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Patch Cullen's page

151 posts. Alias of Krisam.


Full Name

Jonathan "Patch" Cullen

Race

undine

Classes/Levels

swashbuckler rogue/aquatic sorceror 1/1

Gender

male

Size

5'8, 145 lbs

Age

21

Alignment

CN

Deity

Gozreh

Languages

Common, Aquan, Polyglot

Strength 12
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 12
Charisma 17

About Patch Cullen

Port Peril is known for lawlessness, mercantilism and piracy, and Jonathan Cullen fit right in. Born to a dockside whore, Jon never knew his father's name. As a penniless street urchin he haunted the wharf, talking to the sailors and shipwrights. Eventually he signed onto a ship, where he intended to learn the healer's craft from the shipboard surgeon. He soon fell in with less savory types, crewing smuggler's vessels and forging false manifests, and finally he took a berth on a pirate ship. In one of the frequent ship-to-ship battles, Jon barely avoided a swordthrust that left a scar across his left eye. Fortunately, it didn't blind him, but he gained the nickname Patch while the cut healed, and became known as Patch Cullen.

In a desperate escape from a failed raid on a shipful of adventurers, Patch’s ship was swept into the Eye of Abendego and smashed to smithereens. Somehow Patch washed up hundreds of miles distant, near the city of Corentyn. It wasn’t long before a city patrol picked up the suspicious-seeming pirate and hauled him in to be judged by their Lord.

Appearance:
Patch Cullen is a lean man with tawny skin, a short tail of sun-bleached sandy-blonde hair, and lucent light green eyes that are reminiscent of shallow lagoon water. A cut across his left eye earned him the nickname Patch, and though the cut has long since healed into a thin scar and the patch been discarded, the name stuck. Though unaware of his nonhuman heritage, it causes him problems that he attempts to disguise; his cool skin is always damp, making him appear to sweat profusely, and he keeps his hair tied tightly back to make the wetness less apparent. The back of his right hand bears an abstract tattoo representing the Eye of Abendego.

His clothes are typical sailors' garb - a loose, dirty-white roughspun shirt, a red-and-green scrapwork vest, and baggy black calf-length trousers. Due to his constant secretion, his clothes are always a little damp, so he wears a headband of colored cloth to keep the water off his face and wears sandals when he can't go barefoot.

Mannerisms:
Patch is somewhat reckless by nature, and particularly enjoys storms. He can tell the most outrageous lies with a straight face, loves rum and raw cut sugarcane, and despises walking over long distances, as his feet are always wet (he prefers to go barefoot or sandaled). Also, he enjoys playing his birdpipes, though few around him can claim _they_ enjoy it. He claims the pipes are made of the bones of a fish-man, though they aren't.

Init: +2, Perception: +6

HP 16
Fort +1
Ref +4
Will +3

AC 12 (+2 DEX)
FF 10
Touch 12

BAB +0
CMB +1
CMD +13

Melee Attack
Dagger +1 1d4+1 19-20/x2
Club +1 1d6+1 x2
Cutlass (shortsword) +1 1d6+1 19-20/x2

Ranged Attack
Dagger +2 1d4+1 19-20/x2 10'
Sling +2 1d4 x2 50'
Net -2 N/A 10'

Equipment:

cutlass
daggers x3
club
net
sling
Traveler’s outfit
belt pouch
flint/steel
whetstone
sling bullets x10
fishhook
block and tackle
birdpipes Yellowed-white bone, decorated w beads & petrel feathers
a Cat's Grace potion
a Feather Fall potion
a CLW potion
bedroll
50’ rope
oilskin satchel
clay jug holds 1 gallon
trail rations x10
torch x3
hooded lantern 6 hr/pint
oil flask x5 1 pint/flask
sack
crowbar

Racial features

Rogue class features and Swashbuckler archetype

Sorceror class features and Bloodline

Skills:

Appraise +5
Bluff +8
Knowledge: local (the Shackles) +6
Perception +6
Profession: sailor +6
Spellcraft +6
Swim +6 (+8 swim speed bonus on maneuvers =+14)

Traits:

Abendego Spellpiercer: +2 trait bonus on concentration checks when spellcasting
Magical Talent: Purify food/drink 1/day (magic)

Feats:

Arcane Strike (Combat)
Prerequisite: Ability to cast arcane spells.
Benefit: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.

Eschew Materials

Spells:

*Trait: Purify food/drink - DC13 - 1/day

0 Level - DC 13 - Unlimited
Detect Magic
Drench
Mage Hand
Read Magic

1st Level - DC 14 - 4/day
Shield
Obscuring Mist