
Seren Little |

Know:Religion: 1d20 + 8 ⇒ (3) + 8 = 11
Why didn't that work? It's never failed me before.
Unsure of her powers against these undead Seren moves forward, looping around the zombie to flank with Zerik, taking out her Mace as she advances.
Attack: 1d20 + 3 + 2 + 1 ⇒ (18) + 3 + 2 + 1 = 24 +2 for flanking, +1 from guidance
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Zerik |

Zerik takes another blow this time more severe than the previous one. Keen to end the fight quickly he turns to the foe on his left swings the great blade downward with all the strength his wounded body can muster.
Attack: 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 142d6 + 9 ⇒ (5, 6) + 9 = 20

Nahia |

Nahia waves her arms a bit in excitement at seeing both the first undead fall and the strong blows that Grumblejack and the others are giving to the undead menace. Nahia will place her hand on Grumblejacks back and say to him "That's it big guy, smash 'em to pieces!"
Casting guidance on Grumblejack.

Eric Erebus |

Fort Save: 1d20 + 7 ⇒ (3) + 7 = 10
Eric swiftly rebounds from his first heavy-handed strike. He wheels around to strike the next nearest undead. Can't see map icons. Hoping to flank with Grumblejack as part of a 5 foot step or movement.
Power Attack: 1d20 + 7 ⇒ (8) + 7 = 15 +2 if flank possible
Damage: 1d8 + 7 ⇒ (8) + 7 = 15

Eric Erebus |

Was finally able to see that map. Got my home computer running again. The attack will be against #4 if it is still up so as to be flanking with Seren without moving. Otherwise, if able to attack, Eric will simply attack #1.

DM Aku |

Sorry! I was distracted before, I just received some package from paizo. I was waiting then for a long time! :D
After being hitted by then, you feel sick.
Zerik Fortitude: 1d20 + 6 ⇒ (15) + 6 = 21 x DC 12
Zerik is able to continue fighting, but Eric began to throw up.
Eric, you are nauseated for one round.

DM Aku |

Seren was able to hit the monster, but just for a little damage.
The Zombie2 will attack Zerik again.
Atk: 1d20 + 5 ⇒ (15) + 5 = 20
Dmg: 1d12 + 4 ⇒ (6) + 4 = 10
He hit for another 10 damage, and Zerik falls do the ground, dying.
Zerik has at the moment -4 hp. Do your Con check to stabilize.

NPC - Grumblejack |

"No! un'! Grumblejack will heal you!" yells the ogre as he approachs and.... trys to cast CLW on Zerik. He fails of course, causing an AoO from zombie4.
The Zombie hits a powerful blow to Grublejack, he almost fall.
Atk: 1d20 + 5 ⇒ (20) + 5 = 25
Atk: 1d20 + 5 ⇒ (20) + 5 = 25 crit confirm.
Dmg: 1d12 + 4 ⇒ (2) + 4 = 6 x 3 = 18 dmg.
Fort: 1d20 + 6 ⇒ (5) + 6 = 11 x DC 12
He fails his save and is nauseated for one round.

DM Aku |

Round two Recap:
Draugr4 ⇒ 19 Attaks Zerik and hits for 10 dmg and 18 on Grumblejack.
Draugr3 ⇒ 17 Dead.
Zerik ⇒ 15 Attacks Zombie2 for 20 dmg
Seren ⇒ 13 Attacks Zombie4 for 3 dmg.
Nahia ⇒ 6 Used guidance on Grumblejack.
Eric ⇒ 6 nauseated could not attack.
Draugr2 ⇒ 6 Attacked Zerik for 10 dmg.
Big G ⇒ 3 Trys to heal Zerik, got hit and is nauseated.
Draugr1 ⇒ 2 Attacked Eric but missed.
The Shrieker Room
Round 3-
Ordered Initiative-
Draugr4 ⇒ 19
Zerik ⇒ 15
Seren ⇒ 13
Nahia ⇒ 6
Eric ⇒ 6
Draugr2 ⇒ 6
Big G ⇒ 3
Draugr1 ⇒ 2
Active Effects-
Grumblejack -2 Des
Map-
Notes-
Well, good luck!
Action-
The Draugr4 will attack Seren.
Draugr4
Atk: 1d20 + 5 ⇒ (11) + 5 = 16
Dmg: 1d12 + 4 ⇒ (5) + 4 = 9
But he miss his attack.
Post you actions. Eric, you can act normal this round.

Nahia |

I adjusted everyones HP on the map stats. Also, wow, two 20's in a row...
Nahia gasps when Zerick falls, and shouts "Seren! Can you help him!?"
Nahia will then take her wand, trace the infernal symbol, and touch Grumblejack while saying "It's ok big guy, we can heal him AFTER the corpses stop moving."
Casting Infernal Healing on Grumblejack.
And just reminding that he still has guidance on him.

Zerik |

The Zombie survives Zerik's attack and counters, but Zerik has taken too much punishment, falling tot he ground where he stands.
Fort Save: 1d20 + 6 ⇒ (9) + 6 = 15

Seren Little |

"I got Zerik. Grumblejack, Remember, there is a time for healing, and a time for smashing. A dead creature can't hurt anyone, and you smash far better then I do." Seren yells while moving into position to heal Zerik.
CLW: 1d8 + 2 ⇒ (7) + 2 = 9
5ft step south west. Standard Action - CLW (1st level spell used)

Nahia |

Seren's turn is right after Zerick's. I went ahead and updated his HP on the map stats. He should be at 5 (or 4 if he fails his con check).

Eric Erebus |

Having recovered from the previous bout of nausea, Eric takes the opportunity to counter-attack the zombie that missed him, but takes precautions to avoid being hit himself.
Fighting Defensively: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
AC22/Touch12/FF20 for this round.

DM Aku |

Round three Recap:
Draugr4 ⇒ 19 Attack sere but miss.
Draugr3 ⇒ 17 Dead.
Zerik ⇒ 15 Zerik falls, dying.
Seren ⇒ 13 Heals Zerik for 7 hp.
Nahia ⇒ 6 Uses Infernal healing on Grumblejack.
Eric ⇒ 6 Attack for 11 dmg.
Draugr2 ⇒ 6 Attack Seren but miss.
Big G ⇒ 3 Attack the zombie4 and kills it.
Draugr1 ⇒ 2 Attacked Eric but missed.
The Shrieker Room
Round 4-
Ordered Initiative-
Zerik ⇒ 15
Seren ⇒ 13
Nahia ⇒ 6
Eric ⇒ 6
Draugr2 ⇒ 6
Big G ⇒ 3
Draugr1 ⇒ 2
Active Effects-
Grumblejack -2 Des
Grumblejack - Infernal Healing (10 rounds)
Map-
Notes-
Well, good luck!
Action-
Post you actions. Eric, you can act normal this round.

Nahia |

Grumblejack should have 9 rounds of Infernal Healing left, because I went before him and it ticks down on his turn.
Nahia will pat Grumblejack on the back excitedly, saying "Good job big guy! Keep it up!"
Nahia will then step towards Eric and place a hand on him again, saying "Good recovery. Just steel your nerves and focus."
5' step towards Eric and casting Guidance on him.

Seren Little |

"Nicely gone Grumble." Seren whoops seeing the undead crumple to his blow.
Seren dodges the draugr infront of her, re-drawing her mace and taking a wild swing at it.
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Eric Erebus |

Saving Guidance for a save.
Seeing another zombie crumble before Jack, Eric takes it upon himself to try to finish this one off as well. He pulls his shield back as he raises his sword high above his head and cleaving through the air with all his efforts.
Power Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Critical Threat Confirmation: 1d20 + 7 ⇒ (6) + 7 = 13 Doubt it confirms, but if so, 22 damage instead.
Ac back to normal for this round.

Zerik |

Zerik receives a blast of magic feeling the healing tingling sensation coursing through his veins. His eyes open and looks around instantly remembering where he is. Realising he is flanked by undead he grabs his sword and spins rising to his feet. Still feeling the weakness from the wounds he fights cautiously, attempting to strike the zombie but more focues on defense.
Fighting Defensively: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7
Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22
20 AC until my next turn. Acrobatics to avoid AoO when standing up.

DM Aku |

The last Zombie will attack Eric again.
Atk: 1d20 + 5 ⇒ (11) + 5 = 16
Dmg: 1d12 + 4 ⇒ (10) + 4 = 14
But he miss.
The Shrieker Room
Round 4-
Ordered Initiative-
Zerik ⇒ 15
Seren ⇒ 13
Nahia ⇒ 6
Eric ⇒ 6
Draugr2 ⇒ 6
Big G ⇒ 3
Draugr1 ⇒ 2
Active Effects-
Grumblejack -2 Des
Grumblejack - Infernal Healing (8 rounds)
Map-
Notes-
Well, good luck!
Action-
Post you actions.

Nahia |

Nahia, seeing Zerick fall, will say "Alright everyone, we've almost got 'em. Just a little bit more."
Hang on Zerick, we'll get you back on your feet.
Nahia then moves towards Zerick, tracing the pentagram in the air as she walks before touching Zerick with the glowing tip of the wand, trying to seal his wounds.
Moving towards Zerick and zapping the wand of Infernal Healing.

Zerik |

Con Check: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5 And that's a lovely fail.
Zerik continues to bleed out on the floor.

Seren Little |

"Eric or Grumble kill this thing will you." Seren directs, sheathing her mace once more and releasing the wand from its wrist sheath.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
"Stay up this time will you."

DM Aku |

Eric, you can post your attack, I'm just going ahead and describe what is to see in the other room.
This is inscribed upon the door that leads to the Zombies room: “Beware the fallen for they may rise once more to threaten you.”
This square stone chamber is lit by a small oil lantern that hangs from the center ceiling. It has eight battered wooden coffins that are encrusted with salt brine, barnacles and dried sea weed. Four of these coffins contain only a corpse of a drowned sailor.
There's another door in this room, that leads to another corridor and to a wooden and reinforced with iron bands.
It bears an inscription: “Serve thy master well and be rewarded.”
Hanging beside the door on a peg is a heavy iron key

Nahia |

I'll adjust the map hp with what everyone should have once their infernal healing wears off.

Eric Erebus |

Seeing Zerik fall a second time, Eric steps up next to his companion, covering Seren while she cures their fallen friend. He shouts with determination as he strikes the zombie.
Power Attack: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 Going ahead and using guidance
1d8 + 7 ⇒ (1) + 7 = 8
____________________________
Post combat.
Trying to relieve some of the tension for his friends, Eric said jokingly, "Those corpses acted like you owed them money or something, Zerik."
Walking into the room, Eric looks about for a moment, then reaches for the iron key.

Nahia |

Queue Final Fantasy victory fanfare
Nahia will look at her companions, saying "Ok, that could have gone worse... And lesson well received. Everyone ok?"
Nahia, seeing the healing wear of of Zerick and obvious injuries will ask him "Do you need more before we continue?"

Seren Little |

"Grumble you have started along the path to using our God's power. Knowing where the power comes from was the first step. the next step is in learning the motions required to access that power. If only it were as simple as saying "I am going to heal Zerik"." Seren patiently explains.
"For example. Notice the movements required for even the simplest of spells." Seren casts guidance upon herself
Satisfied with her explanation, Seren reads the inscription to the next room, chuckling as she reads. "A little late for that riddle..."
"I think this is supposed to be the final lesson..." Seren mentions reading the inscription above the far door. "hidden door, icy mold, metal snakes, misty room, false stairs, mushroom thing, and now undead. Count seven, not including the torture room. Figure it's called the nine lesson for a reason. Should we Tackle this now? or go figure out what is up with that torture rack?"

Zerik |

Zerik accepts Nahia's offer of further healing. While the magic works he reads the writing upon the wall, "Beware the fallen for they may rise once more to threaten you." Not wanting to take any chances with the foes he fared so poorly against he returns to the room with the undead and hacks their head off piling up the bodies. Zerik then goes into the other room and brings in the oil lantern smashing it on the mound of corpses letting them burn.
Satisfied that these foes will not rise again Zerik joins the others.
"Those things won't be bothering us any time soon. Perhaps we should deal with these as well. I've fought quite enough undead.' he whispers to the others.
Not taking any chances he approaches the nearest coffin and attempts to decapitate the seemingly dead sailor.

Zerik |

Zerik considers the options before him. "There seems to be no way forward except one. The one room we haven't explored. I cannot face it, not after... The master is not here. That time is gone. It is time to face what is here and now. I cannot let old fears defeat me."
Zerik surges forward. "The torture chamber must hold the answer." he calls to the others as he leaves the room heading for the torture chamber. Shaking he enters. Zerik takes a moment to steady himself and then goes on. "You can do this." he convinces himself.
Uneasily he searches the room for the way forward.

Nahia |

Nahia will watch as Zerick destroys the corpses, saying "You know, that's a good idea. I wouldn't put it past them to have some kind of self-animating corpse."
She will then turn to Seren and say "I'm not sure. On the one hand, we definitely missed something with the torturers room. On the other hand, it may not, ultimately, be important. We were told to find the silver and sapphire pendant. We found the false one and didn't fall for it. If the pendant is part of the missed lesson, we wouldn't have had a reason to keep looking and find the false one. So it seems to reason that the pendant must be in there... Ultimately, it doesn't matter to me. We still have plenty of time left."

Seren Little |

"I worry that something in the torture room may help us. Think the inscription for it ended with something like Be ruthless to thy enemy but reward those who serve thee well. Hate to walk away from a possible reward..." Seren rationalizes.
Seeing Zerik take off back toward the torture room Seren follows.

DM Aku |

After the Draugr room, there’s another door, reinforced with iron bands, locked and untrapped. Eric got the key in the peg besides it.
A short passage leads north from the mist room.
At the end of the passage is another wooden door. Unsurprisingly the door is inscribed with yet another platitude: “Cruelty is a tool not a pastime. Be ruthless to thy enemy but reward those who serve thee well.”
There is only one thing in this room – a torturer’s rack. This cruel implement is functional and ready for use but currently empty. The chamber is lit by an oil lantern that hangs from the center of the room.
Zerik, you search the room and found nothing out of normal.

Zerik |

"It seems I might have been mistaken after all." says Zerik transfixed, staring at the rack.
"Perhaps I missed something, this room. I should ask one of the others..."
"Seren, could you or one of the others search the room. This room, it brings back painful memories." he says his voice shaking.

Nahia |

Nahia looks around the room and says "We've got to be missing something. We haven't run into anything torturable yet, and the message is pretty clear that we aren't supposed to torture each other."
She will think for a moment, before bringing her hand up for Andros to climb on, wrapping himself around her wrist, his head in her palm. She will whisper to him, saying "Let me know if you smell anything odd and take your time. I'll be helping you how I can."
Nahia will then begin walking around the edges of the room, waving Andros around the entire length of the stone.
Andros has scent and a +9 perception. I'll cast guidance on him and we'll take 20, giving us a total of 30. We'll start at the southern door and move clockwise.

Eric Erebus |

"I'm not finding anything either. Maybe we are meant to find someone and bring them here?" says Eric. "Let's just go back to the door with the iron bands. Perhaps there, we will find the one meant for this riddle."

Seren Little |

"Then why put this room so far away? These trials seem to have been laid out in a fairly linear fashion. I agree with Nahia, we must be missing something." Seren responds. She concentrates for a moment, pulling on her divine powers.
Cast Detect Magic

DM Aku |

Seren, you found no magic.
It took some minutes, Nahia had not even covered half of the room when she exclaimed in surprise and delight. Andos indeed found a different scent in the room.
Zerik works with his tools to open then a secret door, to find inside a terrified youth.
He looks at Zerik scarred face. Nahia and Seren dress, the Asmodeus symbol in it, then to the blood all over Zerik and Eric armor.
He sobs, crys, s$~& and piss himself at the same time while trying to say a prayer to Mitra.

Eric Erebus |

"Ah, looks like you found us a little weasel," says Eric.
Eric will then grab the youth.
Grapple: 1d20 + 7 ⇒ (1) + 7 = 8
If successful, Eric will continue and make his way to dragging the youth to the rack and attempt to put him into it.
Well... that sucks... and is pretty embarrasing...