Way of the Wicked (private) (Inactive)

Game Master Whack-a-Rogue


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Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

I believe we are simply moving at a slower pace than some of the other games.

Also, I believe we have all had some real life issues going on as well.

So, just one of those times.

Also, still dealing with significant issues on multiple fronts myself.


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

Chain Mail 150gp

Bardiche 13 gp

Dungeoneering Kit 15 Gp


Just making sure everything's okay, campaign-wise. I've been spoiled by RoW. :-)


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

I think we all have, honestly


Rofocale has decided to bow out of the campaign.

Dark Archive

HP: 14/14

Yeah, sorry about this guys. I've just never been that interested in this AP (this has nothing to do with any of you or the DM, you're all f#~*ing awesome!) and so far it seems I've been the one dragging my feet the most and causing a lot of the delays.

Hope you all have a blast in this campaign and best of luck! :3


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

No problem. Thanks for recognizing your disinterest! :)


Male Half elf Suel Human Cavalier
stats:
HP: 15/15 | AC: 18; T: 11; FF: 15(17); CMD: 16 | Fort: +6; Ref: +1; Will: +0 | Init: +1; Perc: +0

as always a pleasure playing with you, I am still working on my diet evil im afraid the more we go the more im sure i will get a better feel for Talenvere. It was safe to assume we can use some of the guards armor and gear then still yes? not counting into our gear request?


Male Half elf Suel Human Cavalier
stats:
HP: 15/15 | AC: 18; T: 11; FF: 15(17); CMD: 16 | Fort: +6; Ref: +1; Will: +0 | Init: +1; Perc: +0

assuming we can keep the gear from the guards my list of purchases goes something like this...

daggers x 8 - 16 gp
composite shortbow (+1 str) 150 gp

their were at elast 100 arrows from the guards i would like to keep 40 of them.
the guards also had a chain shirt (well 4 of them to be exact) I would keep one of those.
The masterwork theives tools in the veil i woudl imagine he kept with him, heck he kept the veil itself with its window and other unused items (looking over the back logs to see what might be left) I mean after all the pretty and probbaly evil beyond belief Tiadora did give it to him right?)


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

Evil is not new to me, playing it...in a tasteful way, is.

Thank you for your clarity RL.

Now, we need a healer somehow, at some point.

Thoughts, ideas, etc?

Some one play a second character, recruitment, should I stat out Engela?


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Dude, I am all over the healer bit. In spades.
Really, the only major gap I see with us is true divine casting.


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

So, re-reading Tolus's character sheet, instead of recalling it from memory, I recant my previous statement.

I am not familiar with the Vitalist.

I will now consume the shoe of your choice, sir.

Please pass the Soy Sauce.

Left or Right boot?


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Right, heel first, if you please. :)

On second thought my toes might get cold, so I'll take a rain check on that.


Skills:
Acrobatics +6, Bluff +7, Climb +0, K. Nobility +6, Perception +5, Spellcraft +6, Stealth +8, Survival +3
Stats/Fused Stats:
HP: 18/18 (+10/10) (6 NL) | AC: 13/17 (+4 MA); T: 13/13 (+4 MA); FF: /11/13 (+4 MA); CMD: 9/14 | Fort: +2/1; Ref: +3/+3; Will: +6/+5 | Init: +2; Perc: +4
Spells:
Level One: 4/4 | Prestidigitation: 3/3 | Summon Monster 8/8

This is Shinoko's service dog!!

-Posted with Wayfinder


Currently, you lack ranged DPR, a full arcane caster, and any sort of divine magic. While it'll make things more difficult, it's actually not that big of a deal as long as you're smart and careful. Additionally, Leadership is a viable option later on. Still, if you want me to recruit another PC or two, just let me know. :-)


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

That is appropriately creepy


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Just let me gestalt with cleric. Then I'll get SCARY good at my job. :)

Seriously though, I'm fine with who we have.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Or, why not, run this whole campaign gestalt and get yourself into trouble. :P

Awww, c'mon. You know it'd be fun.


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

On the service dog...

erm..

eek

Gestalt...never ever done that.

Hello Bloodrager/AntiPaladin!

Maybe


Gestalt will stay nonexistent, I'm afraid (except for Talenvere), but I'm considering adding one more player. What's everyone's thoughts about adding Sigrun? According to Rofocale, she played an Inquisitor in a WotW campaign that died very early on.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Awww, sucks.

I'm good with Sigrun, especially if she goes ranged and protects my fragile behind. :)


Male Half elf Suel Human Cavalier
stats:
HP: 15/15 | AC: 18; T: 11; FF: 15(17); CMD: 16 | Fort: +6; Ref: +1; Will: +0 | Init: +1; Perc: +0

hey! im short ranged those daggers are also for throwing you know! *lawls*


Male Half elf Suel Human Cavalier
stats:
HP: 15/15 | AC: 18; T: 11; FF: 15(17); CMD: 16 | Fort: +6; Ref: +1; Will: +0 | Init: +1; Perc: +0

And Sigrun's cool... well her player is... sigruns also... whatever you get the gist. AS long as they dont make and weird creepy cannibal clowns im cool and even then im cool if they do just *shudder*


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

Cannibal clowns...

Nope.

But sure, Sig would be cool, she/he mixes very well with our group and I play with her in some other games.


Vishkanya Sorceress (Infernal) 3

dot


@Everyone: I'll be running a solo scenario for Samaya while you work your way through the training dungeon. She'll join up with you when you're done.

@Samaya: Please keep your posts in spoilers until it's time to join the rest of the party.


@Dungeoneers: Shinoko's idea is actually pretty decent. After all, your instructions were to "retrieve the amulet in 24hrs." How you go about it is up to you. Cardinal Thorn is using the dungeon to identify your individual strengths and weaknesses in order to help you become the badasses he believes you can be.

Also, a small hint: while it isn't nearly as lethal as he would like, this section bears some similarities with Grimtooth's material. Puzzles are fun! ;-)


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

Puzzles...Grim tooth...

You are not benevolent, sir!

If my memory is correct, that son of a b@%&$'s stuff got me in 2nd edition.

Several times.


Don't worry, it's not even close to the troll's stuff. It's barely even Grimtooth lite. My point is that you should take note of everything - especially if it's mentioned in the room description. Walls, ceiling, floor, writing, etc.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

*Didn't play second edition. Is now unsure what he signed up for...*


Example 1: Adventurers used to carry 10ft poles to probe for floor traps. Grimtooth had buttons that triggered a pit trap 11ft away.

Example 2: Adventurers faced with a deep ravine would lasso a stalactite and swing across. Grimtooth would put an invisible wall on the other side. Then the stalactite would collapse. Then a Gelatinous Cube would fall from the newly-revealed hole.

Grimtooth's traps often screwed with the PCs by modifying the PLAYERS' expectations. Plus, they were deliberately designed to be system neutral, so no CRs, saving throw DCs, or damage dice. Only skull ratings to indicate the level of lethality.


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

Breaths sigh of relief.


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HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

The designer was an angry psychologist, wasn't he


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

Very, very angry.


If anyone's interested, the "dirty dusty floor" of the mold room had footprints leading to the non-mold-covered doors. These doors opened up to brick walls with javelin traps. ;-)


I'm going to put this campaign on hold until Ekkehardt gets back. It's moving too slow for my tastes at the moment.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Aye aye, boss man.


Vishkanya Sorceress (Infernal) 3

Makes sense


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

I'm here still, trying to catch up on all my posts.

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