit, mounts (land), navigator’s tools

Racial Abilities:
Composite Plating You gain +1 to Armor Class
Living Construct
Even though you were constructed, you are a humanoid. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish.
Instead of sleeping, you enter a sleep‐like state. You need to remain in it for only 4 hours each day. You do not dream; instead, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Class Features:
Druidic, Spellcasting

Equipment: Hide armor, greatclub, spear, rod, adventurer’s kit, sprig of mistletoe

Encumbrance 15 lbs weapons
10 lbs armor,
39 bs adventurer’s kit

64 lbs of 140 capacity.

Wealth: 64 gp

Kemek's Tale:

First there was Fire and the noises of Foundry and Forge. Then the Spirits of Taking and Trapping and the binding of Breath and Pulse. Next was Noise, screeching and whining - the painful melding of metal and musculature, sinew and silica, blood and plate. Liquid immersion and metamorphosis, electrochrysalis and a sharp final Shock. A Flow, a Beat and a Sense.

Then...silence. A waiting time. But Kemek was already Kemek. Kemek had been...awakened, aware almost from the start. As if his disparate soul was assembled just as much as his physicality. His awareness coalesced, formed and reformed - struggling to remain contained and struggling to be maintained - yearning to understand the inner and outer, macro and micro, other and self.

When his eyes opened for the first time, Kemek saw his batch brothers, inert. The small tinkers, his makers had no understanding of Kemek's soul, and, at first treated him as an automaton. He did not dissuade them. He watched and waited.

When his brothers were awakened Kemek chose to reveal his understanding. His nmakers, surprised and curious, studied him closely, ran tests on him, even partialy disassembled him in an effort to find what made him "tick".

Kemek knew their search was fruitless, but assisted where he could, following complex directives and answering questions to the best of his nascent ability. All the while his batch brothers trained, dull brutes designed for battle and war, physiologically designed for locomotion and obedience.

In time, his makers concluded he was an anomaly and gave him the appelation "Kemek" to describe his state. Kemek was not surprised. He had already known who he was. He was sentient, and free-willed. But more than that, he was inspired.

When his makers released him, Kemek was directed to travel to Candlekeep, to find his owner Gorion - and travel he did. The world outside was so... Wondrous. Here. The outside that was written within his soul. Kemek travelled an outward, physical journey just as much as an inner, metaphysical journey.

His connection to this outside, this World beyond his self, grew stronger and more intense, as if his awareness almost commingled with... Nature. Life. Existence.
The interweavings of living threads fascinated Kemek, his own synthesis leaving him in no doubt of his place within the Web of Life.

Upon reaching his journey's end he presented himself to Gorion. His owner. Gorion was impressed by Kemek's gifts and soon divested himself of ownership - freeing Kemek to follow his own path, find his own truths. And perhaps, aid Gorion from time to time...

Gorion aided Kemek in learning to seek out his own magical powers, though divinely inspired. The Candlekeep Library increased Kemek's knowledge and understanding of Faerun, but no scholarly learning could imrove Kemek's compassion or personal relations - he remains a living construct, often seeming cold, distant, emotionally indistinct. In time, he will grow, flower as a being, able to meet and treat with greater ability. For now, Kemek revels in Life.