Wayward kings reboot 2
Game Master
HarbinNick
This is the wayward kings reboot 2
Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5
that and evil eye making the save worse and maybe even lullaby. In a group of things its not a big deal, but anything alone and not immune has a good chance of being an afterthought fight.
Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6
Well, I am now convinced. And you don't be have to be alone, just next to a big axe to regret it.
Male Human Ranger/1, Rogue/1
Yep - as long as someone with a x3 crit weapon or a rogues is there, you are screwed. I will give up the AoO to take out a big target in one hit any day.
M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3
Luther Lightblade wrote: Well, I am now convinced. And you don't be have to be alone, just next to a big axe to regret it. That's a fantastic quote.
Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6
Saw the movie Prometheus last night. With the Alien franchise setting a high bar, it does quite well. 8 out of 10 on my scale - keeps the suspense going quite well. Keep the young kids away.
Hey everybody, I won't be around the pc until Wednesday...sorry.
Male Human Ranger/1, Rogue/1
As a note, I will be away from home for the next week. Should be able to post in the morning and evening, but there are no guarantees. If I miss a day and am holding something up, please have someone post for me. I doubt I will miss a day, but one never knows being in the road.
Female Elf Transmuter 2 {HP 12/12 | AC 13 FF 10 T 13 CMD 15 | F/R/W 0/3/3 | Init +3 Per +2}
I like how the Paladin is playing bad cop!
Also just piping in I have been paying attention and all, in case anyone was wondering.
As soon as they get into the next room, you'll be able to post...
M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3
Fearghus is big on the "community" aspect of Erastil's divine portfolio: pimps, slavers, thugs, corrupt rulers, etc all destroy community, so he gets a little pissy with those types (you can read his bio, it might help put things in perspective). Plus I just like that dynamic with Luther!
Male Human Ranger/1, Rogue/1
Durnak just tries to do what he thinks is right.
Hey elv femmes, you can post. You're locked in the cell.
Aasimar Cleric 2 {Initiative +1, Perc +5; F/R/W 4/1/8; AC/T/FF 14/11/13; HP 16/16}
well about stinking time,
"This is some rescue!"
Sorry it's been so long. I broke up with my girlfriend(year long relationship, and had been living with me for the last 2months) and haven't been on top of my game.
Anyone else think the DM should slow down a little bit as we're all in different time zones so we can al catch up in the action?
Oh and sorry to hear about the break up...wow now I feel like a a#!+!!@ for the above statement and for that I shall punish myself the only way I effectively know how to make a monkey out of myself.
Smurf
-I've been rushing to include our two beautiful elves in jail. Now that we are all together, I'll slows down a bit...
DM Nick wrote: -I've been rushing to include our two beautiful elves in jail. Now that we are all together, I'll slows down a bit... makes sense, I quite like Serendipity, though have to wait for Annastrina to develope a bit.
the future I see with Krol is he lived a sheltered life and his belief was he'd go on a typical adventure, find dungeon, kill monsters, save maidens and leave with a pile of loot, but with all the dark aspects of this place his attitude might be slowly changing and he might change from CG to CN if his hand is forced and he starts doing evil acts.
Male Human Ranger/1, Rogue/1
You go to CN and the blunt side of my axe is likely to be finding the side of your head a lot.
M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3
I can't help but want to turn these thugs in to the Guard and publicly play up a whole "law abiding citizens" bit. Captain Whatshisname comes by to kill us for disrupting his racketeering? Turn out the whole neighborhood to praise the Guard for coming to the rescue of the slaves! Make him a hero! Praise and reward him! Etc.
Who has a bigh Bluff skill?
Female Elf Transmuter 2 {HP 12/12 | AC 13 FF 10 T 13 CMD 15 | F/R/W 0/3/3 | Init +3 Per +2}
+1 bluff here, so not it! Well, unless they consider me attractive, then it's +2.
Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5
I have some skill in bluffing. Though that seems very structured and useful for a swashbuckler like me and I expect a poor dice roll in the attempt.
M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3
Yeah, Genisen's all about the one-liners... there's been more than a few I had to peek out my office door afterwards to see if anyone noticed.
Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5
He may be the best shot for the plan bonus wise (+7), but completely unreliable in that kind of con.
But he's willing to step up if needed.
Aasimar Cleric 2 {Initiative +1, Perc +5; F/R/W 4/1/8; AC/T/FF 14/11/13; HP 16/16}
The cleric has a +3...
Make enough racket to get townsfolk out of their homes and to see what is going on ,then just start parading the women out the door. Be interesting to see the guard try to gloss over a public rescue.
The summoner has +4 from his high Charisma score, but it's untrained so no bonuses from skill points and it's a non-class skill.
Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6
I was thinking of taking this issue to the people and rousing the populace. Anyone resisting we make an example of.
M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3
Taking it "to the people" is all part of the grand scheme!
Male Human Ranger/1, Rogue/1
I should just go back to the woods where there are no corrupt city folk.
Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5
Hey Durnak! Calling me names isn't nice, I thought we were friends!....wink
M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3
Huh, Annastriana also posts as Dryn'Taka Devilschild. That's three EDIT: no, four! of you from that game also in this one... coincidence?
The only thing more "weird" about it is that I'm actually still reading it and keeping up to date; every other game I was reading I've long since passed up on.
Female Elf Transmuter 2 {HP 12/12 | AC 13 FF 10 T 13 CMD 15 | F/R/W 0/3/3 | Init +3 Per +2}
Shhhh, don't tell anyone ;p
Male Human Ranger/1, Rogue/1
Yeh, that game is top secret, nobody is supposed to know I am me.
Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6
I will post a crowd inspiring post tonight when I am not on my phone.
Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5
well if anyone ever drops out you can jump right in!
Male Human Ranger/1, Rogue/1
There is no way I could replace myself, I am not that good.
M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3
Given the rate of posting and player participation, I suspect the first person to drop out will be whoever delivers the killing blow to the BBEG. lol
Aasimar Cleric 2 {Initiative +1, Perc +5; F/R/W 4/1/8; AC/T/FF 14/11/13; HP 16/16}
boo-yah! groan on that one!
M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3
Midichlorians rolled a 20... hawt.
Poor Luther, though! It's like he's trying to save against diseases or something....
I worked too much today, but I'll have a post up soon. Sorry.
Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6
Well, this is the definition of Brinkmanship
Brinkmanship (often misused as brinksmanship) is the practice of pushing dangerous events to the verge of—or to the brink of—disaster in order to achieve the most advantageous outcome.
Luther Lightblade wrote: Well, this is the definition of Brinkmanship
Brinkmanship (often misused as brinksmanship) is the practice of pushing dangerous events to the verge of—or to the brink of—disaster in order to achieve the most advantageous outcome.
Oh come on this is what heroes do. :p
Plus Ava hates the attitude of this guard not caring about these women, plus I thought it'd be a interesting way to bring up the backstory too.
Aasimar Cleric 2 {Initiative +1, Perc +5; F/R/W 4/1/8; AC/T/FF 14/11/13; HP 16/16}
today i am packing, and i fly out tonight, I will have late afternoon intermittent access to the internet. feel free to bot me.
Master of Gaming and Grognardia Current map
going to RL gaming session, so will post now but won't be able to get back online till about....4-5 hours.
Male Human Ranger/1, Rogue/1
Have fun - someday I will get in a real game again, been about 20 years for me.
Durnak Zweiblatt wrote: Have fun - someday I will get in a real game again, been about 20 years for me. back lol
Male Human Ranger/1, Rogue/1
Welcome back - by the way, we need more zombies to kill in the Greenlands.
Durnak Zweiblatt wrote: Welcome back - by the way, we need more zombies to kill in the Greenlands. I know I've seen the htread, will update asap.
Male Human Ranger/1, Rogue/1
Krolmnite Underhill wrote: Durnak Zweiblatt wrote: Welcome back - by the way, we need more zombies to kill in the Greenlands. I know I've seen the htread, will update asap. And apparently we also need to give Thor a hammer of thunderbolts.
Durnak Zweiblatt wrote: Krolmnite Underhill wrote: Durnak Zweiblatt wrote: Welcome back - by the way, we need more zombies to kill in the Greenlands. I know I've seen the htread, will update asap. And apparently we also need to give Thor a hammer of thunderbolts. How about a Adamantium +5 Returning, Shocking Burst, Throwing, Thundering Warhammer? I think that gits the whole Thor thing and just made it in herolab. As long as it has throwing quality, it has the returning quality :D.

Male Human Ranger/1, Rogue/1
Krolmnite Underhill wrote: Durnak Zweiblatt wrote: Krolmnite Underhill wrote: Durnak Zweiblatt wrote: Welcome back - by the way, we need more zombies to kill in the Greenlands. I know I've seen the htread, will update asap. And apparently we also need to give Thor a hammer of thunderbolts. How about a Adamantium +5 Returning, Shocking Burst, Throwing, Thundering Warhammer? I think that gits the whole Thor thing and just made it in herolab. As long as it has throwing quality, it has the returning quality :D. Hmmm, gotta get me one of those. I have an archer in a Legacy of Fire campaign that I might have take levels of Arcane Archer. By level 15 with the campaigns Tempest Weapon(bow in her case), she could be firing +2 Icy-Burst Shocking-Burst Fire Outsider Bane Holy arrows.
On crits against evil fire outsiders she will do - 3d8+1d6(cold)+1d6(electric)+2(magic)+2d10(cold)+2d10(electric)+2d6(bane)+2( bane)+2d6(holy)
Average damage per crit is around 58(28 on non-crits) before strength and any other feat damage increase.
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