Iggwilv

Cоrаl's page

36 posts. Alias of sureal.


Full Name

Corvina Veehal

Race

Human

Classes/Levels

Wizard 1 HP 8/8 Init+4 AC/14Touch/14FF/10 Fort+1; Ref+5; Will+3Perception (Senses)+1; Sense Motive+1 Augment 8/8

Gender

Female

Size

medium

Alignment

NE

Languages

taldane,infernal,draconic,celestial,giant,elven

Strength 9
Dexterity 18
Constitution 13
Intelligence 20
Wisdom 8
Charisma 16

About Cоrаl

Stats
Exp:0
Init +4 Senses Perception +1
Speed 30 ft. hp 8/8

Defenses:

AC 14, touch 14, flat-footed 10 (+4 Dex,)
CMD 19
Fort +1, Ref +5(4+1tr), Will +3

Offense :

Melee Unarmed Strike -1 (1d4-1);
Ranged+4;

Wizard :

Fav class wizard 1lv+1HP

Arcane School-Transmutation
probided-enchantment,divination

Physical Enhancement (Su)

You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.

Augment (Sp): As a standard action, you can touch a creature and grant it either a +2 enhancement bonus to a single ability score of your choice or a +1 bonus to natural armor that stacks with any natural armor the creature might possess. At 10th level, the enhancement bonus to one ability score increases to +4. The natural armor bonus increases by +1 for every five wizard levels you possess, to a maximum of +5 at 20th level. This augmentation lasts a number of rounds equal to 1/2 your wizard level (minimum 1 round). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Familiar:

Dead

Feats :

Inexplicable Luck (Human)
Others are often dumfounded by your luck.

Prerequisites: Defiant Luck, human.

Benefit: Once per day, as a free action before a roll is made, you gain a +8 bonus on any single d20 roll. You can also use this ability after the roll is made, but if you do, this bonus is reduced to +4.

Defiant Luck (Human)
You can sometimes defiantly shrug off spells and attacks that would kill a lesser creature.

Prerequisites: Human.

Benefit: Once per day, after you roll a natural 1 on a saving throw or a critical hit is confirmed against you, you can either reroll that saving throw, or force the creature that confirmed the critical hit against you to reroll the critical confirmation roll. This does not stack with other effects that allow you to reroll a saving throw or an attack roll. You may only make one reroll.

Traits:

High Theft
You had a foolproof plan to steal some great treasure.
Alas, the scheme had a fatal flaw and went horribly awry.
To be sent to Branderscar prison, this was no ordinary
robbery attempt. You tried to steal something of great
value or religious significance.
Punishment: Life at hard labor in the salt mines
Benefit: You receive a +1 trait bonus to Reflex saves.

Extremely Fashionable

You really know how to make a good impression when you’re dressed well.

Benefit: Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. One of these skills (your choice) is a class skill for you.

Spellbook:

0-all except divination,and enchantment
1-8:Grease,Ear-Piercing Scream,Color Spray,Burning Disarm,
Gravity Bow,Enlarge Person,Infernal Healing,Blood Money

prepared spells:

0-3 acid splash-1,Mage Hand-1,Prestidigitation-1

1-3 Color Spray-2 Infernal Healing-1
specialization-Burning Disarm-1

skills:

class+2 human+1 int+5 bonus+2=10 per level

Spellcraft 1+3+5=9
Linguistics 1+3+5=9
Arcana 1+3+5=9
Geography 1+3+5=9
History 1+3+5=9
Nobility 1+3+5=9
Planes 1+3+5=9
diplomacy 1+3+3=7
Appraise 1+3+5=9
preform(dance) 1+3+3=7

background:

Corvina Veehal ,or Coral as she prefers to be called was one of most talanted students in the Talingarde's academy of arcane arts.

Her natural charisma quickly made her unofficial leader among the other students.
Her admirers would follow her every reckless whim,from wild night parties to cruel pranks against students she disliked.
Most teachers were willing to turn blind eye to her mischiefs because of her unquestionable tallant in the magic art and her personal charm.
At least until she finally crossed the line.

Corvina has always been intrigued by the dark power and forbidden knowledge and extremely annoyed that some dull zealots, without even a hint of arcane tallant are allowed to hamper her education.
And when she find out information about secret vault inside the academy ,that contained scrolls and books forbidden by the church of Mitra,the temptation was too great.
She dig up as much as she could and with her gang of admirers devised a plan to get in the vault.
Alas one of her "friends" proved too pious ,and in the last moment alerted the authorities.
Normally the students should be under the jurisdiction of the academy , but since the vault contained not only scrolls, but also artifacts and relics of the asmodean faith,the wizards choose not to confront the church . Corvina was expelled and judged by the clergy.
Found guilty of high theft she is sent to Branderscar prison.