Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


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Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-23HP
LOH 2/6: 1d6 ⇒ 4
-19HP

CMB: 1d20 + 8 ⇒ (7) + 8 = 15
Alamin remains constricted by the tentacles.

spiritual weapon: 1d20 + 9 + 3 ⇒ (5) + 9 + 3 = 17
1d8 + 2 ⇒ (7) + 2 = 9
spiritual weapon: 1d20 + 4 + 3 ⇒ (6) + 4 + 3 = 13
1d8 + 2 ⇒ (7) + 2 = 9


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

escape tentacles CMB: 1d20 + 13 ⇒ (16) + 13 = 29

bend bars bar bending: 1d20 + 9 ⇒ (8) + 9 = 17
bar bending haste: 1d20 + 9 ⇒ (4) + 9 = 13


Uuranx yells in frustration as he can't find a firm grip on the bars and they continue to prevent his access to the foe.

Randtam CMB: 1d20 + 3 ⇒ (14) + 3 = 17 is unable to break free from the sticky webbing in his nauseated state.

Vraxel, Estovion, etc...


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

escape tentacles: 1d20 + 10 ⇒ (18) + 10 = 28

escape through bars: 1d20 + 10 ⇒ (6) + 10 = 16
escape through bars haste: 1d20 + 10 ⇒ (9) + 10 = 19
[


Vraxel squirms free from the tentacles, but can't quite make his way through the bars.

tentacles on Uuranx: 1d20 + 15 ⇒ (16) + 15 = 31
1d6 + 8 ⇒ (3) + 8 = 11

tentacles on Vraxel: 1d20 + 15 ⇒ (17) + 15 = 32
1d6 + 8 ⇒ (3) + 8 = 11

Crush on Alamin: 1d6 + 8 ⇒ (2) + 8 = 10

1d2 ⇒ 1
Estovion blasts a bolt of lightning that hits both Uuranx and Alamin (DC 22 if you are grappled by tentacles). The bolt ends in the sticky webbing catching it on fire!

lightning bolt: 10d6 ⇒ (3, 5, 2, 2, 3, 5, 6, 3, 1, 6) = 36

burning web on Randtam: 2d4 ⇒ (1, 2) = 3 At least you are free!


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-29HP
3/6 LOH: 1d6 ⇒ 6
-26 HP

DC22 REF: 1d20 + 6 ⇒ (1) + 6 = 7

Held nearly helpless by the tentacles, Alamin absorbs the full blast of the lightning. Fortunately her Aasimarian resistances help her a little.

-57HP

CMB: 1d20 + 8 ⇒ (7) + 8 = 15

She still can not rip free from the tentacles!

SW: 1d20 + 9 + 3 ⇒ (19) + 9 + 3 = 31
confirm: 1d20 + 9 + 3 ⇒ (20) + 9 + 3 = 32
2d8 + 4 ⇒ (2, 7) + 4 = 13

SW: 1d20 + 4 + 3 ⇒ (18) + 4 + 3 = 25
confirm: 1d20 + 9 + 3 ⇒ (12) + 9 + 3 = 24
2d8 + 4 ⇒ (8, 2) + 4 = 14

Alamin's spiritual blade shreds Estovion for huge damage!


35


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

ref: 1d20 + 7 ⇒ (4) + 7 = 11

Swift actionLOH3: 1d6 ⇒ 4

Bend bars bendbars: 1d20 + 9 ⇒ (16) + 9 = 25

escape tentacles CMB: 1d20 + 13 ⇒ (14) + 13 = 27

if that bends bars, I attack!

if not, let me know...


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

-35
escape tentacles: 1d20 + 10 ⇒ (14) + 10 = 24


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Still nauseated once again, I am of no use and can do nothing again. Move forward towards hole yet not in line of sight of scorching rays, lightning bolts and definitely away from the tentacles. Look away from hole to see if something is coming in behind us.

perception: 1d20 + 12 ⇒ (9) + 12 = 21


Uuranx breaks free from the crushing grip of the tentacles and advances towards the bars but Vraxel is still held. Randtam feebly pats out the last flames from his clothing and, taking a safe position, looks back to make sure no further foes are creeping up from behind.

3 rounds
tentacles on Uuranx: 1d20 + 15 ⇒ (6) + 15 = 21
1d6 + 8 ⇒ (2) + 8 = 10

crush on Vraxel: 1d6 + 8 ⇒ (1) + 8 = 9

crush on Alamin: 1d6 + 8 ⇒ (3) + 8 = 11

Scowling at Alamin Estovion blasts an acid arrow at her from his wand. You have your ways b#%~$; I have mine!

1d20 + 5 ⇒ (9) + 5 = 14
2d4 ⇒ (1, 4) = 5


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-68HP
4/6 LOH: 1d6 ⇒ 6
-62HP

Alamin grins as the acid hits her skin and splashes off harmlessly-You magic is no match for my angelic blood sorcerous dog!

CMB: 1d20 + 8 ⇒ (14) + 8 = 22

SW: 1d20 + 9 + 3 ⇒ (9) + 9 + 3 = 21
1d8 + 2 ⇒ (5) + 2 = 7
SW: 1d20 + 4 + 3 ⇒ (9) + 4 + 3 = 16
1d8 + 2 ⇒ (3) + 2 = 5


Uuranx, Randtam, Vraxel


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I retch again because that is all I can do. hope this ends soon. Continue to watch the outside.

perception: 1d20 + 12 ⇒ (19) + 12 = 31


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Bend bars bending bars of doom: 1d20 + 9 ⇒ (13) + 9 = 22

Do I feel like I have any chance at bending these bars?


The bars screech in protest as Uuranx bends them apart!


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Move forward to engage!


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

escape tentacles: 1d20 + 10 ⇒ (14) + 10 = 24


8/4 SK/BT

tentacles on Uuranx: 1d20 + 15 ⇒ (14) + 15 = 29
1d6 + 8 ⇒ (3) + 8 = 11

crush on Vraxel: 1d6 + 8 ⇒ (5) + 8 = 13
crush on Alamin: 1d6 + 8 ⇒ (3) + 8 = 11

Seeing the mighty Uuranx bend the bars to his sanctuary open, Estovion fires a bolt of acid at him.

acid arrow: 1d20 + 9 ⇒ (4) + 9 = 13
2d4 ⇒ (3, 3) = 6 If hit the acid will do 2d4 each round for 3 more rounds.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-73HP
5/6 LOH: 1d6 ⇒ 6
-67HP

CMB: 1d20 + 8 ⇒ (4) + 8 = 12

SW: 1d20 + 9 + 3 ⇒ (19) + 9 + 3 = 31
1d8 + 2 ⇒ (3) + 2 = 5
SW: 1d20 + 4 + 3 ⇒ (9) + 4 + 3 = 16
1d8 + 2 ⇒ (8) + 2 = 10


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

confirm: 1d20 + 9 + 3 ⇒ (15) + 9 + 3 = 27
1d8 + 3 ⇒ (1) + 3 = 4


Uuranx, retching Randtam, and Vraxel...


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Possible misread and non understanding...

How long am I nauseated for? Do i need to leave the mist to feel better or can I stay inside and get better. Not sure what to do.

Still watching the hole, if better for me away from the hole I run away from mist and pay attention to everything...?...? If I can stick in and help friends I will do so.

Not sure what ican do or not do at this point. I am nauseated which means I can do zero except move. How do I help? My friends are dying...

Intelligence check, sure why not.
intelligence for nauseated moron who has tried to raise his save scores: 1d20 + 4 ⇒ (15) + 4 = 19


Randtam wrote:

Possible misread and non understanding...

How long am I nauseated for? Do i need to leave the mist to feel better or can I stay inside and get better. Not sure what to do.

Still watching the hole, if better for me away from the hole I run away from mist and pay attention to everything...?...? If I can stick in and help friends I will do so.

Not sure what ican do or not do at this point. I am nauseated which means I can do zero except move. How do I help? My friends are dying...

Intelligence check, sure why not.

The Stinking Cloud lasts 10 rounds (currently round 8). You have to move out of the cloud and the effects will shake off after 1d4+1 rounds.

If you want, we can retcon to have your action after the web burned off to be that you moved back out of the cloud, round 6 (away from the tentacles and out of line of sight of the action), and you would regain your senses in 1d4 + 1 ⇒ (3) + 1 = 4 rounds.

You will still be nauseated for 2 more rounds, but at least then you can take action without having to waste another 1d4+1 rounds getting un-sick.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I made my choice. I sit and watch. Hopefully we do not die. It is what it is.

Randtam the Retcher...

perception: 1d20 + 12 ⇒ (16) + 12 = 28

Now I know what a stinking cloud is if I make it out alive...
Maybe I should be doing spellcraft checks every time.

Message...

errguggeerrguggh....stay strong my friends, ..errrr ugh ..I am watching outside...errrggggh..slay what is inside...


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Wouldn't I be able to move up to combat range last round with my move action. Therefore getting me out of tentacle range?


Uuranx wrote:
Wouldn't I be able to move up to combat range last round with my move action. Therefore getting me out of tentacle range?

Fair enough...


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Arrow just misses, thanks to Shield of Faith

swift action activate TouchofRage2 OptimisticGambler: 1d4 + 1 ⇒ (2) + 1 = 3

attack with greataxe powerattack: 1d20 + 17 ⇒ (6) + 17 = 23

damage: 1d12 + 22 ⇒ (2) + 22 = 24

hasted attack with greataxe powerattack: 1d20 + 15 ⇒ (14) + 15 = 29

damage: 1d12 + 22 ⇒ (2) + 22 = 24


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

-57hp

escape tentacles: 1d20 + 10 ⇒ (18) + 10 = 28

Once free, move through the bars bent by Uuranx.

Let me know if I can attack this round, otherwise will attack on my next action.


Uuranx wrote:

Arrow just misses, thanks to Shield of Faith

swift action activate TouchofRage2 [dice=OptimisticGambler]1d4 + 1

attack with greataxe [dice=powerattack]1d20 + 17

[dice=damage]1d12 + 22

hasted attack with greataxe [dice=powerattack]1d20 + 15

[dice=damage]1d12 + 22

Were you counting the haste AC bonus? I believe that spell has expired by this point.


If haste is expired; which I believe it has (over 8 rounds at this point)::

Uuranx smashes his way through the stout metal bars and unleashes a mighty axe blow on Estovion. Before he can follow up on his assault Estovion appears to cast another spell, his laughter fading away as his body becomes insubstantial, misty, and translucent. The cloudy plume that was once Estovion moves into the fogy cloud of stench and disappears.

crush on Alamin: 1d6 + 8 ⇒ (3) + 8 = 11

If hast has not expired:

Uuranx smashes his way through the stout metal bars and unleases a pair of mighty axe blows on Estovion, sending his body to the floor-a quivering corpse.

The power holding his spells together vanishes as does the fog and tentacles.

***end of combat***


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I believe I was counting the Shield of Faith spell by Alamin, much longer.

And I believe you are right, it expired the round before.


Uuranx wrote:

I believe I was counting the Shield of Faith spell by Alamin, much longer.

And I believe you are right, it expired the round before.

Shield of faith still running (almost gone; will be after this combat ends one way or the other) as it is minutes/level not rounds/level.

Vraxel action then the rest. Looks like Estovion is bugging out vs. facing the fury of Uuranx!


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-78 HP
6/6 LOH: 1d6 ⇒ 4
-74HP

CMB: 1d20 + 8 ⇒ (10) + 8 = 18

Alamin continues to struggle with the tentacles but still cannot break free.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I think I should still get an attack of opportunity, gaseous form doesn't make him immune to all damage, I don't believe. It can't hurt.

powerattack: 1d20 + 16 ⇒ (12) + 16 = 28

damage: 1d12 + 22 ⇒ (8) + 22 = 30


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Shoot the bastard with my magic bow!

bow: 1d20 + 16 - 2 ⇒ (15) + 16 - 2 = 29
dam: 2d6 + 4 ⇒ (6, 2) + 4 = 12

bow: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13

bow: 1d20 + 16 - 2 ⇒ (15) + 16 - 2 = 29
dam: 2d6 + 4 ⇒ (3, 4) + 4 = 11


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Retcon:

Estovion's form shimmers, disappears, and just as suddenly reappears 5' away! With a quick word and a laugh, his body transforms into some type of smoke and makes it's way towards the fog/cloud. Before the smoke can make its way to safety, Uuranx strikes it with a mighty stroke of his axe.

Estovion's corpse falls to the floor and the cloud/tentacle effects end.

***combat over***

On his corpse you find (subject to identification):

MW long sword
+1 light xbow
potion of cat's grace
potion of CMW
scroll of dimension door
wand of acid arrow 37 charges
amulet of natural armor +1
ring of protection +1
spellbook
4th—black tentacles, charm monster, summon monster IV 3rd—dimension door, gaseous form, lightning bolt, stinking cloud, summon monster III 2nd—acid arrow, darkvision, detect thoughts, scorching ray, web 1st—expeditious retreat, mage armor, magic missile, obscuring mist, shield
130 GP


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Look over items with precision. Detect Magic and I am sure Alamin is detecting evil.

spellcraft: 1d20 + 14 ⇒ (12) + 14 = 26


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Could I have taken 20?


Randtam wrote:
Could I have taken 20?

Negative.

1 check per item per day.

So far you have IDed the xbow. No evil found by Alamin.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Did Alamin detect evil on all objects or just bow? Please check all.

spellcraft: 1d20 + 14 ⇒ (14) + 14 = 28
spellcraft: 1d20 + 14 ⇒ (11) + 14 = 25
spellcraft: 1d20 + 14 ⇒ (10) + 14 = 24
spellcraft: 1d20 + 14 ⇒ (7) + 14 = 21
spellcraft: 1d20 + 14 ⇒ (11) + 14 = 25
spellcraft: 1d20 + 14 ⇒ (1) + 14 = 15
spellcraft: 1d20 + 14 ⇒ (20) + 14 = 34
spellcraft: 1d20 + 14 ⇒ (11) + 14 = 25


Randtam wrote:

Did Alamin detect evil on all objects or just bow? Please check all.

[dice=spellcraft]1d20 + 14
[dice=spellcraft]1d20 + 14
[dice=spellcraft]1d20 + 14
[dice=spellcraft]1d20 + 14
[dice=spellcraft]1d20 + 14
[dice=spellcraft]1d20 + 14
[dice=spellcraft]1d20 + 14
[dice=spellcraft]1d20 + 14

No evil on any items.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"Maybe we should heal up before moving on? Randtam and Alamin, do you need to rest to get spells back?"

-57 hp


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-74HP

We definitely should heal as we can, although I must say I have almost no powers left in that area and few spells left to boot. Do you think we have time to rest? Things seem to be coming to a head here and I would like to catch those whispering fiends if we can.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Are there any other exits to this area?

perception: 1d20 + 17 ⇒ (20) + 17 = 37

"Maybe we could hole up here behind the bars and rest?"


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

5 CLW's on Vraxel heal: 5d8 + 5 ⇒ (2, 3, 3, 1, 3) + 5 = 17

and Alamin heal: 5d8 + 5 ⇒ (3, 8, 4, 5, 5) + 5 = 30

and myself heal: 5d8 + 5 ⇒ (8, 1, 1, 8, 2) + 5 = 25

Alamin should take that CMW pot.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-44HP

CMW spell on Vraxel: 2d8 + 6 ⇒ (3, 7) + 6 = 16

CMW pot on Alamin: 2d8 + 3 ⇒ (8, 3) + 3 = 14

-30HP

That is the last of my healing for today. Yes we could rest Vraxel, but my heart tells me that if we do whatever is happening here will be over and our chance to influence events will be gone. Something has happened to stir up the werewolf tribes and I think it is clear that the Way's hands are all over events here. There does not appear to be much left of this tower, with the few archers above and whatever lies at the top. Our duty, as I see it, is to press on and do what good we can.

The time for stealth and guile is over. Let's storm the tower and be done with this. I'll lead up the stairs with some creatures of Randtam's summoning at my side and mighty Uuranx right behind. Vraxel can cover us with his bow and Randtam with that wand of acid.

What say you?


Vraxel wrote:

Are there any other exits to this area?

[dice=perception]1d20+17

"Maybe we could hole up here behind the bars and rest?"

No other exits from this room. It seems very secure.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

more heals each

CLW Vraxel: 3d8 + 3 ⇒ (5, 6, 6) + 3 = 20

CLW Alamin: 4d8 + 4 ⇒ (4, 8, 3, 2) + 4 = 21

CLW Uuranx: 4d8 + 4 ⇒ (4, 2, 5, 6) + 4 = 21

now -2hp


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

-9 HP

That is better Uuranx, thank you. Now I feel like we could feel the gates of hell!~Gives a huge smile

What do you all want to do? Storm the tower in a story for the ages? Sounds like that would be right up your alley Vraxel-hard odds in a tough place. The four of us against all comers. Hopefully just no fogs and tentacles this time....~Smiles again

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