Cyclone

Deron's page

120 posts. Alias of aptinuviel.


About Deron

Name: Deron
Class/Level: Fighter (Mobile Fighter)/2
Alignment: Neutral
Deity: Gozreh
Race: Sylph
Size: Medium
Gender: Male
Homeland: Qadira

Favored Class: Fighter

XP:1000

Ability Scores:

Strength 16 (+3)
Dexterity 18 (+4)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 10 (+0)
Charisma 8 (-1)

Combat Information:

Init +4; Senses Perception +0
Darkvision

Defenses
AC 20, touch 14, flat-footed 16 (+4 Dex, +4 Chain Shirt, +2 Heavy Shield)
hp 22
Fort +4 (+6 vs. poison and drugs, +8 vs. effects of alcohol), Ref +4, Will +0
(+1 bonus on saving throws made against effects that cause him to become paralyzed, slowed, or entangled)
Electricity Resistance 5

Offense
BAB: +2
Speed 30 ft.
Melee: Scimitar (+5, 1d6+3), Dagger (+5. 1d4+3), Shortspear (+5, 1d6+3), Spiked Gauntlet (+5, 1d4+3)
Ranged: Shortspear (20ft, +6, 1d6+3), Dagger (10ft, +6, 1d4+3)


Skills:

name [ability] (ranks/ability/class/other mod) total
Acrobatics [Dex] (2+4+3) +9
Climb [Str] (2+3+3) +8
Sleight of Hand [Dex] (2+4+3+1) +10
Stealth [Dex] (2+4+3) +9
Swim [Str] (2+3+3) +8

Note: No armor modifiers are taken into account for Dex-based skills in this list.

Languages:

Common, Auran, Aquan, Kellish

Traits, Feats and Class Abilities:

Traits
Vagabond Child (urban): +1 trait bonus to Sleight of Hand. Class Skill.
Iron Liver:+2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.

Feats
Hermean Blood (Acrobatics, Stealth)
Power Attack
Two-weapon Fighting

Class Abilities
1st Level:Bonus Feat (Power Attack)
2nd Level:Bonus Feat (Two-weapon Fighting)
Agility (Ex): At 2nd level, a mobile fighter gains a +1 bonus on saving throws made against effects that cause him to become paralyzed, slowed, or entangled. This bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.
Level 2 Hit Points rolled (d10): 10

Racial Abilities
Favored Class: Fighter
Level 1: extra skill point
Level 2: extra skill point
Darkvision (60 feet)
Sylph Magic: Feather Fall 1/day (caster level equal to HD)
Elemental Resistance: Electricity Resistance 5


Equipment:

669gp 14sp 5cp

Weapons
Scimitar (15gp, 4lbs)
Dagger [3] (6gp, 3lbs)
Shortspear (1gp, 3lbs)
Spiked Gauntlet (5gp, 1lb)

Armor
Chain Shirt (100gp, 25lbs)
Heavy Wooden Shield (7gp, 10lbs)

Carried
Traveler's Outfit (0gp, 5lbs)
Waterskin (1gp, 4lbs)
Belt Pouch (1gp, 0.5lb)
Cure Light Wounds Potion (50gp, 0lbs)
Bull's Strength Potion (300g, 0lbs)

In Waterproof Sack
Waterproof Bag (5sp, 0.5lb)
Winter Blanket (5sp, 3lbs)
Whetstone (2cp, 1lb)
Metal Mug (2cp, 1lb)
Sewing Needle (5sp)
String [50'] (1cp, 0.5lb)
Traveler's Outfit, spare (1gp, 5lbs)
Iron Pot (8sp, 4lbs)

Total Weight: 70.5 lbs
Carrying Capacity
Light 76 lbs; Medium 77-153 lbs; Heavy 154-230 lbs


History:

Deron doesn't know much about his early childhood and only remembers growing up as an orphan on the docks of Katheer. He spent most of his young life running errands for various merchants in return for food and shelter. Others noted the young boy's odd eyes, but generally paid it no mind. Being touched by the Djinn is not uncommon in the lands of Qadira.

He left this life behind in his early teens when he was approached by the merchant Zarishu. She offered training to the young boy, which he readily accepted (being unaccustomed to questioning gifts of any sort.) He was brought to her estate and was given several instructors to teach him in the ways of the sword and other fighting techniques. After several years and an impressive amount of instructors (several of which were husbands of the merchant herself) he was presented to Zarishu as "ready." When he went before the merchant he assumed he would be joining her guard, but instead she pronounced that her debt had been repaid, gave him a modest amount of gold, and sent him on his way. "I was told to make you ready to explore the world and you will not find it here in my house." With that, Deron was sent upon his way.

Deron wasn't sure what to do or where to go. He eventually found work as a guard to a merchant, but this proved to be quite boring. One evening, while drinking quite heavily in a bar he was offered a job on a ship. He'd see far away lands, make lots of gold, and have the adventure of a lifetime. Well, even had Deron not been drunk this would have been an easy offer for him to accept, and so he did. The crew he joined were not *quite* pirates, but close enough. And adventure they did find. Deron spent several years on The Wandering Veil, while the Captain took various, somewhat legal, jobs hunting pirates, escorting merchant vessels, and sometimes a little smuggling. But then the Captain chose his target poorly. The Taldoran ship over-matched theirs by far and was not easy prey. Most of the crew were killed and the few that survived were left to die in the water. Deron and a handful of others made it to shore and quickly split up, for fear of being tracked down and killed for being pirates.

Several ports later Deron was still looking for a ship that wanted to hire on new crew. A drunken bar brawl in Corentyn landed him in jail for a few nights. And there he sat until...


Description:

Deron is tall and gaunt, with a scraggly black beard and a shaved head. His skin is tanned from years spent in the sun. Blue and white swirling tattoos of various sizes cover his body from head to toe. His eyes are grey, but the irises look as if clouds are constantly passing through them.

Deron tends to blend into the background. When at rest he stands quite still and he rarely speaks. He almost always has his sword at his waist and carries a plain wooden shield. He wears a leather glove, studded with metal spikes, on his sword hand.