Way of the Wicked (Inactive)

Game Master Whack-a-Rogue

"Lord's Dalliance" Inn
Aldencross
Watchtower Balentyne


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[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

Agh, this is so Sholano's favorite thing, this was a terrible time for me to be out of touch. Booo! Ah, well, here we go.

Also - "she prefers the idea of a silver-tongued devil who can gain everything the righteous lose"? Celestine and Sholano are gonna get along juuuuust fine. Sholano is utterly convinced that the art of manipulation is the best and surest road to getting one's goals met, and is pretty used to judging basically everyone by that benchmark. Celestine's passing the test. (Sidebar - since she's apparently a worthy opponent, in their downtime, he may well end up hitting on her more than I actually bother narrating. Sorry! He's kinda a jerk!)

When it comes to situations like this, he may be a little bit better at the talky game than her, but she's right up there with him, especially if/when she can back it up with magic. He'll definitely recognize that fact. We'll just need to have a quiet word with some of the others to let us do our chatty thing in situations like this, then get to work on tag-teaming potential marks. Sholano's gonna put forth an immediate fervent request that at least Celestine (and preferably everybody) learn Drow Sign Language, or even concoct their own version of some kind of thieves' cant. So much easier than trying to work in double-talk secret messages into every conversation.


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

I just wanted to note that while Sholano may be deeply irritated with Erick, his incompetently-earnest helper/psycho killer schtick is amusing the heck out of me.


I'm enjoying it as well. He's a great foil for the two highly-intelligent silver-tongued manipulators. ;-)

Dark Archive

Human Brawler 4 | HP 44/44 | AC 18;TCH 14; FF 15 | F +7; R +7; W+1 | CMB +9 (+12 Grapple); CMD 22 (25 Grapple) | INIT +5; Perc +7
Consumable:
Martial Flex 4/5 | Arrows 20/20; Bolts: CI 50/50

Hehe :)


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

Just realized I never added an extra language known after adding a rank in Linguistics at level up. Going with Draconic, if there's no objection. Next level he'll start pestering folks to make up our own secret language, or at least learn Drow Hand Sign.


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

Sorry I kinda disappeared over the weekend, folks: the play I'm in just got started, and my brain went more or less dead while recovering from the run-up to opening night. I forgot about games entirely. Anyway, we're open and into the run now, so I should be basically conscious again.


Male Human Shifter 4 | HP:35/35 | AC:18; T:13; FF:16; CMD:20 (22 Grapple) | Fort:+7; Ref:+7; Will:+6 (+2 vs. sleep or paralysis) | Int:+2; Perc:+14
Limited Use Abilities:
Spell Pool: 5/8
Buffs:
+3 Armor, +1 Deflection, +1 Shield (3 hours)

Awesome templates. I always forget how the diagonal lines work.


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

*sigh* 0 damage on the initial attack. Man, I can't *wait* for Dex to damage to kick in next level.


Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
Daily Abilities:
Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

Yeah, some builds do take time to get started. XD


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

It's not like I'm exactly building a combat goon over here, but yeah, it'd be nice to at least have a positive modifier.


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

Hey, so my computer finally had its final meltdown this last week. I should have my replacement arriving shortly, but posting from my phone is officially the most annoying thing in the world, so you can go ahead and bot me for a couple more days, if you don't mind.

Sorry it seems like I'm just bouncing from reason to reason when it comes to not posting; I guess life's been kinda weird to me lately. I promise I'll get more on it.


Male Human Shifter 4 | HP:35/35 | AC:18; T:13; FF:16; CMD:20 (22 Grapple) | Fort:+7; Ref:+7; Will:+6 (+2 vs. sleep or paralysis) | Int:+2; Perc:+14
Limited Use Abilities:
Spell Pool: 5/8
Buffs:
+3 Armor, +1 Deflection, +1 Shield (3 hours)

Oh man... I'm going to get smited so hard. At the very least, I don't detect as evil yet. >.>


Female Portrait Elf Witch (Bouda) 4(HP:26/26)(AC:15 (18 MA)/FF:12/T:14/ CMD:14)(F:+2 R:+4 W:+5)(Init:+3)(Perc:+11)

My apologies, I had a last minute no notice travel for work. just got back and I am catching up.


Just waiting for someone to do/say something. :-)

Also, I'm visiting family over the weekend, so Gameplay updates will be delayed until Monday/Tuesday.


Female Portrait Elf Witch (Bouda) 4(HP:26/26)(AC:15 (18 MA)/FF:12/T:14/ CMD:14)(F:+2 R:+4 W:+5)(Init:+3)(Perc:+11)

I will be in transit for a bit as I make my way back to the states. I will try and keep up as much as I can but please bot me as needed.


If someone wants to make a loot tracker, I'm happy to put a link in Campaign Info.


Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
Daily Abilities:
Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

Levelup Summary:

Level: Incanter 3
HP: +4 from hit dice (I believe it was), +1 Con = +5 Total
FCB: +1 Skill Point
Feat: Extra Magic Talent

New Talents:
Conjuration: Greater Summoning
Destruction: Crystal Blast
Warp: Unseeing Teleport

Rahmiel:
Levels up by the table. Realized I forgot her first HD feat. Took the feat Extra Magical Talent twice, and gained the Life Sphere's Greater Restore and Restore Soul abilities. She can now heal Ability Damage, Ability Drain, and temporary negative levels, and has a base healing of 2d8+1. HD growth means she has an additional use/day, too. XD

Dark Archive

Human Brawler 4 | HP 44/44 | AC 18;TCH 14; FF 15 | F +7; R +7; W+1 | CMB +9 (+12 Grapple); CMD 22 (25 Grapple) | INIT +5; Perc +7
Consumable:
Martial Flex 4/5 | Arrows 20/20; Bolts: CI 50/50

Brawler 3
HP +9
FCB +1 HP
Feat Snapping Turtle Clutch (If someone attacks me and misses as an immediate action I can attempt a grapple.)
Manuever Training (Grapple) +1


Celestine and Erick are good to go. I'm just waiting on everyone else. What skills did you take, by the way?


Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
Daily Abilities:
Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

Bluff, Disguise, Perception, Perform, and Profession were the main ones, I think. XD

EDIT: All right, my profile should be all updated now. ^^


Female Portrait Elf Witch (Bouda) 4(HP:26/26)(AC:15 (18 MA)/FF:12/T:14/ CMD:14)(F:+2 R:+4 W:+5)(Init:+3)(Perc:+11)

Witch 3
HP +7
Skills +7 (Arcana, Nature, Planes, Spellcraft, UMD, Perception, Bluff)
FCB
Spells Stone Discus, See Invisibility
Feat- Extra Hex- Misfortune

will update her profile


Male Human Shifter 4 | HP:35/35 | AC:18; T:13; FF:16; CMD:20 (22 Grapple) | Fort:+7; Ref:+7; Will:+6 (+2 vs. sleep or paralysis) | Int:+2; Perc:+14
Limited Use Abilities:
Spell Pool: 5/8
Buffs:
+3 Armor, +1 Deflection, +1 Shield (3 hours)

+1 Shifter
+8 HP
+6 Skills (Climb, Kn. Nature, Perception x2, Kn. Geography and Appraise)
Feat: Improved Grapple
Magic Talent: Protection Sphere
Drawbacks: Limited Protection (Ward banned), Protected Soul (can only target self with aegis)
Bonus Magic Talents: Armored Magic and Guardian

Dark Archive

Human Brawler 4 | HP 44/44 | AC 18;TCH 14; FF 15 | F +7; R +7; W+1 | CMB +9 (+12 Grapple); CMD 22 (25 Grapple) | INIT +5; Perc +7
Consumable:
Martial Flex 4/5 | Arrows 20/20; Bolts: CI 50/50

oh geez....ummmm I know I just threw ranks in stuff I already had such as Perception, Swim, Climb, Knowledge Local and Profession Farmer.


We'll move on when everyone's ready. Make sure to gear up; you won't get another chance for a while.


Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
Daily Abilities:
Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

I still have that 1000 GP of Mithril in storage, which we can sell and split - unless somebody wants to keep it for crafting? We might eventually want a mithril weapon, after all.

Dark Archive

Human Brawler 4 | HP 44/44 | AC 18;TCH 14; FF 15 | F +7; R +7; W+1 | CMB +9 (+12 Grapple); CMD 22 (25 Grapple) | INIT +5; Perc +7
Consumable:
Martial Flex 4/5 | Arrows 20/20; Bolts: CI 50/50

Erick is trying to save as much of his gold as possible. There is something semi-expensive I want to try to obtain around level 7-8.

Anaconda's Coils


Female Portrait Elf Witch (Bouda) 4(HP:26/26)(AC:15 (18 MA)/FF:12/T:14/ CMD:14)(F:+2 R:+4 W:+5)(Init:+3)(Perc:+11)

how much gp do we have per person?


Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
Daily Abilities:
Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

176, I believe, plus the same amount in the party loot. Not counting that mithril. XD


Might be slightly higher since there's only four of you now.


Is everyone good to go?


Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
Daily Abilities:
Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

I am. o wo/


Male Human Shifter 4 | HP:35/35 | AC:18; T:13; FF:16; CMD:20 (22 Grapple) | Fort:+7; Ref:+7; Will:+6 (+2 vs. sleep or paralysis) | Int:+2; Perc:+14
Limited Use Abilities:
Spell Pool: 5/8
Buffs:
+3 Armor, +1 Deflection, +1 Shield (3 hours)

I'm all set.


Male Human Shifter 4 | HP: 39/39 | AC: 16; T: 10; FF: 15; CMD: 21 (23 Grapple) | Fort: +8; Ref: +6; Will: +6 (+2 vs. sleep or paralysis) | Int: +1; Perc: +14
Limited Use Abilities:
Spell Pool: 8/8
Buffs:
None

But my hoard is only 176 gold. We should fix that.


Male Human Shifter 4 | HP:35/35 | AC:18; T:13; FF:16; CMD:20 (22 Grapple) | Fort:+7; Ref:+7; Will:+6 (+2 vs. sleep or paralysis) | Int:+2; Perc:+14
Limited Use Abilities:
Spell Pool: 5/8
Buffs:
+3 Armor, +1 Deflection, +1 Shield (3 hours)

Quick update for all of my campaigns. I'll be on vacation from the 8th to the 23rd with limited or no internet access, so probably won't be able to update at all during that time. Please feel free to control me as needed, and see you all when I return. :D


Not a problem. With the upcoming hurricane, it's possible that I'll have a similar issue for a day or two. What's your preferred course of action? I'm assuming you'll transform into a red dragon, spend a spell point to maintain without concentration, and go nuts with claw/claw/bite action. Anything else I should know?


Male Human Shifter 4 | HP: 39/39 | AC: 16; T: 10; FF: 15; CMD: 21 (23 Grapple) | Fort: +8; Ref: +6; Will: +6 (+2 vs. sleep or paralysis) | Int: +1; Perc: +14
Limited Use Abilities:
Spell Pool: 8/8
Buffs:
None

That's pretty much it. If I expect combat to be coming up, I'll prebuff up with an Armor and possibly a Deflection Aegis to boost my shapeshifted AC.

This alias has my go to shapeshift form, without buffs.


*Posted to all my games*
At the moment, my wife and I are in the Hurricane Matthew danger zone and may be evacuating early tomorrow morning. If you don't hear from me for a couple days, that's the reason.


Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
Daily Abilities:
Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

Above all, stay safe!


Not only are we still alive, but we didn't even lose power. :-)

I've added an editable map to the campaign header. Erick's belowdecks (marked by the red square), and the Mitran ship is in the northeast quadrant of the map (roughly marked by the gray X). There are eight bow-wielding sailors aboard in addition to the four members of the boarding party. That means there are a total of 13 Mitrans.

Captain Odenkirk and the rest of the crew will not be participating in combat, as I don't want to further clutter up the map. Assume they're in empty map squares for purposes of flanking and AoE effects.


Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
Daily Abilities:
Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

*Celebratory trumpets*

...I certainly don't mind having the big dragon to take cover behind. XD


*bump*


Will update tomorrow after work. Been a weird couple days.


*psst* GMs in the group (except Celestine, who's already seen it) should check this out.
Humble Bundle


Male Human Shifter 4 | HP:35/35 | AC:18; T:13; FF:16; CMD:20 (22 Grapple) | Fort:+7; Ref:+7; Will:+6 (+2 vs. sleep or paralysis) | Int:+2; Perc:+14
Limited Use Abilities:
Spell Pool: 5/8
Buffs:
+3 Armor, +1 Deflection, +1 Shield (3 hours)

Ooooh, I may need to pick this up. As someone who picked up the Advanced Bestiary already, I can say it's an incredibly valuable resource to improvise new and exciting monsters, or to add a bit of spice to "yet another _____ encounter."


It's an incredible deal. Deep Magic is a great spell resource (although some of the material needs some tweaking). Quests of Doom has some seriously awesome adventures in it (one involves skeletal dragons and a flying castle of giants). I really like the Reapers from the Advanced Race Compendium. Rappan Athuk speaks for itself. And that's just the stuff I already had. XD The $15 tier includes a complete 1-15 Adventure Path.


Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
Daily Abilities:
Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

Rappan Athuk is amazing. XD Not much obvious plot - that's for the GM to insert - but the sheer scale of the place is astounding. That ALONE is easily worth several times the bundle's highest tier. XD And there's a bunch of other neat things in it, too.


Female Portrait Elf Witch (Bouda) 4(HP:26/26)(AC:15 (18 MA)/FF:12/T:14/ CMD:14)(F:+2 R:+4 W:+5)(Init:+3)(Perc:+11)

I will be helping a buddy move cross country over the next 5 days or so. Apologies for the bad timing. Feel free to bot me as necessary.


Male Human Shifter 4 | HP:35/35 | AC:18; T:13; FF:16; CMD:20 (22 Grapple) | Fort:+7; Ref:+7; Will:+6 (+2 vs. sleep or paralysis) | Int:+2; Perc:+14
Limited Use Abilities:
Spell Pool: 5/8
Buffs:
+3 Armor, +1 Deflection, +1 Shield (3 hours)

Just had a chance to read up on Spheres of Power staves, and as mentioned, it's exactly what I need for my Protection sphere to get it up to effectively full caster level. Sweet :D

Dark Archive

Human Brawler 4 | HP 44/44 | AC 18;TCH 14; FF 15 | F +7; R +7; W+1 | CMB +9 (+12 Grapple); CMD 22 (25 Grapple) | INIT +5; Perc +7
Consumable:
Martial Flex 4/5 | Arrows 20/20; Bolts: CI 50/50

Brawler 4
+10 HP
+1 Str
+1 BAB (CMB/CMD)
+1 Fort
+1 Ref
Ability- Sleeper Hold
Skills (5)
+1 Acrobatics
+1 Perception
+1 Knowledge Local
+1 Knowledge Dungeoneering
+1 Knowledge History


Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
Daily Abilities:
Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

Incanter 4

HP: +4, +1 Con (Half rounded up, I think it was?)
FCB: +1 Skill Bonus

Ability Advancement: +1 Charisma

Incanter Bonus Feat: Extra Magic Talent

New Magic Talents:
Time Sphere
War Sphere

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