Way of the Wicked #2
Game Master
Been-jammin
Map of Talingarde
Prison Map
The Veil
Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7
Nuuu! I incorporated it into my speech! I'll just say that uh... she blanked out. One too many blows to the head.
Female Human Wizard 1 HP 8/8 Init+4 AC/14Touch/14FF/10 Fort+1; Ref+5; Will+3Perception (Senses)+1; Sense Motive+1 Augment 8/8
Ok two guards,one of them hangs back.
The first thing that comes to mind is:
We free ourselves ,but pretend that we are still locked, and when they come to restore the order we jump at them.
Someone have more creative thoughts?
Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7
Nope. But it would be nice for you to slip me a weapon once free. Should we now wait until the shift change?
Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
If one of them hangs back we wouldn't be able to jump at both of them from within the cell.
Note the guard hanging back was also "gripping something in his hands". Can we get a perception to determine what it is (e.g. bow, deck of cards, a private itch)?
What sort of arms and armor do the guards sport? Clubs. Blackerly had a sword. Anything else?
What is the lighting situation in the cell block?
As an aside, does anyone have detect magic with spellcraft and can use it on the veil to determine its properties? Knowing what's in it might save us from bad guesswork later on. If not, or it can't be determined, we could spend the time until shift change guessing what might be in there.
Of course, also, how do we determine when shift change has occurred, unless they regularly patrol the cell block and we see it's someone different?
Chain shirts with shields. Leather wrapped clubs and a longsword. That's the obvious great on every soldier you've seen. The object, roll a perception to see. Lastly, the lighting is normal.
Female Human Wizard 1 HP 8/8 Init+4 AC/14Touch/14FF/10 Fort+1; Ref+5; Will+3Perception (Senses)+1; Sense Motive+1 Augment 8/8
Tenoch wrote:
As an aside, does anyone have detect magic with spellcraft and can use it on the veil to determine its properties? Knowing what's in it might save us from bad guesswork later on.
Unfortunately no, prohibited school divination mean no detect magic until 2nd level. Normally i could just get it on scroll with my starting wealth and learn it ,but not in this AP.
Bad decision i admit.
But thanks to Ardra we know what the veil basically do, and what it don't do (it doesn't explode in our faces :) ).
That will have to suffice for now.
Now about the plan, i think we can deal with the guards but if you feel that its too risky...
How about that,i can try to befriend the ogre next door then convince him to do the distraction.That way we can probably surprise the guards from behind.
Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
I meant how is the lighting made? Everburning torches? Regular torches? Something else? Do they douse them at 'night'?
Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7
Cоrаl wrote:
How about that, I can try to befriend the ogre next door then convince him to do the distraction.That way we can probably surprise the guards from behind.
I like this idea particularly... Let's try and keep him happy and bring him with us... it's always good to have a team pet/mascot.
Ah, got it. Lighting is done by everburning torches. Too risky otherwise.
Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7
Risky? they left 5 REALLY dangerous people in a room alone with each other without gags... and they also put an ogre in the cell next to them... an ogre that we will likely want to free so that he could wreck complete and utter havoc on the Mitrans.
Oooooooh I wonder if he will gain class levels with us.
Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
Given the ranger and druid require a sprig of holly or some other sacred plant as a divine focus, presumably a hunter would as well. Alternatively, since Tenoch is a Divine Hunter, a holy symbol of his deity (Baalzebul) could work.
In other words, could one of those things be in the sack too?
Yes. Sorry, I tried looking it up but it didn't seem to say anything about it one way or the other. Do you have a preference?
Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
Let's go with the symbol due to the Divine Hunter aspect. I'll assume it's there then when I post.
Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7
Alright, Zova is going to pull out EVERYTHING from the shroud, since she is tired of guessing.
Can you provide an exact list of everything that came out?
Except the one that looks like a big pile of bricks... since it may just be a big pile of bricks.
Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
And as I think about it, since it has yet to be revealed IC. I may change the god. Rather than Baalzebul, I might go with Graffiacane, one of the Malebranche known as the Swarm Lord. It seems to fit the concept better.
Alright, where are you standing when you pull everything out?
Edit: I see you moved yourself on the map. I'll just do it there.
Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7
Hehehe... that's unfortunate. I thought that was a shield.
Lol. Yeah, I think your plans may need to be sped up a little now.
Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7
Try not to kill me guys ^_^ please? Magical windows should not look like defensive equipment like shields!
Ardra, I will rule that you had about an hour before Zova got impatient. What did you prepare in that time?
Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6
I managed to create one Mulligan extract, which resets time by thirty seconds which I immediately drink...
and one mutagen
Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7
Hehehehe ah... Time to free the angry ogre? He could at least provide a meat sheild. I'll stand with him and fight against the Mitrans side by side... unless we want to go out the window. In which case I still suggest the ogre come with us.
Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6
Actually, I'm calling 'shenanigans'
It's your call, obviously, and I'll live, maybe, with whatever you decide, but shouldn't Zova pulling everything from the veil be something she posts in the gameplay thread?
Female Human Wizard 1 HP 8/8 Init+4 AC/14Touch/14FF/10 Fort+1; Ref+5; Will+3Perception (Senses)+1; Sense Motive+1 Augment 8/8
This is gouing to be fun... :)
Is it day or night? And did the guards actualy saw us or just the window?
Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
Umm, Zova did what now?
Aside from my agreeing with Ardra in that what is said on the Discussion thread stays in the Discussion thread until it is posted IC, does it take no time to pull things from it? There is some potential that one or more of us may have noticed and say "Please... Stop..."
Okay. You are right. I apologize. I can't delete those posts at this point, but go ahead and ignore them.
Female Human Wizard 1 HP 8/8 Init+4 AC/14Touch/14FF/10 Fort+1; Ref+5; Will+3Perception (Senses)+1; Sense Motive+1 Augment 8/8
Ok no need for clever and desperate plans then.
And for the record i blame this on Tiadora she should have been more specific about the veil it's her fault .( unlike certain wizard without detect magic who is absolutely blameless)
:)
Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6
lol, I'm almost disappointed now
Female Human Wizard 1 HP 8/8 Init+4 AC/14Touch/14FF/10 Fort+1; Ref+5; Will+3Perception (Senses)+1; Sense Motive+1 Augment 8/8
Yea would have been epic if we actually survived that.
Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7
Sorry guys! I really ought to be more careful with these sort of things. (And this is especially true since I'm in the process of running Tomb of Horrors and White Plume Mountain for another group.)
I personally don't think the others should be punished for what I posted in the discussion forum. I'd be willing to take some penalty or something that doesn't punish the rest of the group for this, but yeah... I was a bonehead for even suggesting this.
Female Human Wizard 1 HP 8/8 Init+4 AC/14Touch/14FF/10 Fort+1; Ref+5; Will+3Perception (Senses)+1; Sense Motive+1 Augment 8/8
Come on ,it was perfectly reasonable to try. It's actually my fault for not been able to identify the thing.
And it would have been hilarious to try and beat the odds if we were playing on table.
Unfortunately Post to Post is to slow for such experiments.
Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6
don't beat yourself up over it. honestly it was something your character could do, and had it actually happened in the GP we probably just would have rolled with it (i was just thinking how much fun it might have been, no, that's not me saying to do it) and, had we survived, beaten you to a bloody pulp later
Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
Having read the gameplay thread first, I was at something of a loss to figure out what was going on until I saw the discussion posts.
Still, no big deal. It was rather a funny and different situation. I could just see the dumbfounded look on the guard's faces as they looked through the new window at us.
Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7
Andra, was that last roll of yours a stealth/sleight of hand roll to hide things? Please tell me it was XD
Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6
Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7
GM, are you averse to called shot rules?
Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6
may I presume to be done mixing and making?
Female Human Wizard 1 HP 8/8 Init+4 AC/14Touch/14FF/10 Fort+1; Ref+5; Will+3Perception (Senses)+1; Sense Motive+1 Augment 8/8
If that doesn't work ,when everyone is ready lets try the other plan (persuading the ogre to distract the guards) ok?
Yes, you are done mixing.
Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7
Remember, the second guard is outside, holding a horn, ready to blow it in case of trouble. I suggest we convince the ogre to cause trouble, pick the lock during that time, and then when all is said and done, target the one with the horn first (I might try and called shot that one in the neck so he can't blow it... but I have to think about if the -10 penalty to hit is worth it, even with the +2 from rage)
If not, we could all rush out and try to take them out before they react...
Or... yeah, that's all I've got.
EDIT: Looking at Coral's spell list, color spray looks like it might be useful if you want to go that route.
Female Human Wizard 1 HP 8/8 Init+4 AC/14Touch/14FF/10 Fort+1; Ref+5; Will+3Perception (Senses)+1; Sense Motive+1 Augment 8/8
Nah i really have to pay more attention.
ok forget the fake coin,
Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7
BREAKING NEWS: Apparently putting the word smurf in your post turns your avatar into one!
Even anything that would sound like smerf.
Female Human Wizard 1 HP 8/8 Init+4 AC/14Touch/14FF/10 Fort+1; Ref+5; Will+3Perception (Senses)+1; Sense Motive+1 Augment 8/8
Now that was one extraordinary mix of deleted posts and misunderstandings.
And i am seeing smurfs skulking about on top on that...
:)
Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
I'm going to be away all next week and might not be able to post until the 20th. I'll do my best to keep track of things (and maybe on the rare occasion even post) on my cell/tablet/or whatever I have (assuming I have wifi for the latter).
Smurf on!
Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6
Y'know, I don't think our characters have ever introduced themselves by name, which is kind of unsmurfulous.
...
awwwww, missed it
Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7
You know Zova's name! I introduced her something along the lines of "I Zova Lex! I Hellknight! I hurt Mitrans!"
EDIT: I stand corrected. Apparently I only said:
"I Hellknight! I hurt Mitrans!"
Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6
|