Hoga the half orc |
On his turn (4), Hoga will open the door and look in with his darkvision.
Perception 1d20 + 5 ⇒ (14) + 5 = 19
If the coast is clear:
Let's hide these two and get the live one bound up, and have a look around.
If not, he'll have to react when he sees something.
Hoga the half orc |
Very well. Hoga will try to pick up the sleeping guard and take him down the stairs without waking him.
Down here, he whispers. There's no one down there. It's dark, though. Let's bind and gag this guy before he makes a racket.
DM WaterSprite |
You all descend the stone stairs into the cellar and soon you feel the cold and damp from the packed earth floor through your shoes. The walls are also damp with moisture, this close to the sea you would imagine it hard to keep any underground room completely dry. Stacked up on stands are several casks of ale marked with dwarven symbols off to the right of you along the wall. Straight ahead of you, placed against the wall are three wine racks. One holds wines labeled as a Chelaxian vintage, another holds wines labeled in elven script and the third is empty.
Off to the left of you is a round table with six chairs, all of which are currently empty. Scattered about upon the table are playing cards, two mostly empty bottles of wine, a lit lantern, a couple of bowls with something identifiable in the bottoms of them and six cups. Left and then forward of you is a set of stone stairs leading up. The doorway to it has no door.
Patch Cullen |
Thanks for rolling for me (and really well, too!) while I was away, DM.
Patch regarded the empty table with obvious misgivings. "Uh oh. I hope we aren't too late to keep them from 'breaking in' the slaves," he whispered. He paused by the doorway, straining to hear any noise from above.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20
He motioned for the others to be ready for a quick surprise assault, drawing his cutlass and adjusting his disguise.
Patch Cullen |
Patch snapped his fingers to get everyone's attention, pointing at the stairs to indicate the imminent arrival of the guards. He plastered himself against one of the walls to remain hidden from sight from the stairs, motioning for the others to do the same. He listened as the footsteps approached, trying to discern how many there were.
Ready a sneak attack on whoever comes down the stairs. Init: 1d20 + 2 ⇒ (5) + 2 = 7. Att: 1d20 + 1 ⇒ (18) + 1 = 19, dmg:1d6 + 1 ⇒ (4) + 1 = 5+1d6 ⇒ 6. If there's enough time, he'll cast Shield first (quietly!).
Hoga the half orc |
Init: 1d20 + 2 ⇒ (5) + 2 = 7
Hoga will draw his falchion and try to get hidden on the other side of the stairs, trying to get a flank with Patch on whoever comes down first.
Stealth: 1d20 + 7 ⇒ (12) + 7 = 19
If that's not possible, he'll still try to hide somewhere close by, and attack asap, hopefully in a surprise round.
You know what's wrong with this game? It has dice in it. XD
Lunthawg |
Should we roll initiative again or just keep the last initiative?
Lunthawg will prepare to use the Slumber hex on anyone that comes down from above. As it is non-violent, he'll attempt to find a way to see up the stairs as best he can and use it on anyone that he can see.
Perception: 1d20 + 3 ⇒ (20) + 3 = 23
DM WaterSprite |
You may keep your initiative from earlier. You will also get a surprise round action. Patch, you will have time to cast shield first if you so wish. The stairs are five feet wide and you can stand flat against the wall to either side of the stairs to hide. If you have not done so already, you may roll any attacks you wish to do in the surprise round and you may announce first round actions.
Guards initiative 1d20 ⇒ 6
First will save 1d20 ⇒ 11
Deron |
Surprise Round Initiative: 20, AC: 18, HP: 22
Move action to move up the guards.
Round 1 Initiative: 20, AC: 18, HP: 22
Deron swiftly attacks the guards.
Attack with Scimitar (Power Attack): 1d20 + 2 ⇒ (20) + 2 = 22
Critical confirm with Scimitar (Power Attack): 1d20 + 2 ⇒ (5) + 2 = 7
Damage with Scimitar (Power Attack): 1d6 + 5 ⇒ (1) + 5 = 6
Attack with Spiked Gauntlet (Power Attack): 1d20 + 2 ⇒ (11) + 2 = 13
Damage with Spiked Gauntlet (Power Attack): 1d4 + 5 ⇒ (2) + 5 = 7
Daniel Vesper |
Surprise Round Initiative 17
Status
HP = 18
AC = 15
Weapon Equipped = Heavy Crossbow
Spells Left
1 5(5/day) Protection from Evil, Cure Light Wounds (DC 15), Detect Undead, Obscuring Mist
0 (at will) Purify Food and Drink (DC 14), Create Water, Light, Detect Magic, Guidance
Status = None
Fired at second guard (if there is one)
Round 1 Initiative 17
Reload crossbow if necessary
6 of them, 2 down, should be 4 more.
Hoga the half orc |
Init: 1d20 + 2 ⇒ (12) + 2 = 14 Hadn't rolled it yet. hp 21, AC 12
If there's someone to attack or flank for the kill:
Atk: 1d20 + 6 ⇒ (18) + 6 = 24 Dmg: 2d4 + 6 ⇒ (2, 2) + 6 = 10
Crit confirm: 1d20 + 6 ⇒ (15) + 6 = 21 Dmge: 2d4 + 6 ⇒ (3, 1) + 6 = 10
DM WaterSprite |
Surprise Round
Deron begins moving up to the guards as they come down the stairs. Then Lunthawg begins casting and the first guard falls down sound asleep. Daniel misses with his crossbow, but Hoga cuts the other guard down in one blow and Patch land a solid hit to the one that comes down next. You can see three more men on their way down the stairs.
Patch Cullen |
Round 1
Init: 7, hps: 16, AC: 16 (Shield)
If the one Patch hit isn't down (he's flanked with Hoga, right?), Patch will sneak attack again.
Att: 1d20 + 1 ⇒ (14) + 1 = 15
Dmg: 1d6 + 1 ⇒ (2) + 1 = 3 + 1d6 ⇒ 4
If he IS down, Patch will just stay out of the way so Hoga or Deron can engage the ones on the stairs. (This is assuming the guards don't come down to where everyone can attack them, in which case Patch will attack instead.) Is it possible to coup de grace the sleeping guard without getting in the fighters' way? Where are the light sources in the room?
Hoga the half orc |
init: 14, hp: 21, AC 12
This way, lads! Hoga taunts, The party's downstairs! It's true. We are downstairs!
On his turn, Hoga will back up a bit to allow everyone a shot/swing at any more guards who might come through, and attack the first one who closes with him.
atk: 1d20 + 6 ⇒ (8) + 6 = 14 dmg: 2d4 + 6 ⇒ (3, 4) + 6 = 13
DM WaterSprite |
Round 1
The Light sources are the lantern on the table and the lanterns that two of the guards are holding in their off hands.
will save 1d20 ⇒ 13
Deron takes out another of the guards as Patch finished off his and Lunthawg send another falling to the floor deep in slumber. With two guards asleep and 3 now dead, the remaining pirate chooses not to come down the stairs. Instead, he turns and runs tail back up the stairs. He was the one in the back and had one of the lanterns.
Patch Cullen |
Patch quickly rifled through the guards' belongings, looking for keys or anything else interesting. "We may as well douse the lights," he said to the others in a low voice. "Unless you need light to see?" he added to Daniel.
Once he's done, he'll investigate the hallway.
DM WaterSprite |
From above still comes the occasional whimper as the girls above are clearly oblivious to fate of their captors.
Searching the guards, you find a cutlass upon each (all ordinary quality), several daggers, two lanterns and one key ring.
As you are searching, you hear the rumbling of stormclouds from outside as it begins to rain.
Hoga the half orc |
Let's find the girl!
Hoga will try to find where the whimpering girls are at. he thinks for a second, then says, Maybe you should be the first one they see, Daniel. Human girls seem to like the toothless look better.
Patch Cullen |
Patch tried the keyring keys in the first locked door they came to. If there are girls inside: Peeking in, he raised a finger to his lips, doing a quick scan for the girl they were looking for. "If you're quiet, girls, you can get out of here with us."
If the Wintrish girl is in here, Patch will ask for her by name and tell her that her father sent them to rescue her.
DM WaterSprite |
It is quite easy to follow the sounds of whimpers and whispers to locked door that has a small, barred window in it. Peering in, you see several females in shackles.
The Wintrish girl is here and begins to cry in relief, Oh thank you, thank you. You have no idea how horrible it has been. Of course her crying sets off all the others again.
Anyone who has looked at the locket that your group found on the wrecked ship finds that one of the other girls look familiar.
Patch Cullen |
Patch quickly opens the girls' shackles with his keys, urging them to silence again. He pauses by the familiar-looking girl as they make their way out. "Who might you be, lass?" he whispered.
If they make it out to the street, Patch will cast Obscuring Mist if necessary to cover their escape.
DM WaterSprite |
@Patch - Luciana Montaevia sir. Whispers the girl back while sniffling.
Which door is your group using to go out of? The cellar door, the back door or the front door?
As you have been rescuing the girls, the rumbles and rain you hear earlier have grown into what sounds like a torrential downpour outside. You can feel damp drafts blowing through the warehouse and notice the occasional drip of water falling from the ceiling. Quite obviously they didn't waste too much time ensuring that this warehouse was completely weatherproof.
The girls seem to be listening to Daniel as they have once again quieted and will follow him out of their cell. Only the occasional sniffle is all you hear from them as they wait for you to take them to safety.
Hoga the half orc |
Hoga will do it. Armor-free for extra sneakiness!
Hoga will go back downstairs to the basement entrance and try to see if the coast is clear outside.
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11, Percep: 1d20 + 5 ⇒ (15) + 5 = 20
Not that that helps much...
DM WaterSprite |
Random roll to see where the other roaming patrol is when Hoga looks out:
1=front
2=left
3=back
4=right
1d4 ⇒ 3
Guards Perception check 1d20 - 4 ⇒ (10) - 4 = 6
There are a pair of guards walking past just as Hoga peers outside, but they do not seem to notice him. Possibly due to having their hoods pulled up to ward off the heavy rain.
Deron |
Deron nods at Hoga's signal and indicates he is ready to go.
Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Surprise Round Initiative: 16, AC: 18, HP: 22
Move action to move up to the guards
Round 1 Initiative: 16, AC: 18, HP: 22
Deron attacks the guard with his scimitar and spiked gauntlet.
Attack with Scimitar (Power Attack): 1d20 + 2 ⇒ (20) + 2 = 22
Critical confirmation with Scimitar (Power Attack): 1d20 + 2 ⇒ (16) + 2 = 18
Damage with Scimitar (Power Attack): 1d6 + 5 ⇒ (3) + 5 = 8
Critical Damage with Scimitar (Power Attack): 1d6 + 5 ⇒ (5) + 5 = 10
Attack with Spiked Gauntlet (Power Attack): 1d20 + 2 ⇒ (13) + 2 = 15
Damage with Spiked Gauntlet (Off-hand, Power attack): 1d4 + 3 ⇒ (1) + 3 = 4
Deron will move so that Hoga can flank (or move to a flanking position if Hoga has already gone), and will 5-foot step to flank the second guard if the first falls.
Hoga the half orc |
Sweet!
Intitiative: 1d20 + 2 ⇒ (17) + 2 = 19 AC 12, HP: 21
Round 1:
Hoga will charge after Deron, looking for a flank.
Atk: 1d20 + 6 ⇒ (13) + 6 = 19, Dmg: 2d4 + 6 ⇒ (4, 1) + 6 = 11 Sneak dmg (if applicable) 1d6 ⇒ 6