We Be Pirates, You Be Booty! (Inactive)

Game Master Daxter

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Male Human Hurricane King

Понимаю.


Female Human

Since I am currently a housewife, I don't know if I am being made fun of or not?

Opinions?


Male Human Hurricane King

Luthor wouldn't do a thing like that.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

No of course not. Being a housewife is a good thing.


Heading to a move with the roommates.

I expect posts from everyone when I get back!


Female Human

What movie?


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

I'm in for the night so I will be around!


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

It's a movie about 4 jadwiga and a rogue who tricks them into thinking he's a wizard.


Female Human

Oz?


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Yea, it just seems to be a series of bluff checks.


If nobody wants to do more RP I'll move the scene along after the movie.


Male Human Hurricane King

I'm good. Also, live gaming, so interest will be on and off.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

How do you read Offensive Defense Talent Feral? I read I get a +2 AC after successful sneak attack (against all foes) for 1 round. I start charging for sneak attack this level so I thought this may be a good trick.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Crashing for the night. I plan to veg tomorrow so I'll be around most of the day.

Thinking about taking weapon training daggers or offensive defense.
I pick up SA on charge.
Feat: Toughness, Improved initiative, weapon focus, dodge

Anyone taking prof in siege engines?

Thoughts on good trick and feat?


Before you crash, any opinion on where the party should head next?

Offensive Defense only applies to the enemy you're sneak attacking. That's supposed to be a future errata. It's still a worthwhile trick.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Outflank (Teamwork Feat):
Benefit: Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.

This is a nasty feat if anyone wants to take it with me eventually.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

What do you guys think pressure points versus offensive defense?


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

No one has claimed the earring of protection. May Chubs have?


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Skills: 8+int=9
HP: 5+2+1+5=13
BAB +1
Ref +1
Talent: Offensive Defense
Feat: Toughness
Scout: Scout's Charge
Skills: Acro, DD, EA, SOH, Prof Sailor, Stealth, Survival, Perception, Swim


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

It looks like Luthor could really use the ring of swimming now. Since I grabbed the earring of prot, I will throw the Ring of swimming back in the pot for Luthor. Sound good?

My swim would be +12 and his would increase to +10!


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Yea, I'll take the Ring of Swimming.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Sweet. Feral will you swap in on the loot sheet? What size is the studded leather armor +1?


Yup, already taken care of.

The armor is medium. Studded leather is no good for you anyway. You should be on the lookout for mithril chainshirt when we get to a large port.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7
DM Feral wrote:

Yup, already taken care of.

The armor is medium. Studded leather is no good for you anyway. You should be on the lookout for mithril chainshirt when we get to a large port.

OK. Thanks!


Male Human Hurricane King

I'm still working on what to take for Kal's feat. What are people's thoughts on one or more of us taking a craft feat? There seems to be enough downtime for it to be useful...


Male Human Hurricane King

I'm thinking about taking Scribe Scroll this level. How would everybody feel about having a fund pool for providing ourselves with useful scrolls?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Sounds good to me. How does 10% sounds to everyone?

I'm going to head outside for some yardwork. If Chubs doesn't post within an hour, I'll NPC him this round.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

I watch for 30 min and nothing. I run to the store 10 min and 9 posts. This is crazy!


Going back outside.

Be back in a bit.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Back! Both of my boys caught their first trout this afternoon!


Get to posting!

Also, congrats! There had better be some facebooking.


Gunna make myself a pina colada and head outside for more yardwork.

I'll check back in 10.


Male Human Hurricane King
Bjorkus wrote:
Sounds good to me. How does 10% sounds to everyone?

Anyone else have thoughts on this?


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

I like it! Druids have great spells for scrolls: restorations, protections, fairy fire etc!


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Scribe scroll or brew potion would be good for us.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Remove sickness. Obscuring mist.


Male Human Hurricane King

Aye. Unless Opal has objections, I'll go with Scribe Scroll. Scrolls are cheaper than potions, and more versatile.


Male Human Hurricane King

If there aren't any objections, I'll take the SNA wand, the harness, and the MW club. :P


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7
Kal Aldhemark wrote:

If there aren't any objections, I'll take the SNA wand, the harness, and the MW club. :P

Fine with me!


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I was actually planning on taking the harness.


Male Human Hurricane King

That works.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Chubs is thinking:
+1 Mithril Shirt 2,100 gp
Cloak of Resistance +1 1,000
Total:3,100gp

Future desires:
+1 Agile Dagger
Stat item: Dex
Light Fortification on Armor

Thoughts?


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

All sound like good purchases.


Male Human Hurricane King

Kal's all leveled.


Male Human Hurricane King

Here are the spells I'm thinking it would be good to have in scroll form. I haven't decided which to work on first or how many of each to make. Some would stay on board the ship, and we could distribute the rest among those who can use them.

level 1:
CLW (CL1: 12.5gp)
faerie fire (CL1: 12.5gp)
longstrider (CL4: 50gp)
remove sickness (CL2: 25gp)

level 2:
barkskin (CL3: 75gp; CL5: 125gp)
bull's strength (CL3: 75gp)
cat's grace (CL3: 75gp)
delay poison (CL3: 75gp)
flaming sphere (CL3: 75gp)
lesser restoration (CL3: 75gp)
soothing word (CL3: 75gp)

level 3:
badger's ferocity? (CL6: 225gp)
call lightning (CL5: 187.5gp)
CMW (CL5: 187.5gp)
feather step, mass? (CL5: 187.5gp)
mad monkeys (CL5: 187.5gp)
neutralize poison (CL5: 187.5gp)
remove disease (CL5: 187.5gp)
protection from energy (cold) (CL5: 187.5gp)
resist energy (cold), communal? (CL5: 187.5gp)
water breathing? (CL5: 187.5gp)

Edit to add suggested caster levels along with total cost per scroll.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

CLW/CMW/Barkskin/Lesser Restoration/Soothing Word/Delay Poison/Neutralize Poison - Yes please lots of them.
Faerie Fire - Only you can use them, so 1 or 2 will be enough
Longstrider - Maybe a few since I can use them too and I'm slow.
Remove Sickness - Really good on a scroll so plenty is good

Bull's Strength/Cat's Grace - Also having a few would be good.
Flaming Sphere/Call Lightning - Not as good since the DC/CL is minimum
Badger's Ferocity - Meh as a spell in general
Feather Step, Mass - 1 or 2 should be fine

Protection/Resist Energy/Water Breathing - All scale off CL so not as useful for scrolls.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

CLW may be better on a wand?


Male Human Hurricane King

Err, just realized all those prices should be halved, since we're crafting them. Editing, hang on.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Crashing for the night.


Male Human Hurricane King

First batch of scrolls (14, 1146.625):
CLW x3 (CL5: 187.5gp)
faerie fire x1 (CL1: 12.5gp)
longstrider x2 (CL4: 100gp)
remove sickness x1 (CL2: 50gp)
restoration, lesser x2 (CL3: 150gp)
soothing word x1 (CL3: 150gp)
CMW x2 (CL5: counts as 4; 375gp)

Total: 1025 (121.625 left in pool)
(Taking 10 on the checks.)

I figure we can divvy these up among those who can use them (though there's one longstrider for Kal and one for Luthor). Let me know if you want to carry some so I can remove them from my inventory.

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