Race |
HP: 14/14 |
Deity |
Nocticula |
Languages |
Common, Abyssal |
Strength |
20 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
6 |
Wisdom |
16 |
Charisma |
10 |
About Rofocale Lusk
Race: Tiefling
Class: Mighty Godling
Trait: God Scorn: +1 to saves vs divine spells.
BaB: +1
>Mbab: +5
>Rbab: +3
Fortitude: +4
Reflex: +4
Will: +3
Perception: +7
Intimidate: +8
Lineage Domain: Chaos Domain (Demodand)
Faith-Stealing Strike (Su)
You can make a single melee attack using your highest base attack bonus against a creature capable of casting divine spells. If you damage the creature, it must succeed at a Will save (DC = 10 + 1/2 your cleric level + your Wisdom modifier) or be unable to cast any divine spells for 1 round. If you do not damage your target with the attack, this ability is expended with no effect. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Free Spirit
Your strong belief in the value of freedom protects you from mental and physical shackles.
Prerequisites: Cha 13, any chaotic alignment.
Benefit: You gain a +2 morale bonus on saving throws made against mind-affecting effects and on all Escape Artist or grapple checks made to escape a grapple or to escape from bonds.
Soulless Gaze (Damnation)
Otherworldly dread infuses your gaze.
Benefit(s): You can use the Intimidate skill to manipulate and terrify others.
One Damnation Feat: You gain a +2 bonus on Intimidate checks.
Two Damnation Feats: When you demoralize a creatures more than once using Intimidate, you can create stronger fear conditions rather than increasing the duration of the shaken condition.
Three Damnation Feats: You gain a +2 bonus on Intimidate checks (this stacks with the earlier benefits of this feat).
Four Damnation Feats: You can use Intimidate to demoralize opponents as a swift action.
Tiefling
Type: Tieflings are outsiders with the native subtype.
Size: Tieflings are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed: Tieflings have a base speed of 30 feet.
Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. See the Linguistics skill page for more information about these languages.
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.
Spell like Ability: Bear's Endurance 1/day