HP = 18
AC = 15
Weapon Equipped = None
Spells Left
1 5(5/day) Protection from Evil, Cure Light Wounds (DC 15), Detect Undead, Obscuring Mist
0 (at will) Purify Food and Drink (DC 14), Create Water, Light, Detect Magic, Guidance
Channel Positive Energy = 5
Status = None
DANIEL VESPER CR 1
Male Aasimar Oracle 2
NG Medium Outsider (Native)
Init +2; Senses Darkvision (60 feet); Perception +5
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DEFENSE
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AC 15, touch 12, flat-footed 13. . (+3 armor, +2 Dex)
hp 18 (2d8+4)
Fort +2, Ref +2, Will +4
Resist acid 5, cold 5, electricity 5
Weakness Lame
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OFFENSE
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Spd 20 ft.
Melee Dagger +1 (1d4/19-20/x2) and
. . Unarmed Strike +1 (1d3/20/x2)
Ranged Crossbow, Heavy +3 (1d10/19-20/x2)
Spell-Like Abilities Daylight (1/day)
Oracle Spells Known (CL 2, +1 melee touch, +3 ranged touch):
1 (5/day) Protection from Evil, Cure Light Wounds (DC 15), Detect Undead, Obscuring Mist
0 (at will) Purify Food and Drink (DC 14), Create Water, Light, Detect Magic, Guidance
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STATISTICS
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Str 10, Dex 14, Con 14, Int 14, Wis 12, Cha 18
Base Atk +1; CMB +1; CMD 13
Feats Selective Channeling
Traits Child of Nature: Knowledge: Nature, Fast-Talker
Skills Acrobatics -1, Bluff +9, Climb -3, Diplomacy +10, Escape Artist -1, Fly -1, Knowledge: Nature +8, Knowledge: Religion +7, Perception +5, Ride -1, Spellcraft +7, Stealth -1, Survival +6, Swim -1
Languages Celestial, Common, Draconic, Elven
SQ Channel Positive Energy (Su), Channel Positive Energy 1d6 (5/day) (DC 15) (Su)
Gear:
52.72 Medium 33/66/100
Combat Gear Bolts, Crossbow (19), Crossbow, Heavy, Dagger, Studded Leather; Other Gear Backpack (7 @ 14.8 lbs), Bag, Waterproof (empty), Hammock, Pouch, belt (1 @ 0.5 lbs), Rations, trail (per day) (3), Rope, silk (50 ft.), Shaving kit, Soap, Bar (50 uses), Wand of Cure Light Wounds, Waterskin, Potion of Cat's Grace, Potion of Feather Fall.
133 GP 2 SP 1 CP
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SPECIAL ABILITIES
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Channel Positive Energy (Su) Channel Positive Energy
Channel Positive Energy 1d6 (5/day) (DC 15) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Child of Nature: Knowledge: Nature +2 Survival to find food and water, +1 Knowledge (Nature), and one of these is a class skill.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Daylight (1/day) (Sp) Daylight once per day.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Selective Channeling Exclude targets from the area of your Channel Energy.
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Background:
Born to a wealthy merchant family, Daniel moved from a very young age to Sargava from Westcrown, his parents horrified to discover he was aasimar. Having never known his country of birth and not being one of the nobility, Daniel grew up rich on the streets of the colony. The 4th son of 9 children, Daniel found it easy to slip away, and would often spend time on the docks, watching the merchant ships unload cargo from across Golarion in exchange for exotic spices and animals from the Mwangi interior.
It is during his time on the docks that Daniel began to notice the fairer sex, for many noblemen came to oversee cargo or spend time on luxury vessels. Being far more interested in their daughters, it was not long before he was being chased with some regularity along the streets of Sargava, some insulted noble or put out suitor hot on his heels.
It is during his itinerant youth that Daniel met an old priest of Gozreh, and intrigued by this barbarian religion Daniel began to spend more time with M'kan, and although he lacked the wisdom to become a cleric of that deity, when his oracular powers manifested later in life, they did so with a bent towards water and life instead of fire, and his parents were not pleased.
Appearance
Daniel is tall and handsome, his eyes a sparkling blue like the sea, although they turn to grey when he is angry and are flecked with gold from his divine heritage. He is not the strongest or wisest of men, but he is smart and fast. He often tries to use his tongue to get out of situations, but all too often he fails. It was during one of these failures that he gained his limp, falling out of a 4 story window onto the hard pavement below. Although he tries not to show it, he is quite bitter over this, and will refuse all offers of aid. He hopes one day that his powers, granted by Gozreh and focused on the energy of life, will allow him to heal this weakness. Daniel shaves religiously, and likes keeping his black hair trimmed close to his scalp.
Party Role
Daniel is a dedicated healer. As an Oracle of Life with the Channel Positive Energy revelation, his healing ability rivals a cleric.