Way of the Wicked (Inactive)

Game Master Whack-a-Rogue

"Lord's Dalliance" Inn
Aldencross
Watchtower Balentyne


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[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

I don't know if anybody else wants to do a reaction post to the Cardinal, but I'm noting my next actions with a separate OOC tag, and would love it if others to do the same (unless we're all moving on, of course) just so I can keep straight who's doing what when.

So, here's what Sholano asked for, just for amusement's sake:

Mad Wishlist:
MW Rapier
MW Chain Shirt
Handy Haversack, Main Pocket (77/80)
-Bottle of Fine Wine, 1.5 lbs
-1 Week Trail Rations, 7 lbs
-Bedroll, 5 lbs
-Small Tent, 20 lbs
-Grooming Kit, 2 lbs
-Disguise Kit, 8 lbs
-Cards
-Marked Cards
-Dice
-Superior Loaded Dice
-Filter Hood, 4 lbs
-One minute hourglass, .5 lb
-Folding Ladder, 16 lbs
-10 Tindertwigs
-2x Antiplagues
-2x Antitoxins
-Ioun torch
-2 Tanglefoot Bags, 8 lbs
-Puzzle Box, 1 lb
38 platinum
52 gold
32 silver
18 copper

Handy Haversack, side pocket 1 (13/20)
-MW Thieves' Tools, 2 lbs
-Glass Cutter
-Forger's Kit, 6 lbs
-50 ft. Silk Rope, 5 lbs

Handy Haversack, side pocket 2 (18/20)
-6 Grappling Arrows, 3 lbs
-Quiver of 20 arrows, 3 lbs
-Shortbow, 2 lbs
-Folding Pole, 10 lbs

Explorer's Outfit
Pocketed Scarf
2 Spring-Loaded Wrist Sheaths, 2 lbs
-MW Dagger, 1 lb
-MW Sap, 2 lbs

What he actually receives is probably much more humble, something like:

More realistic plan:
Rapier (20)
Disguise Kit (50)
Grooming Kit (1)
2 Spring-Loaded Wrist Sheaths (10)
2 Daggers (4)
Common backpack (2)
Pocketed Scarf (8)
Bedroll
Glass Cutter [5]

That actually only covers about a hundred gold, since I've got a quick question - the fine clothes we get from the Cardinal, are they fancy enough to meet the requirements of my Extremely Fashionable trait (150 gp worth), or do I need to blow some of my EQ request on bling?


*ahem* 200gp worth of gear *ahem*

XD


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1
Your Benevolent Dictator wrote:

*ahem* 200gp worth of gear *ahem*

XD

Yeah, yeah. I dream big! =P (Also, I edited that last one to include some of my real request and a question)


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

And finally for the moment, I just want to note that there shouldn't be any big surprises in Sholano's level up. Another level of Unchained Rogue, Charlatan style. I'll work out the mechanics tonight, but I don't have the time to work out all the numbers just now (spent too long working on other typing!). Oh, and how are we doing HP in this one (sorry if I missed it)?


PFS-style (average +1)

Also, if you happen to own Legendary Rogues, I'm fine with anything in there. I didn't have it when this game started, so it wasn't in the list of allowed 3pp.

EDIT: You'll have to spend money on bling for Extremely Fashionable to count.


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

How much money to make up the difference? And sadly, I have no idea what's going on with Legendary Rogues, but it sounds like I'll bet I want a bunch of stuff in there! I'll look it up.


You've basically been given a courtier's outfit, so after factoring in the other appearance-related items you requested, you'll need to spend 60gp on bling.

Legendary Rogues essentially makes the class more modular by separating the various class features into talents. That way, if you didn't want trapfinding or Evasion, you could swap it out for something more thematically-suited for your concept. It also adds a bunch of new Rogue Talents.

Better Explanation


Male Human Shifter 4 | HP:35/35 | AC:18; T:13; FF:16; CMD:20 (22 Grapple) | Fort:+7; Ref:+7; Will:+6 (+2 vs. sleep or paralysis) | Int:+2; Perc:+14
Limited Use Abilities:
Spell Pool: 5/8
Buffs:
+3 Armor, +1 Deflection, +1 Shield (3 hours)

For now, Marvin is satisfied with a manservant to simply run errands, mend his clothing, etc. Any carnal appetite has been rather thoroughly stamped out by grief.

A strange new appetite is growing stronger, though that is better sated by his enemies, than some defenseless slave.

That said...


Male Human Shifter 4 | HP: 39/39 | AC: 16; T: 10; FF: 15; CMD: 21 (23 Grapple) | Fort: +8; Ref: +6; Will: +6 (+2 vs. sleep or paralysis) | Int: +1; Perc: +14
Limited Use Abilities:
Spell Pool: 8/8
Buffs:
None

Marvin the Red will eventually need a small army of kobolds to worship him and guard his treasure...


Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
Daily Abilities:
Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

Hmm... a modified Leadership could also work well. XD Celestine fits the Cult Leader type quite nicely, and I'd been pondering something like a pair of servants also devoted to Asmodeus (and her, in that order - she knows her priorities), but a Leadership version could do it just fine.


Just waiting on Sholano and Linus. :-)


Female Portrait Elf Witch (Bouda) 4(HP:26/26)(AC:15 (18 MA)/FF:12/T:14/ CMD:14)(F:+2 R:+4 W:+5)(Init:+3)(Perc:+11)

purchases with her 200 gp-
Combat Gear acid (2), alchemist's fire (2), alkali flask[APG] (2), diamond dust vial[ACG], diamond dust vial[ACG]; Other Gear silken ceremonial armor[UC], arrows (40), quiver, dagger, longbow, backpack, bedroll, belt pouch, candle (10), chalk (10), flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 9 gp left over


Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
Daily Abilities:
Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

Celestine isn't much for mundane gear, but...

>Bedroll
>Trail Rations (5)
>Holy Text (Asmodeus)

@Everyone: And, uh, any other votes on dividing loot into six or seven portions?


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1
Celestine, the Hellish Incanter wrote:

Celestine isn't much for mundane gear, but...

>Bedroll
>Trail Rations (5)
>Holy Text (Asmodeus)

@Everyone: And, uh, any other votes on dividing loot into six or seven portions?

Whoop, sorry, missed that question. I'm in for seven ways. Looks like we've got a big ol' project ahead of us, and a group fund will probably prove to be necessary. If we didn't have one, every time we needed something for all of us to use (cure wands, building supplies, etc.), we'd end up slowing ourselves down by several posts while we divvied up who was paying for what.

That said, fair warning - Sholano is probably going to pretty regularly try and convince everyone that his personal expenses are for the good of the group. He'll even think he's right! =P


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

Hokay, so updated equipment request:
Rapier (20)
Disguise Kit (50)
Grooming Kit (1)
2 Spring-Loaded Wrist Sheaths (10)
Common backpack (2)
Pocketed Scarf (8)
Bedroll
Glass Cutter (5)
Various finery (jewelry, sashes, etc.) (60)
Torch
Flint/Steel
Marked cards (1)
Regular cards (1)
Folding pole
Leather armor (10)
50 ft silk rope (10)
Flask of acid (10)
Total: 188 gold plus assorted silver/copper

I'd also like to see about selling off the chain shirt I swiped from Branderscar for a Masterwork backpack. I carry a lot of junk, but I'm kind of a wimp - downgrading to leather armor seems like a decent call until we're awesome enough to upgrade to mithral.

As for leveling up, I snagged a copy of the Legendary Rogues pdf, so while I've mostly updated Sholano to reflect an ordinary level up, I'm gonna peruse that this morning and see what if anything I want to pull out of there.


Selling gear is currently impossible, I'm afraid. Everything you looted from the prison is rather distinctive. Also, any unspent gold from the Cardinal is lost.


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1
Your Benevolent Dictator wrote:
Selling gear is currently impossible, I'm afraid. Everything you looted from the prison is rather distinctive. Also, any unspent gold from the Cardinal is lost.

I figured on the unspent gold, but rounding it out to exactly 200 gold also seemed a bit cheesy. Phooey on the not-selling of thing things, but such is life. Let's see... instead, I'll ditch the rapier, the acid, and...uh...oh, the glass cutter, the normal backpack and both sets of cards in an attempt to fit in the MW pack. Makes the list look like so:

Equipment updated again:

Disguise Kit (50)
Grooming Kit (1)
2 Spring-Loaded Wrist Sheaths (10)
Pocketed Scarf (8)
MW backpack (50)
Bedroll (cp)
Various finery (jewelry, sashes, etc.) (60)
Torch (cp)
Flint/Steel (cp)
Folding pole (sp)
Leather armor (10)
50 ft silk rope (10)
Total: 199 gold plus assorted silver/copper

...huh. Never mind on that not fully rounding it out to 200 gp thing, I guess I've done it on accident.


Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
Daily Abilities:
Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

I feel like it's less he's giving us money, and more he's just giving us goods outright. XD So there's no gold to be "lost", exactly. And we've still got the coins Celestine is carrying for actual cash. (Which I should pass out soon... it looks like we're leaning towards seven portions.)


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1
Celestine, the Hellish Incanter wrote:
I feel like it's less he's giving us money, and more he's just giving us goods outright. XD So there's no gold to be "lost", exactly. And we've still got the coins Celestine is carrying for actual cash. (Which I should pass out soon... it looks like we're leaning towards seven portions.)

Yep, yep.


[HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

Oooookay, so the Legendary Rogue has a lot of amazingly thematic options. I'd definitely like to use some of the stuff in there, but I had some questions about how you wanted to implement them.

  • Since I'm an Unchained Rogue, did you want to do the recommended thing and make Skill Unlocks interchangeable with skill specialties, giving one or the other at 4th, 6th, and 16th in addition to the skill specialty at 1st?
  • Did you want to use any of the Skill Unlock features listed on page 5?
  • Once we hit the Rogues in Combat section, there's just a giant pile of extra bonuses they describe. Some they note are 'optional', but others not so much: I could list them each for your consideration, but there's seriously like a dozen, so...yeah. Which of those, if any, would you like to implement? Heck, would it make it easier if I just switched over to playing the Legendary Rogue outlined toward the back?

    Things I'd want to start using immediately, assuming you're cool with them:

  • Ditching the Charlatan archetype (I haven't actually used any of the features granted, so I figure no big there).
  • Swapping out trapfinding for a skill specialty, starting out with the Pretender specialty.
  • I'd use avoidances instead of trap sense (starting with Unflinching at 3rd).
  • I like the idea of instincts, but I think I'd stick with Evasion, at least at second.
  • Definitely gonna be considering some of the new/improved talents. In fact, I would love to take Combat Ruse (to get Improved Feint sans prerequisites) and trade out my first level feat of Combat Expertise for Skill Focus (Bluff), or maybe Deceitful as a possible prereq for Master Spy.


  • Very good questions. :-)

    - Skill Unlocks are interchangeable with skill specialties
    - We'll use the Signature Skill feature on page 5
    - We'll use the Overcome Resistance/Greater Overcome Resistance and Critical Sneak features from the Rogues in Combat section
    - Ditching the archetype is fine
    - The Pretender specialty is thematic (as is Smooth-Talk)
    - Avoidances are fine
    - Instincts are fine as well
    - That talent is good, as is the retraining
    ---------------------------------------
    @Everyone: I neglected to mention that if anyone wants to make any minor changes to their character (aka retraining), now's the time. Think of this as the "new PC at Level Two" thing that PFS does. All I ask is that you keep the original concept (Celestine can't become a Half-Orc Barbarian, for example).


    HP: 22/22 | AC: 17; T: 13; FF: 14; CMD: 16) | Fort: 2; Ref: 8; Will: 1 | Int: +5 ; Perc: +6 | Panache 4/4

    Skills:
    Acrobatics, Bluff, Perception, sense motive

    HP +9
    BAB +1
    Reflex +1

    Charmed Life Ability

    Bought:
    Chain Shirt -100gp
    Swashbuckler's Kit -9gp
    CLW Potion -50gp


    Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
    Daily Abilities:
    Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

    I think I'll take advantage of that, actually... and since her updates haven't actually been approved, this is easier. XD

    -Fate Sphere (This may change when the Handbook comes out, but honestly, I just don't think it's worth the investment quite yet)

    -Magical Signs (I feel like always being obvious about casting wouldn't be a good idea for this campaign)

    +Drawback: Necromantic Limit - Reanimate Banned (I don't see Celestine raising too many undead, and if I decide I want to do that, I can always buy it back later)

    +Cryptic Strike (Now her Destructive Blasts can inflict Fatigue... or, if I really want to layer the hurt, I can use Drain)

    +Drawback: Protected Soul (I don't think the others will be relying on her for armor...)

    +Conjuration Sphere

    +Lingering Companion

    ...is what I think I'm going for. XD Intention is to get myself a minion who can serve as a bit of a heal-bot and general supporter.


    Male Human Shifter 4 | HP:35/35 | AC:18; T:13; FF:16; CMD:20 (22 Grapple) | Fort:+7; Ref:+7; Will:+6 (+2 vs. sleep or paralysis) | Int:+2; Perc:+14
    Limited Use Abilities:
    Spell Pool: 5/8
    Buffs:
    +3 Armor, +1 Deflection, +1 Shield (3 hours)

    Now that I have the book I've been able to read up on the drawback section.

    I'm going to add the Lycanthropic drawback, since it's not really in character to be changing others, just myself, and gain the Size Change talent.


    Female Portrait Elf Witch (Bouda) 4(HP:26/26)(AC:15 (18 MA)/FF:12/T:14/ CMD:14)(F:+2 R:+4 W:+5)(Init:+3)(Perc:+11)

    Zyx is good to go


    Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
    Daily Abilities:
    Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

    Well, I've heard no objections, so splitting cash seven ways it is.

    Everybody should have +176 GP in coins from splitting the earlier loot.

    Celestine'll carry the party portion for now, but if anyone else wants to keep track of that, feel free. XD


    [HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

    Welp, unless we can spend some of that redistributed money, I think I'm good to go. I need to update my character sheet with all the new Legendary stuff, but I'm headed out of town tomorrow morning and I really need to pack right now.

    Speaking of which: I'm headed out of town tomorrow! I will still have my laptop and (probably) internet access, but my free time will be at a premium, so don't be too surprised if I fall behind a bit in posting.


    @Celestine: your companion should have 13 HP (only PCs have their first HD maximized) It should also only be CL 1 (CL = 1/2 HD). What's its feat?

    @Everyone: Your level-ups look fine, so I'll move things forward. :-)


    Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
    Daily Abilities:
    Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

    *Updates it* I see. XD Yeah, it's my first time making 'em - honestly, I just kinda copied out the sheet from Hero Lab. It may still have a few glitches. *Coughs and resolves to double-check stuff more carefully*

    The Feat is taking the Life Sphere, which is allowed because of the Magical Companion (Form) ability (i.e. take Talents in place of Feats). It's actually about even in terms of spell point cost at the moment, but with a few more levels, we should have a pretty solid healer so everyone else can focus on other things. XD


    Just doublechecking. ;-) You should probably put her Spell Points in the statblock as well (it's currently 1).


    HP: 22/22 | AC: 17; T: 13; FF: 14; CMD: 16) | Fort: 2; Ref: 8; Will: 1 | Int: +5 ; Perc: +6 | Panache 4/4

    Sorry I've not been posting much. I'm still getting used to my new work schedule.


    Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
    Daily Abilities:
    Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

    @Marvin: Well, we could probably chuck that grenade at the mold... or you could give yourself a Cold Breath Attack and save the item. XD Normally, I'd advocate for using the stuff the dungeon gives us, but I feel like evil characters would be more likely to conserve resources...


    Male Human Shifter 4 | HP:35/35 | AC:18; T:13; FF:16; CMD:20 (22 Grapple) | Fort:+7; Ref:+7; Will:+6 (+2 vs. sleep or paralysis) | Int:+2; Perc:+14
    Limited Use Abilities:
    Spell Pool: 5/8
    Buffs:
    +3 Armor, +1 Deflection, +1 Shield (3 hours)

    Liquid Ice it is. Unless really necessary, I'm trying to stay inline with the theme of turning into a red dragon, so I generally won't be switching up breath weapon elements.


    Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
    Daily Abilities:
    Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

    Fair enough. XD I'm not evil enough to ask people to abandon their character concepts, after all.


    [HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

    Back in town, posting later tonight.

    Dark Archive

    Human Brawler 4 | HP 44/44 | AC 18;TCH 14; FF 15 | F +7; R +7; W+1 | CMB +9 (+12 Grapple); CMD 22 (25 Grapple) | INIT +5; Perc +7
    Consumable:
    Martial Flex 4/5 | Arrows 20/20; Bolts: CI 50/50

    I will be scarce until Sunday evening. The wife and little girl are flying in to visit for the weekend and haven't seen them for four months now.


    [HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

    A-hem. Clearly, by 'later tonight' I meant 'two days later'. Sorry, I was basically playing catchup on work and whatnot after getting back.


    *off-topic posted to all my games*

    If you're interested in some great 3pp, there's an incredible bundle over at DriveThruRPG. Owen Stephens' stuff is top-notch, and I borrow things from it all the time.

    Clicky


    Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
    Daily Abilities:
    Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

    That is a HECK of a bargain. o_o


    Male Human Shifter 4 | HP: 39/39 | AC: 16; T: 10; FF: 15; CMD: 21 (23 Grapple) | Fort: +8; Ref: +6; Will: +6 (+2 vs. sleep or paralysis) | Int: +1; Perc: +14
    Limited Use Abilities:
    Spell Pool: 8/8
    Buffs:
    None

    Anyone know if there's any way to increase the Alteration sphere's dragon tranformation's breath weapon progression beyond 1d8/2 levels?

    It's totally fine for now, but around level 10ish, 5d8 as a standard action might not really cut it anymore. Possibly something like spend a sphere point to use a powered up breath attack, or use it faster than a standard?

    If not, it's still cool :D


    Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
    Daily Abilities:
    Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

    Not that I know of. There's nothing in the main book or the Alteration Handbook (currently being playtested) that improves breath weapons.

    Don't forget that breath weapons can hit multiple squares. 5d8 in a good-sized cone can be good against swarms of weak foes, or anyone we can force into a line. XD

    As an alternate option, you COULD look into ways of boosting your caster level with the Alteration Sphere, which would advance your breath attack.


    Male Human Shifter 4 | HP: 39/39 | AC: 16; T: 10; FF: 15; CMD: 21 (23 Grapple) | Fort: +8; Ref: +6; Will: +6 (+2 vs. sleep or paralysis) | Int: +1; Perc: +14
    Limited Use Abilities:
    Spell Pool: 8/8
    Buffs:
    None

    Ooh, I'll have to pick up the Alteration Handbook when it comes out.

    If nothing else, my breath weapon will always be good for roasting large groups of villagers. >:D


    Another option: invest a few talents into the Destruction sphere. You'd use it at a lower caster level, but three talents and a couple spell points gives you a Close range cone dealing 7d8 fire damage at Level 10. It would also set foes on fire on a failed Reflex save and doesn't have a cooldown.


    [HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

    Ech. This is usually the kind of discussion I jump in on, but I am so unfamiliar with the Spheres system that I am useless.


    [HP 16/16 | AC 20; T 14; FF 16; CMD 15 | Fort +0, Ref +6, Will +2 | Init: 3; Perc: 6] Half-Elf Vigilante 2; Gestalt Mesmerist (Vexing Daredevil) 1

    Hey, guys, having some internet issues tonight. Posting from my phone is always kind of a mess, so... I'll probably be back to functional status tomorrow


    Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
    Daily Abilities:
    Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

    ...Have I mentioned that Celestine is very prideful? XD

    (Although, in all seriousness, she'll try to corrupt people when she can... and react poorly any time she thinks somebody is messing that up for her. Hey, she *is* evil... tolerance and forgiveness are virtues, not vices.)

    Dark Archive

    Human Brawler 4 | HP 44/44 | AC 18;TCH 14; FF 15 | F +7; R +7; W+1 | CMB +9 (+12 Grapple); CMD 22 (25 Grapple) | INIT +5; Perc +7
    Consumable:
    Martial Flex 4/5 | Arrows 20/20; Bolts: CI 50/50

    Hehe. That's cool. Erick is more brawn than he is brains and tends to brashly act on situations. he is a bit impulsive.


    Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
    Daily Abilities:
    Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

    And because we are mature, thoughtful adults, we should probably figure out how we're actually going to have our characters interact so that no genuine problems arise. XD Could Celestine convince him to not be impulsive when she's tempting others?

    Dark Archive

    Human Brawler 4 | HP 44/44 | AC 18;TCH 14; FF 15 | F +7; R +7; W+1 | CMB +9 (+12 Grapple); CMD 22 (25 Grapple) | INIT +5; Perc +7
    Consumable:
    Martial Flex 4/5 | Arrows 20/20; Bolts: CI 50/50

    He sure could. Erick will prove to be very susceptible. He is definitely not a mastermind.


    Incanter 4 | HP: 22/22 | AC: 12 [16]; T: 12 [13]; FF: 10 [14]; CMD: 13; MSD: 15 | Fort: 2; Ref: 3; Will: 4 | Int: +8; Perc: +4 | Drawbacks: Somatic x2
    Daily Abilities:
    Sphere Points: 10/12 (Celestine always pays 2 SP for Rahmiel in the morning)

    I'll see if I can find a way to work that in, then. XD

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