Patch Cullen |
Init: 13, AC: 12, HP: 7
"Your captain has fallen! Surrender now, or face the consequences!" Hey, it's worth a shot.
Patch faced off with the waking pirate, getting between him and the last sleeper to avoid him being woken.
club: 1d20 + 1 ⇒ (17) + 1 = 18
dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Hoga the half orc |
I'll be out of town and unable to post from Monday the 18th to Thursday the 21st. If someone else wants to play Hoga, that's fine. He's real easy; attack w/ falchion or bow! Or, you could do something else with him or ignore him, your call. I'll be back online Friday to resume play. Sorry for any inconvenience!
DM WaterSprite |
@Hoga - It'll be fine, combat is almost done now. Next few days will probably cover what to do with/about both ships, looking for any survivors and determining destination. If you have any comments about any of that before you leave, feel free to post tonight.
Hoga finishes off the pirate in the crowsnest, Lunthawg casts, Patch finishes off the pirate he is facing, Deron misses his. That leaves the sleeping pirate and the one Deron is facing as the only two left on the deck. Once he realizes this, Deron's opponent drops his weapon and attempts to surrender.
Hoga the half orc |
Hoga will keep his bow trained on the pirates, ready to shoot any who think they can attack Deron or try to get away.
Nimwi's down! Can someone help him?
I'll be back Friday to get caught up on everything. Have fun, guys!
Patch Cullen |
Hoga will keep his bow trained on the pirates, ready to shoot any who think they can attack Deron or try to get away.
Nimwi's down! Can someone help him?
Patch grabbed the dropped weapon and scooted it away from the last pirate standing, then went to see if Nimwi was still breathing.
"Captain, shall we search their ship for valuables?" he called.
Have a good trip Hoga!
There's still the other burning ship to think about - as well as Besmara's Whatsit, which possibly has burning sails. I wonder how much we could get for a whole ship in port... ;) Anyway, Patch will use Drench to put out the fire if the captain says so.
DM WaterSprite |
Examination of Nimwi shows that if he does not receive some form of healing soon he may bleed out.
I completely forgot to have Nimwi roll to stabilize, go ahead and roll twice for that please.
The sails of the pirate ship were still damp from the morning's storm, so the fire is still quite small and moving slowly. It will be quite easy to put out and you may use drench to do.
Ragnar yells out, Someone put that damn fire out, I've no intention of searching a flaming ship. Is that lad still breathing? Bandage him up if so. Ragnar tosses some rope across the gap. Tie up those two and then make sure no one else is lurking around on the deck. Olaf, take the spyglass and climb back up to the crowsnest and check on that other ship.
You can use profession sailor and take 10 to tie up the pirates, they aren't putting up a fight now.
Nimwi |
Examination of Nimwi shows that if he does not receive some form of healing soon he may bleed out.
I completely forgot to have Nimwi roll to stabilize, go ahead and roll twice for that please.
Patch Cullen |
Patch puts out the fire, then attempts first aid together with Lunthawg...
1d20 + 1 ⇒ (2) + 1 = 3
...but has no better luck.
Knowing they had little time if they intended to go to the aid of the sinking ship, Patch hurried over to the pirates' ship to search for troublemakers, captives and loot.
Perception: 1d20 + 1 ⇒ (6) + 1 = 7 D'oh! Not Patch's day...
DM WaterSprite |
Olaf call down from the crowsnest, Captain, that ship looks bad off, if we don't head for it now it may since before we can reach it.
Captain Ragnar nods his head while he thinks and the orders, Alright men, secure the lines between the ships. We'll tow the pirate ship with us. Make sure the vessel is secure and there are no more pirates below deck while we sail over. I don't want any surprises.
Searching the bodies on the deck yields a variety of knives and cutlasses of average or below quality. On the pirate captain you find a wooden holy symbol, a cutlass (masterwork quality) and some gaudy jewelry. Knowledge religion or Profession sailor check to identify the holy symbol dc 10
You may roll a perception check for the search of the ship.
DM WaterSprite |
Nimwi
You have now done a thorough search of the deck and it is clear of any other pirates. You continue on to the pirate captain's cabin. Inside is quite a mess, it is obvious that he didn't believe in cleaning up after himself. Random bit of clothes and used cups and plates lay around and it doesn't smell very pleasant in here. Beyond some maps and sea charts, there isn't much else of interest in here.
Going down below deck, you find the galley (empty of people), a storage area filled some crates and barrels that looked quite hastily thrown in with little regard to order (no one in here either), a bunk room with several hammocks, two of which appear occupied with pirates that were too injured to take part in the attack upon your ship. Most likely their wounds were received in battle with the sinking vessel. Lastly, there is locked door.
DM WaterSprite |
@Nimwi:
@Lunthawg - Yes, there is a healers kit on your ship. One is kept in your bunk room for your ease of access in case of emergency and Signe keeps another in her cabin.
Patch Cullen |
It's possible that someone capable of rolling over a 10 should try this?
Don't look at me, I can barely roll above 5. Is it possible to take 10 or 20 on a Heal check?
Patch looked over at Deron, indicating he'd keep an eye on the wounded pirates if Deron would like to try bashing the door in.
DM WaterSprite |
Deron nearly kicks the door off its hinges as it bursts inward. This room is clearly designed as a brig. The most obvious clue to this is the young man in shackles against the wall. The room contains 5 sets of shackles, beside the door hangs a large keyring, below that lays a backpack atop a crossbow.
Nimwi |
Well, I guess it's a good thing that Nimwi isn't actually bleeding out since there is absolutely no sense of urgency in helping him stabilize. I would suggest that in the future you make all of the rolls off board to avoid the meta gaming.
DM WaterSprite |
nimwi
From your ship you can hear Captain Ragnar bellow out, Above deck you lot, I want this ship searched for survivors! You are now roughly 30ft from the slowly sinking ship. Ragnar will not get his ship any closer and will not attach any lines to for fear that it may suddenly begin sinking quickly.
@Daniel
Looking over at the sinking, you do not see any movement on the deck. Ragnar says you have 15 minutes to do a quick search of the sinking vessel.
Daniel Vesper |
Unless Patch attempts to stop him Daniel will wander out on deck.
"Oh my. This certainly explains the shouting I heard earlier. I assume you are not here to rescue me, since I have never seen any of you before."
This is a strange assortment. Is that a man in a mask? I do not think he is a pirate, I would remember that. He looks like a torturer.
"Is that one of your friends there? Is he hurt?"
Daniel is a tall man, with golden hair that actually seems to glow when the light hits it. His eyes are bright blue and there are flecks of gold in them at well. His skin is far too pale to be explained by his time spent below deck and his clothes seemed to have been well made once, but they are tatters and rags now. No other equipment is visible on him.
DM WaterSprite |
As Deron dives off the pirate ship, Signe does the same from your ship.
swim check 1d20 + 4 ⇒ (14) + 4 = 18
They both reach the slowly sinking vessel and are easily able to use the tattered rigging and sails dragging the water to climb onto the deck.
Looking over the deck you see obvious signs of battle: bloodstains, dead sailors, scorch marks, doors bashed in...
DM WaterSprite |
Since there are no enemies upon this ship, I am simply going to narrate what you find before it sinks.
In the captain's cabin you find his logbook that lists his cargo as spell components, potions, alchemical gear and several familiars. Searching below deck turns up the animals, everything had been taken by the pirates and is in the hold of their ship.
The animals are:
A pygmy marmoset pic
A spider monkey pic
A macaw pic
Patch Cullen |
"Is that one of your friends there? Is he hurt?"
Deciding that any captive of the pirates' was unlikely to be a danger to them, Patch let Daniel pass, using the keyring Deron had given him to shackle the remaining pirates in the brig. Hearing Daniel speak as he worked, he called back, "If you mean the elf in the mask, then yes, he took a tumble from the spar." Dusting his hands off, he joined Daniel, indicating that the man should head over to their ship.
Patch approached Ragnar. "Captain Ragnar, this is Daniel Vesper. Looks like maybe they took him off that sinking ship, there." He turned to spy out over the water, looking for survivors.
Perception:1d20 + 1 ⇒ (3) + 1 = 4 Sigh... as usual. The sun is in his eyes! Yeah, that's it.
Patch is a lean, sandy-blond man with green eyes who appears to be sweating profusely, much more than the weather calls for. His clothes are those of a typical sailor, and he goes barefoot. You get the feeling he isn't too troubled by Nimwi's condition. *g*
Daniel Vesper |
"I am no healer but if he is with you, and I owe you my life, then it stands to reason I owe him as well."
Move to Nimwi, Cure Light Wounds
1d8 + 2 ⇒ (5) + 2 = 7
Level 1: 4/5
You notice that Daniel walks with a limp. His right leg is not quite strait and has a few ugly scars running from thigh to ankle.
Patch Cullen |
Not to worry, Hoga, Patch already shackled them in the brig of the pirate ship.
Curious, Patch turned back to Daniel, watching him heal Nimwi. "You're a cleric, eh? Maybe your god sent us to aid you," he joked. "Or maybe it were Nimwi's, there, so you could aid him." He eyed Daniel's scarred leg. "Why don't you fix up that limp of yours, mate?"
Lunthawg |
Lunthawg walks up to the aasimar with a grimace.
Ewww...you are like an extra ugly human. I'm sorry.
He says before running off to climb over to the pirate ship if possible. He isn't interested in the tying up of prisoners, but will search the ship for anything of interest.
Perception: 1d20 + 3 ⇒ (4) + 3 = 7